A navi walked to the back of the car to peer over the edge in response to Majinman's request. It was another navi in standard Netpolice armor, painted a dark green instead of the orange-brown of his companions. One of his eyes appeared to be made of glass or something similar, and his other kept drifting toward the front of the car to keep track of his adversaries. One one hand, a wrist blade retracted into its sheath, but the other still held a riot shield, facing toward the front of the car.
"Any situations?" the navi asked. "SciLab's either putting a lot of trust in you or has no grasp of what's going on here. I certainly wouldn't have expected a single navi to try to handle every group represented here."
He sighed, then dropped down at the edge of the roof and slid off to land in front of Majinman. "Don't get me wrong, kid, I'd like to solve this without blowing anyone up, too. It's been a bit difficult so far, though, especially with Tarkel's preferred method of dealing with problems being to throw firepower at it until it goes away.
"That said, if you can get them to back down and find out what they're here for, I think we can work something out. We've certainly got enough problems here without Mafia involvement, so I'd be happy to have one less thing to worry about."
Summary
---Active Combatants---
Dimmu: 205 HP (On top of car, near front?)
Mafia Navi A: 100 HP (On top of car, near front?)
Mafia Navi B: 280 HP (Outside of car, guarding engine door)
Photon: 360 HP (On top of car, near front?)
Hunter Navis?: On top of car, in middle
Police Navis x2: 250 HP each (On top of car, near back.)
Police Navi: 250 HP (Inside car, near middle)
---Inactive Combatants---
Majinman: 200 HP (Outside of car, at back)
48: 375 HP (Right in front of Majinman)
Lone NormalNavi: 400+ HP?
---Terrain---
-Inside car-
100% Normal
-On top of car-
-50% Metal (Roof of car. Terrain support active.)
-50% Missing (Beyond the roof)
---Notes---
-Terrain support (Active on roof only): Terrain will shift to provide navis allied with Majinman an advantage. Does not work inside the train cars.
-Bystanders: There are currently 37 NormalNavi bystanders in the train car, each with 100 HP. Attacks will not hit them unless deliberately aimed at them or RPed poorly enough for a critical failure.
-Close Quarters: The inside of the train car is fairly small. All targets are in melee range unless on opposite sides of the car.
Dimmu: 205 HP (On top of car, near front?)
Mafia Navi A: 100 HP (On top of car, near front?)
Mafia Navi B: 280 HP (Outside of car, guarding engine door)
Photon: 360 HP (On top of car, near front?)
Hunter Navis?: On top of car, in middle
Police Navis x2: 250 HP each (On top of car, near back.)
Police Navi: 250 HP (Inside car, near middle)
---Inactive Combatants---
Majinman: 200 HP (Outside of car, at back)
48: 375 HP (Right in front of Majinman)
Lone NormalNavi: 400+ HP?
---Terrain---
-Inside car-
100% Normal
-On top of car-
-50% Metal (Roof of car. Terrain support active.)
-50% Missing (Beyond the roof)
---Notes---
-Terrain support (Active on roof only): Terrain will shift to provide navis allied with Majinman an advantage. Does not work inside the train cars.
-Bystanders: There are currently 37 NormalNavi bystanders in the train car, each with 100 HP. Attacks will not hit them unless deliberately aimed at them or RPed poorly enough for a critical failure.
-Close Quarters: The inside of the train car is fairly small. All targets are in melee range unless on opposite sides of the car.