Moving on.

Soundman side-steps the attacking Spikey and stabs it with a bambooknife.

-----------
Summary
-----------

---Allies---
Soundman: 90 [DANGER] <-- Yes still.

---Enemies---

-Group 1-
MushyA: Deleted
MushyB: Deleted
MushyC: Deleted
ChampuA: Deleted
ChampuB: Deleted

-Group 2-
CanodumbA: Deleted
CanodumbB: Deleted
CanodumbC: Deleted
Shrubby: Deleted

-Group 3- [In a line, 5 Moves Ahead]
MetoolEXA: 70 (Attacking)
MetoolEXB: 70 (Defending)
MetoolEXC: 70 (Defending)

-Group 4-
Spikey: Deleted
Spikey: 20 [Breaking away]
Spikey: 90 [Behind you]
Spikey: 90 [Ahead of you]

Terrain: 100% Normal
...and let go as it slid smoothly between the Spikey's ribs with a wet sound, prompting the wounded Spikey to break away.

"Trenn!" Soundman cried, turning to face behind him. Trenn slotted in their Widesword as Soundman turned, prompting the latter of the two to form the glimmering broadsword on his left arm as it neared the end of its' swing. The momentum of the turn carried the Widesword forward, straight toward one of the Spikeys that was currently about to lunge, and also pulled Soundman into a spin.

And spin Soundman did, with a deft pirouette and an almost calculated arc he swung his Widesword, the result making him look like some sort of quarter-arsed top as he whirled about in a tight circle.

--End of Turn Splice--

3: Spin!
4: Widesword (80 @ Spikey C and D)

--Cooldowns--

All Signatures Ready!
Soundman is struck by a fireball as he begins to spin. His spin-cut, however, does manage to connect with both Spikeys. They all regroup and turn upon the Navi...

-----------
Summary
-----------

---Allies---
Soundman: 60

---Enemies---

-Group 1-
MushyA: Deleted
MushyB: Deleted
MushyC: Deleted
ChampuA: Deleted
ChampuB: Deleted

-Group 2-
CanodumbA: Deleted
CanodumbB: Deleted
CanodumbC: Deleted
Shrubby: Deleted

-Group 3- [In a line, 5 Moves Behind]
MetoolEXA: 70 (Defending)
MetoolEXB: 70 (Defending)
MetoolEXC: 70 (Defending)

-Group 4-
Spikey: Deleted
Spikey: 20 [Ahead of you]
Spikey: 10 [Ahead of you]
Spikey: 10 [Ahead of you]

Terrain: 100% Normal
Soundman flipped backward, the residual energy of the spin turning him slightly in midair, and landed on his heels, skidding to a stop.

He paused as a set of four symbols rotated around him. What were these things in the air...?

Trenn, look at this. There's- what look like runes floating around me.

"Runes?" came Trenn's voice, confused. He rotated the PET's view a bit, then scratched the top his head. "I don't see any runes."

Maybe if I touch one... Soundman reached his hand forward. They seemed... familiar, somehow. Like he had seen them before.

Inch by inch, Soundman's hand crept toward the dimly-glowing rune. A shiver ran down his spine. Something in him was calling. Telling him to touch...

...so he did.

----

Blue light flooded outward from an invisible source in the air. Trenn squinted as the PET mimicked the action perfectly-- meaning it was blinding him with much the same effect in the real world. The light dimmed as Trenn's hand went instinctively to adjust the settings, allowing him to get his first look at what had happened.

...Runeknight?, Trenn thought, curious.

----

Yea, though I walk through fire and flame, my soul merely comes alight. Came Soundman's voice through the private line. But... he sounded... different.

Come to think of it, he looked different, too.

Soundman raised a blue-clad arm to his head, and grasped his visored helm, whispering as he pulled it off, freeing his ruffled, transparent hair. He held the helm in front of his face, and gazed upon it for a moment. "Ah, Runeknight..." Soundman closed his hand, and the helmet disappeared.

"Sire." Soundman spoke, eying the three Spikeys.

"Soundman...?"

"I believe this wouldst be known as a cross. Might I have accrued a link to the fair knight when last our talents met?" Soundman asked, words leaving his lips with a dignified, albeit medieval quality.

"I... guess? I have to admit, this isn't something I've encountered personally before." Trenn said, laughing nervously.

"Shall I dispatch this rabble then, sire?"

"Oh, yeah. We should probably end this as soon as we can, I guess."

"Very well." Soundman's arm raised, holding the broadsword he had held before he crossed in his grasp. He traced lines in the air with the deadly blade, carving a glowing rune into the air-- a rune in the shape of a musical note, producing the reverberating hum of a low note. The rune itself disappeared, yet the echoes remained.

Soundman's foot tapped against the ground. A step. Then another step. And another, as Soundman picked up a slight bit of speed, arm curled and tense, ready to lash out with the Widesword at a moment's notice. Runes etched themselves into existence on the Widesword, imbuing it with further power as Soundman neared the Spikeys.

Now.

Soundman swung his Widesword with conviction, cutting a voracious arc through the air. The digital wind itself bent around his blade as it streaked through, the force placed behind the slash nearly doubling the sword around to strike Soundman in the back; but he tightened his simulated muscles, and the sword stopped at the end of the stroke.

The question now was simply whether or not he had actually hit his targets...


1: Dodge (Flip away from the Spikeys.)
2: Runecross (+10 to Fire Chips; Element change to Fire; Subtype changes to Break.)
3: Restez (80 HP Barrier @ Soundman)
Free Action: Imbue Widesword with Break.
4: Widesword (80+Break @ Spikey Group)
((BECAUSE THEY'RE GOING TO SPROUT SHIELDS, RIGHT?))
Soundman leaps backwards, evading a pair of fireballs. He then assumes RuneCross and throws up a Barrier for defense. His wisesword attack deletes all 3 Spikeys. one of which was in mid-leap in a failed attempt to pounce upon him.

The only remaining enemies were a trio of Metools, all hiding under their helmets a good distance away.

-----------
Summary
-----------

---Allies---
Soundman: 60 (80 HP Barrier)

---Enemies---

-Group 1-
MushyA: Deleted
MushyB: Deleted
MushyC: Deleted
ChampuA: Deleted
ChampuB: Deleted

-Group 2-
CanodumbA: Deleted
CanodumbB: Deleted
CanodumbC: Deleted
Shrubby: Deleted

-Group 3- [In a line, 5 Moves Behind]
MetoolEXA: 70 (Defending)
MetoolEXB: 70 (Defending)
MetoolEXC: 70 (Defending)

-Group 4-
Spikey: Deleted
Spikey: Deleted
Spikey: Deleted
Spikey: Deleted

Terrain: 100% Normal
"Then there remained but three." Soundman said more to himself than to Trenn, voice neutral. He turned to face the Metools. "Pray that I shall end them in one strike, Sire, that this cursed battle might be over all the sooner!"

Runes flashed in the air around Soundman's blade for just an instant, twirling about its' width. Not a moment later they seared themselves onto the blade itself, causing dark trails of smoke to swirl feveredly upward, as though caught in a particularly strong updraft.

Then Soundman charged, footfalls ringing out with an echoing clank as he sprinted, sword-first, toward the Metools.

Free action: Imbue Widesword with Break
1-3: Move toward Metools
4: Dodge (If attacked)
((Modlock Removed))

Soundman makes his way across the battlefield unhindered. The trio of Mets stay under their helmets.

-----------
Summary
-----------

---Allies---
RuneCross-Soundman: 60 (80 HP Barrier)

---Enemies---

-Group 1-
MushyA: Deleted
MushyB: Deleted
MushyC: Deleted
ChampuA: Deleted
ChampuB: Deleted

-Group 2-
CanodumbA: Deleted
CanodumbB: Deleted
CanodumbC: Deleted
Shrubby: Deleted

-Group 3- [In a line, 2 Moves Ahead]
MetoolEXA: 70 (Defending)
MetoolEXB: 70 (Defending)
MetoolEXC: 70 (Defending)

-Group 4-
Spikey: Deleted
Spikey: Deleted
Spikey: Deleted
Spikey: Deleted

Terrain: 100% Normal
Soundknight- Soundman, rather- continued his sprint, artificial muscles in his arm tensed as they prepared to swing. The bells on Soundman's body produced a cacophony of sound as he neared the line of Metools, and his widesword began to vibrate a bassy hum as it absorbed the waves of sound.

And then he struck.

Soundman's arm lashed outward with an almost practiced ease, blade trailing behind it. The sword carved a brilliant blue arc through the air at the forefront of Soundman's perception, wrapped invisibly with a wave of sound that created a warbling echo as it swung.

The sword stopped-- through no small effort on Soundman's part, might I add-- before it whipped around enough to clip him in the shoulder.

Soundman stood, breathing heavily, waiting for a sign, any sign, that the battle was not yet over.

1-2: Move to Metools
3: Widesword (80 + BREAK @ All MetoolEX's)
4: Whine (80 @ Anything left)
The break imbued widesword attack smashes through the guards of the line of defending mettools. The mets are deleted as their helmets shatter, the whole lot of them disintegrating into fragmented data, then into oblivion.

SoundKnight stood victorious after a hard fought battle.

-----------
Summary
-----------

VICTORY!!

---Allies---
RuneCross-Soundman: 60
GET: 1,400Z, Shockwave

---The Defeated---
MushyA: Deleted
MushyB: Deleted
MushyC: Deleted
ChampuA: Deleted
ChampuB: Deleted
CanodumbA: Deleted
CanodumbB: Deleted
CanodumbC: Deleted
Shrubby: Deleted
MetoolEXA: Deleted
MetoolEXB: Deleted
MetoolEXC: Deleted
SpikeyA: Deleted
SpikeyB: Deleted
SpikeyC: Deleted
SpikeyD: Deleted

Terrain: 100% Normal
"Thus, I doth away." Soundknight moved as though to sheath his sword-

-And disappeared from the network.

((JACK OUT))