Training

"Ouch. Better play it more careful." Houndman said.

Houndman walks back a few feet. He pulls out his sniper buster. He readies his aim and shoots one at one viri and one at another. He gets on one knee from the last hit he took and shook his head. He stood back up and got ready for an attack.

Summary:
1.Fire Shot - 25 - BunnyA and BunnyB
2.Dodge
3.Stunned
BunnyA: DELETED
BunnyB: 10
BunnyC: DELETED
Canodumb: 10

Houndman: 80

Houndman's shots annihilate one Bunny, but miss the other. The Canodumb fires at him, but Houndman deftly dodges.
"Whew I forgot how out of shape I am." Houndman said.

"Well you haven't really been here long so you can't really blame yourself." Quentin said.

Houndman got down on one knee for a while being vunerable for a couple seconds. He stood slowly up and raised his hand.

"Ready for round 2." Houndman said.

He grabbed his sniper buster and looked through the scope. He got a shot and took it. He quickly looked at the other viri and took the shot there to. He knew his aim was good but he didn't always hit so he was hoping that theese shots would hit.

Summary:
1.Cool Down
2.Cool Down
3.Fire Shot - 25 each - Cannondumb and BunnyB
(Woah, woah, woah. I think you have cooldown confused. It's turns, not actions.

Example:
Turn 1: AverageNavi uses Average Sig! (70, 2 turn CD)
Turn 2: Free use of actions. 1/2 turns CD elapsed
Turn 3: Free use of actions. 2/2 turns CD elapsed! Sig attack available for use next turn!
Turn 4: AverageNavi uses Average Sig again! (70, 2 turn CD)

Rinse and repeat.
So for now, all you can do is fire off Normal Shots (attack x rapid + 5)(1 action to use) or a Charge Attack (Attack x Charge x 4 + 20)(3 actions to use).

Hope this helps!)
(Oh, my bad. I must have misunderstood when Tom told me. I blame it on him.XD)

"Alright lets do this." Houndman said.

He stands up and pulls up his arm with his blaster. He looks at one and shoots. Quickly he tries to spin and shoots at the other one twice. He jumps back and hopes everything will hit.

"Nice move Houndman." Quentin said.

Summary:
1.Normal Shot - 5 - BunnyB
2.Normal Shot - 5 - Canodumb
3.Normal Shot - 5 - Canodumb

(Sorry about messing up. Did I get everything right this time?)
(Almost. Your attack and rapid are both 2, due to the navicust, so your shots would do 9 damage apiece. But other than that, you're fine)
Each buster shot found its mark, deleting the Canodumb, but leaving the Bunny on the edge of its life. It summoned up just enough energy to toss an electrical ring at Houndman, but the projectile fell well short.

BunnyA: DELETED
BunnyB: 1 HP
BunnyC: DELETED
Canodumb: DELETED!

Houndman.EXE: 80 HP!
Houndman lefts his arm again and aims. He looks at the bunny and says "Bye bye." He shoots his buster three times hoping hit hit with at least one.

"Geese don't go over." Quentin said.

"I'm not." Houndman said.

Summary:
1.Buster - 9 - BunnyB
2.Buster - 9 - BunnyB
3.Buster - 9 - BunnyB
The buster shots tore apart the Bunny with no questions asked.

BunnyA: DELETED
BunnyB: DELETED!
BunnyC: DELETED
Canodumb: DELETED!

Houndman.EXE: 80 HP

--VICTORY ASSURED!--

Get: Cannon, 50z!
Houndman sat down huffing and puffing. He rolled back and said "Man that was some battle."

"Yea. Ready to jack out for a while?"Quentin said.

"Yea, but tommorow let us get back in as soon as possible. Ok?" Houndman said.

"Alright. Jack out!" Quentin said as he pulled the PET out of his computer.