It's amazing how viruses always seem to have reinforcements... thought Anyis as the quintuplet group of Quakers crashed into the small sand dunes littered across the area. Indeed, all it took was a few clicks and clacks from the Skarabs to bring these heavy masses in from who knows where. In fact... If that was all it took, who's to say they wouldn't do it again? If she didn't take out those skeletons while she could, there was a fair chance that Anyis would be dealing with far too many Quakers for her own good. However... There were already enough enemies here that they could mob her if she didn't cover her defenses well enough. Anyis needed to stall the Skarabs long enough for her to deal with the Quakers, and conveniently enough, she had a technique for just such a situation.
As per the Hades standard, the River was totally bloated with the ghosts of weak Navis pushed their luck a little too far in this hellhole. With as many of them as there were, Anyis just connected to the first ghost she could get ahold of and dragged down to the earth where she was. Rather than use it to improve her own attacks like before, though, she gathered the woeful spirit in her hands and threw it out towards one of the Skarabs, aiming to possess the virus with the Navi's ghost and send it into a state of confusion. With that, though, it clicked in Anyis's mind that she had just run out of things she could do on her own. "Uh, Mill? Could I get some chips?" she pleaded with her Operator, not wanting to feel the brunt of a 5-way Quaker attack.
"Yeah... I'm beginning to notice how Battlechip-dependant your combat style is, Anyis." commented Mill as he began fishing through his folder for some useful tools. "Next time I buy some upgrades, we should really look into expanding your offense. There could be a time when I couldn't send you chips, and you'd be in a lot of trouble." Mill continued to list out the flaws in Anyis's design until he finally picked out a trio of chips and slotted them in.
"Hey, what I have now has worked so far!" shouted Anyis in her defense as her new arsenal arrived. She quickly stumbled, though, as she checked the contents. "Cannon?! How is that going to help here?!" groaned Anyis at the chip she typically only used for evasive purposes.
"Just use it to push that other skeleton onto a sand dune. It might bog it down enough that it won't be able to make that reinforcement call again." explained Mill matter-of-factly.
"... Fine..." grumbled Anyis, finding it hard to swallow the fact that the strategy totally flew over her head. Her right gauntlet morphed itself into the same silver gun as last battle, only this time with a much wider barrel. The Cannon's slug loaded itself into place, and Anyis's coding quickly took itself to the round, freezing it over into a hefty ice ball regardless of the fact that Anyis didn't really want that to happen. Either way, the ammo was ready to go, so the armed spirit medium pulled the trigger and sent the frozen projectile flying towards the Skarab, targetting it just so the virus would be pushed back onto a pile of sand behind it.
What came next prompted Anyis's gun to revert back to its gauntlet form, as a raggy-looking doll appeared in her palm. This DollThunder was good against airborne targets, so why did Mill... "Ah." breathed Anyis lightly as she realized the plan. As they saw earlier when the battle started, Quakers could jump, and high at that. If she waited until they launched an attack, she could fry them with the DollThunder like it was nothing. Now it was just a matter of waiting and getting the quick draw...
While she waited, though, there was still one thing Anyis could do. She activated her last, and newest, chip, sending the command for the Shadow to overtake her body. Her data loosened up just shy of the degree her ghosts's were while her whole body took on a shadier hue. Anyis couldn't call herself completely intangible, but perhaps this could still be a solid defense anyway.
Actions:
1. Channel Static (1 Turn Confusion, 2TCD) @ SkarabB
--Ice Bleeding (Imbue Aqua to:)
2. Cannon (40 Aqua damage, Knockback) @ SkarabA, push onto Sand panel
3. DollThunder1 (80 Elec damage, Multiple Targets, Better against airborne enemies) @ Quaker Group, wait until they jump to fire
4. Shadow1 (Shadow, 1 Turn) @ Self
--Ectopatcher (Heal 15 HP) @ Self
Cooldowns:
Channel Static - 2 turns