Rhea rolled into the net, seeking for adventure.
... Well, it wasn't really her-- it was her operator, Camillia Ranbard. If anything, she seemed to be more anxious and twitchy than usual. Rhea did not know what was going on in her head, nor did she want to know about it-- the Navi just intends to keep the status quo. So she just willingly obeyed to her operator's wishes for now.
[[Ready Battle 1]]
Techy Adventures
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Not too long after her short walk into the SciLab networks and her boots had sufficiently clanked enough on the metallic floor, she encountered a shift in the terrain, turning from the hard steel to a glowing green of some sort. On the green terrain stood (er, floated) three Boomers, slender viruses with slits for eyes and a huge metal boomerang guarding their fronts from attack. They recognized Rhea as a threat, and began to ready themselves to strike!
BoomerA: 60HP
BoomerB: 60HP
BoomerC: 60HP
Terrain: 50% Metal (Rhea's area) 50% Solar (Boomers' area)
Rhea.EXE: 100HP
-BATTLE ONE, FIGHT!!-
BoomerA: 60HP
BoomerB: 60HP
BoomerC: 60HP
Terrain: 50% Metal (Rhea's area) 50% Solar (Boomers' area)
Rhea.EXE: 100HP
-BATTLE ONE, FIGHT!!-
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"Doesn't the boomerangs stuck to the virii's head look familiar?" Camillia said, taking the sword chip and clicking it into the PET. "Indeed," Rhea observed, readying herself for overclocking. Three possibly high-speed virii called for defensive manuveurs, and Rhea instinctively knew what to do next. A heavy clunk of metallic boots to the similarly structured panels beneath, and Rhea was merely a blur as she willed her signature energy blade to life, adding brightness to the blur as she made her way quickly to the virii group-- the blade seen to be raised as she charged, ready to parry anything coming her way.
Upon reaching melee range, Rhea paused briefly, looking at each Boomer in the eye, almost as a greeting. The remaining momentum from the charge was utilized to propel herself into mid-air, somersaulting as she delivered a powerful downwards slash at the Boomer. The moment the blade seemed to be touching ground level, Rhea pulled it to the side, her steel feet pounding the bright, yellow-ish ground below. The next second, she delivered the same blade in an upwards motion at the next Boomer she saw, implementing her skills as a swords-based Navigator.
However, despite trusting her skills with the blade, she did not want to take risks-- and quickly rolled away from the virus to prevent any incoming barrage of attacks. "FireHit, please," Rhea muttered, and Camillia obliged with the chip requested. Odd. Rhea felt more agile, as if she could get more things done in a limited time frame. Perhaps she was finally getting used to netbattling?
Loading the chip data to her free, left arm, it materialized into an oversized, red boxing glove. Rhea immediately took it to the test, by punching at the remaining, untouched Boomer.
Summary of actions:
1) Parried Charge - 2-hit shield, Tactical movement - Get into melee range with Boomers
2) Sword [6/6]- 80DMG, Slashing - BoomerA
3) Sword [5/6]- 80DMG, Slashing - BoomerB
Passive) Swordplay - Dodge after 2 slashing attacks
4) Firehit1 [2/2]- 60DMG, Impact - BoomerC
Upon reaching melee range, Rhea paused briefly, looking at each Boomer in the eye, almost as a greeting. The remaining momentum from the charge was utilized to propel herself into mid-air, somersaulting as she delivered a powerful downwards slash at the Boomer. The moment the blade seemed to be touching ground level, Rhea pulled it to the side, her steel feet pounding the bright, yellow-ish ground below. The next second, she delivered the same blade in an upwards motion at the next Boomer she saw, implementing her skills as a swords-based Navigator.
However, despite trusting her skills with the blade, she did not want to take risks-- and quickly rolled away from the virus to prevent any incoming barrage of attacks. "FireHit, please," Rhea muttered, and Camillia obliged with the chip requested. Odd. Rhea felt more agile, as if she could get more things done in a limited time frame. Perhaps she was finally getting used to netbattling?
Loading the chip data to her free, left arm, it materialized into an oversized, red boxing glove. Rhea immediately took it to the test, by punching at the remaining, untouched Boomer.
Summary of actions:
1) Parried Charge - 2-hit shield, Tactical movement - Get into melee range with Boomers
2) Sword [6/6]- 80DMG, Slashing - BoomerA
3) Sword [5/6]- 80DMG, Slashing - BoomerB
Passive) Swordplay - Dodge after 2 slashing attacks
4) Firehit1 [2/2]- 60DMG, Impact - BoomerC
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Before the Boomers could react properly, Rhea had already sprinted up to them, delivering one single slice down into a Boomer. The other she wasn't so lucky with, as the sword made a metallic 'clang'. It had hit the front side of the virus, effectively canceling her attack. The Boomer wasn't too happy about this, and launched its boomerang. Fortunately, the boomerang hit her overcharged sword-arm and was deflected. The last punch barely caught the virus on its side, and deleted it as well.
BoomerA: DELETED
BoomerB: 60HP
BoomerC: DELETED
Terrain: 50% Metal (Rhea's area) 50% Solar (Boomers' area)
Rhea.EXE: 100HP (1-Hit Parry)
BoomerA: DELETED
BoomerB: 60HP
BoomerC: DELETED
Terrain: 50% Metal (Rhea's area) 50% Solar (Boomers' area)
Rhea.EXE: 100HP (1-Hit Parry)
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Get my mind off from stupid thoughts... Get my mind off from my stupid thoughts...
"Chips?" Rhea said, slightly concerned at Camillia's sudden unresponsiveness. However, Rhea took no break of a time before she delivered the quick swordstrokes towards the Boomer, not holding back-- her next attack followed the previous in quick succession, a wide-angled vertical swipe to deal with the enemy. Her mind was not entirely on the enemy, however.
Huh... Weird. Didn't think I'll miss biking that much. Nope, not that much at all.
Rhea took a run, hopping in a zig-zag fashion to avoid any potential oncoming attacks after her ferocious attempts at delivering death to the lone virus. "... Camillia?"
It was the first thing she called her operator by name.
"... Huh, what?" Camillia responded, almost sleepily in fashion. "... We can stop any time. Health takes precedence," Rhea noted... slightly disappointed that Camillia did not notice her address by name.
"I'm fine, Rhea, really."
I'm fine. I can go on like this.
Summary of actions:
1) Sword [4/6] - 80DMG, Slashing - BoomerB
2) Sword [3/6] - 80DMG, Slashing - BoomerB
3) Dodge
4) Dodge
"Chips?" Rhea said, slightly concerned at Camillia's sudden unresponsiveness. However, Rhea took no break of a time before she delivered the quick swordstrokes towards the Boomer, not holding back-- her next attack followed the previous in quick succession, a wide-angled vertical swipe to deal with the enemy. Her mind was not entirely on the enemy, however.
Huh... Weird. Didn't think I'll miss biking that much. Nope, not that much at all.
Rhea took a run, hopping in a zig-zag fashion to avoid any potential oncoming attacks after her ferocious attempts at delivering death to the lone virus. "... Camillia?"
It was the first thing she called her operator by name.
"... Huh, what?" Camillia responded, almost sleepily in fashion. "... We can stop any time. Health takes precedence," Rhea noted... slightly disappointed that Camillia did not notice her address by name.
"I'm fine, Rhea, really."
I'm fine. I can go on like this.
Summary of actions:
1) Sword [4/6] - 80DMG, Slashing - BoomerB
2) Sword [3/6] - 80DMG, Slashing - BoomerB
3) Dodge
4) Dodge
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Boomer not liek slashy-slashy. Boomer asplode.
BoomerA: DELETED
BoomerB: DELETED
BoomerC: DELETED
Terrain: 50% Metal (Rhea's area) 50% Solar (Boomers' area)
Rhea.EXE: 100HP (1-Hit Parry)
-BATTLE ONE, VICTORY!!-
Rewards: 360z
BoomerA: DELETED
BoomerB: DELETED
BoomerC: DELETED
Terrain: 50% Metal (Rhea's area) 50% Solar (Boomers' area)
Rhea.EXE: 100HP (1-Hit Parry)
-BATTLE ONE, VICTORY!!-
Rewards: 360z
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There was pure silence when Rhea took up the spoils of battle, transferring it to the PET system. "... Shall we continue?" "Yeah." "... Understood."
Rhea had an unknown notion telling her that something was wrong, but she could not place what. But... Her job was still to obey her instructions-- and so she did. Rhea trudged onwards, not caring whether her clanking feet marked her arrival to the virii.
[[Battle 2 ready]]
Rhea had an unknown notion telling her that something was wrong, but she could not place what. But... Her job was still to obey her instructions-- and so she did. Rhea trudged onwards, not caring whether her clanking feet marked her arrival to the virii.
[[Battle 2 ready]]
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As Rhea trudged across the SciLab network, her feet making a clanking sound on the solid sheet of metal that made it up, she came across another interesting field, this time of a clear sheet of glass forming a small island in the sea of metal. The glass island stationed some guard turrets, but what were they guarding?
... A green diamond, most probably packed with delicious reward data!
CanodumbA: 50HP
CanodumbB: 50HP
CanoGuardA: 60HP
CanoGuardB: 60HP
GunnerA: 60HP
GunnerB: 60HP
Green Mystery Data: 30HP [Packed in middle of turret group]
Terrain: 50% Glass (Island of Turrets) 50% Metal (Surrounding Island)
Rhea.EXE: 100HP
-BATTLE TWO, FIGHT!!-
... A green diamond, most probably packed with delicious reward data!
CanodumbA: 50HP
CanodumbB: 50HP
CanoGuardA: 60HP
CanoGuardB: 60HP
GunnerA: 60HP
GunnerB: 60HP
Green Mystery Data: 30HP [Packed in middle of turret group]
Terrain: 50% Glass (Island of Turrets) 50% Metal (Surrounding Island)
Rhea.EXE: 100HP
-BATTLE TWO, FIGHT!!-
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"A mystery data!" Camillia said enthusiastically, glad to have found something that can grab her attention on. Rhea felt the same-- and quickly formulated a plan to retrieve the item safely. "Do you have a proposal?" Rhea notioned, reminding Camillia of her role in combat. "Ah, yes, in fact. I think if I send over the chips, you'll know what to do," the redhead said, looking over the chips to slot into.
Rhea wanted to scratch her head-- she did not like surprises, but nonetheless trusted Camillia's judgement. However, for any tactic to work, the data would have to be taken out of the vicinity first. Rhea took a few slow steps to the side, making sure she had the mystery data in linear sight to herself. Editing her processes slightly, she attempted to pull the data towards herself in a quick data transportation process.
Summary of actions:
1) Tactical Movement - Position self to be in line with Green Mystery Data (no blockages)
2) Not-a-Lull of Battle - Gravity, Strengthen 20 - Green Mystery Data
[[TURNSPLICE]]
Rhea wanted to scratch her head-- she did not like surprises, but nonetheless trusted Camillia's judgement. However, for any tactic to work, the data would have to be taken out of the vicinity first. Rhea took a few slow steps to the side, making sure she had the mystery data in linear sight to herself. Editing her processes slightly, she attempted to pull the data towards herself in a quick data transportation process.
Summary of actions:
1) Tactical Movement - Position self to be in line with Green Mystery Data (no blockages)
2) Not-a-Lull of Battle - Gravity, Strengthen 20 - Green Mystery Data
[[TURNSPLICE]]
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The gem moved just as planned, towards Rhea, as she used her modified processes to somehow attract it to her. It hovered across the metal floor, and landed at her feet, floating just as it did earlier. The viruses were understandably quite miffed, and a Canodumb took a shot at her. (20)
CanodumbA: 50HP
CanodumbB: 50HP
CanoGuardA: 60HP
CanoGuardB: 60HP
GunnerA: 60HP
GunnerB: 60HP
Green Mystery Data: 30HP [Next to Rhea]
Terrain: 50% Glass (Island of Turrets) 50% Metal (Surrounding Island)
Rhea.EXE: 80HP
CanodumbA: 50HP
CanodumbB: 50HP
CanoGuardA: 60HP
CanoGuardB: 60HP
GunnerA: 60HP
GunnerB: 60HP
Green Mystery Data: 30HP [Next to Rhea]
Terrain: 50% Glass (Island of Turrets) 50% Metal (Surrounding Island)
Rhea.EXE: 80HP
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"Success," Rhea said in a satisfied tone, despite the blast from a cannon shot. In a situation like this, the best option she had was to-- "Incoming support!" Camillia said, her choices of chips finally made. And as soon as Rhea felt the materialization of the first chip, she lobbed it at the center of the virii group. The chip data flew as it grew into a solid, tiny ball with a comedic wick, seemingly caught on fire on it's own before falling towards the turrets. There was a bright explosion, and Rhea wasted no time to load the next chip.
The shape a reminiscence of the earlier battle, a curved shape with a sharp intersection in a big size was formed in her dominant, right arm. Widening her standing position, her right arm pulled back quite a bit before letting loose the giant, swinging Boomerang into the where the bomb had exploded in digital debris, with hopes of hitting any surviving virii.
Summary of actions:
3) LilBomb - 50DMG, Blast2 - Thrown to where the GMD was
4) Boomerang1 - 60DMG, Wood - CanoGuardA, CanoGuardB, GunnerA
[//TURNSPLICE]]
The shape a reminiscence of the earlier battle, a curved shape with a sharp intersection in a big size was formed in her dominant, right arm. Widening her standing position, her right arm pulled back quite a bit before letting loose the giant, swinging Boomerang into the where the bomb had exploded in digital debris, with hopes of hitting any surviving virii.
Summary of actions:
3) LilBomb - 50DMG, Blast2 - Thrown to where the GMD was
4) Boomerang1 - 60DMG, Wood - CanoGuardA, CanoGuardB, GunnerA
[//TURNSPLICE]]
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As Rhea opted for a bomb throw into the group, her decision not to move anywhere quickly revealed its consequences: the CanoGuards locked their sights onto her, releasing twin blasts of their artillery. (20x2) The bomb did its job marvelously, only missing one of the turrets due to its position. The Boomerang she threw hit two of the Guards, but not the Gunners. However, their haywire way of shooting everything in their sight earned them only two hits, one on Rhea herself, and one on the Mystery Data crystal. (10 Rhea, 10 MD)
CanodumbA: DELETED
CanodumbB: DELETED
CanoGuardA: DELETED
CanoGuardB: DELETED
GunnerA: 10HP
GunnerB: 60HP
Green Mystery Data: 20HP [Next to Rhea]
Terrain: 50% Glass (Island of Turrets) 50% Metal (Surrounding Island)
Rhea.EXE: 30HP
CanodumbA: DELETED
CanodumbB: DELETED
CanoGuardA: DELETED
CanoGuardB: DELETED
GunnerA: 10HP
GunnerB: 60HP
Green Mystery Data: 20HP [Next to Rhea]
Terrain: 50% Glass (Island of Turrets) 50% Metal (Surrounding Island)
Rhea.EXE: 30HP
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Rhea's systems froze up in the moment of impacts in an attempt to protect her core processing, bypassing any attempts of the petite Navi producing a human-like expression from the attacks. Thankfully, however, Rhea was rational-- her first action was to restore some of the maneuverability of her mechanics. Rhea jabbed at a button on her arm generator, booting the troubleshooting subsystem found within Rhea's circuitries.
She waited for a moment, before a Sword chip came through the communication link-- and did what she was best in next. Rhea was not immediately aware that her audio feed was broken from the earlier attacks, thus Camillia's lack of response. In fact, she wasn't even sure if it was her systems busting themselves up, or Camillia wasn't talking at all. Time passed slowly for Rhea-- in a world that seemed so quiet, so serene and abstract. She ran silently through the battlefield, energy blade brandished in a bright green glow before delivering a graceful slash, attempting to cut off the two remaining enemies on their way.
Or... That was what she intended to do.
Upon reaching the previously hurt Gunner, Rhea stared at it briefly, almost dreamily, before the blade that she wielded cackled with overcharged powers. If the blow connected, it would send the target flying to ends unknown-- a sign of Rhea's actual strength.
Then, as quickly as Rhea can muster, she strode to the other Gunner, spinning and delivering a relatively normal swordstroke at it. It was normal. Really normal...
... And Rhea was quickly nowhere to be seen, her tumbling and rolling technique sending her out of harm's way. Apparently, one short-out from heavy fire was more than enough for the purple, petite Navi.
Summary of actions:
1) Troubleshooting - 30 heal on self
2) Fury - 10DMG, Stun, Slashing, Microburst - GunnerA
3) Sword - 80DMG, Slashing - GunnerB
Passive) Swordplay - Dodge after 2 slashes
4) Dodge
She waited for a moment, before a Sword chip came through the communication link-- and did what she was best in next. Rhea was not immediately aware that her audio feed was broken from the earlier attacks, thus Camillia's lack of response. In fact, she wasn't even sure if it was her systems busting themselves up, or Camillia wasn't talking at all. Time passed slowly for Rhea-- in a world that seemed so quiet, so serene and abstract. She ran silently through the battlefield, energy blade brandished in a bright green glow before delivering a graceful slash, attempting to cut off the two remaining enemies on their way.
Or... That was what she intended to do.
Upon reaching the previously hurt Gunner, Rhea stared at it briefly, almost dreamily, before the blade that she wielded cackled with overcharged powers. If the blow connected, it would send the target flying to ends unknown-- a sign of Rhea's actual strength.
Then, as quickly as Rhea can muster, she strode to the other Gunner, spinning and delivering a relatively normal swordstroke at it. It was normal. Really normal...
... And Rhea was quickly nowhere to be seen, her tumbling and rolling technique sending her out of harm's way. Apparently, one short-out from heavy fire was more than enough for the purple, petite Navi.
Summary of actions:
1) Troubleshooting - 30 heal on self
2) Fury - 10DMG, Stun, Slashing, Microburst - GunnerA
3) Sword - 80DMG, Slashing - GunnerB
Passive) Swordplay - Dodge after 2 slashes
4) Dodge
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Patching herself up with some good ol' Troubleshooting, Rhea went off in search of vengeance. The Gunners turned to face her, but they did not anticipate her RAGING SLASHES OF TERROR, which sent one flying and rent the other in half.
The green mystery data spun around, its lack of intelligence making it totally unaware of the carnage that had happened around it.
CanodumbA: DELETED
CanodumbB: DELETED
CanoGuardA: DELETED
CanoGuardB: DELETED
GunnerA: DELETED
GunnerB: DELETED
Green Mystery Data: 20HP [Next to Rhea]
Terrain: 50% Glass (Island of Turrets) 50% Metal (Surrounding Island)
Rhea.EXE: 60HP
-BATTLE TWO, VICTORY!!-
Rewards:
- [MarkCannon1] Battlechip
- 400z
"Open Green Mystery Data? Y/N"[b][/b]
The green mystery data spun around, its lack of intelligence making it totally unaware of the carnage that had happened around it.
CanodumbA: DELETED
CanodumbB: DELETED
CanoGuardA: DELETED
CanoGuardB: DELETED
GunnerA: DELETED
GunnerB: DELETED
Green Mystery Data: 20HP [Next to Rhea]
Terrain: 50% Glass (Island of Turrets) 50% Metal (Surrounding Island)
Rhea.EXE: 60HP
-BATTLE TWO, VICTORY!!-
Rewards:
- [MarkCannon1] Battlechip
- 400z
"Open Green Mystery Data? Y/N"[b][/b]
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The carnage behind her, she moved back to the mystery data and saw that a prompt had appeared. "Open it? Y/N"-- a confusing matter to Rhea, but Camillia immediately chipped in after banging the PET a few times. "Yeah open it Rhea. Don't think there's any harm in opening it," the redhead said, one hand toying with her messed-up hair.
"Understood." Rhea responded, a hand reaching out in an attempt to open the unknown piece of green data.
[[Open Green Mystery Data]]
"Understood." Rhea responded, a hand reaching out in an attempt to open the unknown piece of green data.
[[Open Green Mystery Data]]
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As soon as Rhea got within a few inches of the mystery data crystal, the green shiny thing emitted an incredibly bright light that encompassed a large sphere of six feet in diameter. The sphere engulfed the Navi, and it disappeared as soon as it came. The only thing that indicated Rhea's earlier existence in the area was a single lock of purple hair gently falling to the ground...
[Trapped Mystery Data! Teleportation to ACDC]
[Trapped Mystery Data! Teleportation to ACDC]