Drago rolled and almost fell off the side of the bridge as he attempted to dodge some explosions, but failed to protect himself against all of them. He got scorched by one such explosion. And Suzume and Aya did not have much luck either, taking as much damage as they had patched up. It seemed as if they would need some extra upgrading later to keep them healthy in the face of so many threats to their supple bodies.
It would seem as if they needed to change up their strategy. For the current rate of attrition, could be bad for Drago's side. Drago reached behind him and unslung two sword scabbards and tossed one to Suzume. "You get blue." Suzume caught the scabbard and held it with one hand as she placed her other hand on the hilt of the saber, pulling it an inch from the sheath to show a bit of the shiny steel. She grinned and raced forward with her clones, each now carrying the same blade. "Got him Master," the three girls said in unison. As they ran forward they began to cross paths, mixing themselves together to make it hard to figure out which was the real one.
Drago took his own defensive stance and moved away from the edge, keeping a sharp eye on his two opponents. He shifted near the three Ayas and tossed the blade to one of them. It duplicated among the other two. "Red," he stated before the three girls silently nodded and raced off to confront the other Navi. They also weaved among themselves like cups hiding the token as they closed. Though this token they were hiding had a dangerous and sharp edge.
He shifted once more into the middle of the bridge again and began gathering energy for his own attack. He brought his fists up in front of him like a shield and began bobbing. It may not prevent him being blown up by bombs, but he might get lucky and have an attack or two miss him.
Building up the energy into his fists, he made a quick jab forward. A bolt of energy flew from his gauntlet and sailed across the bridge to explode between the two Navis, Vock and Shock. Two larger bolts raced out from the explosion to its "port" and "starboard," attempting to catch both Navis by surprise and inflict them with more shared pain.
Finally he turned his collected energy on himself, trying to burn off any adverse effects he would suffer under.
Summary
Actions:
1: Give first WideSword Battlechip to Suzume.
S1: Feint towards Shock.
* Suzume's Shadow [Signature]: Passive Decoy; Feint towards Shock.
* Shadow Subtype [Ability]: Clone Technique: As a free action, create a Decoy of yourself (Once Per Turn); Feint towards Shock.
2: Dodge.
3: Give second WideSword Battlechip to Aya.
A1: Feint towards Vock.
* Aya's Shadow [Signature]: Passive Decoy; Feint towards Vock.
* Shadow Subtype [Ability]: Clone Technique: As a free action, create a Decoy of yourself (Once Per Turn); Feint towards Vock.
4: Dodge.
* Draconic Might [Signature]: Passive 30 Strengthen.
5: SideGun [Battlechip] Acc: A; 85 [(70 + 15 Strengthen) x2 targets] Null Damage + Spread2 to Vock and Shock.
* Draconic Resilience [Signature]: Passive Status Cure.
Signature Cool Downs:
1 Turns
1. Healing Aria: Dodge + 30 Healing.
2. Dark Mending: Dodge + 30 Healing.
3. Bravura: Dodge + 30 Healing.
Other Effects:
DragonierMan
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3. GutPunch [Battlechip]: 3/6 uses remaining.
Suzume
1: Flight: Planeswalking [SP]: Ignores effects from panels except broken/missing.
Aya
1: Flight: Planeswalking [SP]: Ignores effects from panels except broken/missing.
1: Give first WideSword Battlechip to Suzume.
S1: Feint towards Shock.
* Suzume's Shadow [Signature]: Passive Decoy; Feint towards Shock.
* Shadow Subtype [Ability]: Clone Technique: As a free action, create a Decoy of yourself (Once Per Turn); Feint towards Shock.
2: Dodge.
3: Give second WideSword Battlechip to Aya.
A1: Feint towards Vock.
* Aya's Shadow [Signature]: Passive Decoy; Feint towards Vock.
* Shadow Subtype [Ability]: Clone Technique: As a free action, create a Decoy of yourself (Once Per Turn); Feint towards Vock.
4: Dodge.
* Draconic Might [Signature]: Passive 30 Strengthen.
5: SideGun [Battlechip] Acc: A; 85 [(70 + 15 Strengthen) x2 targets] Null Damage + Spread2 to Vock and Shock.
* Draconic Resilience [Signature]: Passive Status Cure.
Signature Cool Downs:
1 Turns
1. Healing Aria: Dodge + 30 Healing.
2. Dark Mending: Dodge + 30 Healing.
3. Bravura: Dodge + 30 Healing.
Other Effects:
DragonierMan
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3. GutPunch [Battlechip]: 3/6 uses remaining.
Suzume
1: Flight: Planeswalking [SP]: Ignores effects from panels except broken/missing.
Aya
1: Flight: Planeswalking [SP]: Ignores effects from panels except broken/missing.