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HP: 100
Properties: Normal, AquaBody, Buoyant
Object Damage: 100 + Impact
Damage Method: Telekinesis, knockback, Throw
Accuracy: Special
Description: Summons a large ice cube.
Duration: Until destroyed.
Element: Aqua
Special: AquaBody: Immune to Aqua damage.
Special: Buoyant: Object floats on liquid terrain.
Special: Ice Property: This object is weak against Fire instead of Elec.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
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HP: 150
Properties: Normal, AquaBody, Buoyant
Object Damage: 150 + Impact
Damage Method: Telekinesis, Knockback, Microburst, Pull, Gravity, Throw
Accuracy: Special
Description: Summons a very large ice cube.
Duration: Until destroyed.
Element: Aqua
Special: AquaBody: Immune to Aqua damage.
Special: Buoyant: Object floats on liquid terrain.
Special: Ice Property: This object is weak against Fire instead of Elec.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
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HP: 200
Properties: Normal, AquaBody, Buoyant
Object Damage: 200 + Impact
Damage Method: Telekinesis, Knockback, Microburst, Pull, Gravity, Throw
Accuracy: Special
Description: Summons an enormous ice cube.
Duration: Until destroyed.
Element: Aqua
Special: AquaBody: Immune to Aqua damage.
Special: Buoyant: Object floats on liquid terrain.
Special: Ice Property: This object is weak against Fire instead of Elec.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
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HP: 200
Properties: Normal
Object Damage: 200 + Impact
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Accuracy: Special
Description: Creates a RockCube on the field directly before you.
Duration: Until end of battle or destroyed.
Element: Null
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HP: 200 x 3 objects
Properties: Normal
Object Damage: 200 + Impact
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Accuracy: Special
Description: Creates three RockCubes on the field randomly throughout the battlefield. Rare
Duration: Until end of battle or destroyed
Element: Null
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HP: 100
Properties: Normal
Object Damage: 220 + Blast3
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Attack Damage: 220 + Blast3
Accuracy: Not Applicable
Description: Creates a BoyBomb1 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
Duration: Until destroyed or the beginning of next turn.
Element: Null
Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
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HP: 100
Properties: Normal
Object Damage: 250 + Blast3
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Attack Damage: 250 + Blast3
Accuracy: Not Applicable
Description: Creates a BoyBomb2 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
Duration: Until destroyed or the beginning of next turn.
Element: Null
Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
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HP: 100
Properties: Normal
Object Damage: 280 + Blast3
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Attack Damage: 280 + Blast3
Accuracy: Not Applicable
Description: Creates a BoyBomb3 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
Duration: Until destroyed or the beginning of next turn.
Element: Null
Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
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HP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Status Effect: Wind Effect + To-All-Clause (Enemies)
Accuracy: S
Description: Creates a WindBox to push enemies back and reduce their accuracy.
Duration: 3 turns or until destroyed.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Special: WindBox Effect: Pushes all targets in the direction the source of this effect is facing with a giant field covering wind gust. Also affects Light objects. Reduces accuracy of all targets by 1 Rank.
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HP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Status Effect: Fan Effect + To-All-Clause (Enemies)
Accuracy: S
Description: Creates a FanBox to pull enemies closer and reduce their evasion.
Duration: 3 turns or until destroyed.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Special: FanBox Effect: Pulls all targets in the direction opposite where the source is facing with a giant field covering wind gust. Also affects Light objects. Reduces evasion of all targets by 1 Rank.
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HP: 50
Properties: Heavy
Object Damage: 50 + Impact
Damage Method: Throw, Telekinesis
Status Effect: Invincibility + To-All-Clause (Allies)
Accuracy: S
Description: Grants invincibility.
Duration: 1 turn or until destroyed.
Element: Null
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HP: 50
Properties: Heavy
Object Damage: 50 + Impact
Damage Method: Throw, Telekinesis
Status Effect: Silence + To-All-Clause (Enemies)
Accuracy: S
Description: Prevents enemies from using chips.
Duration: 1 turn or until destroyed.
Element: Null
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HP: 50
Properties: Heavy
Object Damage: 50 + Impact
Damage Method: Throw, Telekinesis
Status Effect: Confusion + To-All-Clause (Enemies)
Accuracy: S
Description: Causes mass confusion in the enemy ranks.
Duration: 1 turn or until destroyed.
Element: Null
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HP: 50
Properties: Heavy
Object Damage: 50 + Impact
Damage Method: Throw, Telekinesis
Status Effect: Hold + To-All-Clause(Enemies)
Accuracy: S
Description: Stops all enemies from moving with a powerful sonic wave.
Duration: 1 turn or until destroyed.
Element: Null
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HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 100 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
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HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 150 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
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HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 200 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
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HP: 100
Properties: Light
Object Damage: 40 + Stun
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 40 + Seeking + Stun + Blind + Blast 4
Accuracy: D (thrown) / A (trigger)
Description: Throws a small flashbang 3 panels ahead. at the end of the second turn after it is thrown, it will detonate, dealing damage, stunning, blinding, and canceling invisibility for everything caught in the blast radius.
Duration: 2 turns or until destroyed.
Element: Elec
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HP: 100
Properties: Light
Object Damage: 70 + Stun
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 70 + Seeking + Stun + Blind + Blast 4
Accuracy: D (thrown) / A (trigger)
Description: Throws a small flashbang 3 panels ahead. at the end of the second turn after it is thrown, it will detonate, dealing damage, stunning, blinding, and canceling invisibility for everything caught in the blast radius.
Duration: 2 turns or until destroyed.
Element: Elec
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HP: 100
Properties: Light
Object Damage: 100 + Stun
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 + Seeking + Stun + Blind + Blast 4
Accuracy: D (thrown) / A (trigger)
Description: Throws a small flashbang 3 panels ahead. at the end of the second turn after it is thrown, it will detonate, dealing damage, stunning, blinding, and canceling invisibility for everything caught in the blast radius.
Duration: 2 turns or until destroyed.
Element: Elec
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HP: 1
Properties: Mobile, Light, Omnishoes
Object Damage: 80 Null + Knockback + Blast3
Damage Method: Knockback, Microburst, Telekinesis, Gust
Attack Damage: 80 Null + Knockback + Blast3
Accuracy: C
Description: Launches a sphereical bomb ringed in propeller blades that flies through the air. The bomb will home in on the selected target until destroyed or its timer expires. Explodes immediately when damaged or grabbed.
Duration: 3 turns or until destroyed.
Element: Null
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)
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HP: 1
Properties: Mobile, Light, Omnishoes
Object Damage: 100 Null + Knockback + Blast3
Damage Method: Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Knockback + Blast3
Accuracy: C
Description: Launches a sphereical bomb ringed in propeller blades that flies through the air. The bomb will home in on the selected target until destroyed or its timer expires. Explodes immediately when damaged or grabbed.
Duration: 3 turns or until destroyed.
Element: Null
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)
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HP: 1
Properties: Mobile, Light, Omnishoes
Object Damage: 120 Null + Knockback + Blast3
Damage Method: Knockback, Microburst, Telekinesis, Gust
Attack Damage: 120 Null + Knockback + Blast3
Accuracy: C
Description: Launches a sphereical bomb ringed in propeller blades that flies through the air. The bomb will home in on the selected target until destroyed or its timer expires. Explodes immediately when damaged or grabbed.
Duration: 3 turns or until destroyed.
Element: Null
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)
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HP: 100
Properties: Anchored, HeatBody
Object Damage: 100 Fire + Impact
Damage Method: Telekinesis
Healing Effect: Regen 5 + To-All-Clause (Allies)
Accuracy: S
Description: Creates a healing candle in your area.
Duration: 3 turns or until destroyed.
Element: Fire
Special: HeatBody: Immune to Fire damage.
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HP: 100
Properties: Anchored, HeatBody
Object Damage: 100 Fire + Impact
Damage Method: Telekinesis
Healing Effect: Regen 10 + To-All-Clause (Allies)
Accuracy: S
Description: Creates a healing candle in your area.
Duration: 3 turns or until destroyed.
Element: Fire
Special: HeatBody: Immune to Fire damage.
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HP: 100
Properties: Anchored, HeatBody
Object Damage: 100 Fire + Impact
Damage Method: Telekinesis
Healing Effect: Regen 15 + To-All-Clause (Allies)
Accuracy: S
Description: Creates a healing candle in your area.
Duration: 3 turns or until destroyed.
Element: Fire
Special: HeatBody: Immune to Fire damage.
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HP: 50
Properties: Heavy, StoneBody
Object Damage: 10 + Impact + Break
Damage Method: Throw, Telekinesis
Attack Damage: 120 Fire + Blast 4
Accuracy: S
Description: Throws a bomb that detonates if hit with fire, damaging a large area. Rare
Duration: Until hit with fire, destroyed, or end of battle
Element: Fire
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HP: 50
Properties: Heavy, StoneBody
Object Damage: 10 + Impact + Break
Damage Method: Throw, Telekinesis
Attack Damage: 180 Fire + Blast 4
Accuracy: S
Description: Throws a bomb that detonates if hit with fire, damaging a large area. Rare
Duration: Until hit with fire, destroyed, or end of battle
Element: Fire
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HP: 50
Properties: Heavy, StoneBody
Object Damage: 10 + Impact + Break
Damage Method: Throw, Telekinesis
Attack Damage: 240 Fire + Blast 4
Accuracy: S
Description: Throws a bomb that detonates if hit with fire, damaging a large area. Rare
Duration: Until hit with fire, destroyed, or end of battle
Element: Fire
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HP: 100
Properties: Heavy
Object Damage: 100 Null + Impact
Damage Method: Throw, Telekinesis
Attack Damage: (10 Null + Impact + Slashing + Blast 3) x 3 Hits
Accuracy: B
Description: Slides a turbofan across the ground. The turbofan comes to a stop when it touches a Navi, Object, or Virus, or when the next panel it would cross is Broken or Missing. At the end of the following turn, the turbine spools up and shreds everything around it with a giant slashing vortex. If the turbofan is hit with a tornado type chip attack before the attack triggers, it adds the tornado chip's hit count to the number of times the vortex attacks. Rare
Duration: 2 turns or Until destroyed / triggered.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
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HP: 100
Properties: Heavy
Object Damage: 100 Null + Impact
Damage Method: Throw, Telekinesis
Attack Damage: (15 Null + Impact + Slashing + Blast 3) x 3 Hits
Accuracy: B
Description: Slides a turbofan across the ground. The turbofan comes to a stop when it touches a Navi, Object, or Virus, or when the next panel it would cross is Broken or Missing. At the end of the following turn, the turbine spools up and shreds everything around it with a giant slashing vortex. If the turbofan is hit with a tornado type chip attack before the attack triggers, it adds the tornado chip's hit count to the number of times the vortex attacks. Rare
Duration: 2 turns or Until destroyed / triggered.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
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HP: 100
Properties: Heavy
Object Damage: 100 Null + Impact
Damage Method: Throw, Telekinesis
Attack Damage: (20 Null + Impact + Slashing + Blast 3) x 3 Hits
Accuracy: B
Description: Slides a turbofan across the ground. The turbofan comes to a stop when it touches a Navi, Object, or Virus, or when the next panel it would cross is Broken or Missing. At the end of the following turn, the turbine spools up and shreds everything around it with a giant slashing vortex. If the turbofan is hit with a tornado type chip attack before the attack triggers, it adds the tornado chip's hit count to the number of times the vortex attacks. Rare
Duration: 2 turns or Until destroyed / triggered.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
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HP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 80 + panel break + Drop Attack
Accuracy: B
Description: Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy.
Duration: 3 turns or Until destroyed
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
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HP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 120 + panel break + Drop Attack
Accuracy: B
Description: Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy.
Duration: 3 turns or Until destroyed
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
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HP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 160 + panel break + Drop Attack
Accuracy: B
Description: Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy.
Duration: 3 turns or Until destroyed
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
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HP: 200
Properties: Light, Omnishoes, AquaBody
Attack Damage: (10 + Damage absorbed) Aqua + Blast 3
Accuracy: A
Description: Creates a balloon that absorbs all damage but Elec. It explodes after 3 turns, or it floats into something. Rare
Duration: 3 turns or Until destroyed
Element: Aqua
Special: AquaBody: Immune to Aqua damage.
Special: While Aqua attacks do no damage to this object, it will still absorb the damage value that would be normally dealt to it.
Special: Elec attacks instantly destroy this object, regardless of HP.
Special: Non-Aqua Impact and Slashing attacks instantly set off this attack's explosion. Other types of attacks do not.
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)
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HP: 200
Properties: Light, Omnishoes, ElecBody
Attack Damage: (10 + Damage absorbed) Elec + Blast 3
Accuracy: A
Description: Creates a balloon that absorbs all damage but Wood. It explodes after 3 turns, or it floats into something. Rare
Duration: 3 turns or Until destroyed
Element: Elec
Special: ElecBody: Immune to Elec damage.
Special: While Elec attacks do no damage to this object, it will still absorb the damage value that would be normally dealt to it.
Special: Wood attacks instantly destroy this object, regardless of HP.
Special: Non-Elec Impact and Slashing attacks instantly set off this attack's explosion. Other types of attacks do not.
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)
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HP: 200
Properties: Light, Omnishoes, HeatBody
Attack Damage: (10 + Damage absorbed) Fire + Blast 3
Accuracy: A
Description: Creates a balloon that absorbs all damage but Aqua. It explodes after 3 turns, or it floats into something. Rare
Duration: 3 turns or Until destroyed
Element: Fire
Special: HeatBody: Immune to Fire damage.
Special: While Fire attacks do no damage to this object, it will still absorb the damage value that would be normally dealt to it.
Special: Aqua attacks instantly destroy this object, regardless of HP.
Special: Non-Fire Impact and Slashing attacks instantly set off this attack's explosion. Other types of attacks do not.
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)
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HP: 10
Properties: Normal, IronBody
Object Damage: 10 + Impact
Damage Method: Telekinesis, Knockback, Throw
Attack Damage: 90 + Slashing
Accuracy: B
Description: Summons a chess piece armed with a sword. Slashes at enemy whenever the buster is fired. Rare
Duration: 2 turns, or until destroyed.
Element: Null
Special: IronBody: Only Break attacks will damage it.
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HP: 100
Properties: Normal, IronBody
Object Damage: 100 + Impact
Damage Method: Telekinesis, Knockback, Throw
Attack Damage: 100 + Impact + Splash 2
Accuracy: B
Description: Summons a chess piece to stomp your enemies. Attacks once a turn. Rare
Duration: 3 turns, or until destroyed.
Element: Null
Special: IronBody: Only Break attacks will damage it.
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HP: 500
Properties: Heavy, IronBody
Object Damage: 100 + Impact
Damage Method: Telekinesis
Accuracy: Special
Description: Summons a chess piece as cover. Rare
Duration: Until destroyed.
Element: Null
Special: IronBody: Only Break attacks will damage it.