Lancer took up his gun-arm and fired it towards the turret and the ghost, hoping that it would be as effective as it was before, but thing's aren't always consistent as one hopes. Due to some freakish luck, the shotgun hit the Spooky and not the immobile cannon virus, deleting one virus in the end.
Seeing how much damage the navi was dishing out, the three viruses prepared for their own attack as the two turrets swiveled their gun-heads at the navi and began to take aim. The lone Spooky, however, took a more direct approach and teleported right into Lancer's face, proceeding to lick it with its disgusting tongue! Though it dealt the damage, the Spooky was also in the perfect position for the Zapring to hit, getting deleted in the process. Lancer went on and fired its cannon at the CannonDumb virus, but it was unfortunately lacking in firepower to finish it off completely.
Viruses:
CannonDumb A: 50HP [Taking Aim...]
CannonDumb B: 10HP [Taking Aim...]
Spooky A: DELETED
Spooky B: DELETED
Terrain:
100% Normal
Navi:
Lancer.EXE: 90HP
Excursions into meetings
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"Well, that didn't work quite as planned... but no way am I getting hit by these things..." Lancer muttered. Hardly willing to stay in one place much longer for the benefit of these stationery viruses, he rushed quickly forward, to the side of the one that hadn't been hit by the Cannon shot earlier. In the meantime his gauntlet, rather than changing into a gun, again found the tips of its fingers sharpening for the benefit of utilizing the RageClaw1... one of the currently available chips he did like. To add to that was a little extra push, a little Buff afforded from himself, before the claw lashed out at that nearest CannonDumb in a downward strike. Better yet, it had sufficient power to wipe it out in one hit where the Cannon earlier had shown to be insufficient at that task.
Then there was the other. These things appeared fairly sluggish; he'd probably already thrown off its aim, so all that was really left was the finishing blow. So, without much regard for the possibility of dodging since it probably didn't matter anyway, he rushed the short distance required to strike quickly downward at the other CannonDumb with his still-lingering claws, fully intending to end it now.
Summary
1. Rush forward near CannonDumbA
>Variable ability Buff: Add +10 to next chip
2. RageClaw1 to CannonDumbA (40 + 10 damage; use 1 of 6 uses)
3. RageClaw1 to CannonDumbB (40; use 2 of 6)
Then there was the other. These things appeared fairly sluggish; he'd probably already thrown off its aim, so all that was really left was the finishing blow. So, without much regard for the possibility of dodging since it probably didn't matter anyway, he rushed the short distance required to strike quickly downward at the other CannonDumb with his still-lingering claws, fully intending to end it now.
Summary
1. Rush forward near CannonDumbA
>Variable ability Buff: Add +10 to next chip
2. RageClaw1 to CannonDumbA (40 + 10 damage; use 1 of 6 uses)
3. RageClaw1 to CannonDumbB (40; use 2 of 6)
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The Cannondumbs kept a solid lock onto Lancer as the navi made his move forward, swerving their gun-heads to the perfect angle towards their target. When Lancer got close enough, the two viruses open fired and managed to land a single shot onto the navi! That said, they were completely open against Lancer's claws and got themselves swiftly deleted in no time.
Viruses:
CannonDumb A: DELETED
CannonDumb B: DELETED
Spooky A: DELETED
Spooky B: DELETED
Terrain:
100% Normal
Navi:
Lancer.EXE: 70HP
-BATTLE WON!-
210z + [Recov10] Battlechip
Viruses:
CannonDumb A: DELETED
CannonDumb B: DELETED
Spooky A: DELETED
Spooky B: DELETED
Terrain:
100% Normal
Navi:
Lancer.EXE: 70HP
-BATTLE WON!-
210
Recover10
Recovery: 10 HP
Accuracy: S
Description: Heals 10 HP.
Duration: Once
Element: Null
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"So...?"
"There's a little damage, but I'm fine. It'll take a lot more than this to get me to quit."
"Well... if you say so. Nobody else has shown up yet, and I know I'd have a pretty hard time trying to stop you, so I'll let you decide what to do. For now."
"For now, I'm ready for at least one more," Lancer declared, letting his eyes wander for a moment or two to try and locate anyone around, or otherwise any promising areas. With a little shrug after those few moments, he chose a direction and began walking.
(Ready for Battle #3)
"There's a little damage, but I'm fine. It'll take a lot more than this to get me to quit."
"Well... if you say so. Nobody else has shown up yet, and I know I'd have a pretty hard time trying to stop you, so I'll let you decide what to do. For now."
"For now, I'm ready for at least one more," Lancer declared, letting his eyes wander for a moment or two to try and locate anyone around, or otherwise any promising areas. With a little shrug after those few moments, he chose a direction and began walking.
(Ready for Battle #3)
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Venturing deeper still into the network, Lancer would soon come across an almost giant checker board. Scattered all around the net, cracked panels dotted within normal panels, and there, hopping about like it was some kind of game, was a group of viruses. Though when they saw the navi, a new game was decided, as they quickly turned on him while the beast among them let out a challenging roar. It wasn't all bad though, because just beyond the group, Lancer could make out a glimpse of a shining green gem hovering above the terrain.
Viruses
Bunny A: 50HP
Bunny B: 50HP
Metool A: 40HP
Metool B: 40HP
Spikey: 90HP
Terrain
60% Normal
40% Cracked [Scattered all over]
Navi
Lancer.EXE: 70HP
Misc
GMD: 25 HP
—Battle 3, Start!—
Viruses
Bunny A: 50HP
Bunny B: 50HP
Metool A: 40HP
Metool B: 40HP
Spikey: 90HP
Terrain
60% Normal
40% Cracked [Scattered all over]
Navi
Lancer.EXE: 70HP
Misc
GMD: 25 HP
—Battle 3, Start!—
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"Another little problem, huh... or maybe not," Lancer muttered under his breath, gripping his lance itself a little tighter in the meantime. Two things he needed to accomplish: some healing, and some setup for a follow-up attack, and both of them he could manage in the same strike. Carefully he took a moment to aim, before his Storm Lance was suddenly thrust forward. From it a charging, lightly swirling line of energy orbs darted out toward that Spikey, which seemed likely to be the biggest threat. With due course, the Navi fully intended the return of the orbs to tug the virus into a perfect position near one of the Bunnies.
"Risa?"
"Don't worry, I know... Shotgun, slotted in."
"Perfect," Lancer declared, and with that the Storm Gauntlet upon his right hand altered itself quickly into the form of a gun, that was flicked up toward that Bunny. A somewhat loud burst accompanied the Shotgun shot itself firing off partly toward that virus, and partly toward the Spikey that was still within perfect range if plans properly held. Of course, it wasn't good to stay still like he had been thus far, not least of all with the terrain as it was, so evasive action followed that latest assault. Specifically, a quick jump was afforded to drive him over to the side, preferably out of the way of incoming fire or approaches.
Summary
1. Lancet to Spikey (15 drain (break), pull)
>Variable ability Buff: Add +10 to next chip
2. Shotgun to BunnyA/Spikey (50 + 10 damage, Spread 1)
3. Dart to the side
-Lancet: 2 TCD as of this turn
"Risa?"
"Don't worry, I know... Shotgun, slotted in."
"Perfect," Lancer declared, and with that the Storm Gauntlet upon his right hand altered itself quickly into the form of a gun, that was flicked up toward that Bunny. A somewhat loud burst accompanied the Shotgun shot itself firing off partly toward that virus, and partly toward the Spikey that was still within perfect range if plans properly held. Of course, it wasn't good to stay still like he had been thus far, not least of all with the terrain as it was, so evasive action followed that latest assault. Specifically, a quick jump was afforded to drive him over to the side, preferably out of the way of incoming fire or approaches.
Summary
1. Lancet to Spikey (15 drain (break), pull)
>Variable ability Buff: Add +10 to next chip
2. Shotgun to BunnyA/Spikey (50 + 10 damage, Spread 1)
3. Dart to the side
-Lancet: 2 TCD as of this turn
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Taking charge the knight thrust his lance forth and released the swirls of orbs that shot out and overtook the Spikey, suddenly jerking it forward while offering the returned energy they'd taken from the beast right back to Lancer. What's more it pulled the beast onto one of those cracked up terrain, forcing it to quickly leap away as the ground beneath it crumbled away.
Following up with a second, massive shotgun blast the Spikey had little chance to avoid it and was quickly hit again, along with an unfortunate bunny that just happened to hop next to it out of surprise of seeing it getting pulled around, deleting it quick. Naturally the navi knew it was best to be on the move as well, and quickly rushed out of the way of both a charged ring and shockwave that were sent his way. Fortunately for him, he just barely managed to avoid a cracked panel, which crumbled away just behind him.
Viruses
Bunny A: Deleted
Bunny B: 50HP
Metool A: 40HP
Metool B: 40HP
Spikey: 15HP
Terrain
60% Normal
30% Cracked [Scattered all over]
10% Missing [Behind Spikey and Lancer]
Navi
Lancer.EXE: 85HP
Misc
GMD: 25 HP
Following up with a second, massive shotgun blast the Spikey had little chance to avoid it and was quickly hit again, along with an unfortunate bunny that just happened to hop next to it out of surprise of seeing it getting pulled around, deleting it quick. Naturally the navi knew it was best to be on the move as well, and quickly rushed out of the way of both a charged ring and shockwave that were sent his way. Fortunately for him, he just barely managed to avoid a cracked panel, which crumbled away just behind him.
Viruses
Bunny A: Deleted
Bunny B: 50HP
Metool A: 40HP
Metool B: 40HP
Spikey: 15HP
Terrain
60% Normal
30% Cracked [Scattered all over]
10% Missing [Behind Spikey and Lancer]
Navi
Lancer.EXE: 85HP
Misc
GMD: 25 HP
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"Need to be careful..." Lancer muttered to himself, momentarily eyeing the Mystery Data in the back. That it was in the back was perfect; it prevented something silly like one of the Metools lining up with it and striking through it to get to him. What it really meant was that his aim had to be true, lest he possibly mis-fire (which he didn't believe would happen.
"Which ones?" came the voice from beyond the Net.
"Zapring and RageClaw since I have to be careful," came the quick reply.
"You got it... chips've been slotted in."
First up came the ZapRing1... with another little boost, as the further crackling electricity around the aptly-named Storm Gauntlet exhibited. A quick jab forward, careful enough to not aim at the Mystery Data but not so careful as to let himself be truly off-target, went toward the remaining Bunny, precluding the ring of electricity itself pushing along.
With that done, it seemed as good an idea as any to slice the remaining foes apart, and to that end the fingertips of the Navi's gauntlet extended into proper claws. A little rush forward thus precluded a hard swipe to the side aimed straight for the Spikey that was still, for now, hanging on; though Lancer would see how long that would last after fully intending with that swipe to knock the virus straight into the nearest Metool. And lest he forget the other Metool, he came down (up?) on that one hard, swiping in the path of an uppercut to avoid the virus's heavily-armored helmet.
Summary
>Variable ability Buff: Add +10 to next chip
1. ZapRing1 to BunnyB (40 + 5 same element + 10 buff (total 55) damage, Stun 1)
2. RageClaw1 to Spikey, to throw into MetoolA (20 + Impact, use 1 of 6)
3. RageClaw1 to MetoolB (40 damage, use 2 of 6)
Lancet: 1 TCD as of this turn
"Which ones?" came the voice from beyond the Net.
"Zapring and RageClaw since I have to be careful," came the quick reply.
"You got it... chips've been slotted in."
First up came the ZapRing1... with another little boost, as the further crackling electricity around the aptly-named Storm Gauntlet exhibited. A quick jab forward, careful enough to not aim at the Mystery Data but not so careful as to let himself be truly off-target, went toward the remaining Bunny, precluding the ring of electricity itself pushing along.
With that done, it seemed as good an idea as any to slice the remaining foes apart, and to that end the fingertips of the Navi's gauntlet extended into proper claws. A little rush forward thus precluded a hard swipe to the side aimed straight for the Spikey that was still, for now, hanging on; though Lancer would see how long that would last after fully intending with that swipe to knock the virus straight into the nearest Metool. And lest he forget the other Metool, he came down (up?) on that one hard, swiping in the path of an uppercut to avoid the virus's heavily-armored helmet.
Summary
>Variable ability Buff: Add +10 to next chip
1. ZapRing1 to BunnyB (40 + 5 same element + 10 buff (total 55) damage, Stun 1)
2. RageClaw1 to Spikey, to throw into MetoolA (20 + Impact, use 1 of 6)
3. RageClaw1 to MetoolB (40 damage, use 2 of 6)
Lancet: 1 TCD as of this turn
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Sending out a shocking ring of overcharged energy, Lancer quickly succeeded in giving that bunny virus a taste of its own medicine, and what a strong dose it was as it overloaded the poor creature and quickly took it out.
It was then his well-planned strategy started to slip away, dashing forward towards the Spikey probably would have worked, until his footing started to fail, and while he did manage to avoid falling through the now missing panel, the misstep gave the Spikey all the time it needed to dash out of the way and blast the brave knight with the bane of his brethren, a fire ball. Not to be dismayed however he kept the pressure on, quickly slashing apart one of the Metools as his twin's attack sails harmlessly into a missing panel and gets stopped long before reaching Lancer.
Viruses
Bunny A: Deleted
Bunny B: Deleted
Metool A: 40HP
Metool B: Deleted
Spikey: 15HP
Terrain
60% Normal
15% Cracked (Scattered all over)
15% Missing (Behind Lancer and to the left of him)
Navi
Lancer.EXE: 70HP
Misc
GMD: 25HP
It was then his well-planned strategy started to slip away, dashing forward towards the Spikey probably would have worked, until his footing started to fail, and while he did manage to avoid falling through the now missing panel, the misstep gave the Spikey all the time it needed to dash out of the way and blast the brave knight with the bane of his brethren, a fire ball. Not to be dismayed however he kept the pressure on, quickly slashing apart one of the Metools as his twin's attack sails harmlessly into a missing panel and gets stopped long before reaching Lancer.
Viruses
Bunny A: Deleted
Bunny B: Deleted
Metool A: 40HP
Metool B: Deleted
Spikey: 15HP
Terrain
60% Normal
15% Cracked (Scattered all over)
15% Missing (Behind Lancer and to the left of him)
Navi
Lancer.EXE: 70HP
Misc
GMD: 25HP
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Two more down, two to go... part of his plans had failed thanks to the poor footing, but such was life. It wasn't as though the remains of the group of viruses was likely to give him too much trouble any more, after all.
So, wordlessly, he darted forward within the small space he needed. Top threat first; that Spikey needed to finally go, and the still-lingering RageClaw was more than enough for that. Down it struck toward the Spikey in a vertical slash, before Lancer, moving only after that movement was complete lest his aim be thrown off, darted off again through the small distance left between him and the final Metool, pointedly trying to avoid the remaining panels that were still cracked. As was almost necessary, another uppercut strike from that claw commenced to avoid the armored hard hat, in full intent of striking the virus down.
With that, in confidence that the viruses would be ended, one of his newest chips was loaded, and a green light momentarily enveloped him, recovering a few of his accumulated wounds.
Summary
1. RageClaw1 to Spikey (40 damage, use 3 of 6)
2. RageClaw1 to MetoolB (40 damage, use 4 of 6)
3. Recov10 (10 HP healed)
Lancet: 0 TCD as of this turn
So, wordlessly, he darted forward within the small space he needed. Top threat first; that Spikey needed to finally go, and the still-lingering RageClaw was more than enough for that. Down it struck toward the Spikey in a vertical slash, before Lancer, moving only after that movement was complete lest his aim be thrown off, darted off again through the small distance left between him and the final Metool, pointedly trying to avoid the remaining panels that were still cracked. As was almost necessary, another uppercut strike from that claw commenced to avoid the armored hard hat, in full intent of striking the virus down.
With that, in confidence that the viruses would be ended, one of his newest chips was loaded, and a green light momentarily enveloped him, recovering a few of his accumulated wounds.
Summary
1. RageClaw1 to Spikey (40 damage, use 3 of 6)
2. RageClaw1 to MetoolB (40 damage, use 4 of 6)
3. Recov10 (10 HP healed)
Lancet: 0 TCD as of this turn
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Seeing the threats for just what they were, Lancer quickly set about to dispatch his last remaining enemies. And dispatch them he did, with two powerful slashes that easily cut the mighty beast down and rendered the little met virus nothing but a shred of data that quickly dissipated away. Finally the knight could stand in confidence, given that small boost of healing was just the icing on the cake, so to speak.
Viruses
Bunny A: Deleted
Bunny B: Deleted
Metool A: Deleted
Metool B: Deleted
Spikey: Deleted
Terrain
60% Normal
15% Cracked (Scattered all over)
15% Missing(Scattered)
Navi
Lancer: 80HP
Misc
GMD: 25HP
—Battle 3, Victory!—
Lancer: 360z, Heatshot
[Open GMD? [b]Y/N[/b]]
Viruses
Bunny A: Deleted
Bunny B: Deleted
Metool A: Deleted
Metool B: Deleted
Spikey: Deleted
Terrain
60% Normal
15% Cracked (Scattered all over)
15% Missing(Scattered)
Navi
Lancer: 80HP
Misc
GMD: 25HP
—Battle 3, Victory!—
Lancer: 360z, Heatshot
Heatshot
HeatShot
Damage: 40 + Spread 1
Accuracy: A
Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Fire
Damage: 40 + Spread 1
Accuracy: A
Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Fire
[Open GMD? [b]Y/N[/b]]
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"Well, that was simple enough... now, for this. Nothing ventured, nothing gained, as they say..." Lancer muttered, hardly one to back down from a challenge, or least of all do much of anything he might consider 'weak' (strategic retreats, when necessary, did not fall under that). Thus he approached the lingering mystery data, placing a gauntlet-covered hand over it so it would show him its contents.
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Stepping up and placing his gauntlet upon the diamond encased data file. It quickly activated and with a brilliant flash of light soon faded to reveal the essence of a new chip!
Lancer: Iceball1
Lancer: Iceball1
Iceball1
IceBall1
Damage: 120 + Break + Ice Panel Change
Accuracy: C
Description: A bomb that changes the ground it lands on to Ice
Duration: Once
Element: Aqua
Damage: 120 + Break + Ice Panel Change
Accuracy: C
Description: A bomb that changes the ground it lands on to Ice
Duration: Once
Element: Aqua
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"Hm... I can definitely use this..." the Navi muttered, carefully examining the chip data left behind. It didn't match his element and it wasn't the most accurate around considering the method of use, but... it couldn't be denied that it was quite powerful, and why shouldn't he, as an Elec-type, want ice panels that boosted such attacks scattered around?
"Let me guess... you're not done yet?"
"Not by any means; with what we have, I can still go on for a while now."
A light sigh was part of the response, before the Operator spoke again. "Alright... but at least be careful," Risa insisted.
"I always am. Shame about the lack of response to the BBS post you made me write, though," Lancer shrugged, not being entirely truthful. Nonetheless, all he could do at this point was press on.
(Ready for battle #4)
"Let me guess... you're not done yet?"
"Not by any means; with what we have, I can still go on for a while now."
A light sigh was part of the response, before the Operator spoke again. "Alright... but at least be careful," Risa insisted.
"I always am. Shame about the lack of response to the BBS post you made me write, though," Lancer shrugged, not being entirely truthful. Nonetheless, all he could do at this point was press on.
(Ready for battle #4)
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Lancer continues into the network, encountering a recently scorched down area that must've been the work of Fire-Elemental viruses! There were some walls scattered here and there but they wouldn't provide much cover if he was thinking of using them for whatever.
A ominous howl resounded through the area before Lancer could pick up any clues, not that he needed them. The culprits decided to show themselves as a pack of five Spikey viruses! They also... kind of had him surrounded.
-Viruses-
SpikeyA: 90 HP (Front)
SpikeyB: 90 HP (Right)
SpikeyC: 90 HP (Left)
SpikeyD: 90 HP (Back)
SpikeyE: 90 HP (Back Left)
-Area-
80% Normal
20% Cracked (Scattered)
WallA: 1 HP (2 actions to the left)
WallB: 1 HP (1 action to the right)
WallC: 1 HP (3 actions front left)
-Navi-
Lancer: 80HP
-BATTLE 4-
-ROUTINE, SET-
-EXECUTE-
A ominous howl resounded through the area before Lancer could pick up any clues, not that he needed them. The culprits decided to show themselves as a pack of five Spikey viruses! They also... kind of had him surrounded.
-Viruses-
SpikeyA: 90 HP (Front)
SpikeyB: 90 HP (Right)
SpikeyC: 90 HP (Left)
SpikeyD: 90 HP (Back)
SpikeyE: 90 HP (Back Left)
-Area-
80% Normal
20% Cracked (Scattered)
WallA: 1 HP (2 actions to the left)
WallB: 1 HP (1 action to the right)
WallC: 1 HP (3 actions front left)
-Navi-
Lancer: 80HP
-BATTLE 4-
-ROUTINE, SET-
-EXECUTE-
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"Hmph... this could be somewhat of a problem..." the Navi muttered as he soon turned out to be surrounded. Just him against the world, or something like that, and the previous incarnation of these viruses last battle, which had only been one, had given him minor trouble... hm.
Well, 'twas nothing the right attacks couldn't fix, and he'd already accumulated a fair amount of those as he'd gone along. Lest he deny its usefulness, there seemed no harm at all in starting with a Shotgun burst... which, upon that thought, he did, his right-hand gauntlet shifting quickly into the form of a gun. Quickly (though not too much so), he turned and whipped the gun up toward the Spikeys behind, the only two that seemed presently suitable for the weapon's spread effect. A small blast rang out as the Shotgun fired off straight toward the virus duo, at which point it was time to try something a little... different.
But then who went without defense when one was surrounded?
That thought in mind, and Risa having fortunately loaded some of the right battlechips already, thus it only took activating the Guard1 chip to draw up a light barrier around him. Which... wouldn't hold for long, he knew that much at least, so the least he could do was rush over to the side near one of the walls. Even if he couldn't fully escape, at least he could get a good vantage point.
Summary
>Variable ability Buff: Add +10 to next chip
1. Shotgun to SpikeyD/SpikeyE (50 + 10 damage, Spread 1)
2. Guard1 (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
3. Dodge to the right, near the wall
Well, 'twas nothing the right attacks couldn't fix, and he'd already accumulated a fair amount of those as he'd gone along. Lest he deny its usefulness, there seemed no harm at all in starting with a Shotgun burst... which, upon that thought, he did, his right-hand gauntlet shifting quickly into the form of a gun. Quickly (though not too much so), he turned and whipped the gun up toward the Spikeys behind, the only two that seemed presently suitable for the weapon's spread effect. A small blast rang out as the Shotgun fired off straight toward the virus duo, at which point it was time to try something a little... different.
But then who went without defense when one was surrounded?
That thought in mind, and Risa having fortunately loaded some of the right battlechips already, thus it only took activating the Guard1 chip to draw up a light barrier around him. Which... wouldn't hold for long, he knew that much at least, so the least he could do was rush over to the side near one of the walls. Even if he couldn't fully escape, at least he could get a good vantage point.
Summary
>Variable ability Buff: Add +10 to next chip
1. Shotgun to SpikeyD/SpikeyE (50 + 10 damage, Spread 1)
2. Guard1 (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
3. Dodge to the right, near the wall
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Kicking things off with a quick assault against those viruses that tried to trap him in from behind, Lancer let loose a blast that nailed the Spikey dead on, though its brother seemed to just barely be out of range to avoid taking the hit. While each of the wolves in the pack started to let loose a barrage of fiery pain, which surprisingly enough must have been mostly a display of power as four of them seemed to not even be aimed at the navi. While the last had been trying to blast the knight, his quick movement kept him just out of harm's way as he dodges to the side and gets a wall guarding his back, hopefully.
Enemies
Spikey A: 90HP (Front)
Spikey B: 90HP (Right)
Spikey C: 90HP (Left)
Spikey D: 30HP (Back)
Spikey E: 90HP (Back Left)
Terrain
80% Normal
20% Cracked(Scattered)
Ally
Lancer: 80HP [Guard 1 equipped] (Behind Wall B)
Misc
Wall A: 1HP (2 actions to the left)
Wall B: 1HP
Wall C: 1HP (3 actions front left)
Enemies
Spikey A: 90HP (Front)
Spikey B: 90HP (Right)
Spikey C: 90HP (Left)
Spikey D: 30HP (Back)
Spikey E: 90HP (Back Left)
Terrain
80% Normal
20% Cracked(Scattered)
Ally
Lancer: 80HP [Guard 1 equipped] (Behind Wall B)
Misc
Wall A: 1HP (2 actions to the left)
Wall B: 1HP
Wall C: 1HP (3 actions front left)
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"Good so far... now to try a few new things..." Lancer muttered, taking a careful moment to take aim. With that moment soon past and an orb forming in his right hand from the newest chip to be loaded, up into the air it went, to drop right onto one of the Spikey's heads if all went as planned; and he fully intended it to, as it was the single strongest chip he currently had and he'd be in rather poor shape if it happened to miss. So far though, the viruses hadn't done much, so he was confident.
Nonetheless, there were some things he had and didn't like, others he had that he rather did like but others questioned; one of his customizer programs fell under the latter category. From where he was firmly standing, water emerged, washing over and altering the terrain itself and a sparking storm gauntlet standing ready for when it was soon complete. Removing himself from his safe spot, he took a moment to aim before sending a swift punch toward one of the next closest viruses a little to the right, a ring of pure electricity that seemed to react to the newly-altered terrain itself rushing out toward it.
And then there was the intent to eliminate not two, but three viruses within this period, and where one had been earlier harmed, now it was time for it to fall. With no more care for his little safe zone, he rushed out to that virus to lash out with the RageClaw that his gauntlet had edited itself into, specifically in a horizontal, swift slash.
Summary
1. IceBall1 to SpikeyA (120 + Break + Ice Panel Change)
>NaviCust: Set Sea used (Water Zone Change)
2. ZapRing1 to SpikeyC (40 + 5 damage, Stun 1)
3. RageClaw1 to SpikeyD (40 damage; use 1 of 6)
Nonetheless, there were some things he had and didn't like, others he had that he rather did like but others questioned; one of his customizer programs fell under the latter category. From where he was firmly standing, water emerged, washing over and altering the terrain itself and a sparking storm gauntlet standing ready for when it was soon complete. Removing himself from his safe spot, he took a moment to aim before sending a swift punch toward one of the next closest viruses a little to the right, a ring of pure electricity that seemed to react to the newly-altered terrain itself rushing out toward it.
And then there was the intent to eliminate not two, but three viruses within this period, and where one had been earlier harmed, now it was time for it to fall. With no more care for his little safe zone, he rushed out to that virus to lash out with the RageClaw that his gauntlet had edited itself into, specifically in a horizontal, swift slash.
Summary
1. IceBall1 to SpikeyA (120 + Break + Ice Panel Change)
>NaviCust: Set Sea used (Water Zone Change)
2. ZapRing1 to SpikeyC (40 + 5 damage, Stun 1)
3. RageClaw1 to SpikeyD (40 damage; use 1 of 6)
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Starting things off with a very well placed, aimed orb of freezing cold, Lancer let it loose and it managed to strike its target hard enough to freeze and shatter that Spikey virus, and even froze up the panel it'd been standing on! Then he let loose a surprising flood of water, washing away ice, cracked and normal panels alike, suddenly leaving everything standing in that wet ground.
Which as it turned out surprised a beast long enough for that zapring to strike it, and with it standing in the water it was quickly fried to destruction. And while he made a quick attempt to strike down the weakened beast, it quickly leaped out of the watery terrain before it took any further damage, which as it happened, made it avoid his attack. The other two weren't so fearful, and quickly send fireballs to try and strike down the navi. The first of which slammed into his protective shield and bounced the attack right back. The second however managed to strike the navi, dealing a painful burn (-15) and even destroyed the wall he'd previously taken cover from.
Enemies
Spikey A: Deleted
Spikey B: 65HP (Sea)
Spikey C: Deleted
Spikey D: 20HP (Back) (Normal)
Spikey E: 80HP (Back Left) (Sea)
Terrain
50% Normal
10% Cracked (Scattered in Normal)
40% Sea (Center of Battlefield)
Ally
Lancer: 65HP [Guard 1 Broken] (Sea)
Misc
Wall A: 1HP (2 actions to the left) (Sea)
Wall B: Destroyed
Wall C: 1HP (3 actions front left) (Normal)
Which as it turned out surprised a beast long enough for that zapring to strike it, and with it standing in the water it was quickly fried to destruction. And while he made a quick attempt to strike down the weakened beast, it quickly leaped out of the watery terrain before it took any further damage, which as it happened, made it avoid his attack. The other two weren't so fearful, and quickly send fireballs to try and strike down the navi. The first of which slammed into his protective shield and bounced the attack right back. The second however managed to strike the navi, dealing a painful burn (-15) and even destroyed the wall he'd previously taken cover from.
Enemies
Spikey A: Deleted
Spikey B: 65HP (Sea)
Spikey C: Deleted
Spikey D: 20HP (Back) (Normal)
Spikey E: 80HP (Back Left) (Sea)
Terrain
50% Normal
10% Cracked (Scattered in Normal)
40% Sea (Center of Battlefield)
Ally
Lancer: 65HP [Guard 1 Broken] (Sea)
Misc
Wall A: 1HP (2 actions to the left) (Sea)
Wall B: Destroyed
Wall C: 1HP (3 actions front left) (Normal)
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"Two down, three left, huh..." Lancer muttered, quickly surveying what was left of the opposition. Two down, three to go... it hadn't quite gone as hoped, and he was starting to hurt, but he could manage at least this much, surely. Who knew, maybe he could finish the rest while the chip-induced claw form of his gauntlet lingered on... 'twas worth a try, at least, was it not?
So on he charged, to a Spikey that the newly-formed sea panels hadn't made it to (not that it really mattered any more since he only yet had one elec-type chip). A quick swipe and that clawed gauntlet reached to grab at the Spikey, a little more force exerted thanks to a quick buff. Ability permitting, he fully intended it to toss it into another Spikey; it hadn't worked out last time he'd tried such a thing, but it certainly didn't feel it would hurt to try again.
So with that, he followed up with a quick movement, somewhat toward the Spikey he'd intended to throw its 'brother' toward but also a little to the side, making sure to try and elude any further attacks; he didn't need to be taking any more damage. A quick downward slash was the follow-up from that once he was near enough, fully intending to have two more of these viruses down during this period, and only one to go.
Summary
1. RageClaw1 to SpikeyD into SpikeyB (20 + Impacting, use 2 of 6)
2. Dodge to the side, somewhat toward SpikeyB
>Variable ability Buff: Add +10 to next chip
3. RageClaw1 to SpikeyB (40 + 10 damage, use 3 of 6)
So on he charged, to a Spikey that the newly-formed sea panels hadn't made it to (not that it really mattered any more since he only yet had one elec-type chip). A quick swipe and that clawed gauntlet reached to grab at the Spikey, a little more force exerted thanks to a quick buff. Ability permitting, he fully intended it to toss it into another Spikey; it hadn't worked out last time he'd tried such a thing, but it certainly didn't feel it would hurt to try again.
So with that, he followed up with a quick movement, somewhat toward the Spikey he'd intended to throw its 'brother' toward but also a little to the side, making sure to try and elude any further attacks; he didn't need to be taking any more damage. A quick downward slash was the follow-up from that once he was near enough, fully intending to have two more of these viruses down during this period, and only one to go.
Summary
1. RageClaw1 to SpikeyD into SpikeyB (20 + Impacting, use 2 of 6)
2. Dodge to the side, somewhat toward SpikeyB
>Variable ability Buff: Add +10 to next chip
3. RageClaw1 to SpikeyB (40 + 10 damage, use 3 of 6)