Terrain style= "color: rgb(0, 0, 0);width: (image width - 6); background-image: url(http://i78.photobucket.com/albums/j111/Bomberman87/TagBackground2.png);"
Lava
-Deals 5 Fire (Burn) Damage to Non-Fire Elementals per action spent standing on it, and 10 Fire Damage per action when submerged in it.
-Deals double damage (10 standing, and 20 submerged) to Wood Elementals.
-Fire Elementals may swim in Lava without penalty or problem.
-Connecting with an Aqua element attack will make the panel explode, adding 100% of the attack's base Aqua element damage to the total damage, and returning the panel to normal.
-Deals Fire Damage when used w/ Panel Shot.
Holy
-Halves Damage received.
-Deals Null Damage + Life Drain when used w/ Panel Shot.
Solar
-Heals Elec Elementals for 5 HP per action.
-Adds 100% Base Wood Damage
-Wood Elemental attacks change Solar Panels to Cracked Panels.
-Deals Elec Damage + Stun when used w/ Panel Shot.
Normal
-No special rules.
-Deals 5 Fire (Burn) Damage to Non-Fire Elementals per action spent standing on it, and 10 Fire Damage per action when submerged in it.
-Deals double damage (10 standing, and 20 submerged) to Wood Elementals.
-Fire Elementals may swim in Lava without penalty or problem.
-Connecting with an Aqua element attack will make the panel explode, adding 100% of the attack's base Aqua element damage to the total damage, and returning the panel to normal.
-Deals Fire Damage when used w/ Panel Shot.
Holy
-Halves Damage received.
-Deals Null Damage + Life Drain when used w/ Panel Shot.
Solar
-Heals Elec Elementals for 5 HP per action.
-Adds 100% Base Wood Damage
-Wood Elemental attacks change Solar Panels to Cracked Panels.
-Deals Elec Damage + Stun when used w/ Panel Shot.
Normal
-No special rules.
The two girls drew their weapons and readied themselves for battle as DragonierMan stepped forward and cracked his knuckles. Not liking the look of the boiling hot lava, Aya and Suzume drew a throwing dagger each, planning to stay at range. Drago, however, drew upon what little moisture there was in the surrounding environment. He collected the water together around each of his fists, forming swirling orbs that reflected the light of the lava and solar panels. He stomped one foot forward and launched the first of the orbs in a punching motion, sending the orb spiraling toward the lamp-shaped Elemperors.
The water spread out as it flew, held together by the thinnest of bonds, until it became a sizable liquid arch. The wide blade of water crashed into the lava and caused a steamy explosion. Just then he drew back his other hand and let loose the second sphere of water. It too expanded into a wide, arcing blade that crashed into the lava again. Once more, scalding steam erupted from the impact and covered the battlefield in a thick mist.
Under cover of mist the three navis moved. Aya and Suzume created clones of themselves to further confuse the enemies as they ran. The clones ran right through the fog and up to the viruses, presenting tempting targets as they weaved through the virus horde. Meanwhile the originals ran along the periphery of the battlefield, chucking daggers at the skeletal Scarabs. Drago weaved his own way across the myriad terrain, hopping over what was left of the lava, until he stood by the ghostly candle sitting on a glowing panel.
The panel radiated holy energy and was soothing to the eyes. Clearly it should not be tainted by the likes of a dirty, smelly, evil virus that dripped its sickening wax all over perfection. With righteous fury, Drago wound up his arm, and sent a devastating sucker-punch to the body of the Haunted Candle. His fist glowed with an awesome power as he channeled draconic power into his attack. Hoping to send the candle virus packing on a one way trip to painville, air-express.
The energy then expanded around his body and attempted to burn off any lingering effects that might have been caused by his brash actions.
Summary
Actions:
1: WideShot1 [Battlechip]: Acc: A; 120 (60 x2 Terrain) Aqua Damage + Wide Attack to Elemperor A and B.
2: WideShot1 [Battlechip]: Acc: A; 120 (60 x2 Terrain) Aqua Damage + Wide Attack to Elemperor A and B.
3: Dodge.
S1: Attack [Buster]: Acc: A; 20 Null Damage to Skarab A.
* Suzume's Shadow [Signature]: Passive Decoy; Movement: Distract viruses.
* Shadow Subtype [Ability]: Clone Technique: As a free action, create a Decoy of yourself (Once Per Turn); Movement: Distract viruses.
A1: Attack [Buster]: Acc: A; 20 Null Damage to Skarab B.
* Aya's Shadow [Signature]: Passive Decoy; Movement: Distract viruses.
* Shadow Subtype [Ability]: Clone Technique: As a free action, create a Decoy of yourself (Once Per Turn); Movement: Distract viruses.
4: Dodge.
5: GutPunch [Battlechip]: Acc: A; 100 (70 + 30 Strengthen) Null Damage + Impact + Knockback to HauntedCandle (5/6 uses remaining).
* Draconic Might [Signature]: Passive 30 Strengthen.
* Draconic Resilience [Signature]: Passive Status Cure.
Other Effects:
DragonierMan
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3: GutPunch [Battlechip]: 5/6 uses remaining.
Suzume
1: Flight: Planeswalking [SP]: Ignores effects from panels except broken/missing.
Aya
1: Flight: Planeswalking [SP]: Ignores effects from panels except broken/missing.
1: WideShot1 [Battlechip]: Acc: A; 120 (60 x2 Terrain) Aqua Damage + Wide Attack to Elemperor A and B.
2: WideShot1 [Battlechip]: Acc: A; 120 (60 x2 Terrain) Aqua Damage + Wide Attack to Elemperor A and B.
3: Dodge.
S1: Attack [Buster]: Acc: A; 20 Null Damage to Skarab A.
* Suzume's Shadow [Signature]: Passive Decoy; Movement: Distract viruses.
* Shadow Subtype [Ability]: Clone Technique: As a free action, create a Decoy of yourself (Once Per Turn); Movement: Distract viruses.
A1: Attack [Buster]: Acc: A; 20 Null Damage to Skarab B.
* Aya's Shadow [Signature]: Passive Decoy; Movement: Distract viruses.
* Shadow Subtype [Ability]: Clone Technique: As a free action, create a Decoy of yourself (Once Per Turn); Movement: Distract viruses.
4: Dodge.
5: GutPunch [Battlechip]: Acc: A; 100 (70 + 30 Strengthen) Null Damage + Impact + Knockback to HauntedCandle (5/6 uses remaining).
* Draconic Might [Signature]: Passive 30 Strengthen.
* Draconic Resilience [Signature]: Passive Status Cure.
Other Effects:
DragonierMan
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3: GutPunch [Battlechip]: 5/6 uses remaining.
Suzume
1: Flight: Planeswalking [SP]: Ignores effects from panels except broken/missing.
Aya
1: Flight: Planeswalking [SP]: Ignores effects from panels except broken/missing.