"Drago, I have an errand to run. Here are some weapons to hold the viruses off until I get back."
Glowing swords materialized for Suzume and Aya while DragonierMan's taloned gauntlet illuminated. The fingers elongated and becoming sharp, gleaming claws. Moments later they felt the connection between them and Destin's PET terminate. The three felt a deep emptiness. As if an integral piece of themselves just disappeared.
Momentarily lost without their access to the AutoChip(tm), they just stood there in silence. Drago was the first to recover and immediately sized up the situation. "Leave the strongest one alive for now, finish off the weakened ones. We'll have to delay this battle until our arsenal is restored to us. Only then will we be able to continue onwards from this place."
With his commands given, the twins snapped out of their funk and grasped their swords. They rushed the two wounded Nightmares with all speed. They sped and weaved around the holes and over piles of scrap to engage the two viruses directly in melee combat. They swung their blades in small, controlled arcs, probing for weakness. Their keen eyes and knowledge of their weapons' reach kept their swings precise and sure. They took every effort to never bring their blades close enough to wound the healthy Nightmare. No... It will suffer after its friends were all deleted. Suffer the emptiness that they felt and that the Nightmares came from.
Summary
Actions:
1: Dodge.
S1: Dodge.
*Streak of Light [Signature]: Passive Movement to keep up with NightMareA.
A1: Dodge.
*Shadow Step [Signature]: Passive Movement to keep up with NightMareC.
2: Load Rageclaw1 [Acc: B / B; 40 Null Damage + Slashing / 20 Null Damage + Impacting; Until Overridden/Broken. Breaks after 6 uses.] for future use.
S2: WideSword [Acc: A (B+Take Aim); 80 Null Damage + Slashing + Wide Attack; Until Overridden/Broken. Breaks after 3 swings.] to NightmareA and NightmareC (avoid NightmareB, it must stay alive).
*Divine the Strike [Signature]: Passive Take Aim on WideSword to NightmareA and NightmareC.
A2: WideSword [Acc: A (B+Take Aim); 80 Null Damage + Slashing + Wide Attack; Until Overridden/Broken. Breaks after 3 swings.] to NightmareC and NightmareA (avoid NightmareB, it must stay alive).
*Hunter's Eyes [Signature]: Passive Take Aim on WideSword to NightmareC and NightmareA.
3: Dodge.
4: Dodge.
5: Dodge.
Effects:
1: Rageclaw1 [6/6 Uses Remaining]
S1: WideSword [2/3 Uses Remaining]
A1: WideSword [2/3 Uses Remaining]
DragonierMan
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Suzume
Flight - Planeswalking [SP]: As FloatShoes: Ignores effects from panels except broken/missing.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Aya
Flight - Planeswalking [SP]: As FloatShoes: Ignores effects from panels except broken/missing.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
1: Dodge.
S1: Dodge.
*Streak of Light [Signature]: Passive Movement to keep up with NightMareA.
A1: Dodge.
*Shadow Step [Signature]: Passive Movement to keep up with NightMareC.
2: Load Rageclaw1 [Acc: B / B; 40 Null Damage + Slashing / 20 Null Damage + Impacting; Until Overridden/Broken. Breaks after 6 uses.] for future use.
S2: WideSword [Acc: A (B+Take Aim); 80 Null Damage + Slashing + Wide Attack; Until Overridden/Broken. Breaks after 3 swings.] to NightmareA and NightmareC (avoid NightmareB, it must stay alive).
*Divine the Strike [Signature]: Passive Take Aim on WideSword to NightmareA and NightmareC.
A2: WideSword [Acc: A (B+Take Aim); 80 Null Damage + Slashing + Wide Attack; Until Overridden/Broken. Breaks after 3 swings.] to NightmareC and NightmareA (avoid NightmareB, it must stay alive).
*Hunter's Eyes [Signature]: Passive Take Aim on WideSword to NightmareC and NightmareA.
3: Dodge.
4: Dodge.
5: Dodge.
Effects:
1: Rageclaw1 [6/6 Uses Remaining]
S1: WideSword [2/3 Uses Remaining]
A1: WideSword [2/3 Uses Remaining]
DragonierMan
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Suzume
Flight - Planeswalking [SP]: As FloatShoes: Ignores effects from panels except broken/missing.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Aya
Flight - Planeswalking [SP]: As FloatShoes: Ignores effects from panels except broken/missing.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.