Rule Edit: Buster System

18 years ago
Alright, since the old tweak to the buster system didn't seem to really solve much of anything, we're changing it again!

The old system formula was [(Attack*Rapid)+5] for the regular shot, and [(Attack*Charge*4)+20] for the charge shot.

Well, we're so crazy, it's now (Atttack*Rapid*2) for the regular, and (Attack*Charge*8) for the charge! It still takes three actions to shoot a charged shot, though.

ALSO: Since that doesn't change the fact that it costs your first born to change your damages, and since I'm such a zany guy, I'm gonna edit the price of the NaviCust Expansion packs as well! What was once 2000 Zenny+500 for each next expansion, is NOW 1000 Zenny +500 for each next expansion! With prices this low, I must be mad!

Act now and I'll even throw in a free undercoat! Er... These changes come into effect now. Please make a note of it for your damage summaries and such.
18 years ago
Quick heads-up: Thanks to a brilliant insight from Eon, Recov types now heal only 1/2 their buster damage with the Conversion ability.