Object Chips

IceCube
HP: 100
Properties: Normal, AquaBody, Buoyant
Object Damage: 100 + Impact
Damage Method: Telekinesis, knockback, Throw
Accuracy: Special
Description: Summons a large ice cube.
Duration: Until destroyed.
Element: Aqua
Special: AquaBody: Immune to Aqua damage.
Special: Buoyant: Object floats on liquid terrain.
Special: Ice Property: This object is weak against Fire instead of Elec.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.

FreezeCube
HP: 150
Properties: Normal, AquaBody, Buoyant
Object Damage: 150 + Impact
Damage Method: Telekinesis, Knockback, Microburst, Pull, Gravity, Throw
Accuracy: Special
Description: Summons a very large ice cube.
Duration: Until destroyed.
Element: Aqua
Special: AquaBody: Immune to Aqua damage.
Special: Buoyant: Object floats on liquid terrain.
Special: Ice Property: This object is weak against Fire instead of Elec.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.

ColdCube
HP: 200
Properties: Normal, AquaBody, Buoyant
Object Damage: 200 + Impact
Damage Method: Telekinesis, Knockback, Microburst, Pull, Gravity, Throw
Accuracy: Special
Description: Summons an enormous ice cube.
Duration: Until destroyed.
Element: Aqua
Special: AquaBody: Immune to Aqua damage.
Special: Buoyant: Object floats on liquid terrain.
Special: Ice Property: This object is weak against Fire instead of Elec.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.

RockCube
HP: 200
Properties: Normal
Object Damage: 200 + Impact
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Accuracy: Special
Description: Creates a RockCube on the field directly before you.
Duration: Until end of battle or destroyed.
Element: Null

StoneCube
HP: 200 x 3 objects
Properties: Normal
Object Damage: 200 + Impact
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Accuracy: Special
Description: Creates three RockCubes on the field randomly throughout the battlefield. Rare
Duration: Until end of battle or destroyed
Element: Null

BoyBomb1
HP: 100
Properties: Normal
Object Damage: 220 + Blast3
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Attack Damage: 220 + Blast3
Accuracy: Not Applicable
Description: Creates a BoyBomb1 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
Duration: Until destroyed or the beginning of next turn.
Element: Null
Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.

BoyBomb2
HP: 100
Properties: Normal
Object Damage: 250 + Blast3
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Attack Damage: 250 + Blast3
Accuracy: Not Applicable
Description: Creates a BoyBomb2 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
Duration: Until destroyed or the beginning of next turn.
Element: Null
Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.

BoyBomb3
HP: 100
Properties: Normal
Object Damage: 280 + Blast3
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Attack Damage: 280 + Blast3
Accuracy: Not Applicable
Description: Creates a BoyBomb3 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
Duration: Until destroyed or the beginning of next turn.
Element: Null
Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.

Wind
HP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Status Effect: Wind Effect + To-All-Clause (Enemies)
Accuracy: S
Description: Creates a WindBox to push enemies back and reduce their accuracy.
Duration: 3 turns or until destroyed.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Special: WindBox Effect: Pushes all targets in the direction the source of this effect is facing with a giant field covering wind gust. Also affects Light objects. Reduces accuracy of all targets by 1 Rank.

Fan
HP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Status Effect: Fan Effect + To-All-Clause (Enemies)
Accuracy: S
Description: Creates a FanBox to pull enemies closer and reduce their evasion.
Duration: 3 turns or until destroyed.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Special: FanBox Effect: Pulls all targets in the direction opposite where the source is facing with a giant field covering wind gust. Also affects Light objects. Reduces evasion of all targets by 1 Rank.

Fanfare
HP: 50
Properties: Heavy
Object Damage: 50 + Impact
Damage Method: Throw, Telekinesis
Status Effect: Invincibility + To-All-Clause (Allies)
Accuracy: S
Description: Grants invincibility.
Duration: 1 turn or until destroyed.
Element: Null

Silence
HP: 50
Properties: Heavy
Object Damage: 50 + Impact
Damage Method: Throw, Telekinesis
Status Effect: Silence + To-All-Clause (Enemies)
Accuracy: S
Description: Prevents enemies from using chips.
Duration: 1 turn or until destroyed.
Element: Null

Discord
HP: 50
Properties: Heavy
Object Damage: 50 + Impact
Damage Method: Throw, Telekinesis
Status Effect: Confusion + To-All-Clause (Enemies)
Accuracy: S
Description: Causes mass confusion in the enemy ranks.
Duration: 1 turn or until destroyed.
Element: Null

Timpani
HP: 50
Properties: Heavy
Object Damage: 50 + Impact
Damage Method: Throw, Telekinesis
Status Effect: Hold + To-All-Clause(Enemies)
Accuracy: S
Description: Stops all enemies from moving with a powerful sonic wave.
Duration: 1 turn or until destroyed.
Element: Null

TimeBomb1
HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 100 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null

TimeBomb2
HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 150 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null

TimeBomb3
HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 200 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null

FlashBomb1
HP: 100
Properties: Light
Object Damage: 40 + Stun
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 40 + Seeking + Stun + Blind + Blast 4
Accuracy: D (thrown) / A (trigger)
Description: Throws a small flashbang 3 panels ahead. at the end of the second turn after it is thrown, it will detonate, dealing damage, stunning, blinding, and canceling invisibility for everything caught in the blast radius.
Duration: 2 turns or until destroyed.
Element: Elec

FlashBomb2
HP: 100
Properties: Light
Object Damage: 70 + Stun
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 70 + Seeking + Stun + Blind + Blast 4
Accuracy: D (thrown) / A (trigger)
Description: Throws a small flashbang 3 panels ahead. at the end of the second turn after it is thrown, it will detonate, dealing damage, stunning, blinding, and canceling invisibility for everything caught in the blast radius.
Duration: 2 turns or until destroyed.
Element: Elec

FlashBomb3
HP: 100
Properties: Light
Object Damage: 100 + Stun
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 + Seeking + Stun + Blind + Blast 4
Accuracy: D (thrown) / A (trigger)
Description: Throws a small flashbang 3 panels ahead. at the end of the second turn after it is thrown, it will detonate, dealing damage, stunning, blinding, and canceling invisibility for everything caught in the blast radius.
Duration: 2 turns or until destroyed.
Element: Elec

PropellerBomb1
HP: 1
Properties: Mobile, Light, Omnishoes
Object Damage: 80 Null + Knockback + Blast3
Damage Method: Knockback, Microburst, Telekinesis, Gust
Attack Damage: 80 Null + Knockback + Blast3
Accuracy: C
Description: Launches a sphereical bomb ringed in propeller blades that flies through the air. The bomb will home in on the selected target until destroyed or its timer expires. Explodes immediately when damaged or grabbed.
Duration: 3 turns or until destroyed.
Element: Null
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)

PropellerBomb2
HP: 1
Properties: Mobile, Light, Omnishoes
Object Damage: 100 Null + Knockback + Blast3
Damage Method: Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Knockback + Blast3
Accuracy: C
Description: Launches a sphereical bomb ringed in propeller blades that flies through the air. The bomb will home in on the selected target until destroyed or its timer expires. Explodes immediately when damaged or grabbed.
Duration: 3 turns or until destroyed.
Element: Null
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)

PropellerBomb3
HP: 1
Properties: Mobile, Light, Omnishoes
Object Damage: 120 Null + Knockback + Blast3
Damage Method: Knockback, Microburst, Telekinesis, Gust
Attack Damage: 120 Null + Knockback + Blast3
Accuracy: C
Description: Launches a sphereical bomb ringed in propeller blades that flies through the air. The bomb will home in on the selected target until destroyed or its timer expires. Explodes immediately when damaged or grabbed.
Duration: 3 turns or until destroyed.
Element: Null
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)

Candle1
HP: 100
Properties: Anchored, HeatBody
Object Damage: 100 Fire + Impact
Damage Method: Telekinesis
Healing Effect: Regen 5 + To-All-Clause (Allies)
Accuracy: S
Description: Creates a healing candle in your area.
Duration: 3 turns or until destroyed.
Element: Fire
Special: HeatBody: Immune to Fire damage.

Candle2
HP: 100
Properties: Anchored, HeatBody
Object Damage: 100 Fire + Impact
Damage Method: Telekinesis
Healing Effect: Regen 10 + To-All-Clause (Allies)
Accuracy: S
Description: Creates a healing candle in your area.
Duration: 3 turns or until destroyed.
Element: Fire
Special: HeatBody: Immune to Fire damage.

Candle3
HP: 100
Properties: Anchored, HeatBody
Object Damage: 100 Fire + Impact
Damage Method: Telekinesis
Healing Effect: Regen 15 + To-All-Clause (Allies)
Accuracy: S
Description: Creates a healing candle in your area.
Duration: 3 turns or until destroyed.
Element: Fire
Special: HeatBody: Immune to Fire damage.

BlackBomb1
HP: 50
Properties: Heavy, StoneBody
Object Damage: 10 + Impact + Break
Damage Method: Throw, Telekinesis
Attack Damage: 120 Fire + Blast 4
Accuracy: S
Description: Throws a bomb that detonates if hit with fire, damaging a large area. Rare
Duration: Until hit with fire, destroyed, or end of battle
Element: Fire

BlackBomb2
HP: 50
Properties: Heavy, StoneBody
Object Damage: 10 + Impact + Break
Damage Method: Throw, Telekinesis
Attack Damage: 180 Fire + Blast 4
Accuracy: S
Description: Throws a bomb that detonates if hit with fire, damaging a large area. Rare
Duration: Until hit with fire, destroyed, or end of battle
Element: Fire

BlackBomb3
HP: 50
Properties: Heavy, StoneBody
Object Damage: 10 + Impact + Break
Damage Method: Throw, Telekinesis
Attack Damage: 240 Fire + Blast 4
Accuracy: S
Description: Throws a bomb that detonates if hit with fire, damaging a large area. Rare
Duration: Until hit with fire, destroyed, or end of battle
Element: Fire

AirSpin1
HP: 100
Properties: Heavy
Object Damage: 100 Null + Impact
Damage Method: Throw, Telekinesis
Attack Damage: (10 Null + Impact + Slashing + Blast 3) x 3 Hits
Accuracy: B
Description: Slides a turbofan across the ground. The turbofan comes to a stop when it touches a Navi, Object, or Virus, or when the next panel it would cross is Broken or Missing. At the end of the following turn, the turbine spools up and shreds everything around it with a giant slashing vortex. If the turbofan is hit with a tornado type chip attack before the attack triggers, it adds the tornado chip's hit count to the number of times the vortex attacks. Rare
Duration: 2 turns or Until destroyed / triggered.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.

AirSpin2
HP: 100
Properties: Heavy
Object Damage: 100 Null + Impact
Damage Method: Throw, Telekinesis
Attack Damage: (15 Null + Impact + Slashing + Blast 3) x 3 Hits
Accuracy: B
Description: Slides a turbofan across the ground. The turbofan comes to a stop when it touches a Navi, Object, or Virus, or when the next panel it would cross is Broken or Missing. At the end of the following turn, the turbine spools up and shreds everything around it with a giant slashing vortex. If the turbofan is hit with a tornado type chip attack before the attack triggers, it adds the tornado chip's hit count to the number of times the vortex attacks. Rare
Duration: 2 turns or Until destroyed / triggered.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.

AirSpin3
HP: 100
Properties: Heavy
Object Damage: 100 Null + Impact
Damage Method: Throw, Telekinesis
Attack Damage: (20 Null + Impact + Slashing + Blast 3) x 3 Hits
Accuracy: B
Description: Slides a turbofan across the ground. The turbofan comes to a stop when it touches a Navi, Object, or Virus, or when the next panel it would cross is Broken or Missing. At the end of the following turn, the turbine spools up and shreds everything around it with a giant slashing vortex. If the turbofan is hit with a tornado type chip attack before the attack triggers, it adds the tornado chip's hit count to the number of times the vortex attacks. Rare
Duration: 2 turns or Until destroyed / triggered.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.

RemoteBit1
HP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 80 + panel break + Drop Attack
Accuracy: B
Description: Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy.
Duration: 3 turns or Until destroyed
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.

RemoteBit2
HP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 120 + panel break + Drop Attack
Accuracy: B
Description: Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy.
Duration: 3 turns or Until destroyed
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.

RemoteBit3
HP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 160 + panel break + Drop Attack
Accuracy: B
Description: Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy.
Duration: 3 turns or Until destroyed
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.

AquaBalloon
HP: 200
Properties: Light, Omnishoes, AquaBody
Attack Damage: (10 + Damage absorbed) Aqua + Blast 3
Accuracy: A
Description: Creates a balloon that absorbs all damage but Elec. It explodes after 3 turns, or it floats into something. Rare
Duration: 3 turns or Until destroyed
Element: Aqua
Special: AquaBody: Immune to Aqua damage.
Special: While Aqua attacks do no damage to this object, it will still absorb the damage value that would be normally dealt to it.
Special: Elec attacks instantly destroy this object, regardless of HP.
Special: Non-Aqua Impact and Slashing attacks instantly set off this attack's explosion. Other types of attacks do not.
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)

ElecBalloon
HP: 200
Properties: Light, Omnishoes, ElecBody
Attack Damage: (10 + Damage absorbed) Elec + Blast 3
Accuracy: A
Description: Creates a balloon that absorbs all damage but Wood. It explodes after 3 turns, or it floats into something. Rare
Duration: 3 turns or Until destroyed
Element: Elec
Special: ElecBody: Immune to Elec damage.
Special: While Elec attacks do no damage to this object, it will still absorb the damage value that would be normally dealt to it.
Special: Wood attacks instantly destroy this object, regardless of HP.
Special: Non-Elec Impact and Slashing attacks instantly set off this attack's explosion. Other types of attacks do not.
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)

HeatBalloon
HP: 200
Properties: Light, Omnishoes, HeatBody
Attack Damage: (10 + Damage absorbed) Fire + Blast 3
Accuracy: A
Description: Creates a balloon that absorbs all damage but Aqua. It explodes after 3 turns, or it floats into something. Rare
Duration: 3 turns or Until destroyed
Element: Fire
Special: HeatBody: Immune to Fire damage.
Special: While Fire attacks do no damage to this object, it will still absorb the damage value that would be normally dealt to it.
Special: Aqua attacks instantly destroy this object, regardless of HP.
Special: Non-Fire Impact and Slashing attacks instantly set off this attack's explosion. Other types of attacks do not.
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)

Pawn
HP: 10
Properties: Normal, IronBody
Object Damage: 10 + Impact
Damage Method: Telekinesis, Knockback, Throw
Attack Damage: 90 + Slashing
Accuracy: B
Description: Summons a chess piece armed with a sword. Slashes at enemy whenever the buster is fired. Rare
Duration: 2 turns, or until destroyed.
Element: Null
Special: IronBody: Only Break attacks will damage it.

Knight
HP: 100
Properties: Normal, IronBody
Object Damage: 100 + Impact
Damage Method: Telekinesis, Knockback, Throw
Attack Damage: 100 + Impact + Splash 2
Accuracy: B
Description: Summons a chess piece to stomp your enemies. Attacks once a turn. Rare
Duration: 3 turns, or until destroyed.
Element: Null
Special: IronBody: Only Break attacks will damage it.

Rook
HP: 500
Properties: Heavy, IronBody
Object Damage: 100 + Impact
Damage Method: Telekinesis
Accuracy: Special
Description: Summons a chess piece as cover. Rare
Duration: Until destroyed.
Element: Null
Special: IronBody: Only Break attacks will damage it.
MetalGear1
HP: 100
Properties: Mobile, Anchored, IronBody
Object Damage: 50 Null + Break
Damage Method: Telekinesis
Attack Damage: 50 Null + Break + Ground Attack
Accuracy: E
Description: Creates a metal gear that slowly grinds it's way across the battlefield, crushing everything in its path. It will change direction upon reaching the edge of the battlefield or encountering Missing or Broken terrain. Caution is advised, as it can attack the user and allies if careless.
Duration: 3 turns or until destroyed.
Element: Null
Special: Due to it's movement speed, it cannot attack more than 3 targets per turn.

MetalGear2
HP: 100
Properties: Mobile, Anchored, IronBody
Object Damage: 70 Null + Break
Damage Method: Telekinesis
Attack Damage: 70 Null + Break + Ground Attack
Accuracy: E
Description: Creates a metal gear that slowly grinds it's way across the battlefield, crushing everything in its path. It will change direction upon reaching the edge of the battlefield or encountering Missing or Broken terrain. Caution is advised, as it can attack the user and allies if careless.
Duration: 3 turns or until destroyed.
Element: Null
Special: Due to it's movement speed, it cannot attack more than 3 targets per turn.

MetalGear3
HP: 100
Properties: Mobile, Anchored, IronBody
Object Damage: 90 Null + Break
Damage Method: Telekinesis
Attack Damage: 90 Null + Break + Ground Attack
Accuracy: E
Description: Creates a metal gear that slowly grinds it's way across the battlefield, crushing everything in its path. It will change direction upon reaching the edge of the battlefield or encountering Missing or Broken terrain. Caution is advised, as it can attack the user and allies if careless.
Duration: 3 turns or until destroyed.
Element: Null
Special: Due to it's movement speed, it cannot attack more than 3 targets per turn.

Totem1
HP: 100
Properties: Anchored, Element Shift
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 100 Fire + Line Attack (3) / Healing 50
Accuracy: A / S
Description: Summons a Totem to breath fire and heal you. Attacks once per turn, and switches faces when hit.
Duration: 3 turns, or until destroyed.
Element: Fire / Wood
Special: Element Shift: This Object alternates between Fire element when Attacking and Wood element when Healing.

Totem2
HP: 100
Properties: Anchored, Element Shift
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 140 Fire + Line Attack (3) / Healing 70
Accuracy: A / S
Description: Summons a Totem to breath fire and heal you. Attacks once per turn, and switches faces when hit.
Duration: 3 turns, or until destroyed.
Element: Fire / Wood
Special: Element Shift: This Object alternates between Fire element when Attacking and Wood element when Healing.

Totem3
HP: 100
Properties: Anchored, Element Shift
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 180 Fire + Line Attack (3) / Healing 90
Accuracy: A / S
Description: Summons a Totem to breath fire and heal you. Attacks once per turn, and switches faces when hit.
Duration: 3 turns, or until destroyed.
Element: Fire / Wood
Special: Element Shift: This Object alternates between Fire element when Attacking and Wood element when Healing.

WoodNose1
HP: 10
Properties: Light, StoneBody, WoodBody
Object Damage: 10 Wood + Stun 1
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 70 Wood + Knockback + Backstab + Ground Attack x 2 targets (LongSword range)
Accuracy: B
Description: Creates a seed that is thrown not at enemies, but near them. If it hits an enemy, it stuns them, but does minimal damage. If it is flung past an enemy, the seed lands, then grows into a WuNote that sticks its long nose forward, damaging up to 2 nearby enemies from behind. Cannot hit aerial foes.
Duration: One turn
Element: Wood
Special: WoodBody: Immune to Wood damage.
Special: Back-Stab: Renders Dodges half as effective against this attack only. Only applies if the enemy is facing away from the attack.

WoodNose2
HP: 10
Properties: Light, StoneBody, WoodBody
Object Damage: 10 Wood + Stun 1
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Wood + Knockback + Backstab + Ground Attack x 2 targets (LongSword range)
Accuracy: B
Description: Creates a seed that is thrown not at enemies, but near them. If it hits an enemy, it stuns them, but does minimal damage. If it is flung past an enemy, the seed lands, then grows into a WuLong that sticks its long nose forward, damaging up to 2 nearby enemies from behind. Cannot hit aerial foes.
Duration: One turn
Element: Wood
Special: WoodBody: Immune to Wood damage.
Special: Back-Stab: Renders Dodges half as effective against this attack only. Only applies if the enemy is facing away from the attack.

WoodNose3
HP: 10
Properties: Light, StoneBody, WoodBody
Object Damage: 10 Wood + Stun 1
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 130 Wood + Knockback + Backstab + Ground Attack x 2 targets (LongSword range)
Accuracy: B
Description: Creates a seed that is thrown not at enemies, but near them. If it hits an enemy, it stuns them, but does minimal damage. If it is flung past an enemy, the seed lands, then grows into a WuMax that sticks its long nose forward, damaging up to 2 nearby enemies from behind. Cannot hit aerial foes.
Duration: One turn
Element: Wood
Special: WoodBody: Immune to Wood damage.
Special: Back-Stab: Renders Dodges half as effective against this attack only. Only applies if the enemy is facing away from the attack.

Sensor1
HP: 100
Properties: Anchored, ElecBody
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 100 Elec + Beam Attack + Stun 1
Accuracy: S
Description: Summons a Killereye to search for enemies. Fires an eye-beam when it detects them. It can see through invisibility.
Duration: Until destroyed or until it attacks.
Element: Elec
Special: ElecBody: Immune to Elec damage. Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.

Sensor2
HP: 100
Properties: Anchored, ElecBody
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 130 Elec + Beam Attack + Stun 1
Accuracy: S
Description: Summons a Killereye to search for enemies. Fires an eye-beam when it detects them. It can see through invisibility.
Duration: Until destroyed or until it attacks.
Element: Elec
Special: ElecBody: Immune to Elec damage. Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.

Sensor3
HP: 100
Properties: Anchored, ElecBody
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 150 Elec + Beam Attack + Stun 1
Accuracy: S
Description: Summons a Killereye to search for enemies. Fires an eye-beam when it detects them. It can see through invisibility.
Duration: Until destroyed or until it attacks.
Element: Elec
Special: ElecBody: Immune to Elec damage. Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.

Dynamite1
HP: 100
Properties: Light
Object Damage: 100 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use; caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.

Dynamite2
HP: 100
Properties: Light
Object Damage: 150 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 150 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use; caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.

Dynamite3
HP: 100
Properties: Light
Object Damage: 200 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 200 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use; caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.

FrontSensor
HP: 100
Properties: Light
Object Damage: 250 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 250 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use; caution is advised. Rare
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.

DoubleSensor
HP: 50
Properties: Light
Object Damage: 200 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 200 Null + Blast2 + Line Attack + Seeking x 2 lines (45 degrees on each side, from looking straight ahead)
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb with multiple sensors. When something crosses either sensor beam, the bomb detonates a shaped charge that blasts an entire line in two directions. It can see through Invisibility. This weapon is very dangerous to use; caution is advised. Rare
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.

LittleBoiler1
HP: 1
Properties: Light
Object Damage: (100 Aqua + Damage Absorbed) + Blast 3
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: (100 Aqua + Damage Absorbed) + Blast 3
Accuracy: E (thrown) / B (trigger)
Description: Throws a boiling kettle 3 panels ahead that boils over when hit once, dealing aqua damage to everything around it without regard to who or what that may be. The damage of the attack that strikes it is added to the blast.
Duration: Until destroyed.
Element: Wood
Special: Time Delay: Upon taking damage, there is a 2 action time delay before the attack triggers.
Special: For the purposes of Elemental Bonuses, this chip is counts as Aqua Element.

LittleBoiler2
HP: 1
Properties: Light
Object Damage: (130 Aqua + Damage Absorbed) + Blast 3
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: (130 Aqua + Damage Absorbed) + Blast 3
Accuracy: E (thrown) / B (trigger)
Description: Throws a boiling kettle 3 panels ahead that boils over when hit once, dealing aqua damage to everything around it without regard to who or what that may be. The damage of the attack that strikes it is added to the blast.
Duration: Until destroyed.
Element: Wood
Special: Time Delay: Upon taking damage, there is a 2 action time delay before the attack triggers.
Special: For the purposes of Elemental Bonuses, this chip is counts as Aqua Element.

LittleBoiler3
HP: 1
Properties: Light
Object Damage: (160 Aqua + Damage Absorbed) + Blast 3
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: (160 Aqua + Damage Absorbed) + Blast 3
Accuracy: E (thrown) / B (trigger)
Description: Throws a boiling kettle 3 panels ahead that boils over when hit once, dealing aqua damage to everything around it without regard to who or what that may be. The damage of the attack that strikes it is added to the blast.
Duration: Until destroyed.
Element: Wood
Special: Time Delay: Upon taking damage, there is a 2 action time delay before the attack triggers.
Special: For the purposes of Elemental Bonuses, this chip is counts as Aqua Element.

Guardian
HP: 1
Properties: Heavy, Trap
Object Damage: 100 Null + Impact
Damage Method: Telekinesis
Attack Damage: 200 Elec + Superpiercing + To-All-Clause (Attacker)
Accuracy: S
Description: Summons a Guardian Statue that retaliates with lightning when struck. It will attack the Navi, virus, or object that attacks it and everyone allied with it. Rare
Duration: Until destroyed.
Element: Elec
Special: RP quality does not boost or reduce this chip's accuracy.

FireRatton
HP: 200
Properties: Heavy, HeatBody
Object Damage: 100 Fire
Damage Method: Telekinesis
Attack Damage: 200 Fire + Ground Attack + HomingEX
Accuracy: C
Description: Summons a bomb that, once lit with fire, relentlessly hunts down it's target unless destroyed. Immune to Fire damage. Rare
Duration: Until destroyed or it hits the enemy.
Element: Fire
Special: RP quality does not boost or reduce this chip's accuracy. Special: HeatBody: Immune to Fire damage.

Needler1
HP: 60
Properties: Normal, Mobile
Object Damage: 60 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 30 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.

Needler2
HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.

Needler3
HP: 100
Properties: Normal, Mobile
Object Damage: 100 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 50 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.

Lock-On1
HP: 80
Properties: Omnishoes, Mobile
Object Damage: Not Applicable
Damage Method: Not Applicable
Attack Damage: 10 Null + Lock-On x 6 shots
Accuracy: A
Description: Summons an auto-targeting satellite cannon that fires a volley of 6 shots.
Duration: Until destroyed.
Element: Null
Special: RP quality does not boost or reduce this chip's accuracy. - This chip's accuracy cannot be boosted or reduced by any means.

Lock-On2
HP: 80
Properties: Omnishoes, Mobile
Object Damage: Not Applicable
Damage Method: Not Applicable
Attack Damage: 15 Null + Lock-On x 6 shots
Accuracy: A
Description: Summons an auto-targeting satellite cannon that fires a volley of 6 shots.
Duration: Until destroyed.
Element: Null
Special: RP quality does not boost or reduce this chip's accuracy. - This chip's accuracy cannot be boosted or reduced by any means.

Lock-On3
HP: 80
Properties: Omnishoes, Mobile
Object Damage: Not Applicable
Damage Method: Not Applicable
Attack Damage: 20 Null + Lock-On x 6 shots
Accuracy: A
Description: Summons an auto-targeting satellite cannon that fires a volley of 6 shots.
Duration: Until destroyed.
Element: Null
Special: RP quality does not boost or reduce this chip's accuracy. - This chip's accuracy cannot be boosted or reduced by any means.

Meteor9
HP: 100
Properties: Anchored
Object damage: 10 Fire
Damage method: Telekinesis
Attack Damage: 30 Fire x3 + Drop Attack
Accuracy: D
Description: Summons a staff that floats in place. The staff causes 3 meteors to rain from the sky each turn upon random enemies for 3 turns.
Duration: 3 turns or Until destroyed
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.

Meteor12
HP: 100
Properties: Anchored
Object damage: 10 Fire
Damage method: Telekinesis
Attack Damage: 30 Fire x4 + Drop Attack
Accuracy: D
Description: Summons a staff that floats in place. The staff causes 4 meteors to rain from the sky each turn upon random enemies for 3 turns.
Duration: 3 turns or Until destroyed
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.

Meteor15
HP: 100
Properties: Anchored
Object damage: 10 Fire
Damage method: Telekinesis
Attack Damage: 30 Fire x5 + Drop Attack
Accuracy: D
Description: Summons a staff that floats in place. The staff causes 5 meteors to rain from the sky each turn upon random enemies for 3 turns.
Duration: 3 turns or Until destroyed
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.

Meteor18
HP: 100
Properties: Anchored
Object damage: 10 Fire
Damage method: Telekinesis
Attack Damage: 30 Fire x6 + Drop Attack
Accuracy: D
Description: Summons a staff that floats in place. The staff causes 6 meteors to rain from the sky each turn upon random enemies for 3 turns.
Duration: 3 turns or Until destroyed
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.

RandomMeteor
HP: 100
Properties: Anchored
Object damage: 10 Fire
Damage method: Telekinesis
Attack Damage: 80 Fire + Blast 2 + Drop Attack
Accuracy: E
Description: Summons a staff that floats in place. Drops an explosive meteor that's hard to aim for 3 turns.
Duration: 3 turns or Until destroyed
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.

HoleMeteor
HP: 100
Properties: Anchored
Object damage: 10 Fire
Damage method: Telekinesis
Attack Damage: 90 Fire + Blast 2 + Medium Area Cracked Terrain + Drop Attack
Accuracy: C
Description: Summons a staff that floats in place. Drops an explosive meteor that also damages the ground for 3 turns.
Duration: 3 turns or Until destroyed
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.

ShotMeteor
HP: 100
Properties: Anchored
Object damage: 10 Fire
Damage method: Telekinesis
Attack Damage: 100 Fire + Blast 2 + Drop Attack
Accuracy: A
Description: Summons a staff that floats in place. Drops an explosive meteor that's very easy to aim for 3 turns.
Duration: 3 turns or Until destroyed
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.

Team1
HP: 200
Properties: Light
Object damage: 10
Damage method: Telekinesis
Attack Damage: 10 + Seeking
Accuracy: A
Description: Summons a Twin virus, that shoots a strange ball at an enemy each time the user is hit by an enemy.
Duration: 3 turns or Until destroyed
Element: Null

Team2
HP: 200
Properties: Light
Object damage: 10
Damage method: Telekinesis
Attack Damage: 20 + Seeking
Accuracy: A
Description: Summons a Twinner virus, that shoots a strange ball at an enemy each time the user is hit by an enemy.
Duration: 3 turns or Until destroyed
Element: Null

Team3
HP: 200
Properties: Light
Object damage: 10
Damage method: Telekinesis
Attack Damage: 30 + Seeking
Accuracy: A
Description: Summons a Twinnest virus, that shoots a strange ball at an enemy each time the user is hit by an enemy.
Duration: 3 turns or Until destroyed
Element: Null

AirRaid1
HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 10 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null

AirRaid2
HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 15 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null

AirRaid3
HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 20 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null

RockArm1
HP: 50
Properties: Normal, Mobile
Damage: 100 + Stun
Accuracy: C
Description: Summons a Crasher to the field. The following turn, it will leap and crash, causing a massive stunning earthquake for all ground-bound enemies, and send a shockwave towards a line of targets.
Duration: Two turns
Element: Null
Special: Attacks the turn after summoning only.

RockArm2
HP: 75
Properties: Normal, Mobile
Damage: 150 + Stun
Accuracy: C
Description: Summons a Crasher to the field. The following turn, it will leap and crash, causing a massive stunning earthquake for all ground-bound enemies, and send a shockwave towards a line of targets.
Duration: Two turns
Element: Null
Special: Attacks the turn after summoning only.

RockArm3
HP: 100
Properties: Normal, Mobile
Damage: 200 + Stun
Accuracy: C
Description: Summons a Crasher to the field. The following turn, it will leap and crash, causing a massive stunning earthquake for all ground-bound enemies, and send a shockwave towards a line of targets.
Duration: Two turns
Element: Null
Special: Attacks the turn after summoning only.

SignalRed
HP: 200
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Effect: (Varies) + To-All Clause (Enemies)
Accuracy: S
Description: Summons a traffic light that can be set to one of three settings upon setting. Rare
Duration: Until destroyed
Element: Null
Special: Traffic Light: Inflicts one of three debuffs. The user may choose the initial debuff, but it changes after each turn, in a Green -> Yellow -> Red -> Green order. The red light inflicts Hold, the yellow light inflicts Confusion, and the green light inflicts Silence.

Prism
HP: 50
Properties: Heavy, Prismatic Body, Beam Immunity
Object damage: 10
Damage method: Throw, Telekinesis
Attack Damage: (Varied) + Beam Attack
Accuracy: A
Description: Summons a crystalline Prism 3 panels ahead. Any Non-Break attacks that strike it are absorbed and redirected at the nearest object, virus, or Navi to the Prism in the form of elemental energy beams. This includes Spread and Splash effects. This objedct is indiscriminate, and will attack friend and foe alike. Rare
Duration: Until destroyed.
Element: Null
Special: Prismatic Body: All non-break attacks deal this object NO damage. Any attack that connects with this object has its damage redirected at the nearest object, virus, or Navi, without regard to who or what that may be. All instances of Splash and Spread are also redirected towards the nearest objects, viruses, and Navis until all instances of the effects in a given attack have been redirected towards viable targets. Every time this object fires an energy beam, it loses 1 HP. Special: Beam Immunity: This Object is immune to Object Erasure and Beam Attacks.

VoodooDoll
HP: 5
Properties: Light, Cursed Body, Cursed Mind
Object damage: 10 Null
Damage method: Telekinesis, Throw
Attack Damage: Varies
Accuracy: Special
Description: Creates a straw doll with mystical powers. Upon creation, it is instantly bound to an enemy of the user's choice. Whenever the doll is attacked, it instantly channels the pain inflicted to that enemy, though there are instances where it develops a mind of its own...Rare
Duration: 2 turns or Until destroyed
Element: Null
Special: Cursed Body: All attacks that hit this object lower its HP by 1, regardless of power. It is also immune to all effects besides Object Erasure. Because of this, it cannot transfer effects other than damage to its target.
Special: Cursed Mind: If an attack connects with VoodooDoll, a B accuracy check is performed. If it succeeds, the damage is inflicted on the enemy it is bound to, and this ignores all known defenses. If it fails, the damage is instead randomly inflicted on another participant, be it another enemy, the user's allies, SPs, or even the user.
Special: VoodooDoll cannot redirect damage to objects.

Anubis
HP: 50
Properties: Heavy
Object damage: 10
Damage method: Throw, Telekinesis
Attack Damage: 100 Poison + To-All-Clause / turn
Accuracy: S
Description: Summons the avatar of the God of Death, Anubis. The statue will cause a bug-based poison miasma cloud to cover the entire battlefield, dealing unpreventable damage to all viruses, Navis, and other programs present until this object is destroyed or nothing is left alive. The poison doesn't damage objects. Rare
Duration: Until destroyed.
Element: Null

SentinelGun
HP: 50
Properties: Anchored
Object Damage: 10 + Impact
Damage Method: Telekinesis
Attack Damage: 10 Null + Stun 1
Accuracy: A
Description: Summons an autotargeting gun turret that fires stun bolts.
Duration: Until destroyed.
Element: Null
Special: RP quality does not boost or reduce this chip's accuracy. - This chip's accuracy cannot be boosted or reduced by any means.