Gittin' it Done

Rayner flashed to the net in a plain beam of white light a mere twenty feet from the little shack that was serving as the stop for all Bounty Hunters. He surveyed the area with a small frown beneath his mask. It was quite warm on this particular net and with his heavy jacket he hoped he wouldn't have to stay long. He strode up to the bounty booth as his skull mask altered its limited expression into something politely neutral.

"Howdy pardner! I heard tell you run an interesting place here. What you got on today's menu for someone on the Normal nets?" There was a touch of mocking in his greeting but it faded to something more neutral towards the end. He wasn't here to incite a fight, it was just natural to start taunting.


Rayner's natural taunting seemed to be passed over by the cowboy-hatted Prog manning the counter, as its smiling face seemed to not change at all. "Howdy! We got a ton of lil' critters runnin' around ready t'be culled, that we do! Check'm out!" the Prog said, hopping in place once, before the stand in front of it started spitting out loud chucking noises, before printing out a small list on a browned piece of paper.

ScarecrowScarecrow (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 100
Attack Damage/Effect: 20 Elec + Piercing + Recover20
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder1, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
(Scarecrow)
- DollThunder1Damage: 80 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
Trader Rank: D

PengiPengi (Penguin)

Penguin viruses have an ability called Ice Body which acts as Iron Body on Ice terrain only. This effect is bypassed by Break for normal damage, and can only be nullified by changing the terrain to something other than Ice. Penguins move by sliding across the ground quickly, making them faster than average but predictable at the same time. They stop moving in one direction when their momentum gives out, or they run into something. They do not cause damage if they run into someone, but they might knock them backwards.

Area: Sharo

HP: 80
Primary Attack Damage/Effect: 20 Aqua + Freeze
Primary Attack Accuracy: C
Primary Attack Description: Launches a giant snowflake that flies forward in a sine-wave motion. Will freeze enemies on or in any form of Aqua terrain. Has a chance to freeze enemies in any other setting except on or in Fire terrain.
Secondary Attack Damage/Effect: 20 Aqua + Slashing + Lesser Freeze
Secondary Attack Accuracy: B
Secondary Attack Description: Launches a large triangular ice blade straight ahead. Can only freeze enemies on Ice or Snow.
Element: Aqua
Possible Rewards (Per Virus): IceWave1, IceSlasher1 (Rare), Zenny
Special: Ice Body when on Ice Terrain.
(Penguin)
- IceWave1Damage: 80 + Freeze
Accuracy: A
Description: Sends a wave of ice at one enemy
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D
, IceSlasher1Damage: 100 + Slashing
Accuracy: B
Description: Shoots a short ranged ice blade at an enemy.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D
(Rare)
MettFireMettFire (MettFire)

Area: Kotobuki Town, Netfrica, Hades Isle, NAXA, NetVegas

HP: 100
Attack: 20 Fire + Drop Attack x 3 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 3 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor9, Asteroid1, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge.
(MettFire)
- Meteor9HP: 100
Properties: Anchored
Object damage: 10 Fire
Damage method: Telekinesis
Attack Damage: 30 Fire x3 + Drop Attack
Accuracy: D
Description: Summons a staff that floats in place. The staff causes 3 meteors to rain from the sky each turn upon random enemies for 3 turns.
Duration: 3 turns or Until destroyed
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D
, Asteroid1Damage: 40 x 4 + Drop Attack + Blast Zone
Accuracy: D
Description: The user selects a target, then flaming meteors crash down onto and around them.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Special: Blast Zone: The area this chip can target in is the equivalent of a Blast 3 area, centered on the chosen target. It will randomly target anything within this area, including the user if they are in that area. Mass Destruction does not affect Blast Zone's size.
Trader Rank: D

DrixolDrixol (Drixol)

Area: Electown, Kotobuki Town, Hades Isle

HP: 90
Primary Attack Damage/Effect: 20 Null + Break + Piercing
Primary Attack Accuracy: C
Primary Attack Description: Flies at a line of enemies, drilling through all in its path.
Secondary Attack Damage/Effect: (Teleport) + (20 Null + Break + Piercing)
Secondary Attack Accuracy: B
Secondary Attack Description: After the initial flying drill attack, this virus teleports through a hole in space, and makes a second pass at the chosen enemy target from a new direction.
Element: Null
Possible Rewards (Per Virus): DrillArm1, Zenny
Special: Omnishoes when attacking.
Special: This virus will never execute its secondary attack without using its primary attack first, and always in immediate succession. Any other actions it takes must occur outside of this sequence. If anything causes an interruption between its primary attack action and secondary attack action, they revert to starting their primary attack again.
(Drixol)
- DrillArm1Damage: 60 + Break + Knockback + Long Attack
Accuracy: B
Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once.
Duration: Once
Element: Null
Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once.
Trader Rank: D

BunnyBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.
(Bunny)
- ZapRing1Damage: 40 + Stun 1
Accuracy: A
Description: Shoots electricity in a ring shape to stun an enemy in their tracks.
Duration: Once
Element: Elec
Trader Rank: D

SnakeArmSnakeArm (SnakeArm)

SnakeArm viruses are among the fastest moving viruses in MMBN, and thus have 2 free Movements each turn. They move by burrowing underground at high speed, and only occasionally pop out of the ground to get their bearings. They just about treat the ground as if it were water, and are normally only hittable by most forms of attack when they are above ground. They are able to move through any kind of terrain with the exception of Cracked, Broken, Missing, Glass, and Metal. They are not subject to the adverse effects of the terrain they are moving through, with the sole exception of Poison. As is normal, Snakearms are subject to damage by Ground attacks, terrain changes, etc while they are burrowed. SnakeArm can attack airborne targets, and their attack can pass over the terrain types they normally cannot burrow or swim through.

Area: NetVegas, Hades Isle

HP: 130
Attack Damage/Effect: 20 + Piercing(3) + Backstab
Attack Accuracy: B
Attack Description: Attacks by jumping out of the ground behind a target, slamming into them, and then burrowing back into the ground again a few panels ahead. They can attack up to 3 targets in a line in this manner.
Element: None
Possible Rewards (Per Virus): SandWorm1, Zenny
Special: This virus moves by Burrowing and Tunneling.
Special: Backstab: This attack is executed from behind the target, thus rendering Dodges half as effective against this attack only. The trade-off is that this attack can't execute if the space behind the target is not empty at the time of the attack.
(SnakeArm)
- SandWorm1Damage: 80 + Impact + Ground Attack + LineAttack3 + Back-Stab + Sand Boost
Accuracy: B
Description: Summons a SnakeArm virus to slam into the backs of enemies from underground. After leaping in an arc to attack, it burrows back into the ground and vanishes.
Duration: Once
Element: Null
Special: Sand Boost: +50 Attack Damage against targets on Sand.
Special: Back-Stab: Renders Dodges half as effective against this attack only.
Trader Rank: D

MolokoMoloko (Moloko)

Moloko are simple... They charge at the enemy, and don't bother dodging the attacks of their target. Moloko are protected by a fleece that is essentially a regenerating defence. They avoid broken, missing, and liquid terrain types, but otherwise charge their enemies with supreme confidence in their invincibility.

Area: Netopia

HP: 60
Attack Damage/Effect: 20 Null + Impact + Ground Attack
Attack Accuracy: C
Attack Description: Charges at Enemy. 'Nuff said.
Element: None
Possible Rewards (Per Virus): MokoRush1, Zenny
Special: 10 HP Fleece prevents damage. Fleece regens every turn. Slashing attacks deal double damage to the Fleece, and may break through to deal damage if it is destroyed.
(Moloko)
- MokoRush1Damage: 60 + Ground Attack x 3 targets
Accuracy: C
Description: Summons 3 Mokolo viruses to charge at the enemy. Only broken or missing terrain can stop their charge.
Duration: Once
Element: Null
Trader Rank: D

VolcanoVolcano (Volcano)

Volcano viruses only appear if there is Lava Terrain present on the field, and only 1 Volcano virus may appear per panel of Lava Terrain (usually 5%). Volcano viruses move and dodge at average speed. Volcano viruses have the ability to fully heal themselves no matter how much damage they have taken if they move to Lava Terrain, and spend an action on it for this purpose. This type of virus cannot attack while moving, and moving requires an action. Attack power doubles on Coal and Lava.

Area: Netfrica, Hades Isle, NetVegas

HP: 110
Primary Attack Damage/Effect: 10 Fire + Lava Terrain Boost (10 Fire) + Coal Terrain Boost (10 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 10 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon1, FireBomb1, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
(Volcano)
- LavaCannon1Damage: 90 + Lava Panel Boost(+40)
Accuracy: B
Description: Fires a blast of magma from a cannon. If the user is standing on Lava terrain at the time of use, this chip's power is boosted by 40.
Duration: Once
Element: Fire
Trader Rank: D
, FireBomb1Damage: 60 + Burn(10) + Blast2
Accuracy: C
Description: A bomb that bursts into intense flames on impact.
Duration: Once
Element: Fire
Special: Burn(10): Deals 10 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure.
Trader Rank: D

ChampuChampu (Champy)

Champy viruses teleport when they attack.

Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle

HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny
(Champy)
- FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D

SkarabSkarab (Skullavia)

Area: Netfrica, Hades Isle, NetVegas

HP: 120
Attack Damage/Effect: 20 Null + Confusion + Homing
Attack Accuracy: C
Attack Description: Throws a bone that homes in on it's target.
Element: Null
Possible Rewards (Per Virus): Skully1, Zenny
Special: Collapses into a pile of bones when hit by non-buster attacks for one turn.
- Invincible while collapsed.
(Skullavia)
- Skully1Damage: 100 + Homing + Confusion
Accuracy: C
Description: Throws a spinning bone at an enemy, if it misses it will swing back around. Confuses enemy on contact.
Duration: Once
Element: Null
Trader Rank: D

MinerMiner (Miner)

Area: SciLab, Hades Isle

HP: 100
Attack Damage/Effect: 50 Null + Ground (Trap)
Attack Accuracy: -- (See Description)
Attack Description: The virus dispenses a stack of mines, sinks into the ground, and randomly places them within various panels all across the field. Every time a stack of mines is placed, it covers 5% of the field. When stepped upon, they explode, and 5% of the field is freed up again.
Element: None
Possible Rewards (Per Virus): Mine1, Zenny
Special: Immobile
- This virus may dodge by ducking an attack while placing a mine.
- Trap [Movement Triggered]: Whenever a Player Navi or allied character Dodges or Moves, there is a chance they will trigger the mines. Mods will roll 1d20 for every move action made by allied characters. A roll of 1 is always a hit, with the threat range increased by 1 for every 5% of the field covered in mines. The max coverage of the field is 90%. Characters with Omnishoes who are flying at High Altitude can ignore this effect entirely.
- Panel Breaking can destroy mines.
(Miner)
- Mine1Damage: 180 + Ground Attack
Accuracy: S
Description: Lays a field of small chain mines in a location, unknown to everyone, on the battlefield. The minefield covers 10% of the battlefield, giving anyone who takes a move action a 10% chance of detonating it with every move and dodge they make. The individual who set the mines cannot set them off just by walking on them. Mines cannot be placed on Broken, Trap, or Missing terrain. Up to 90% of the field may be covered in mines.
Duration: Once
Element: Null
Special: +10% Mined Terrain
Trader Rank: D

PiranhaPiranha (Piranha)

Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.

Area: Yoka, Dentech, Beach

HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.
(Piranha)
- TriArrowDamage: 10 x 3 shots x 3 targets
Accuracy: B
Description: Launches volleys of three steel needles at up to three targets.
Duration: Once
Element: Null
Trader Rank: D
, TrainArrow1Effect: Adds +30 Aqua to Buster Shot Attack
Accuracy: Buster Accuracy = A
Description: Allows the user to fire Aqua Spears from buster.
Duration: 6 Uses.
Element: Aqua
Special: Overrides Buster. Disables Charged Shot.
Trader Rank: D
"Oh, you really do have quite the list to pick from." Rayner said, some of his surprise obvious in his voice. He had been expecting a list of maybe two or three viruses. Now he felt almost spoiled for choice. He tapped the bottom edge of his mask as he looked over the list. It sounded like he was tapping on ceramic. "Hm, hm, hmmm. I think I'll round up some sheep for you! What can I get for rounding up the Moloko?"
"Moloko, eh? Well, these fluffy lil' property crashers've dang well overrun the networks over at Netopia. Here's what you'll get for rounding 'em up," said Wrangler, with the stall noisily printing out another old-looking sheet of stats, this time listing out reward tiers for however many of the sheep-like viruses Rayner would manage to delete. "Just head on out and delete 'em proper before ya come back, alright?"

Bounty Reward for Moloko (Moloko)

Area: Netopia

2 kills: 400z, turn-in available
5 kills: MokoRush1Damage: 60 + Ground Attack x 3 targets
Accuracy: C
Description: Summons 3 Mokolo viruses to charge at the enemy. Only broken or missing terrain can stop their charge.
Duration: Once
Element: Null
Trader Rank: D
; OR 1000z
10 kills: 1600z
15 kills: 2400z
20 kills: MokoRush2Damage: 90 + Ground Attack x 3 targets
Accuracy: C
Description: Summons 3 Milko viruses to charge at the enemy. Only broken or missing terrain can stop their charge.
Duration: Once
Element: Null
Trader Rank: C
; OR MokoRush1Damage: 60 + Ground Attack x 3 targets
Accuracy: C
Description: Summons 3 Mokolo viruses to charge at the enemy. Only broken or missing terrain can stop their charge.
Duration: Once
Element: Null
Trader Rank: D
+ 3000z; OR 4000z
30 kills: 5000z
50 kills: MokoRush2Damage: 90 + Ground Attack x 3 targets
Accuracy: C
Description: Summons 3 Milko viruses to charge at the enemy. Only broken or missing terrain can stop their charge.
Duration: Once
Element: Null
Trader Rank: C
+ 3000z; OR MokoRush1Damage: 60 + Ground Attack x 3 targets
Accuracy: C
Description: Summons 3 Mokolo viruses to charge at the enemy. Only broken or missing terrain can stop their charge.
Duration: Once
Element: Null
Trader Rank: D
+ 4000z; OR 7000z
The list of rewards was quickly snatched up into Rayner's greedy hands and considered close.  The eyes on his mask grew little dollar signs in the depths as he gave a small nod. "These are some nice rewards. I'll be more than happy  to round up a few of the fluffy miscreants for ya." The teasing from earlier was gone, the childish attempts at getting a rise out of the the Prog dropped in favor of getting to business. The list was shoved into the pocket of Rayner's jacket as the Navi turned on his heel and began walking away. 

"To Netopia, Joan! We've got some sheep to round up." And with that he would disappear from this Network to make his way to a new one.