The navi in blue seemed to be grinning down at the little support program as she started to cower slightly, "Why for all your Zenny of course! What else would a toll be for except for a monetary charge?" A slightly twisted laugh seemed to follow, flowing from the both of them.
Though as one navi seemed to be enjoying his mocking of the smaller program, the other caught notice of the reactions of the other too. Red navi shaking his head as he grinned and grabbed hold of his partner's shoulder; "Shock, seems her charge here has caught on to this little game. So how about we change the rules hm?"
Glancing over, his attention lost to Suzume to shift over to the knight, a grin touched his lips with a light nod, "Ah I see what you mean Vock. Well then, instead of simply your zenny, how about we have a bit of fun, of course if you lose this little game, we not only take your zenny, but your Battlechips as well!"
Laughter erupted from the duo as both suddenly jumped back several panels, grinning towards the trio that stood before them on the narrow bridge, ready to start their little game at last.
Da Foes
Vock.EXE: 250HP
Shock.EXE: 250HP
Terrain
40% Solar [4 panel wide bridge]
60% Missing [Around either side of the bridge]
Allies
DragonierMan: 185HP
Suzume.SP: 60HP
Aya.SP: 60HP
—Battle 5, Battle on the Bridge, Start!—
10K Run
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"I will be the one to take it all," DragonierMan said with a snarl as he drew a sword. His other arm came up in front of him and a round, golden shield appeared, strapped to his arm. Drago's sword gleamed with power as he channeled his strength into it. Suzume leapt back and took position to the other side of Drago. Both SPs created clones, forming a six-girl protective circle around their Master.
Drago also took a defensive stance, holding his shield up in front of him. He shifted his feet slightly, making sure he could shift his position at any time to bring his shield or armored shoulder pylon to bear against any attack. Though who knew? Perhaps he was relatively safe in his harem circle of bodyguards.
After some few intense opening moments, and without much room to maneuver for either side, Drago called out "Part!" to his girls just before he swung his sword twice in rapid succession. The girls in front ducked or got out of the way just as the power forming on his sword was absorbed into twin blasts of energy that shot off his blade and careened toward the red and blue duo. The gray-white orbs spun around their axis' faster and faster as they tore through the distance until they struck, impacting with 8% more force than normal
His shield probably shattered, he tossed it (or his sword if the shield was not in tatters) to the side and brought up an armored fist. An I-Field formed around it as he taunted his opponents. "You are no better than viruses. I will be glad to tear the warm cores out of your programming like all the others, and leave you to rot in the Net like the vermin you are." Then Drago braced himself for the attack, ready to teleport over and counter-punch the first fat face that dared to strike out at him.
Drago's own body also fought its own fight against any intrusive programming in the system put there by the Vock and Shock. Stripping Drago of some corrupted data. Though it probably too little, too late.
Drago also took a defensive stance, holding his shield up in front of him. He shifted his feet slightly, making sure he could shift his position at any time to bring his shield or armored shoulder pylon to bear against any attack. Though who knew? Perhaps he was relatively safe in his harem circle of bodyguards.
After some few intense opening moments, and without much room to maneuver for either side, Drago called out "Part!" to his girls just before he swung his sword twice in rapid succession. The girls in front ducked or got out of the way just as the power forming on his sword was absorbed into twin blasts of energy that shot off his blade and careened toward the red and blue duo. The gray-white orbs spun around their axis' faster and faster as they tore through the distance until they struck, impacting with 8% more force than normal
His shield probably shattered, he tossed it (or his sword if the shield was not in tatters) to the side and brought up an armored fist. An I-Field formed around it as he taunted his opponents. "You are no better than viruses. I will be glad to tear the warm cores out of your programming like all the others, and leave you to rot in the Net like the vermin you are." Then Drago braced himself for the attack, ready to teleport over and counter-punch the first fat face that dared to strike out at him.
Drago's own body also fought its own fight against any intrusive programming in the system put there by the Vock and Shock. Stripping Drago of some corrupted data. Though it probably too little, too late.
Summary
Actions:
1: Guard1 [Battlechip]: Acc: S; (1 Hit Shield) + (Reflect(up to 60 Null Damage + Piercing + Line Attack): On Hit); Attached to DragonierMan.
* Draconic Might [Signature]: Passive 30 Strengthen.
S1: Dodge.
* Suzume's Shadow [Signature]: Passive Decoy; Dodge.
* Shadow Subtype [Ability]: Clone Technique: As a free action, create a Decoy of yourself (Once Per Turn); Dodge.
A1: Dodge.
* Aya's Shadow [Signature]: Passive Decoy; Dodge.
* Shadow Subtype [Ability]: Clone Technique: As a free action, create a Decoy of yourself (Once Per Turn); Dodge.
2: Dodge.
3: TankCannon2 [Battlechip]: Acc: A; 135 (120 + 15 Stengthen) Null Damage to Vock.EXE.
4: TankCannon2 [Battlechip]: Acc: A; 135 (120 + 15 Stengthen) Null Damage to Shock.EXE.
5: Counter1 [Battlechip]: Acc: S Block, A Return; (1-Hit I-Field) + (Counter(70 Null Damage + Impact + Break): On-Hit); Attached to DragonierMan.
* Draconic Resilience [Signature]: Passive Status Cure.
Other Effects:
DragonierMan
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
Suzume
1: Flight: Planeswalking [SP]: Ignores effects from panels except broken/missing.
Aya
1: Flight: Planeswalking [SP]: Ignores effects from panels except broken/missing.
1: Guard1 [Battlechip]: Acc: S; (1 Hit Shield) + (Reflect(up to 60 Null Damage + Piercing + Line Attack): On Hit); Attached to DragonierMan.
* Draconic Might [Signature]: Passive 30 Strengthen.
S1: Dodge.
* Suzume's Shadow [Signature]: Passive Decoy; Dodge.
* Shadow Subtype [Ability]: Clone Technique: As a free action, create a Decoy of yourself (Once Per Turn); Dodge.
A1: Dodge.
* Aya's Shadow [Signature]: Passive Decoy; Dodge.
* Shadow Subtype [Ability]: Clone Technique: As a free action, create a Decoy of yourself (Once Per Turn); Dodge.
2: Dodge.
3: TankCannon2 [Battlechip]: Acc: A; 135 (120 + 15 Stengthen) Null Damage to Vock.EXE.
4: TankCannon2 [Battlechip]: Acc: A; 135 (120 + 15 Stengthen) Null Damage to Shock.EXE.
5: Counter1 [Battlechip]: Acc: S Block, A Return; (1-Hit I-Field) + (Counter(70 Null Damage + Impact + Break): On-Hit); Attached to DragonierMan.
* Draconic Resilience [Signature]: Passive Status Cure.
Other Effects:
DragonierMan
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
Suzume
1: Flight: Planeswalking [SP]: Ignores effects from panels except broken/missing.
Aya
1: Flight: Planeswalking [SP]: Ignores effects from panels except broken/missing.
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The battle kicked off with both sides seeming to prepare themselves for defense on such a narrow bridge. With Drago's side setting up defenses and creating a protective team of young ladies to surround their charge.
While on the other side, Vock and Shock slipped closer, only for Shock to suddenly leap atop Vock's shoulders, then up into the air above, laughing and waving arms around lightly. This seemed to be a distraction as Vock tumbled back before two slender daggers were thrown forth, snagging a decoy of Suzume and Aya, making them disappear suddenly.
While Shock was still in the air, Drago sent his large blasts of energy forth, the first of which sailing below Shock, while Vock ended up getting hit head on by the second. Hissing out as the damage seemed to shift and an obvious connecting beam split between the two for a brief moment. "Well isn't he a bugger!"
But in the next instance, the red colored navi tossed a small juggling ball in the center of the scattering group, which explodes in a surprisingly large blast, smashing through Drago's shield and deleting the remainder of the girl's decoys, thankfully they managed to dodge the blast just in time.
Though as the red navi landed once more, a connection beam seemed to glow between he and his counterpart, shining in a soft blue for a moment as each recovered some of the shared damage they'd taken only moments ago. "Shame it came to this, the girls would do great in the cirus!" Still his joking aside, he summoned up a large spinning tile, constantly swirling and showing it's blue and red sides before him as it slows and soon comes to a stop, blue side forth, sending a soothing blue light over the two jesters, healing them further.
"Hah, luck be on our side, let's keep this pace going!" Vock shouted as he tossed a trio a daggers into the air, each targeting the girls and navi, and while the twins each took a sudden strike(-30), Drago's counter chip triggered, and in a blur he rushed forward and smashed Vock square on the chin, making him reel back as a red beam split between the jesters once again, making both scowl darkly, "Seems he's got his own tricks too, best be careful Vock."
Da Foes
Vock.EXE: 207HP
Shock.EXE: 207HP
Terrain
40% Solar [4 panel wide bridge]
60% Missing [Around either side of the bridge]
Allies
DragonierMan: 185HP [Shield: Broken] [Counter: Triggered]
Suzume.SP: 30HP [Decoys destroyed]
Aya.SP: 30HP [Decoys destroyed]
While on the other side, Vock and Shock slipped closer, only for Shock to suddenly leap atop Vock's shoulders, then up into the air above, laughing and waving arms around lightly. This seemed to be a distraction as Vock tumbled back before two slender daggers were thrown forth, snagging a decoy of Suzume and Aya, making them disappear suddenly.
While Shock was still in the air, Drago sent his large blasts of energy forth, the first of which sailing below Shock, while Vock ended up getting hit head on by the second. Hissing out as the damage seemed to shift and an obvious connecting beam split between the two for a brief moment. "Well isn't he a bugger!"
But in the next instance, the red colored navi tossed a small juggling ball in the center of the scattering group, which explodes in a surprisingly large blast, smashing through Drago's shield and deleting the remainder of the girl's decoys, thankfully they managed to dodge the blast just in time.
Though as the red navi landed once more, a connection beam seemed to glow between he and his counterpart, shining in a soft blue for a moment as each recovered some of the shared damage they'd taken only moments ago. "Shame it came to this, the girls would do great in the cirus!" Still his joking aside, he summoned up a large spinning tile, constantly swirling and showing it's blue and red sides before him as it slows and soon comes to a stop, blue side forth, sending a soothing blue light over the two jesters, healing them further.
"Hah, luck be on our side, let's keep this pace going!" Vock shouted as he tossed a trio a daggers into the air, each targeting the girls and navi, and while the twins each took a sudden strike(-30), Drago's counter chip triggered, and in a blur he rushed forward and smashed Vock square on the chin, making him reel back as a red beam split between the jesters once again, making both scowl darkly, "Seems he's got his own tricks too, best be careful Vock."
Da Foes
Vock.EXE: 207HP
Shock.EXE: 207HP
Terrain
40% Solar [4 panel wide bridge]
60% Missing [Around either side of the bridge]
Allies
DragonierMan: 185HP [Shield: Broken] [Counter: Triggered]
Suzume.SP: 30HP [Decoys destroyed]
Aya.SP: 30HP [Decoys destroyed]
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DragonierMan whirled around and attempted to sock Shock in the stomach, his fist enlarging before the other Navi's eyes into a meaty armored knuckle. "How about we just hop right over the edge for you, huh!?" Drago punctuated his last mocking exclamation with a mighty drive of his fist to Shock's gut. Drago dug in his heels and pushed forward with all his might as he attempted connection, trying to knock Shock for a loop in order to tumble over the edge of the bridge. "I'll be glad to oblige!"
Meanwhile Aya and Suzume refreshed their clones and began to patch their wounds. Two groups of three girls worked on each other in an effort to speed up the process. One group sang softly to themselves in a hauntingly beautiful melody while they patched each other up with bandages. The second group was actually stitching their cuts with string made of shadowstuff. They made no movements to get away from the front lines, but the other side of that coin was that it was difficult to tell within each group which the real one was. And they were still paying attention to what was going on around them, ready to dodge out of the way at the last minute.
Drago advanced on Shock, shifting and weaving around to put Shock on the edge of the bridge while protecting himself from attack, raining blow after blow on the other Navi. Meaty armored fists flying through the air at Shock's torso. "Here's another!" Drago exclaimed as he shifted position to keep Shock between him and the edge of the platform. He threw another punch at Shock's face. "And another!" Drago pressed forward again after the third blow, hoping to push Shock off the platform just because there was nowhere left to stand. "Have a nice trip!" he called after the Navi at his last push.
Spinning around to face Vock, Drago breathed a little heavily. He had probably been pounded by the both of them this whole time. Drago dug his heels in one more time and let out a monstrous roar. His wounds began closing and effects upon him bled away. "I will feast on your cores!" Drago roared as he shifted slightly closer to Vock, sharp gauntleted talons bared. Ready to dodge out of the way of a last ditch attack.
Meanwhile Aya and Suzume refreshed their clones and began to patch their wounds. Two groups of three girls worked on each other in an effort to speed up the process. One group sang softly to themselves in a hauntingly beautiful melody while they patched each other up with bandages. The second group was actually stitching their cuts with string made of shadowstuff. They made no movements to get away from the front lines, but the other side of that coin was that it was difficult to tell within each group which the real one was. And they were still paying attention to what was going on around them, ready to dodge out of the way at the last minute.
Drago advanced on Shock, shifting and weaving around to put Shock on the edge of the bridge while protecting himself from attack, raining blow after blow on the other Navi. Meaty armored fists flying through the air at Shock's torso. "Here's another!" Drago exclaimed as he shifted position to keep Shock between him and the edge of the platform. He threw another punch at Shock's face. "And another!" Drago pressed forward again after the third blow, hoping to push Shock off the platform just because there was nowhere left to stand. "Have a nice trip!" he called after the Navi at his last push.
Spinning around to face Vock, Drago breathed a little heavily. He had probably been pounded by the both of them this whole time. Drago dug his heels in one more time and let out a monstrous roar. His wounds began closing and effects upon him bled away. "I will feast on your cores!" Drago roared as he shifted slightly closer to Vock, sharp gauntleted talons bared. Ready to dodge out of the way of a last ditch attack.
Summary
Actions:
1: GutPunch [Battlechip]: Acc: A; 100 (70 + 30 Strengthen) Null Damage + Impact + Knockback to Shock; attempt to knock Shock off the bridge (5/6 uses remaining).
* Draconic Might [Signature]: Passive 30 Strengthen.
S1: Healing Aria: Dodge + 30 Healing. [2 TCD].
* Suzume's Shadow [Signature]: Passive Decoy; Imitate Healing Aria.
* Shadow Subtype [Ability]: Clone Technique: As a free action, create a Decoy of yourself (Once Per Turn); Imitate Healing Aria.
A1: Dark Mending: Dodge + 30 Healing. [2 TCD].
* Aya's Shadow [Signature]: Passive Decoy; Imitate Dark Mending.
* Shadow Subtype [Ability]: Clone Technique: As a free action, create a Decoy of yourself (Once Per Turn); Imitate Dark Mending.
2: Dodge.
3: GutPunch [Battlechip]: Acc: A; 70 Null Damage + Impact + Knockback to Shock; attempt to knock Shock off the bridge (4/6 uses remaining).
4: GutPunch [Battlechip]: Acc: A; 70 Null Damage + Impact + Knockback to Shock; attempt to knock Shock off the bridge (3/6 uses remaining).
5: Bravura [Signature]: Dodge + 30 Healing.
* Draconic Resilience [Signature]: Passive Status Cure.
Signature Cool Downs:
2 Turns
1. Healing Aria: Dodge + 30 Healing.
2. Dark Mending: Dodge + 30 Healing.
3. Bravura: Dodge + 30 Healing.
Other Effects:
DragonierMan
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3. GutPunch [Battlechip]: 3/6 uses remaining.
Suzume
1: Flight: Planeswalking [SP]: Ignores effects from panels except broken/missing.
Aya
1: Flight: Planeswalking [SP]: Ignores effects from panels except broken/missing.
1: GutPunch [Battlechip]: Acc: A; 100 (70 + 30 Strengthen) Null Damage + Impact + Knockback to Shock; attempt to knock Shock off the bridge (5/6 uses remaining).
* Draconic Might [Signature]: Passive 30 Strengthen.
S1: Healing Aria: Dodge + 30 Healing. [2 TCD].
* Suzume's Shadow [Signature]: Passive Decoy; Imitate Healing Aria.
* Shadow Subtype [Ability]: Clone Technique: As a free action, create a Decoy of yourself (Once Per Turn); Imitate Healing Aria.
A1: Dark Mending: Dodge + 30 Healing. [2 TCD].
* Aya's Shadow [Signature]: Passive Decoy; Imitate Dark Mending.
* Shadow Subtype [Ability]: Clone Technique: As a free action, create a Decoy of yourself (Once Per Turn); Imitate Dark Mending.
2: Dodge.
3: GutPunch [Battlechip]: Acc: A; 70 Null Damage + Impact + Knockback to Shock; attempt to knock Shock off the bridge (4/6 uses remaining).
4: GutPunch [Battlechip]: Acc: A; 70 Null Damage + Impact + Knockback to Shock; attempt to knock Shock off the bridge (3/6 uses remaining).
5: Bravura [Signature]: Dodge + 30 Healing.
* Draconic Resilience [Signature]: Passive Status Cure.
Signature Cool Downs:
2 Turns
1. Healing Aria: Dodge + 30 Healing.
2. Dark Mending: Dodge + 30 Healing.
3. Bravura: Dodge + 30 Healing.
Other Effects:
DragonierMan
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3. GutPunch [Battlechip]: 3/6 uses remaining.
Suzume
1: Flight: Planeswalking [SP]: Ignores effects from panels except broken/missing.
Aya
1: Flight: Planeswalking [SP]: Ignores effects from panels except broken/missing.
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DragonierMan continued the assault hard, planting a firm jab right into Shock's gut, hard enough that the jester slide towards the edge of the bridge, hissed, and promptly leapt further back on the bridge. His partner wasn't far behind, but Vock was letting out an odd little laugh as the red beam joined the two of them for a brief moment, "Come now girlies, don't you have anything else, that old trick can't save you forever!"
Mock was followed up by a sudden flurry of daggers, tossed straight for both SPs and DragonierMan himself. And while Dragon and the girls each managed to avoid one, the last two hit the twins dead on, all but nullifying out their attempts to heal themselves(-30).
As if that weren't enough, Shock sent a bounding ball Dragonier's way, which seemed to split into two just as the knight managed to dodge the first, only to get hit by the second(-20). But his own heal went off and helped him shrug off the damage as if it were nothing. Not to mention the jester's tumbles took both well out of reach for Dragon's furious fisticuffs, for now.
Da Foes
Vock.EXE: 157HP [1 Action Away]
Shock.EXE: 157HP [1 Action Away]
Terrain
40% Solar [4 panel wide bridge]
60% Missing [Around either side of the bridge]
Allies
DragonierMan: 195HP [GutPunch: 3 Uses Remaining]
Suzume.SP: 30HP [Decoyx2]
Aya.SP: 30HP [Decoyx2]
Mock was followed up by a sudden flurry of daggers, tossed straight for both SPs and DragonierMan himself. And while Dragon and the girls each managed to avoid one, the last two hit the twins dead on, all but nullifying out their attempts to heal themselves(-30).
As if that weren't enough, Shock sent a bounding ball Dragonier's way, which seemed to split into two just as the knight managed to dodge the first, only to get hit by the second(-20). But his own heal went off and helped him shrug off the damage as if it were nothing. Not to mention the jester's tumbles took both well out of reach for Dragon's furious fisticuffs, for now.
Da Foes
Vock.EXE: 157HP [1 Action Away]
Shock.EXE: 157HP [1 Action Away]
Terrain
40% Solar [4 panel wide bridge]
60% Missing [Around either side of the bridge]
Allies
DragonierMan: 195HP [GutPunch: 3 Uses Remaining]
Suzume.SP: 30HP [Decoyx2]
Aya.SP: 30HP [Decoyx2]
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A red beam lancing between the two of DragonierMan's foes showed once again that they seemed to split the pain between themselves. Drago noted how each seemed to attack in turn as well, and that most of their attacks were bombs. Drago wondered if Vock and Shock wanted to destroy the bridge that they built with such actions. Then he was interrupted with more explosions.
Drago rolled and almost fell off the side of the bridge as he attempted to dodge some explosions, but failed to protect himself against all of them. He got scorched by one such explosion. And Suzume and Aya did not have much luck either, taking as much damage as they had patched up. It seemed as if they would need some extra upgrading later to keep them healthy in the face of so many threats to their supple bodies.
It would seem as if they needed to change up their strategy. For the current rate of attrition, could be bad for Drago's side. Drago reached behind him and unslung two sword scabbards and tossed one to Suzume. "You get blue." Suzume caught the scabbard and held it with one hand as she placed her other hand on the hilt of the saber, pulling it an inch from the sheath to show a bit of the shiny steel. She grinned and raced forward with her clones, each now carrying the same blade. "Got him Master," the three girls said in unison. As they ran forward they began to cross paths, mixing themselves together to make it hard to figure out which was the real one.
Drago took his own defensive stance and moved away from the edge, keeping a sharp eye on his two opponents. He shifted near the three Ayas and tossed the blade to one of them. It duplicated among the other two. "Red," he stated before the three girls silently nodded and raced off to confront the other Navi. They also weaved among themselves like cups hiding the token as they closed. Though this token they were hiding had a dangerous and sharp edge.
He shifted once more into the middle of the bridge again and began gathering energy for his own attack. He brought his fists up in front of him like a shield and began bobbing. It may not prevent him being blown up by bombs, but he might get lucky and have an attack or two miss him.
Building up the energy into his fists, he made a quick jab forward. A bolt of energy flew from his gauntlet and sailed across the bridge to explode between the two Navis, Vock and Shock. Two larger bolts raced out from the explosion to its "port" and "starboard," attempting to catch both Navis by surprise and inflict them with more shared pain.
Finally he turned his collected energy on himself, trying to burn off any adverse effects he would suffer under.
Drago rolled and almost fell off the side of the bridge as he attempted to dodge some explosions, but failed to protect himself against all of them. He got scorched by one such explosion. And Suzume and Aya did not have much luck either, taking as much damage as they had patched up. It seemed as if they would need some extra upgrading later to keep them healthy in the face of so many threats to their supple bodies.
It would seem as if they needed to change up their strategy. For the current rate of attrition, could be bad for Drago's side. Drago reached behind him and unslung two sword scabbards and tossed one to Suzume. "You get blue." Suzume caught the scabbard and held it with one hand as she placed her other hand on the hilt of the saber, pulling it an inch from the sheath to show a bit of the shiny steel. She grinned and raced forward with her clones, each now carrying the same blade. "Got him Master," the three girls said in unison. As they ran forward they began to cross paths, mixing themselves together to make it hard to figure out which was the real one.
Drago took his own defensive stance and moved away from the edge, keeping a sharp eye on his two opponents. He shifted near the three Ayas and tossed the blade to one of them. It duplicated among the other two. "Red," he stated before the three girls silently nodded and raced off to confront the other Navi. They also weaved among themselves like cups hiding the token as they closed. Though this token they were hiding had a dangerous and sharp edge.
He shifted once more into the middle of the bridge again and began gathering energy for his own attack. He brought his fists up in front of him like a shield and began bobbing. It may not prevent him being blown up by bombs, but he might get lucky and have an attack or two miss him.
Building up the energy into his fists, he made a quick jab forward. A bolt of energy flew from his gauntlet and sailed across the bridge to explode between the two Navis, Vock and Shock. Two larger bolts raced out from the explosion to its "port" and "starboard," attempting to catch both Navis by surprise and inflict them with more shared pain.
Finally he turned his collected energy on himself, trying to burn off any adverse effects he would suffer under.
Summary
Actions:
1: Give first WideSword Battlechip to Suzume.
S1: Feint towards Shock.
* Suzume's Shadow [Signature]: Passive Decoy; Feint towards Shock.
* Shadow Subtype [Ability]: Clone Technique: As a free action, create a Decoy of yourself (Once Per Turn); Feint towards Shock.
2: Dodge.
3: Give second WideSword Battlechip to Aya.
A1: Feint towards Vock.
* Aya's Shadow [Signature]: Passive Decoy; Feint towards Vock.
* Shadow Subtype [Ability]: Clone Technique: As a free action, create a Decoy of yourself (Once Per Turn); Feint towards Vock.
4: Dodge.
* Draconic Might [Signature]: Passive 30 Strengthen.
5: SideGun [Battlechip] Acc: A; 85 [(70 + 15 Strengthen) x2 targets] Null Damage + Spread2 to Vock and Shock.
* Draconic Resilience [Signature]: Passive Status Cure.
Signature Cool Downs:
1 Turns
1. Healing Aria: Dodge + 30 Healing.
2. Dark Mending: Dodge + 30 Healing.
3. Bravura: Dodge + 30 Healing.
Other Effects:
DragonierMan
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3. GutPunch [Battlechip]: 3/6 uses remaining.
Suzume
1: Flight: Planeswalking [SP]: Ignores effects from panels except broken/missing.
Aya
1: Flight: Planeswalking [SP]: Ignores effects from panels except broken/missing.
1: Give first WideSword Battlechip to Suzume.
S1: Feint towards Shock.
* Suzume's Shadow [Signature]: Passive Decoy; Feint towards Shock.
* Shadow Subtype [Ability]: Clone Technique: As a free action, create a Decoy of yourself (Once Per Turn); Feint towards Shock.
2: Dodge.
3: Give second WideSword Battlechip to Aya.
A1: Feint towards Vock.
* Aya's Shadow [Signature]: Passive Decoy; Feint towards Vock.
* Shadow Subtype [Ability]: Clone Technique: As a free action, create a Decoy of yourself (Once Per Turn); Feint towards Vock.
4: Dodge.
* Draconic Might [Signature]: Passive 30 Strengthen.
5: SideGun [Battlechip] Acc: A; 85 [(70 + 15 Strengthen) x2 targets] Null Damage + Spread2 to Vock and Shock.
* Draconic Resilience [Signature]: Passive Status Cure.
Signature Cool Downs:
1 Turns
1. Healing Aria: Dodge + 30 Healing.
2. Dark Mending: Dodge + 30 Healing.
3. Bravura: Dodge + 30 Healing.
Other Effects:
DragonierMan
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3. GutPunch [Battlechip]: 3/6 uses remaining.
Suzume
1: Flight: Planeswalking [SP]: Ignores effects from panels except broken/missing.
Aya
1: Flight: Planeswalking [SP]: Ignores effects from panels except broken/missing.
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(Sorry for delay)
The battle continued on as both Vock and Shock prepared themselves for an assault at close range, though perhaps they did so without reason as nothing came there way as the group of girls once again charged their way, making each laugh. "Thought we told you that won't work anymore!"
Shock seemed just as annoyed as his counterpart, as a blue beam joined them for a moment, causing each to grin, "Enjoy it." Spoke Shock as data was sent to the red jester, empowering the trio of daggers that Vock produced as he tossed them forth.
It was perhaps the sudden crossing of paths that saved the true Suzume and Aya from a painful shock. While two of those daggers missed completely, the third struck a Decoy, which shuddered and sparked from the strike before disappearing. The result making Vock scowl darkly, "Well, perhaps your trick can save you again."
Though just as the two seemed ready to send more mocks the trio's way, DragonierMan made his first real strike, and it connected surprisingly well, those bolts striking the duo of jesters, making them both hiss out in pain.
Da Foes
Vock.EXE: 72HP
Shock.EXE: 72HP
Terrain
40% Solar [4 panel wide bridge]
60% Missing [Around either side of the bridge]
Allies
DragonierMan: 195HP [GutPunch: 3 Uses Remaining]
Suzume.SP: 30HP [Decoyx1]
Aya.SP: 30HP [Decoyx2]
The battle continued on as both Vock and Shock prepared themselves for an assault at close range, though perhaps they did so without reason as nothing came there way as the group of girls once again charged their way, making each laugh. "Thought we told you that won't work anymore!"
Shock seemed just as annoyed as his counterpart, as a blue beam joined them for a moment, causing each to grin, "Enjoy it." Spoke Shock as data was sent to the red jester, empowering the trio of daggers that Vock produced as he tossed them forth.
It was perhaps the sudden crossing of paths that saved the true Suzume and Aya from a painful shock. While two of those daggers missed completely, the third struck a Decoy, which shuddered and sparked from the strike before disappearing. The result making Vock scowl darkly, "Well, perhaps your trick can save you again."
Though just as the two seemed ready to send more mocks the trio's way, DragonierMan made his first real strike, and it connected surprisingly well, those bolts striking the duo of jesters, making them both hiss out in pain.
Da Foes
Vock.EXE: 72HP
Shock.EXE: 72HP
Terrain
40% Solar [4 panel wide bridge]
60% Missing [Around either side of the bridge]
Allies
DragonierMan: 195HP [GutPunch: 3 Uses Remaining]
Suzume.SP: 30HP [Decoyx1]
Aya.SP: 30HP [Decoyx2]
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Energy welled within DragonierMan as he empowered himself with more force. "Now the trap closes," DragonierMan said just before he charged forward. The welled energy exploded around him as he charged, forming a deadly aura that solidified in front of him like a battering ram. His boots ate up the glowing floor of the bridge and his cloak billowed behind him majestically. He leaned hard on one shoulder and rammed it towards the blue Navi. Plowing through to the other side.
Just as he struck, so did Suzume. Her clone reformed and the three identical girls surrounded the Navi. They slashed swiftly with three wide-bladed sabers. The energy blades hummed through the air as they were released from their sheaths in a single fluid movement. Carving a deadly triangle that would carve Shock to pieces... Even though two of those blades were fake and wouldn't actually cut the Navi.
Drago, meanwhile, had immediately pivoted on the narrow bridge after running through Shock's area, and with astonishing grace that belied his bulk, dashed at Vock just as the three Ayas got into position to launch their own attack. The air exploded around Drago once more as he fed his own energy into the attack, creating another solid energy ram as he bulldozed his way through the red Navi's space. Possibly shoving Vock to the floor and trampling over his prone body.
The Ayas struck with astonishing quickness at the wounded Vock. Having circled him like vultures their blades leapt from their scabbards and fell upon the crimson Navi, shrieking for blood. They cleaved at Vock's body, clawing to rend at digital flesh. Slashing at his clothes.
Drago slid to a halt as he came out of his multi-dash attack and turned towards his two opponents. He stepped forward and rolled into the center of the duo as the girls retreated a couple steps after their attack. He unrolled his armored form into a top-like spin as he stood. His arms stretched out to either side and his claws ripped the air around him as he spun. His final strike to take out the brother Navis.
Finally done, and slowing down from his spin, Drago took up a defensive stance again. Raising his gauntleted hands, he readied himself for their counter. Assuming anything survived the latest onslaught.
Oh, and he recovered from some sort of affliction... if any affected him at the time.
Just as he struck, so did Suzume. Her clone reformed and the three identical girls surrounded the Navi. They slashed swiftly with three wide-bladed sabers. The energy blades hummed through the air as they were released from their sheaths in a single fluid movement. Carving a deadly triangle that would carve Shock to pieces... Even though two of those blades were fake and wouldn't actually cut the Navi.
Drago, meanwhile, had immediately pivoted on the narrow bridge after running through Shock's area, and with astonishing grace that belied his bulk, dashed at Vock just as the three Ayas got into position to launch their own attack. The air exploded around Drago once more as he fed his own energy into the attack, creating another solid energy ram as he bulldozed his way through the red Navi's space. Possibly shoving Vock to the floor and trampling over his prone body.
The Ayas struck with astonishing quickness at the wounded Vock. Having circled him like vultures their blades leapt from their scabbards and fell upon the crimson Navi, shrieking for blood. They cleaved at Vock's body, clawing to rend at digital flesh. Slashing at his clothes.
Drago slid to a halt as he came out of his multi-dash attack and turned towards his two opponents. He stepped forward and rolled into the center of the duo as the girls retreated a couple steps after their attack. He unrolled his armored form into a top-like spin as he stood. His arms stretched out to either side and his claws ripped the air around him as he spun. His final strike to take out the brother Navis.
Finally done, and slowing down from his spin, Drago took up a defensive stance again. Raising his gauntleted hands, he readied himself for their counter. Assuming anything survived the latest onslaught.
Oh, and he recovered from some sort of affliction... if any affected him at the time.
Summary
Actions:
1: DashAttack1 [Battlechip]: Acc: C; 100 (90 + 10 Strengthen) Null Damage + Impact + LineAttack(5) + Movement to Shock.
* Draconic Might [Signature]: Passive 30 Strengthen.
S1: WideSword [Battlechip]: Acc: B; 80 Null Damage + Slashing + Wide Attack to Shock (2/3 uses remaining).
* Suzume's Shadow [Signature]: Passive Decoy; WideSword to Shock.
* Shadow Subtype [Ability]: Clone Technique: As a free action, create a Decoy of yourself (Once Per Turn); WideSword to Shock.
2: DashAttack1 [Battlechip]: Acc: C; 100 (90 + 10 Strengthen) Null Damage + Impact + LineAttack(5) + Movement to Vock.
A1: WideSword [Battlechip]: Acc: B; 80 Null Damage + Slashing + Wide Attack to Vock (2/3 uses remaining).
* Aya's Shadow [Signature]: Passive Decoy; WideSword to Vock.
* Shadow Subtype [Ability]: Clone Technique: As a free action, create a Decoy of yourself (Once Per Turn); WideSword to Vock.
3: Dodge.
4: MoonBlade1 [Acc: B; 90 Null Damage + Slashing + Spin Attack to Vock and Shock.
5: Dodge.
* Draconic Resilience [Signature]: Passive Status Cure.
Signature Cool Downs:
0 Turns
1. Healing Aria: Dodge + 30 Healing.
2. Dark Mending: Dodge + 30 Healing.
3. Bravura: Dodge + 30 Healing.
Other Effects:
DragonierMan
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3. GutPunch [Battlechip]: 3/6 uses remaining.
4. Draconic Might [Signature]: 10 Strengthen remaining.
Suzume
1: Flight: Planeswalking [SP]: Ignores effects from panels except broken/missing.
2. WideSword [Battlechip]: 2/3 uses remaining.
Aya
1: Flight: Planeswalking [SP]: Ignores effects from panels except broken/missing.
2. WideSword [Battlechip]: 2/3 uses remaining.
1: DashAttack1 [Battlechip]: Acc: C; 100 (90 + 10 Strengthen) Null Damage + Impact + LineAttack(5) + Movement to Shock.
* Draconic Might [Signature]: Passive 30 Strengthen.
S1: WideSword [Battlechip]: Acc: B; 80 Null Damage + Slashing + Wide Attack to Shock (2/3 uses remaining).
* Suzume's Shadow [Signature]: Passive Decoy; WideSword to Shock.
* Shadow Subtype [Ability]: Clone Technique: As a free action, create a Decoy of yourself (Once Per Turn); WideSword to Shock.
2: DashAttack1 [Battlechip]: Acc: C; 100 (90 + 10 Strengthen) Null Damage + Impact + LineAttack(5) + Movement to Vock.
A1: WideSword [Battlechip]: Acc: B; 80 Null Damage + Slashing + Wide Attack to Vock (2/3 uses remaining).
* Aya's Shadow [Signature]: Passive Decoy; WideSword to Vock.
* Shadow Subtype [Ability]: Clone Technique: As a free action, create a Decoy of yourself (Once Per Turn); WideSword to Vock.
3: Dodge.
4: MoonBlade1 [Acc: B; 90 Null Damage + Slashing + Spin Attack to Vock and Shock.
5: Dodge.
* Draconic Resilience [Signature]: Passive Status Cure.
Signature Cool Downs:
0 Turns
1. Healing Aria: Dodge + 30 Healing.
2. Dark Mending: Dodge + 30 Healing.
3. Bravura: Dodge + 30 Healing.
Other Effects:
DragonierMan
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3. GutPunch [Battlechip]: 3/6 uses remaining.
4. Draconic Might [Signature]: 10 Strengthen remaining.
Suzume
1: Flight: Planeswalking [SP]: Ignores effects from panels except broken/missing.
2. WideSword [Battlechip]: 2/3 uses remaining.
Aya
1: Flight: Planeswalking [SP]: Ignores effects from panels except broken/missing.
2. WideSword [Battlechip]: 2/3 uses remaining.
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The twin jesters turned backs to one another and drew close as DragonierMan and his harem of SPs started to close the trap around them, making each scowl coldly to the pack. "It seems this trio is closer to a mob."
"I think we should find easier targets, these are such a bore."
Shock nodded his head in agreement, as both navis suddenly leaped into the air, just narrowly avoiding Dragonier's charge. Though perhaps odder still was each seemed to land on the other's feet, standing together like one would appear if on a mirror in the sky.
"You win this day, you bothersome trio."
"We've wasted enough time with you anyway!"
Each jester began to laugh and fall, upwards, melding into one another before fusing into an orb of light that shot off into the sky. Though doing so, they seemed to have left a little something behind, which floated to the platform below, in the mists of well-armed navi and his support program team.
Da Foes
Vock.EXE: Fled
Shock.EXE: Fled
Terrain
40% Solar [4 panel wide bridge]
60% Missing [Around either side of the bridge]
Allies
DragonierMan: 195HP
Suzume.SP: 30HP
Aya.SP: 30HP
—Battle 5, Victory!—
DragonierMan: 1600z, 25 Bugfrags, Kunai1
"I think we should find easier targets, these are such a bore."
Shock nodded his head in agreement, as both navis suddenly leaped into the air, just narrowly avoiding Dragonier's charge. Though perhaps odder still was each seemed to land on the other's feet, standing together like one would appear if on a mirror in the sky.
"You win this day, you bothersome trio."
"We've wasted enough time with you anyway!"
Each jester began to laugh and fall, upwards, melding into one another before fusing into an orb of light that shot off into the sky. Though doing so, they seemed to have left a little something behind, which floated to the platform below, in the mists of well-armed navi and his support program team.
Da Foes
Vock.EXE: Fled
Shock.EXE: Fled
Terrain
40% Solar [4 panel wide bridge]
60% Missing [Around either side of the bridge]
Allies
DragonierMan: 195HP
Suzume.SP: 30HP
Aya.SP: 30HP
—Battle 5, Victory!—
DragonierMan: 1600z, 25 Bugfrags, Kunai1
Quote ()
Kunai1
Damage: 30 + Slashing x 3 Kunai + Variable Targeting
Accuracy: B
Description: Summons 3 Kunai to throw at selected targets.
Duration: Once.
Element: Null
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
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Suzume collapsed onto her knees as the battle concluded, letting out an exhausted sigh. "Aaahh... Are we done yet? These battles are killing me." The clones shattered like glass, leaving the two girls alone with DragonierMan. Aya had her sack already open and was shoving materials into it.
As if answering a question, a vid-window popped open, showing Destin Obscura. "You have completed your task. We now have the funds necessary to upgrade DragonierMan to have the capacity for full-flight... Though we need one more part that is harder to acquire, and for that we will ask the Neo-Shoguns' for help."
Drago nodded his head and grabbed up the remainder of the rewards. The three of them teleporting out in data streams of white.
[DRAGONIERMAN LOGGED OUT!]
As if answering a question, a vid-window popped open, showing Destin Obscura. "You have completed your task. We now have the funds necessary to upgrade DragonierMan to have the capacity for full-flight... Though we need one more part that is harder to acquire, and for that we will ask the Neo-Shoguns' for help."
Drago nodded his head and grabbed up the remainder of the rewards. The three of them teleporting out in data streams of white.
[DRAGONIERMAN LOGGED OUT!]