New Virus Master List

--Brushman--

Virus Name: Brushman
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.

Virus Name: Brushman EX
HP: 100
Attack Damage/Effect: Small Lava, Ice, Magnet, or Poison Terrain Change around enemy
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. Only one will be directed underneath the opponent, the rest around. One free dodge.

Virus Name: Brushman2
HP: 150
Attack Damage/Effect: Small Holy Terrain Change under one ally virus or Small Lava, Ice, Magnet, or Poison Terrain Change around enemy
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, MagnetSeed, LavaSeed, IceSeed, PoisonSeed (rare), Zenny
Special: Can use effect multiple times a turn. Only one will be directed underneath the opponent, the rest around. One free dodge. Can use Recov50 chip once.

Virus Name: Brushman2 EX
HP: 150
Attack Damage/Effect: Small Holy Terrain Change under one ally virus or Small Lava, Ice, Magnet, or Poison Terrain Change around enemy.
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, PanelReturn, Geddon1, Zenny
Special: Can use both Holypanel and offensive terrain change in same turn. Only one will be directed underneath the opponent, the rest around. One free dodge. Can use Recov80 chip once.

Virus Name: Brushman3
HP: 200
Attack Damage/Effect: Medium Holy Terrain Change under one ally virus group or Medium Lava, Ice, Magnet, or Poison Terrain around enemy.
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, PanelReturn, Geddon1, LavaZone, IceZone, MagnetZone, Zenny
Special: Can use both Holypanel and offensive terrain change in same turn. Only one will be directed underneath the opponent, the rest around. One free dodge. Can use Recov80 chip once. Can use Barrier chip once.

Virus Name: Brushman3 EX
HP: 200
Attack Damage/Effect: Medium Holy Terrain Change under one ally virus group or Medium Lava, Ice, Magnet, Poison or Cursed Terrain around enemy.
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): PanelReturn, LavaStage, IceStage, MagnetStage, Geddon1, Zenny
Special: Can use both Holypanel and offensive terrain change in same turn. Only one will be directed underneath the opponent, the rest around. One free dodge. Can use Recov120 chip once. Can use Barrier chip once.

Virus Name: Brushman SP
HP: 300
Attack Damage/Effect: Medium Holy Terrain Change under one ally virus group or Medium Lava, Ice, Magnet, Poison or Cursed Terrain around enemy.
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): Sanctuary, Geddon3, Zenny
Special: Can use both Holypanel and 2 offensive terrain changes in same turn. Only one will be directed underneath the opponent, the rest around. One free dodge. Can use Recov120 chip once. Can use Barrier chip once. Can use Geddon1 chip once.
--KillPlant--

Virus Name: KillPlant
HP: 100
Primary Attack Damage/Effect: 30 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 30 Wood + Ground + Line Attack + Aqua Boost(+30 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
-- The Seed is immune to damage.
-- Fire and Impact will destroy the Seed.
-- This virus attacks every other turn, starting on the first turn.


Virus Name: KillPlant EX
HP: 130
Primary Attack Damage/Effect: 60 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 60 Wood + Ground + Line Attack + Aqua Boost(+60 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
-- The Seed is immune to damage.
-- Fire and Impact will destroy the Seed.
-- This virus attacks every other turn, starting on the first turn.


Virus Name: KillWeed
HP: 160
Primary Attack Damage/Effect: 90 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 90 Wood + Ground + Line Attack + Aqua Boost(+90 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb2, Zenny
Special: This virus is immobile.
-- The Seed is immune to damage.
-- Fire and Impact will destroy the Seed.
-- This virus attacks every other turn, starting on the first turn.


Virus Name: KillWeed EX
HP: 190
Primary Attack Damage/Effect: 120 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 120 Wood + Ground + Line Attack + Aqua Boost(+120 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb2, Zenny
Special: This virus is immobile.
-- The Seed is immune to damage.
-- Fire and Impact will destroy the Seed.
-- This virus attacks every other turn, starting on the first turn.


Virus Name: KillFleur
HP: 220
Primary Attack Damage/Effect: 150 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 150 Wood + Ground + Line Attack + Aqua Boost(+150 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb3, Zenny
Special: This virus is immobile.
-- The Seed is immune to damage.
-- Fire and Impact will destroy the Seed.
-- This virus attacks every turn.


Virus Name: KillFleur EX
HP: 250
Primary Attack Damage/Effect: 180 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 180 Wood + Ground + Line Attack + Aqua Boost(+180 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb3, Zenny
Special: This virus is immobile.
-- The Seed is immune to damage.
-- Fire and Impact will destroy the Seed.
-- This virus attacks every turn.


Virus Name: KillPlant Omega
HP: 300
Primary Attack Damage/Effect: 210 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 210 Wood + Ground + Line Attack + Aqua Boost(+210 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb3, Zenny
Special: This virus is immobile.
-- The Seed is immune to damage.
-- Fire and Impact will destroy the Seed.
-- This virus attacks every turn.
-- Can use Barrier100 as a free-action once per battle.
--Miner--

Virus Name: Miner
HP: 100
Attack Damage/Effect: 50 Null + Ground (Trap)
Attack Accuracy: -- (See Description)
Attack Description: The virus dispenses a stack of mines, sinks into the ground, and randomly places them within various panels all across the field. Every time a stack of mines is placed, it covers 5% of the field. When stepped upon, they explode, and 5% of the field is freed up again.
Element: None
Possible Rewards (Per Virus): Mine1, Zenny
Special: Immobile
-- This virus may dodge by ducking an attack while placing a mine.
-- Trap [Movement Triggered]: Whenever a Player Navi or allied character Dodges or Moves, there is a chance they will trigger the mines. Mods will roll 1d20 for every move action made by allied characters. A roll of 1 is always a hit, with the threat range increased by 1 for every 5% of the field covered in mines. The max coverage of the field is 90%. Characters with Omnishoes who are flying at High Altitude can ignore this effect entirely.
-- Panel Breaking can destroy mines.


Virus Name: Miner EX
HP: 150
Attack Damage/Effect: 75 Null + Ground (Trap)
Attack Accuracy: -- (See Description)
Attack Description: The virus dispenses a stack of mines, sinks into the ground, and randomly places them within various panels all across the field. Every time a stack of mines is placed, it covers 5% of the field. When stepped upon, they explode, and 5% of the field is freed up again.
Element: None
Possible Rewards (Per Virus): Mine1, Zenny
Special: Immobile
-- This virus may dodge by ducking an attack while placing a mine.
-- Trap [Movement Triggered]: Whenever a Player Navi or allied character Dodges or Moves, there is a chance they will trigger the mines. Mods will roll 1d20 for every move action made by allied characters. A roll of 1 is always a hit, with the threat range increased by 1 for every 5% of the field covered in mines. The max coverage of the field is 90%. Characters with Omnishoes who are flying at High Altitude can ignore this effect entirely.
-- Panel Breaking can destroy mines.


Virus Name: Miner2
HP: 200
Attack Damage/Effect: 100 Null + Ground (Trap)
Attack Accuracy: -- (See Description)
Attack Description: The virus dispenses a stack of mines, sinks into the ground, and randomly places them within various panels all across the field. Every time a stack of mines is placed, it covers 5% of the field. When stepped upon, they explode, and 5% of the field is freed up again.
Element: None
Possible Rewards (Per Virus): Mine2, Zenny
Special: Immobile
-- This virus may dodge by ducking an attack while placing a mine.
-- Trap [Movement Triggered]: Whenever a Player Navi or allied character Dodges or Moves, there is a chance they will trigger the mines. Mods will roll 1d20 for every move action made by allied characters. A roll of 1 is always a hit, with the threat range increased by 1 for every 5% of the field covered in mines. The max coverage of the field is 90%. Characters with Omnishoes who are flying at High Altitude can ignore this effect entirely.
-- Panel Breaking can destroy mines.
-- Can use Panel Return as a free-action once.


Virus Name: Miner2 EX
HP: 250
Attack Damage/Effect: 125 Null + Ground (Trap)
Attack Accuracy: -- (See Description)
Attack Description: The virus dispenses a stack of mines, sinks into the ground, and randomly places them within various panels all across the field. Every time a stack of mines is placed, it covers 5% of the field. When stepped upon, they explode, and 5% of the field is freed up again.
Element: None
Possible Rewards (Per Virus): Mine2, Zenny
Special: Immobile
-- This virus may dodge by ducking an attack while placing a mine.
-- Trap [Movement Triggered]: Whenever a Player Navi or allied character Dodges or Moves, there is a chance they will trigger the mines. Mods will roll 1d20 for every move action made by allied characters. A roll of 1 is always a hit, with the threat range increased by 1 for every 5% of the field covered in mines. The max coverage of the field is 90%. Characters with Omnishoes who are flying at High Altitude can ignore this effect entirely.
-- Panel Breaking can destroy mines.
-- Can use Panel Return as a free-action once.


Virus Name: Miner3
HP: 300
Attack Damage/Effect: 150 Null + Ground (Trap)
Attack Accuracy: -- (See Description)
Attack Description: The virus dispenses a stack of mines, sinks into the ground, and randomly places them within various panels all across the field. Every time a stack of mines is placed, it covers 5% of the field. When stepped upon, they explode, and 5% of the field is freed up again.
Element: None
Possible Rewards (Per Virus): Mine3, Zenny
Special: Immobile
-- This virus may dodge by ducking an attack while placing a mine.
-- Trap [Movement Triggered]: Whenever a Player Navi or allied character Dodges or Moves, there is a chance they will trigger the mines. Mods will roll 1d20 for every move action made by allied characters. A roll of 1 is always a hit, with the threat range increased by 1 for every 5% of the field covered in mines. The max coverage of the field is 90%. Characters with Omnishoes who are flying at High Altitude can ignore this effect entirely.
-- Panel Breaking can destroy mines.
-- Can use Barrier as a free-action once.
-- Can use Panel Return as a free-action once.


Virus Name: Miner3 EX
HP: 350
Attack Damage/Effect: 175 Null + Ground (Trap)
Attack Accuracy: -- (See Description)
Attack Description: The virus dispenses a stack of mines, sinks into the ground, and randomly places them within various panels all across the field. Every time a stack of mines is placed, it covers 5% of the field. When stepped upon, they explode, and 5% of the field is freed up again.
Element: None
Possible Rewards (Per Virus): Mine3, Zenny
Special: Immobile
-- This virus may dodge by ducking an attack while placing a mine.
-- Trap [Movement Triggered]: Whenever a Player Navi or allied character Dodges or Moves, there is a chance they will trigger the mines. Mods will roll 1d20 for every move action made by allied characters. A roll of 1 is always a hit, with the threat range increased by 1 for every 5% of the field covered in mines. The max coverage of the field is 90%. Characters with Omnishoes who are flying at High Altitude can ignore this effect entirely.
-- Panel Breaking can destroy mines.
-- Can use Barrier as a free-action once.
-- Can use Panel Return as a free-action once.


Virus Name: Miner Omega
HP: 500
Attack Damage/Effect: 200 Null + Ground (Trap)
Attack Accuracy: -- (See Description)
Attack Description: The virus dispenses a stack of mines, sinks into the ground, and randomly places them within various panels all across the field. Every time a stack of mines is placed, it covers 5% of the field. When stepped upon, they explode, and 5% of the field is freed up again.
Element: None
Possible Rewards (Per Virus): StealthMine, Zenny
Special: Immobile
-- This virus may dodge by ducking an attack while placing a mine.
-- Trap [Movement Triggered]: Whenever a Player Navi or allied character Dodges or Moves, there is a chance they will trigger the mines. Mods will roll 1d20 for every move action made by allied characters. A roll of 1 is always a hit, with the threat range increased by 1 for every 5% of the field covered in mines. The max coverage of the field is 90%. Characters with Omnishoes who are flying at High Altitude can ignore this effect entirely.
-- Panel Breaking can destroy mines.
-- Can use Barrier as a free-action once.
-- Can use Panel Return as a free-action once.
-- Can use Recover120 as a free-action once.
--IronShield--

Virus Name: IronShield
HP: 120
Primary Attack Damage/Effect: 10 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 15 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield1, EnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
-- The virus may turn towards an attacker to keep itself defended.
-- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
-- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
-- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.


Virus Name: IronShield EX
HP: 160
Primary Attack Damage/Effect: 10 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 30 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield1, EnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
-- The virus may turn towards an attacker to keep itself defended.
-- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
-- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
-- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.


Virus Name: IronGuard
HP: 200
Primary Attack Damage/Effect: 15 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 45 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield2, MegaEnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
-- The virus may turn towards an attacker to keep itself defended.
-- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
-- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
-- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.


Virus Name: IronGuard EX
HP: 240
Primary Attack Damage/Effect: 20 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 60 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield2, MegaEnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
-- The virus may turn towards an attacker to keep itself defended.
-- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
-- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
-- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.


Virus Name: IronWall
HP: 280
Primary Attack Damage/Effect: 25 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 75 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield3, GigaEnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
-- The virus may turn towards an attacker to keep itself defended.
-- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
-- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
-- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.


Virus Name: IronWall EX
HP: 320
Primary Attack Damage/Effect: 30 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 90 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield3, GigaEnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
-- The virus may turn towards an attacker to keep itself defended.
-- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
-- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
-- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.


Virus Name: IronShield SP
HP: 520
Primary Attack Damage/Effect: 40 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 120 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield3, GigaEnergyBomb, Holy-Hand-Grenade (Rare), Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
-- The virus may turn towards an attacker to keep itself defended.
-- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
-- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
-- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.
--Skeeter--

Virus Name: Skeeter
HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes


Virus Name: Skeeter EX
HP: 50
Primary Attack Damage/Effect: 50 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes


Virus Name: Skeeto
HP: 80
Primary Attack Damage/Effect: 80 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain2, Zenny
Special: Omnishoes


Virus Name: Skeeto EX
HP: 120
Primary Attack Damage/Effect: 120 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain2, Zenny
Special: Omnishoes


Virus Name: Skeetur
HP: 160
Primary Attack Damage/Effect: 160 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain3, Zenny
Special: Omnishoes


Virus Name: Skeetur EX
HP: 200
Primary Attack Damage/Effect: 200 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain3, Zenny
Special: Omnishoes


Virus Name: Skeeter Omega
HP: 300
Primary Attack Damage/Effect: 300 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain3, Zenny
Special: Omnishoes
--Nautilus--

Virus Name: Nautilus
HP: 60
Attack Damage/Effect: 20 Aqua + Ground Attack + Group Attack + Line Chain + Sea Terrain Accuracy Boost
Attack Accuracy: D / B
Attack Description: Creates an AquaTower in front of itself. If it has water to fuel it, the attack is performed much more quickly, and therefore harder to avoid.
Element: Aqua
Possible Rewards (Per Virus): BubbleWrap1, AquaUpper1 (Rare), Zenny
Special: Generates a 10 HP Aqua elemental barrier every turn as a free action. Elec attacks instantly break this barrier and deal full damage.
Special: Sea Terrain Accuracy Boost: If this viruses attacks while on or in Sea or Onsen terrain, the attack's accuracy is raised by 2 stages.

Virus Name: NautilusEX
HP: 100
Attack Damage/Effect: 35 Aqua + Ground Attack + Group Attack + Line Chain + Sea Terrain Accuracy Boost
Attack Accuracy: D / B
Attack Description: Creates an AquaTower in front of itself. If it has water to fuel it, the attack is performed much more quickly, and therefore harder to avoid.
Element: Aqua
Possible Rewards (Per Virus): BubbleWrap1, AquaUpper1 (Rare), Zenny
Special: Generates a 30 HP Aqua elemental barrier every turn as a free action. Elec attacks instantly break this barrier and deal full damage.
Special: Sea Terrain Accuracy Boost: If this viruses attacks while on or in Sea or Onsen terrain, the attack's accuracy is raised by 2 stages.

Virus Name: Nautilus2
HP: 140
Attack Damage/Effect: 50 Aqua + Ground Attack + Group Attack + Line Chain + Sea Terrain Accuracy Boost
Attack Accuracy: D / B
Attack Description: Creates an AquaTower in front of itself. If it has water to fuel it, the attack is performed much more quickly, and therefore harder to avoid.
Element: Aqua
Possible Rewards (Per Virus): BubbleWrap2, AquaUpper2 (Rare), Zenny
Special: Generates a 50 HP Aqua elemental barrier every turn as a free action. Elec attacks instantly break this barrier and deal full damage.
Special: If its BubbleWrap is destroyed, and this virus is not deleted by that same attack, it counterattacks with an AquaTower attack as a free action. This attack has D accuracy, even if used on Sea or Onsen terrain.
Special: Sea Terrain Accuracy Boost: If this viruses attacks while on or in Sea or Onsen terrain, the attack's accuracy is raised by 2 stages.

Virus Name: Nautilus2EX
HP: 180
Attack Damage/Effect: 65 Aqua + Ground Attack + Group Attack + Line Chain + Sea Terrain Accuracy Boost
Attack Accuracy: D / B
Attack Description: Creates an AquaTower in front of itself. If it has water to fuel it, the attack is performed much more quickly, and therefore harder to avoid.
Element: Aqua
Possible Rewards (Per Virus): BubbleWrap2, AquaUpper2 (Rare), Zenny
Special: Generates a 80 HP Aqua elemental barrier every turn as a free action. Elec attacks instantly break this barrier and deal full damage.
Special: If its BubbleWrap is destroyed, and this virus is not deleted by that same attack, it counterattacks with an AquaTower attack as a free action. This attack has D accuracy, even if used on Sea or Onsen terrain.
Special: Sea Terrain Accuracy Boost: If this viruses attacks while on or in Sea or Onsen terrain, the attack's accuracy is raised by 2 stages.

Virus Name: Nautilus3
HP: 220
Attack Damage/Effect: 80 Aqua + Ground Attack + Group Attack + Line Chain + Sea Terrain Accuracy Boost
Attack Accuracy: D / B
Attack Description: Creates an AquaTower in front of itself. If it has water to fuel it, the attack is performed much more quickly, and therefore harder to avoid.
Element: Aqua
Possible Rewards (Per Virus): BubbleWrap3, AquaUpper3 (Rare), Zenny
Special: Generates a 120 HP Aqua elemental barrier every turn as a free action. Elec attacks instantly break this barrier and deal full damage.
Special: If its BubbleWrap is destroyed, and this virus is not deleted by that same attack, it counterattacks with an AquaTower attack as a free action. This attack has D accuracy, even if used on Sea or Onsen terrain.
Special: Sea Terrain Accuracy Boost: If this viruses attacks while on or in Sea or Onsen terrain, the attack's accuracy is raised by 2 stages.
Special: May use Recover80 once.

Virus Name: Nautilus3EX
HP: 260
Attack Damage/Effect: 95 Aqua + Ground Attack + Group Attack + Line Chain + Sea Terrain Accuracy Boost
Attack Accuracy: D / B
Attack Description: Creates an AquaTower in front of itself. If it has water to fuel it, the attack is performed much more quickly, and therefore harder to avoid.
Element: Aqua
Possible Rewards (Per Virus): BubbleWrap3, AquaUpper3 (Rare), Zenny
Special: Generates a 150 HP Aqua elemental barrier every turn as a free action. Elec attacks instantly break this barrier and deal full damage.
Special: If its BubbleWrap is destroyed, and this virus is not deleted by that same attack, it counterattacks with an AquaTower attack as a free action. This attack has D accuracy, even if used on Sea or Onsen terrain.
Special: Sea Terrain Accuracy Boost: If this viruses attacks while on or in Sea or Onsen terrain, the attack's accuracy is raised by 2 stages.
Special: May use Recover120 once.

Virus Name: Nautilus Omega
HP: 340
Attack Damage/Effect: 125 Aqua + Ground Attack + Group Attack + Line Chain + Sea Terrain Accuracy Boost
Attack Accuracy: D / B
Attack Description: Creates an AquaTower in front of itself. If it has water to fuel it, the attack is performed much more quickly, and therefore harder to avoid.
Element: Aqua
Possible Rewards (Per Virus): AquaUpper3, Geyser (Rare), BlackBarrier (Rare), Zenny
Special: Generates a 200 HP Aqua elemental barrier every turn as a free action. Elec attacks instantly break this barrier and deal full damage.
Special: If its BubbleWrap is destroyed, and this virus is not deleted by that same attack, it counterattacks with an AquaTower attack as a free action. This attack has D accuracy, even if used on Sea or Onsen terrain.
Special: Sea Terrain Accuracy Boost: If this viruses attacks while on or in Sea or Onsen terrain, the attack's accuracy is raised by 2 stages.
Special: May use Recover150 once.
--ColdBear--

Notes: This virus is only encountered after battle 5. ColdBears have one free Movement per turn, but their evasion rate is 10% below normal. The IceCubes a ColdBear generates are objects with AquaBody, which the virus can use as cover or as a weapon. In the latter case, it is possible for the attacks of the player to damage or destroy the IceCube before it hits the player, which will reduce damage or even eliminate the attack as a threat to the player. The flip side is, the IceCubes do intercept incoming head-on attacks even when they are sliding along the ground or flying through the air. ColdBears prefer to maintain a comfortable distance from their enemy, but are not above attempting to summon IceCubes in the same space as an enemy if they find themselves in melee range.

Virus Name: ColdBear
HP: 200
Primary Attack Stage 1 Damage/Effect: Summon 50 HP Aqua Element Object with AquaBody
Primary Attack Stage 1 Accuracy: S (B vs Players)
Primary Attack Stage 1 Description: Creates a 50 HP block of solid ice directly in front of the ColdBear that is completely immune to Aqua Element attacks, but weak to Elec. The virus may opt to use it as cover, or launch it at the enemy. If an enemy or object occupies the panel directly ahead of the ColdBear when it summons an IceCube, the IceCube is destroyed, and 50 Aqua Damage is dealt to the target.
Primary Attack Stage 2 Damage/Effect: Up to 50 Aqua + Break
Primary Attack Stage 2 Accuracy: C
Primary Attack Stage 2 Description: Launches an IceCube at the enemy as a Free Action. This can be performed at any time the ColdBear has an IceCube before it. If the cube connects, it deals Aqua Break damage equal to its current HP, and is destroyed. If not, it remains on the field. It can even fire them into the sky.
Secondary Attack Damage/Effect: 10 Aqua + Line Attack + Ground Attack + Object Absorption
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a giant snowball that absorbs objects in its path, adding to the damage it can deal with every object it picks up. Adds half of the HP of all absorbed objects to damage.
Element: Aqua
Possible Rewards (Per Virus): IceCube, BlizzardBall1 (Rare), Zenny

Virus Name: ColdBear EX
HP: 250
Primary Attack Stage 1 Damage/Effect: Summon 100 HP Aqua Element Object with AquaBody
Primary Attack Stage 1 Accuracy: S (B vs Players)
Primary Attack Stage 1 Description: Creates a 100 HP block of solid ice directly in front of the ColdBear that is completely immune to Aqua Element attacks, but weak to Elec. The virus may opt to use it as cover, or launch it at the enemy. If an enemy or object occupies the panel directly ahead of the ColdBear when it summons an IceCube, the IceCube is destroyed, and 100 Aqua Damage is dealt to the target.
Primary Attack Stage 2 Damage/Effect: Up to 100 Aqua + Break
Primary Attack Stage 2 Accuracy: C
Primary Attack Stage 2 Description: Launches an IceCube at the enemy as a Free Action. This can be performed at any time the ColdBear has an IceCube before it. If the cube connects, it deals Aqua Break damage equal to its current HP, and is destroyed. If not, it remains on the field. It can even fire them into the sky.
Secondary Attack Damage/Effect: 20 Aqua + Line Attack + Ground Attack + Object Absorption
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a giant snowball that absorbs objects in its path, adding to the damage it can deal with every object it picks up. Adds half of the HP of all absorbed objects to damage.
Element: Aqua
Possible Rewards (Per Virus): IceCube, BlizzardBall1 (Rare), Zenny

Virus Name: ColdBear2
HP: 300
Primary Attack Stage 1 Damage/Effect: Summon 150 HP Aqua Element Object with AquaBody
Primary Attack Stage 1 Accuracy: S (B vs Players)
Primary Attack Stage 1 Description: Creates a 150 HP block of solid ice directly in front of the ColdBear that is completely immune to Aqua Element attacks, but weak to Elec. The virus may opt to use it as cover, or launch it at the enemy. If an enemy or object occupies the panel directly ahead of the ColdBear when it summons an IceCube, the IceCube is destroyed, and 150 Aqua Damage is dealt to the target.
Primary Attack Stage 2 Damage/Effect: Up to 150 Aqua + Break
Primary Attack Stage 2 Accuracy: C
Primary Attack Stage 2 Description: Launches an IceCube at the enemy as a Free Action. This can be performed at any time the ColdBear has an IceCube before it. If the cube connects, it deals Aqua Break damage equal to its current HP, and is destroyed. If not, it remains on the field. It can even fire them into the sky.
Secondary Attack Damage/Effect: 30 Aqua + Line Attack + Ground Attack + Object Absorption
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a giant snowball that absorbs objects in its path, adding to the damage it can deal with every object it picks up. Adds half of the HP of all absorbed objects to damage.
Element: Aqua
Possible Rewards (Per Virus): FreezeCube, BlizzardBall2 (Rare), Zenny

Virus Name: ColdBear2 EX
HP: 350
Primary Attack Stage 1 Damage/Effect: Summon 200 HP Aqua Element Object with AquaBody
Primary Attack Stage 1 Accuracy: S (B vs Players)
Primary Attack Stage 1 Description: Creates a 200 HP block of solid ice directly in front of the ColdBear that is completely immune to Aqua Element attacks, but weak to Elec. The virus may opt to use it as cover, or launch it at the enemy. If an enemy or object occupies the panel directly ahead of the ColdBear when it summons an IceCube, the IceCube is destroyed, and 200 Aqua Damage is dealt to the target.
Primary Attack Stage 2 Damage/Effect: Up to 200 Aqua + Break
Primary Attack Stage 2 Accuracy: C
Primary Attack Stage 2 Description: Launches an IceCube at the enemy as a Free Action. This can be performed at any time the ColdBear has an IceCube before it. If the cube connects, it deals Aqua Break damage equal to its current HP, and is destroyed. If not, it remains on the field. It can even fire them into the sky.
Secondary Attack Damage/Effect: 40 Aqua + Line Attack + Ground Attack + Object Absorption
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a giant snowball that absorbs objects in its path, adding to the damage it can deal with every object it picks up. Adds half of the HP of all absorbed objects to damage.
Element: Aqua
Possible Rewards (Per Virus): FreezeCube, BlizzardBall2 (Rare), Zenny

Virus Name: ColdBear3
HP: 400 HP
Primary Attack Stage 1 Damage/Effect: Summon 250 HP Aqua Element Object with AquaBody
Primary Attack Stage 1 Accuracy: S (B vs Players)
Primary Attack Stage 1 Description: Creates a 250 HP block of solid ice directly in front of the ColdBear that is completely immune to Aqua Element attacks, but weak to Elec. The virus may opt to use it as cover, or launch it at the enemy. If an enemy or object occupies the panel directly ahead of the ColdBear when it summons an IceCube, the IceCube is destroyed, and 250 Aqua Damage is dealt to the target.
Primary Attack Stage 2 Damage/Effect: Up to 250 Aqua + Break
Primary Attack Stage 2 Accuracy: C
Primary Attack Stage 2 Description: Launches an IceCube at the enemy as a Free Action. This can be performed at any time the ColdBear has an IceCube before it. If the cube connects, it deals Aqua Break damage equal to its current HP, and is destroyed. If not, it remains on the field. It can even fire them into the sky.
Secondary Attack Damage/Effect: 50 Aqua + Line Attack + Ground Attack + Object Absorption
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a giant snowball that absorbs objects in its path, adding to the damage it can deal with every object it picks up. Adds half of the HP of all absorbed objects to damage. This attack is only used if there is an object in the ColdBear's field of fire.
Element: Aqua
Possible Rewards (Per Virus): ColdCube, BlizzardBall3 (Rare), Zenny

Virus Name: ColdBear3 EX
HP: 450 HP
Primary Attack Stage 1 Damage/Effect: Summon 300 HP Aqua Element Object with AquaBody
Primary Attack Stage 1 Accuracy: S (B vs Players)
Primary Attack Stage 1 Description: Creates a 300 HP block of solid ice directly in front of the ColdBear that is completely immune to Aqua Element attacks, but weak to Elec. The virus may opt to use it as cover, or launch it at the enemy. If an enemy or object occupies the panel directly ahead of the ColdBear when it summons an IceCube, the IceCube is destroyed, and 300 Aqua Damage is dealt to the target.
Primary Attack Stage 2 Damage/Effect: Up to 300 Aqua + Break
Primary Attack Stage 2 Accuracy: C
Primary Attack Stage 2 Description: Launches an IceCube at the enemy as a Free Action. This can be performed at any time the ColdBear has an IceCube before it. If the cube connects, it deals Aqua Break damage equal to its current HP, and is destroyed. If not, it remains on the field. It can even fire them into the sky.
Secondary Attack Damage/Effect: 60 Aqua + Line Attack + Ground Attack + Object Absorption
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a giant snowball that absorbs objects in its path, adding to the damage it can deal with every object it picks up. Adds half of the HP of all absorbed objects to damage.
Element: Aqua
Possible Rewards (Per Virus): ColdCube, BlizzardBall3 (Rare), Zenny

Virus Name: ColdBear Omega
HP: 600 HP
Primary Attack Stage 1 Damage/Effect: Summon 400 HP Aqua Element Object with AquaBody
Primary Attack Stage 1 Accuracy: S (B vs Players)
Primary Attack Stage 1 Description: Creates a 400 HP block of solid ice directly in front of the ColdBear that is completely immune to Aqua Element attacks, but weak to Elec. The virus may opt to use it as cover, or launch it at the enemy. If an enemy or object occupies the panel directly ahead of the ColdBear when it summons an IceCube, the IceCube is destroyed, and 100 Aqua Damage is dealt to the target.
Primary Attack Stage 2 Damage/Effect: Up to 400 Aqua + Break
Primary Attack Stage 2 Accuracy: C
Primary Attack Stage 2 Description: Launches an IceCube at the enemy as a Free Action. This can be performed at any time the ColdBear has an IceCube before it. If the cube connects, it deals Aqua Break damage equal to its current HP, and is destroyed. If not, it remains on the field. It can even fire them into the sky.
Secondary Attack Damage/Effect: 80 Aqua + Line Attack + Ground Attack + Object Absorption
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a giant snowball that absorbs objects in its path, adding to the damage it can deal with every object it picks up. Adds half of the HP of all absorbed objects to damage.
Element: Aqua
Possible Rewards (Per Virus): ColdCube, BlizzardBall3 (Rare), Zenny
--Swordy-N--

Virus Name: Swordy-N
HP: 60
Primary Attack Damage/Effect: 20 Null + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Long Sword.
Secondary Attack Damage/Effect: 15 Null + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Wide Sword.
Element: Null
Possible Rewards (Per Virus): Sword, Zenny
Special: Sword-N's are immune to Sleep Status.
Special: Uses Area Grab to get into attack range.

Virus Name: Swordy-N EX
HP: 90
Primary Attack Damage/Effect: 40 Null + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Long Sword.
Secondary Attack Damage/Effect: 30 Null + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Wide Sword.
Element: Null
Possible Rewards (Per Virus): Sword, Swordy, Zenny
Special: Sword-N's are immune to Sleep Status..
Special: Uses Area Grab to get into attack range.

Virus Name: Swordy-N2
HP: 120
Primary Attack Damage/Effect: 60 Null + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Long Sword.
Secondary Attack Damage/Effect: 45 Null + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Wide Sword.
Element: Null
Possible Rewards (Per Virus): WideSword, Zenny
Special: Sword-N's are immune to Sleep Status.
Special: Uses Area Grab to get into attack range.

Virus Name: Swordy-N2 EX
HP: 150
Primary Attack Damage/Effect: 80 Null + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Long Sword.
Secondary Attack Damage/Effect: 60 Null + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Wide Sword.
Element: Null
Possible Rewards (Per Virus): WideSword, Swordy2, Zenny
Special: Sword-N's are immune to Sleep Status.
Special: Uses Area Grab to get into attack range.

Virus Name: Swordy-N3
HP: 180
Primary Attack Damage/Effect: 100 Null + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Long Sword.
Secondary Attack Damage/Effect: 75 Null + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Wide Sword.
Element: Null
Possible Rewards (Per Virus): LongSword, Zenny
Special: Sword-N's are immune to Sleep Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the SonicBoom battlechip attack at will instead of attacking normally.

Virus Name: Swordy-N3 EX
HP: 210
Primary Attack Damage/Effect: 120 Null + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Long Sword.
Secondary Attack Damage/Effect: 90 Null + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Wide Sword.
Element: Null
Possible Rewards (Per Virus): LongSword, Swordy3, Zenny
Special: Sword-N's are immune to Sleep Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the SonicBoom battlechip attack at will instead of attacking normally.

Virus Name: Swordy-N SP
HP: 360
Primary Attack Damage/Effect: 160 Null + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Long Sword.
Secondary Attack Damage/Effect: 120 Null + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Wide Sword.
Element: Null
Possible Rewards (Per Virus): WideBlade, LongBlade, Anti-Sword, BugRiseSword (Rare), Zenny
Special: Sword-N's are immune to Sleep Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the SonicBoom battlechip attack at will instead of attacking normally.
Special: Can use Anti-Sword once.
--Swordy-F--

Virus Name: Swordy-F
HP: 80
Primary Attack Damage/Effect: 15 Fire + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
Secondary Attack Damage/Effect: 10 Fire + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
Element: Fire
Possible Rewards (Per Virus): FireKnife, Zenny
Special: Swordy-F's are immune to Blind Status.
Special: Uses Area Grab to get into attack range.

Virus Name: Swordy-F EX
HP: 120
Primary Attack Damage/Effect: 30 Fire + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
Secondary Attack Damage/Effect: 20 Fire + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
Element: Fire
Possible Rewards (Per Virus): FireKnife, Zenny
Special: Swordy-F's are immune to Blind Status.
Special: Uses Area Grab to get into attack range.

Virus Name: Swordy-F2
HP: 160
Primary Attack Damage/Effect: 45 Fire + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
Secondary Attack Damage/Effect: 30 Fire + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
Element: Fire
Possible Rewards (Per Virus): FireSword, Zenny
Special: Swordy-F's are immune to Blind Status.
Special: Uses Area Grab to get into attack range.

Virus Name: Swordy-F2 EX
HP: 200
Primary Attack Damage/Effect: 60 Fire + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
Secondary Attack Damage/Effect: 40 Fire + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
Element: Fire
Possible Rewards (Per Virus): FireSword, Zenny
Special: Swordy-F's are immune to Blind Status.
Special: Uses Area Grab to get into attack range.

Virus Name: Swordy-F3
HP: 240
Primary Attack Damage/Effect: 75 Fire + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
Secondary Attack Damage/Effect: 50 Fire + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
Element: Fire
Possible Rewards (Per Virus): FireBlade, Zenny
Special: Swordy-F's are immune to Blind Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the Blinder battlechip attack at will instead of attacking normally.

Virus Name: Swordy-F3 EX
HP: 280
Primary Attack Damage/Effect: 90 Fire + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
Secondary Attack Damage/Effect: 60 Fire + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
Element: Fire
Possible Rewards (Per Virus): FireBlade, Zenny
Special: Swordy-F's are immune to Blind Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the Blinder battlechip attack at will instead of attacking normally.

Virus Name: Swordy-F SP
HP: 480
Primary Attack Damage/Effect: 120 Fire + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
Secondary Attack Damage/Effect: 80 Fire + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
Element: Fire
Possible Rewards (Per Virus): FireBlade, Anti-Aqua, Zenny
Special: Swordy-F's are immune to Blind Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the Blinder battlechip attack at will instead of attacking normally.
Special: Can use Anti-Aqua once.
--Swordy-A--

Virus Name: Swordy-A
HP: 80
Primary Attack Damage/Effect: 15 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 10 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaKnife, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.

Virus Name: Swordy-A EX
HP: 120
Primary Attack Damage/Effect: 30 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 20 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaKnife, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.

Virus Name: Swordy-A2
HP: 160
Primary Attack Damage/Effect: 45 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 30 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.

Virus Name: Swordy-A2 EX
HP: 200
Primary Attack Damage/Effect: 60 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 40 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaSword, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.

Virus Name: Swordy-A3
HP: 240
Primary Attack Damage/Effect: 75 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 50 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaBlade, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the NorthWind battlechip attack at will instead of attacking normally.

Virus Name: Swordy-A3 EX
HP: 280
Primary Attack Damage/Effect: 90 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 60 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaBlade, Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the NorthWind battlechip attack at will instead of attacking normally.

Virus Name: Swordy-A SP
HP: 480
Primary Attack Damage/Effect: 120 Aqua + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Aqua Blade.
Secondary Attack Damage/Effect: 80 Aqua + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Aqua Sword.
Element: Aqua
Possible Rewards (Per Virus): AquaBlade, Anti-Elec Zenny
Special: Swordy-A's are immune to Freeze Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the NorthWind battlechip attack at will instead of attacking normally.
Special: Can use Anti-Elec once.
--Swordy-E--

Virus Name: Swordy-E
HP: 80
Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.

Virus Name: Swordy-E EX
HP: 120
Primary Attack Damage/Effect: 30 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 20 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecKnife, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.

Virus Name: Swordy-E2
HP: 160
Primary Attack Damage/Effect: 45 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 30 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecSword, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.

Virus Name: Swordy-E2 EX
HP: 200
Primary Attack Damage/Effect: 60 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 40 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecSword, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.

Virus Name: Swordy-E3
HP: 240
Primary Attack Damage/Effect: 75 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 50 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecBlade, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the MagCoil battlechip attack at will instead of attacking normally.

Virus Name: Swordy-E3 EX
HP: 280
Primary Attack Damage/Effect: 90 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 60 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecBlade, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the MagCoil battlechip attack at will instead of attacking normally.

Virus Name: Swordy-E SP
HP: 480
Primary Attack Damage/Effect: 120 Elec + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
Secondary Attack Damage/Effect: 80 Elec + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
Element: Elec
Possible Rewards (Per Virus): ElecBlade, Anti-Wood, Zenny
Special: Swordy-E's are immune to Stun Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the MagCoil battlechip attack at will instead of attacking normally.
Special: Can use Anti-Wood once.
--Swordy-W--

Virus Name: Swordy-W
HP: 80
Primary Attack Damage/Effect: 15 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 10 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooKnife, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.

Virus Name: Swordy-W EX
HP: 120
Primary Attack Damage/Effect: 30 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 20 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooKnife, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.

Virus Name: Swordy-W2
HP: 160
Primary Attack Damage/Effect: 45 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 30 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooSword, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.

Virus Name: Swordy-W2 EX
HP: 200
Primary Attack Damage/Effect: 60 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 40 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooSword, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.

Virus Name: Swordy-W3
HP: 240
Primary Attack Damage/Effect: 75 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 50 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooBlade, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the MindBender battlechip attack at will instead of attacking normally.

Virus Name: Swordy-W3 EX
HP: 280
Primary Attack Damage/Effect: 90 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 60 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooBlade, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the MindBender battlechip attack at will instead of attacking normally.

Virus Name: Swordy-W SP
HP: 480
Primary Attack Damage/Effect: 120 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 80 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooBlade, Anti-Fire Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the MindBender battlechip attack at will instead of attacking normally.
Special: Can use Anti-Fire once.
--Megalian-A--

Behavior: All Megalian-A viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Virus Name: Megalian-A
HP: 130
Attack Damage/Effect: 40 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-A EX
HP: 160
Attack Damage/Effect: 60 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead1, AquaAura1, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 40HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-A2
HP: 190
Attack Damage/Effect: 80 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-A2 EX
HP: 220
Attack Damage/Effect: 100 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead2, AquaAura2, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 100HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-A3
HP: 250
Attack Damage/Effect: 120 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead3, Barrier200, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 120HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-A3 EX
HP: 280
Attack Damage/Effect: 150 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead3, AquaAura3, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 150HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-I
HP: 520
Attack Damage/Effect: 200 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead3, AquaAura3, Barrier200, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 200HP Aqua Aura (Pierced and destroyed by Elec attacks).
- Can be attacked while head is extended.
--Megalian-F--

Behavior: All Megalian-F viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Virus Name: Megalian-F
HP: 130
Attack Damage/Effect: 40 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-F EX
HP: 160
Attack Damage/Effect: 60 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead1, FireAura1, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 40HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-F2
HP: 190
Attack Damage/Effect: 80 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-F2 EX
HP: 220
Attack Damage/Effect: 100 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead2, FireAura2, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 100HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-F3
HP: 250
Attack Damage/Effect: 120 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead3, Barrier200, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 120HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-F3 EX
HP: 280
Attack Damage/Effect: 150 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead3, FireAura3, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 150HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-L
HP: 520
Attack Damage/Effect: 200 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead3, FireAura3, Barrier200, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 200HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended.
--Megalian-W--

Behavior: All Megalian-W viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Virus Name: Megalian-W
HP: 130
Attack Damage/Effect: 40 Wood + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Wood
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Wood Aura (Pierced and destroyed by Fire attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-W EX
HP: 160
Attack Damage/Effect: 60 Wood + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Wood
Possible Rewards (Per Virus): AuraHead1, WoodAura1, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 40HP Wood Aura (Pierced and destroyed by Fire attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-W2
HP: 190
Attack Damage/Effect: 80 Wood + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Wood
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Wood Aura (Pierced and destroyed by Fire attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-W2 EX
HP: 220
Attack Damage/Effect: 100 Wood + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Wood
Possible Rewards (Per Virus): AuraHead2, WoodAura2, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 100HP Wood Aura (Pierced and destroyed by Fire attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-W3
HP: 250
Attack Damage/Effect: 120 Wood + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Wood
Possible Rewards (Per Virus): AuraHead3, Barrier200, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 120HP Wood Aura (Pierced and destroyed by Fire attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-W3 EX
HP: 280
Attack Damage/Effect: 150 Wood + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Wood
Possible Rewards (Per Virus): AuraHead3, WoodAura3, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 150HP Wood Aura (Pierced and destroyed by Fire attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-G
HP: 520
Attack Damage/Effect: 200 Wood + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Wood
Possible Rewards (Per Virus): AuraHead3, WoodAura3, Barrier200, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 200HP Wood Aura (Pierced and destroyed by Fire attacks).
- Can be attacked while head is extended.
--Megalian-E--

Behavior: All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Virus Name: Megalian-E
HP: 130
Attack Damage/Effect: 40 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-E EX
HP: 160
Attack Damage/Effect: 60 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead1, ElecAura1, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 40HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-E2
HP: 190
Attack Damage/Effect: 80 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-E2 EX
HP: 220
Attack Damage/Effect: 100 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead2, ElecAura2, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 100HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-E3
HP: 250
Attack Damage/Effect: 120 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead3, Barrier200, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 120HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-E3 EX
HP: 280
Attack Damage/Effect: 150 Aqua + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Aqua
Possible Rewards (Per Virus): AuraHead3, ElecAura3, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 150HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.

Virus Name: Megalian-M
HP: 520
Attack Damage/Effect: 200 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead3, ElecAura3, Barrier200, Zenny
Special: Omnishoes; capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 200HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.
--Dynamite--

Virus Name: Dynamite1
HP: 100
Attack Damage/Effect: 50 Null + Line attack
Attack Accuracy: A
Attack Description: Sets a 30 HP laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. The beam can see through Invisibility.
Element: None
Possible Rewards (Per Virus): Dynamite1, Zenny
Special: Objects and creatures that cross the sensor beam after it is set will trigger the bomb.
-- Immobile objects and creatures that are in-line with the bomb's sensor beam when it is first set will not trigger the bomb.
-- Dynamite viruses cannot set off the laser trip bombs of other Dynamite viruses.

Virus Name: Dynamite1 EX
HP: 150
Attack Damage/Effect: 100 Null + Line attack
Attack Accuracy: A
Attack Description: Sets a 50 HP laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. The beam can see through Invisibility.
Element: None
Possible Rewards (Per Virus): Dynamite1, Zenny
Special: Objects and creatures that cross the sensor beam after it is set will trigger the bomb.
-- Immobile objects and creatures that are in-line with the bomb's sensor beam when it is first set will not trigger the bomb.
-- Dynamite viruses cannot set off the laser trip bombs of other Dynamite viruses.

Virus Name: Dynamite2
HP: 200
Attack Damage/Effect: 150 Null + Line attack
Attack Accuracy: A
Attack Description: Sets an 80 HP laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. The beam can see through Invisibility.
Element: None
Possible Rewards (Per Virus): Dynamite2, Zenny
Special: Objects and creatures that cross the sensor beam after it is set will trigger the bomb.
-- Immobile objects and creatures that are in-line with the bomb's sensor beam when it is first set will not trigger the bomb.
-- Dynamite viruses cannot set off the laser trip bombs of other Dynamite viruses.

Virus Name: Dynamite2 EX
HP: 250
Attack Damage/Effect: 200 Null + Line attack
Attack Accuracy: A
Attack Description: Sets a 100 HP laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. The beam can see through Invisibility.
Element: None
Possible Rewards (Per Virus): Dynamite2, Zenny
Special: Objects and creatures that cross the sensor beam after it is set will trigger the bomb.
-- Immobile objects and creatures that are in-line with the bomb's sensor beam when it is first set will not trigger the bomb.
-- Dynamite viruses cannot set off the laser trip bombs of other Dynamite viruses.

Virus Name: Dynamite3
HP: 300
Attack Damage/Effect: 250 Null + Line attack
Attack Accuracy: A
Attack Description: Sets a 130 HP laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. The beam can see through Invisibility.
Element: None
Possible Rewards (Per Virus): Dynamite3, Zenny
Special: Objects and creatures that cross the sensor beam after it is set will trigger the bomb.
-- Immobile objects and creatures that are in-line with the bomb's sensor beam when it is first set will not trigger the bomb.
-- Dynamite viruses cannot set off the laser trip bombs of other Dynamite viruses.

Virus Name: Dynamite3 EX
HP: 350
Attack Damage/Effect: 300 Null + Line attack
Attack Accuracy: A
Attack Description: Sets a 150 HP laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. The beam can see through Invisibility.
Element: None
Possible Rewards (Per Virus): Dynamite3, Zenny
Special: Objects and creatures that cross the sensor beam after it is set will trigger the bomb.
-- Immobile objects and creatures that are in-line with the bomb's sensor beam when it is first set will not trigger the bomb.
-- Dynamite viruses cannot set off the laser trip bombs of other Dynamite viruses.

Virus Name: Dynamite Omega
HP: 500
Attack Damage/Effect: 400 Null + Line attack
Attack Accuracy: A
Attack Description: Sets a 200 HP laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. The beam can see through Invisibility.
Element: None
Possible Rewards (Per Virus): FrontSensor, DoubleSensor, Zenny
Special: Laser trip bombs set by this virus emit 2 beams instead of one, and explode in both directions when set off.
-- Objects and creatures that cross the sensor beam after it is set will trigger the bomb.
-- Immobile objects and creatures that are in-line with the bomb's sensor beam when it is first set will not trigger the bomb.
-- Dynamite viruses cannot set off the laser trip bombs of other Dynamite viruses.
--Drixol--

Virus Name: Drixol
HP: 90
Primary Attack Damage/Effect: 20 Null + Break + Piercing
Primary Attack Accuracy: C
Primary Attack Description: Flies at a line of enemies, drilling through all in its path.
Secondary Attack Damage/Effect: (Teleport) + (20 Null + Break + Piercing)
Secondary Attack Accuracy: B
Secondary Attack Description: After the initial flying drill attack, this virus teleports through a hole in space, and makes a second pass at the chosen enemy target from a new direction.
Element: Null
Possible Rewards (Per Virus): DrillArm1, Zenny
Special: Omnishoes when attacking.
Special: This virus will never execute its secondary attack without using its primary attack first, and always in immediate succession. Any other actions it takes must occur outside of this sequence. If anything causes an interruption between its primary attack action and secondary attack action, they revert to starting their primary attack again.

Virus Name: Drixol EX
HP: 130
Primary Attack Damage/Effect: 40 Null + Break + Piercing
Primary Attack Accuracy: C
Primary Attack Description: Flies at a line of enemies, drilling through all in its path.
Secondary Attack Damage/Effect: (Teleport) + 40 Null + Break + Piercing)
Secondary Attack Accuracy: B
Secondary Attack Description: After the initial flying drill attack, this virus teleports through a hole in space, and makes a second pass at the chosen enemy target from a new direction.
Element: Null
Possible Rewards (Per Virus): DrillArm1, Zenny
Special: Omnishoes when attacking.
Special: This virus will never execute its secondary attack without using its primary attack first, and always in immediate succession. Any other actions it takes must occur outside of this sequence. If anything causes an interruption between its primary attack action and secondary attack action, they revert to starting their primary attack again.

Virus Name: Drixor
HP: 170
Primary Attack Damage/Effect: 60 Null + Break + Piercing
Primary Attack Accuracy: C
Primary Attack Description: Flies at a line of enemies, drilling through all in its path.
Secondary Attack Damage/Effect: (Teleport) + (60 Null + Break + Piercing)
Secondary Attack Accuracy: B
Secondary Attack Description: After the initial flying drill attack, this virus teleports through a hole in space, and makes a second pass at the chosen enemy target from a new direction.
Element: Null
Possible Rewards (Per Virus): DrillArm2, Zenny
Special: Omnishoes when attacking.
Special: This virus will never execute its secondary attack without using its primary attack first, and always in immediate succession. Any other actions it takes must occur outside of this sequence. If anything causes an interruption between its primary attack action and secondary attack action, they revert to starting their primary attack again.

Virus Name: Drixor EX
HP: 210
Primary Attack Damage/Effect: 80 Null + Break + Piercing
Primary Attack Accuracy: C
Primary Attack Description: Flies at a line of enemies, drilling through all in its path.
Secondary Attack Damage/Effect: (Teleport) + (80 Null + Break + Piercing)
Secondary Attack Accuracy: B
Secondary Attack Description: After the initial flying drill attack, this virus teleports through a hole in space, and makes a second pass at the chosen enemy target from a new direction.
Element: Null
Possible Rewards (Per Virus): DrillArm2, Zenny
Special: Omnishoes when attacking.
Special: This virus will never execute its secondary attack without using its primary attack first, and always in immediate succession. Any other actions it takes must occur outside of this sequence. If anything causes an interruption between its primary attack action and secondary attack action, they revert to starting their primary attack again.

Virus Name: Drixa
HP: 260
Primary Attack Damage/Effect: 100 Null + Break + Piercing
Primary Attack Accuracy: C
Primary Attack Description: Flies at a line of enemies, drilling through all in its path.
Secondary Attack Damage/Effect: (Teleport) + (100 Null + Break + Piercing)
Secondary Attack Accuracy: B
Secondary Attack Description: After the initial flying drill attack, this virus teleports through a hole in space, and makes a second pass at the chosen enemy target from a new direction.
Element: Null
Possible Rewards (Per Virus): DrillArm3, Zenny
Special: Omnishoes when attacking.
Special: This virus will never execute its secondary attack without using its primary attack first, and always in immediate succession. Any other actions it takes must occur outside of this sequence. If anything causes an interruption between its primary attack action and secondary attack action, they revert to starting their primary attack again.

Virus Name: Drixa EX
HP: 300
Primary Attack Damage/Effect: 120 Null + Break + Piercing
Primary Attack Accuracy: C
Primary Attack Description: Flies at a line of enemies, drilling through all in its path.
Secondary Attack Damage/Effect: (Teleport) + (120 Null + Break + Piercing)
Secondary Attack Accuracy: B
Secondary Attack Description: After the initial flying drill attack, this virus teleports through a hole in space, and makes a second pass at the chosen enemy target from a new direction.
Element: Null
Possible Rewards (Per Virus): DrillArm3, Zenny
Special: Omnishoes when attacking.
Special: This virus will never execute its secondary attack without using its primary attack first, and always in immediate succession. Any other actions it takes must occur outside of this sequence. If anything causes an interruption between its primary attack action and secondary attack action, they revert to starting their primary attack again.

Virus Name: Drixol Omega
HP: 400
Primary Attack Damage/Effect: 150 Null + Break + Piercing
Primary Attack Accuracy: C
Primary Attack Description: Flies at a line of enemies, drilling through all in its path.
Secondary Attack Damage/Effect: (Teleport) + (150 Null + Break + Piercing)
Secondary Attack Accuracy: B
Secondary Attack Description: After the initial flying drill attack, this virus teleports through a hole in space, and makes a second pass at the chosen enemy target from a new direction.
Element: Null
Possible Rewards (Per Virus): SuperDrill, Zenny
Special: Omnishoes when attacking.
Special: This virus will never execute its secondary attack without using its primary attack first, and always in immediate succession. Any other actions it takes must occur outside of this sequence. If anything causes an interruption between its primary attack action and secondary attack action, they revert to starting their primary attack again.
--Satellite--

Virus Name: Satellite
HP: 100
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (3 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.

Virus Name: Satellite EX
HP: 150
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (6 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.

Virus Name: Satellite2
HP: 200
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (9 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On2, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.

Virus Name: Satellite2 EX
HP: 250
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (12 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On2, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.

Virus Name: Satellite3
HP: 300
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (15 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On3, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.

Virus Name: Satellite3 EX
HP: 350
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (18 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On3, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.

Virus Name: Satellite Omega
HP: 500
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (30 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On3, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
--Marina--

-- Note: Marina family viruses will only appear if there is at least 10% Sea Terrain present at the start of combat. They do not have to appear on Sea Terrain, but at least 10% of the field must be Sea Terrain.

Virus Name: Marina
HP: 120
Attack Damage/Effect: 30 Aqua / 30 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble1, Zenny
Special: Automatically submerges when on sea panels.

Virus Name: Marina EX
HP: 160
Attack Damage/Effect: 50 Aqua / 50 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble1, Zenny
Special: Automatically submerges when on sea panels.

Virus Name: Mariner
HP: 200
Attack Damage/Effect: 80 Aqua / 80 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble2, Zenny
Special: Automatically submerges when on sea panels.

Virus Name: Mariner EX
HP:240
Attack Damage/Effect: 120 Aqua / 120 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble2, Zenny
Special: Automatically submerges when on sea panels.

Virus Name: Marinee
HP: 280
Attack Damage/Effect: 160 Aqua / 160 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble3, Zenny
Special: Automatically submerges when on sea panels.

Virus Name: Marinee EX
HP: 320
Attack Damage/Effect: 200 Aqua / 200 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble3, Zenny
Special: Automatically submerges when on sea panels.

Virus Name: Marina Omega
HP: 480
Attack Damage/Effect: 300 Aqua / 300 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble3, Zenny
Special: Automatically submerges when on sea panels.