Stephine Magi's Homepage

This is the (semi)-private homepage of Stephine Magi and her navi Jazz.exe, if you are reading this message you have five seconds to get out before I find you and delete you if I did not fucking invite your ass over. Got me?
Stephine's Current chip folder, sorted by elemental affinity

Current number of chips in folder: 30/30

Normal Element
SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D

Needler1HP: 60
Properties: Normal, Mobile
Object Damage: 60 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 30 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: D

Shake1Damage: 90 + Wide Attack + Break
Accuracy: C
Description: Throws a dumbbell that slides through enemy lines for two turns. Can hit up to three enemies twice, second time having a 50% chance of hitting.
Duration: Two turns
Element: Null
Trader Rank: D

Spreader1Damage: 40 + Spread 8
Accuracy: A
Description: A gun whose shot explodes on impact to hit nearby enemies.
Duration: Once
Element: Null
Trader Rank: D

DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D

UnderGuard1Protection: Damage Reduction 20
Accuracy: S
Description: Reduces the damage of all non-Impact attacks taken by 20. Impact ignores the effect and deals double damage.
Duration: 2 turns
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D

DrillArm1Damage: 60 + Break + Knockback + Long Attack
Accuracy: B
Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once.
Duration: Once
Element: Null
Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once.
Trader Rank: D

Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E

MachineGun1Damage: (30 x 9 Shots) + Spray Fire
Accuracy: D
Description: Creates a machine gun that fires 9 shots at a single enemy. While inaccurate, its missed shots are capable of hitting others.
Duration: Once
Element: Null
Special: Spray Fire: If a shot from this attack misses its primary target, it has a chance to hit something near the enemy instead of completely missing. Good RP increases the chance of triggering this effect.
Trader Rank: D

ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

SideGunDamage: 110 + Spread 2
Accuracy: A
Description: A gun whose shot penetrates enemies to hit an enemy on each side of it, as if forming a line shape.
Duration: Once
Element: Null
Trader Rank: B

MokoRush1Damage: 60 + Ground Attack x 3 targets
Accuracy: C
Description: Summons 3 Mokolo viruses to charge at the enemy. Only broken or missing terrain can stop their charge.
Duration: Once
Element: Null
Trader Rank: D

MokoRush1Damage: 60 + Ground Attack x 3 targets
Accuracy: C
Description: Summons 3 Mokolo viruses to charge at the enemy. Only broken or missing terrain can stop their charge.
Duration: Once
Element: Null
Trader Rank: D


Wood
Boomerang1Damage: 60 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: D
x2
CornShot1Damage: 50 + Trick-Shot Spread 1
Accuracy: A / A
Description: Fires a smart-bomb tipped bullet that explodes and fires a second shot that auto-targets the nearest enemy.
Duration: Once
Element: Wood
Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
Trader Rank: D
x2
NeedleCannon2Damage: 15 x 8 Shots
Accuracy: B
Description: Shoots eight wooden needles at an enemy.
Duration: Once
Element: Wood
Trader Rank: C

WhiteWeb1Damage: 40 + Snare x 3 targets
Accuracy: C
Description: Casts three spider webs on the ground as a snare or a net to capture, damage, or otherwise hinder your enemies. Can be destroyed with Slashing or Fire attacks, or other RP solutions. Destroying the webbing instantly ends its effects.
Duration: One turn
Element: Wood
Special: Snare: A combination of Hold, Grapple, and Trap effects. However, in exchange for RP versatility, the chip can backfire depending upon RP. Nullify cancels Snare. Snared targets can be set on fire for an extra 1x base fire damage, though the target will be free of Snare the following turn.
Trader Rank: D
x2

Fire
BurnSquare1Damage: 60 + Blast 2 + Ground Attack
Accuracy: B
Description: Creates a small, square shaped explosion of will-o-wisps that erupt from the ground, scorching the very soul of whatever is occupying that space.
Duration: Once
Element: Fire
Trader Rank: D

FireBomb1Damage: 60 + Burn(10) + Blast2
Accuracy: C
Description: A bomb that bursts into intense flames on impact.
Duration: Once
Element: Fire
Special: Burn(10): Deals 10 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure.
Trader Rank: D

FireBurner1Damage: 50 + Line Attack(3)
Accuracy: A
Description: Looses a stream of fire that can penetrate enemies and keep going.
Duration: Once
Element: Fire
Special: Line Attack(3): Attacks up to 3 targets in a straight line.
Trader Rank: D

FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D

HeatSpreader1Damage: 30 + Spread 8
Accuracy: A
Description: Shoots a fireball that explodes on impact to hit nearby enemies.
Duration: Once
Element: Fire
Trader Rank: D


Water
Bubble-VDamage: 70 + Spread 2
Accuracy: A
Description: Shoots a bubble blast whose explosion penetrates enemies to hit up to two other enemies behind and to the side of it, as if forming a V shape.
Duration: Once
Element: Aqua
Trader Rank: C

BubbleSpreader1Damage: 30 + Spread 8
Accuracy: A
Description: Shoots a bubble blast that explodes on impact to hit nearby enemies.
Duration: Once
Element: Aqua
Trader Rank: D


Electric
DollThunder1Damage: 80 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
Trader Rank: D

Arsenal1Damage: (40 Elec damage) + (10 Elec damage x 4 hits)
Accuracy: A
Description: Fires a large laser beam encircled by four smaller beams.
Duration: Once
Element: Elec
Trader Rank: D


Support/Recovery
None

Summon/Object/etc
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has three actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A


Current chips not in the Folder, always avalible for trades!

DoubleNeedleDamage: 50 x 2 Shots
Accuracy: B
Description: Fires two sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: D

Vulcan1Damage: 10 + Spread 1 x 3 Shots
Accuracy: A
Description: Attacks with a 3-shot minigun.
Duration: Once
Element: Null
Trader Rank: E

RollingLog1Damage: 50 + Ground Attack + Wide Attack (2) + Double Attack
Accuracy: C
Description: Rolls a log at enemies. Can hit up to two enemies at once per log.
Duration: Up to 2 uses before the end of the turn.
Element: Wood
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Note: This chip used to be known as RingLog1
Trader Rank: D
x2
DBLBeam1Damage: Special
Accuracy: S
Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
Duration: Once
Element: Null
Special: Randomly uses one of the below effects...
- 40 Null to all Enemies (Red Beam)
- 30 Heal to all Allies. Random (Blue Beam)
Trader Rank: D
Jazz.EXE stats

Wood/Break
Active: Smash (Add Break to next action)
Passive: Mass Destruction (Blast, Spread, Nova and Splash get +1 to their coverage)
Same Element Boost:+10 (multiple)/+15 (Single)
Level:13 (+6 from chips, +3 from HPUs, +1 from BUs, +2 from SUs, +1 from Buster Effect)
Buster Stats (Attack/Rapid/Charge): 2/1/1 (Buster: 15, Half: 30, Full: 60) (Elemental Shot installed, Current Element: Wood. Effect Shot installed, Current Effect: Glitch enemies upon hits)
speed: 4 actions/turn
HP:160
Buster Element: Elemental Shot (Navi Element=Wood Element shots)
Buster Effect: Glitch Shot

Jazz.EXE Upgrades Obtained
Signature Processor Upgrades: 10/Level
HP upgrades: 3
Navi Customizer Expansions: 0
Speed: 1/3
Buster Upgrades: 1/12
Relationships

Dare: 9
Prosopopoeia.LAPIN: 30
Anathema: 47

Crosses

Prose Cross V1
Element: Null
Subtype: Speed
Bonuses: +10 to all chips of the Null element
Passive: Scramble: After a successful Dodge, gain 1 Movement as a free action for the next turn. After a failed Dodge, gain 1 Feint as a free action for the next turn.
Active: Overclock: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn)

Signature Abilities

Rabbit's Fleet Feet: While crossed with Prose her "Flight over Fight" methodology can kick in at the most opportune times. This allows Jazz to cover much more terrain than most navis are able to without consuming any actions during his turns and likely will allow him more potential during combat. (Passive Movement 1, 80 points)

Graphical changes: Jazz gains no weaponry in this cross and instead will fight with his hands and feet in a much more pronounced fashion than normal. As for his overall appearance, his Navisuit is replaced by a simple pair of black denim overalls that are unbuttoned on one side and a general "mechanic's" outfit with a white (albeit very dirty) wife-beater shirt, a pair of goggles on his head, a red pompom that sprouts from the middle of his head to about a foot high and droops down by a couple centimeters, a blue denim jacket whose arms reach up to about elbow length and from there, a small pair of white bat-like wings that sprout from the back of the jacket. The legs on the denim overalls are a bit baggy on the bunny, reaching around where his feet would be, but manage to stay perfectly in place atop them to keep from hindering his movement.

AnathemaCross V1
Element: Normal
Subtype: Variable
Active ability: Buff (10+Level damage added to chosen chip)
Passive ability: Debuff (Use Buff/Strengthen/Chip effects to debuff enemy attack power)
Bonus: +10 to normal chips

Jazz has been a totally negative influence upon Anathema, just as much as Anathema has been a negative influence on him. Oddly enough, the two seem to get together just fine like a house on fire!

Jazz decides to take a page out of Anathema's book and dons what can only be called a "helmet" as a bronze colored navi helmet wraps around his head and leaves two holes for his ears to flop out of as well as a combat visor obscuring his eyes across his face, only the bottom half of his face able to be seen from within the helmet. A silky robe also wrap around his body, much like a stereotypical "mage" robe, little flair outside of it's purple coloring and a few silver patterns engraved in the sides and back of the encompassing robe with vials, beakers and an atypical "fire". The rabbit in this cross throws out various beakers and vials filled with concoctions that do damage to the enemies like a slow acting acid or fast acting corrosive poison. 

Signature (Max signature: 140/210/25)
Life Slasher: Jazz, being the rabbit he is, creates a vial of Purple Stuff and guzzles it down. He proceeds to then pull out a knife from the ether and tosses it at a single foe, the knife upon a hit will cut his opponent up for wood elemental damage and Jazz absorbs whatever damage dealt to the foe through mystical energies linking his knife to him. (40 Life Drain, Shot Type, Slashing, 2 TCD, 80 points)
Stephine and Jazz's info/items

Stephine Magi
Jazz.exe

Key Items: PET
Subchips: Minienergyx4, smallEnergyx4, Energypackx0, LargeEnergyx0, FullEnergyx0 Sneakrunx0 escapex1, untrapx1, SPRevivex0, Bookmarkx0
Jazz Signature Attacks

Points:480/480 
Actives -----------
Rabbit's Flash Step: (Teleport, 2TCD) (80)
Mother Nature's Blessing (Soil-Stage+20 Wood damage, 3TCD, 120 points)
Catch a Breath (30 heal for 3 turns, 120 points, 3TCD)
Passives ------------- 
Bunny Barrier: (20 HP Barrier) (80)
Bunny Casing: (20 HP Casing) (80)