DragonierMan circled his opponent with his shield held high. He shifted slightly to the left, stepping across the baked ground with practiced care. His eyes widened in his visor as he watched the guard's movements carefully, waiting for the opportunity to present itself. Adrenaline surging through his veins in anticipation.
When the guard was about to launch his next attack, DragonierMan advanced into the blow. He ducked low and brought his shield up to splinter against the assault, turning the blow, and leaving an opening for DragonierMan to exploit.
The dragon shifted his grip and brought the pummel of his blade around in a right hook. The knight threw his weight behind it, the muscles tensing in his right arm as he beat a path to strike at his enemy's shield. A wicked spike at the base of the handle bit at the air, shearing a path toward the pitch-black metal. The blade dragged behind, across the ground in a wide arc, sending up more sparks against the bedrock.
The blade followed the spike as it tore through to the other side, smashing against the shield moments later. The warrior attempted to brutally wedge his blade into the dark metal, catching the shield. And using its momentum, he tried to pull the hunk of metal across the guard's body to collide with the other armed hand, crunching the man's fingers. Disarming the guard fully with a clatter.
Leaping upon the potentially defenseless guard with his wide blade, DragonierMan struck at his opponent repeatedly across the chest. The fat blade fell again and again, slashing through the air in wide swaths. DragonierMan twisted his hips and brought his weight down with every two-handed swing of the sword. Cleaving a path towards victory, as his skin hardened against future blows.
Summary
Actions:
1. Guard1 [Battlechip]: Acc: S; (1 Hit Shield) + (Reflect(up to 60 Null Damage + Piercing + Line Attack): On Hit) to DragonierMan.
* Draconic Might [Signature]: One instance of 20 Strengthen to DragonierMan.
2: Dodge.
3. Crippling Sweep [Signature]: Acc: C [Melee Type Attack Attribute]; 30 Null Damage + Breaking + Impact + Slashing + Disarm. [3 TCD]
4: WideSword [Battlechip]: Acc: B; 80 Null Damage + Slashing + Wide Attack to TowerGuardA (2/3 uses remaining).
5: WideSword [Battlechip]: Acc: B; 80 Null Damage + Slashing + Wide Attack to TowerGuardA (1/3 uses remaining).
* Dragon Scales [Signature]: One instance of 20 HP Casing to DragonierMan.
Signature Cool Downs:
3 Turns
1. Crippling Sweep [Signature]: Acc: C [Melee Type Attack Attribute]; 30 Null Damage + Breaking + Impact + Slashing + Disarm.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3: Dragon Scales [Signature]: 20 HP Casing.
4: Draconic Might [Signature]: 30 Strengthen.
5: WideSword [Battlechip]: 1 use remaining.
1. Guard1 [Battlechip]: Acc: S; (1 Hit Shield) + (Reflect(up to 60 Null Damage + Piercing + Line Attack): On Hit) to DragonierMan.
* Draconic Might [Signature]: One instance of 20 Strengthen to DragonierMan.
2: Dodge.
3. Crippling Sweep [Signature]: Acc: C [Melee Type Attack Attribute]; 30 Null Damage + Breaking + Impact + Slashing + Disarm. [3 TCD]
4: WideSword [Battlechip]: Acc: B; 80 Null Damage + Slashing + Wide Attack to TowerGuardA (2/3 uses remaining).
5: WideSword [Battlechip]: Acc: B; 80 Null Damage + Slashing + Wide Attack to TowerGuardA (1/3 uses remaining).
* Dragon Scales [Signature]: One instance of 20 HP Casing to DragonierMan.
Signature Cool Downs:
3 Turns
1. Crippling Sweep [Signature]: Acc: C [Melee Type Attack Attribute]; 30 Null Damage + Breaking + Impact + Slashing + Disarm.
Other Effects:
1: FloatShoes [NaviCust]: Ignores effects from panels except broken/missing.
2: ShadowShoes [NaviCust]: Allows the Navi to move across fragile panels, such as Cracked and Glass, without breaking them.
3: Dragon Scales [Signature]: 20 HP Casing.
4: Draconic Might [Signature]: 30 Strengthen.
5: WideSword [Battlechip]: 1 use remaining.