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Damage: 100 + Homing + Confusion
Accuracy: C
Description: Throws a spinning bone at an enemy, if it misses it will swing back around. Confuses enemy on contact.
Duration: Once
Element: Null
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Damage: 120 + Homing + Confusion
Accuracy: C
Description: Throws a spinning bone at an enemy, if it misses it will swing back around. Confuses enemy on contact.
Duration: Once
Element: Null
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Damage: 140 + Homing + Confusion
Accuracy: C
Description: Throws a spinning bone at an enemy, if it misses it will swing back around. Confuses enemy on contact.
Duration: Once
Element: Null
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Damage: 100 + Small Broken Terrain Change + Terrain Effect Bonus
Accuracy: B
Description: Rips up 1 panel and sends it flying at the designated target.
Duration: Once
Element: Depends on Terrain
Special: Terrain Effect Bonus: Adds an additional effect to an attack where applicable, depending on the type of terrain used.
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Damage: 60 + Small Broken Terrain Change x 2 Shots + Terrain Effect Bonus + Variable Targeting
Accuracy: B
Description: Rips up 2 panels and sends them flying at designated targets.
Duration: Once
Element: Depends on Terrain
Special: Terrain Effect Bonus: Adds an additional effect to an attack where applicable, depending on the type of terrain used.
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
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Damage: 80 + Small Broken Terrain Change x 3 Shots + Terrain Effect Bonus + Variable Targeting
Accuracy: B
Description: Rips up 3 panels and sends them flying at designated targets.
Duration: Once
Element: Depends on Terrain
Special: Terrain Effect Bonus: Adds an additional effect to an attack where applicable, depending on the type of terrain used.
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
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Damage: 60 + LineAttack3
Accuracy: A
Description: Fires a ray of energy in front of the player. If the user is standing on an elemental terrain, the blast gains that power. Can target up to three enemies.
Duration: Once
Element: Depends on Terrain
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Damage: 90 + LineAttack3
Accuracy: A
Description: Fires a ray of energy in front of the player. If the user is standing on an elemental terrain, the blast gains that power. Can target up to three enemies.
Duration: Once
Element: Depends on Terrain
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Damage: 120 + LineAttack3
Accuracy: A
Description: Fires a ray of energy in front of the player. If the user is standing on an elemental terrain, the blast gains that power. Can target up to three enemies.
Duration: Once
Element: Depends on Terrain
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Damage: (60 x2 bubbles / 60 + Break x2 anchors)
Accuracy: E / A
Description: Summons two bubbles; one to each side of you. Once summoned, they float slowly forward in a helix pattern until they reach the edge of the field, touch something, or sustain an attack. When touched, they will burst, and release the anchor within in the direction the bubble was touched from. The anchor is auto targeting, and flies very quickly, as if fired from a gun. Rare
Duration: One to Two turns.
Element: Aqua
Special: This chip attacks indiscriminately, and can harm the user or allies if used carelessly.
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Damage: (90 x2 bubbles / 90 + Break x2 anchors)
Accuracy: E / A
Description: Summons two bubbles; one to each side of you. Once summoned, they float slowly forward in a helix pattern until they reach the edge of the field, touch something, or sustain an attack. When touched, they will burst, and release the anchor within in the direction the bubble was touched from. The anchor is auto targeting, and flies very quickly, as if fired from a gun. Rare
Duration: One to Two turns.
Element: Aqua
Special: This chip attacks indiscriminately, and can harm the user or allies if used carelessly.
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Damage: (120 x2 bubbles / 120 + Break x2 anchors)
Accuracy: E / A
Description: Summons two bubbles; one to each side of you. Once summoned, they float slowly forward in a helix pattern until they reach the edge of the field, touch something, or sustain an attack. When touched, they will burst, and release the anchor within in the direction the bubble was touched from. The anchor is auto targeting, and flies very quickly, as if fired from a gun. Rare
Duration: One to Two turns.
Element: Aqua
Special: This chip attacks indiscriminately, and can harm the user or allies if used carelessly.
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Damage: 50 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
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Damage: 70 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits. This effect cannot be avoided.
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Damage: 90 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits. This effect cannot be avoided.
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Damage: (Pull, then 50) x3 shots + Variable Targeting
Accuracy: B
Description: Pulls three enemies towards user, than fires three tornadoes at them, may be divided however user wants.
Duration: Once
Element: Null
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Special: Pull: Brings a target one movement space closer to the source. Use of this effect on anchored objects may move the user instead of the target.
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Damage: (Pull, then 60) x3 shots + Variable Targeting
Accuracy: B
Description: Pulls three enemies towards user, than fires three tornadoes at them, may be divided however user wants.
Duration: Once
Element: Null
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Special: Pull: Brings a target one movement space closer to the source. Use of this effect on anchored objects may move the user instead of the target.
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Damage: (Pull, then 70) x3 shots + Variable Targeting
Accuracy: B
Description: Pulls three enemies towards user, than fires three tornadoes at them, may be divided however user wants.
Duration: Once
Element: Null
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Special: Pull: Brings a target one movement space closer to the source. Use of this effect on anchored objects may move the user instead of the target.
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Damage: 70 + Wide Attack + Drop Attack
Accuracy: C
Description: Cloud moves up and down three enemies, raining on them for two turns. Enemies can move out from under it if possible.
Duration: Two turns
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
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Damage: 90 + Wide Attack + Drop Attack
Accuracy: C
Description: Cloud moves up and down three enemies, raining on them for two turns. Enemies can move out from under it if possible.
Duration: Two turns
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
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Damage: 110 + Wide Attack + Drop Attack
Accuracy: C
Description: Cloud moves up and down three enemies, raining on them for two turns. Enemies can move out from under it if possible.
Duration: Two turns
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
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Damage: 40 + (10 x Sea Terrain Boost) + Drop Attack + To-All-Clause (Enemies)
Accuracy: S
Description: Rains on all enemies. Add 10 extra Aqua Damage for every 5% of the field covered in Sea Terrain. Rare
Duration: Once
Element: Aqua
Special: You must be standing on Sea Terrain to get the attack boost.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
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Damage: 40 + (10 x Lava Terrain Boost) + Drop Attack + To-All-Clause (Enemies)
Accuracy: S
Description: Drops flaming space debris on all enemies. Add 10 extra Fire Damage for every 5% of the field covered in Lava Terrain. Rare
Duration: Once
Element: Fire
Special: You must be standing on Lava Terrain to get the attack boost.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
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Damage: 30 x 3 Hits
Accuracy: (Special)
Description: Drops a tornado upon the target.
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
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Damage: 30 x 5 Hits
Accuracy: (Special)
Description: Drops a tornado upon the target.
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
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Damage: 30 x 8 Hits
Accuracy: (Special)
Description: Drops a tornado upon the target.
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
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Damage: 20 x 12 Hits
Accuracy: (Special)
Description: Summons an especially violent funnel... Rare
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
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Damage: 20 x 8 Hits
Accuracy: (Special)
Description: A swirling pillar of fire engulfs the target.
Duration: Once
Element: Fire
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
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Damage: 20 x 8 Hits
Accuracy: (Special)
Description: A cyclone of deadly debris lashes at the target.
Duration: Once
Element: Wood
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
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Damage: 20 x 8 Hits + Bug Spreader
Accuracy: (Special)
Description: Attacks the enemy with a whirlwind of noise. Its range is improved by glitches. Rare
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current batle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Bug Spreader: The number of targets this attack hits is increased by 1 for each bug or glitch the user has.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
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Damage: 70 + Small Sea Terrain Change (on-hit) + Gust Guided
Accuracy: C for the first target, then Random
Description: Summons a water spout, and sends it towards the designated target. The tornado then veers towards a second random target the following turn, and yet another the turn after until it has attacked every enemy on the field, encountered an object, or been blown off of the field by a Wind effect. Beware: it can turn on you.... It leaves Sea Terrain behind whenever it strikes something.
Duration: Once
Element: Aqua
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)
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Damage: 100 + Small Sea Terrain Change (on-hit) + Gust Guided
Accuracy: C for the first target, then Random
Description: Summons a water spout, and sends it towards the designated target. The tornado then veers towards a second random target the following turn, and yet another the turn after until it has attacked every enemy on the field, encountered an object, or been blown off of the field by a Wind effect. Beware: it can turn on you.... It leaves Sea Terrain behind whenever it strikes something.
Duration: Once
Element: Aqua
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)
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Damage: 130 + Small Sea Terrain Change (on-hit) + Gust Guided
Accuracy: C for the first target, then Random
Description: Summons a water spout, and sends it towards the designated target. The tornado then veers towards a second random target the following turn, and yet another the turn after until it has attacked every enemy on the field, encountered an object, or been blown off of the field by a Wind effect. Beware: it can turn on you.... It leaves Sea Terrain behind whenever it strikes something.
Duration: Once
Element: Aqua
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)
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Damage: 40 x 5 + Drop Attack
Accuracy: E
Description: Fires 5 extremely inaccurate meteors at a single enemy.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
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Damage: 50 x 5 + Drop Attack
Accuracy: E
Description: Fires 5 extremely inaccurate meteors at a single enemy.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
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Damage: 60 x 5 + Drop Attack
Accuracy: E
Description: Fires 5 extremely inaccurate meteors at a single enemy.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
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Damage: 40 x 4 + Drop Attack + Blast Zone
Accuracy: D
Description: The user selects a target, then flaming meteors crash down onto and around them.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Special: Blast Zone: The area this chip can target in is the equivalent of a Blast 3 area, centered on the chosen target. It will randomly target anything within this area, including the user if they are in that area. Mass Destruction does not affect Blast Zone's size.
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Damage: 40 x 5 + Drop Attack + Blast Zone
Accuracy: D
Description: The user selects a target, then flaming meteors crash down onto and around them.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Special: Blast Zone: The area this chip can target in is the equivalent of a Blast 3 area, centered on the chosen target. It will randomly target anything within this area, including the user if they are in that area. Mass Destruction does not affect Blast Zone's size.
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Damage: 40 x 6 + Drop Attack + Blast Zone
Accuracy: D
Description: The user selects a target, then flaming meteors crash down onto and around them.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Special: Blast Zone: The area this chip can target in is the equivalent of a Blast 3 area, centered on the chosen target. It will randomly target anything within this area, including the user if they are in that area. Mass Destruction does not affect Blast Zone's size.
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Damage: 70 x 2 targets
Accuracy: A
Description: Launches two fangs. Hits cannot be stacked on one opponent.
Duration: Once
Element: Null
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Damage: 100 x 2 targets
Accuracy: A
Description: Launches two fangs. Hits cannot be stacked on one opponent.
Duration: Once
Element: Null
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Damage: 130 x 2 targets
Accuracy: A
Description: Launches two fangs. Hits cannot be stacked on one opponent.
Duration: Once
Element: Null
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Damage: 60 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
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Damage: 90 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
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Damage: 120 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
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Damage: 10 + Slashing + Group Attack (Arc) x 3 Boomerangs
Accuracy: C
Description: Throws a series of razor sharp boomerangs at the enemy in rapid succession.
Element: Null
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
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Damage: 10 + Slashing + Group Attack (Arc) x 6 Boomerangs
Accuracy: C
Description: Throws a series of razor sharp boomerangs at the enemy in rapid succession.
Element: Null
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
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Damage: 10 + Slashing + Group Attack (Arc) x 9 Boomerangs
Accuracy: C
Description: Throws a series of razor sharp boomerangs at the enemy in rapid succession.
Duration: Once
Element: Null
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
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Damage: 80 + Freeze
Accuracy: A
Description: Sends a wave of ice at one enemy
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
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Damage: 100 + Freeze
Accuracy: A
Description: Sends a wave of ice at one enemy
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
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Damage: 120 + Freeze
Accuracy: A
Description: Sends a wave of ice at one enemy
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
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Damage: 100 + Slashing
Accuracy: B
Description: Shoots a short ranged ice blade at an enemy.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
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Damage: 130 + Slashing
Accuracy: B
Description: Shoots a short ranged ice blade at an enemy.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
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Damage: 160 + Slashing
Accuracy: B
Description: Shoots a short ranged ice blade at an enemy.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
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Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
Accuracy: B
Description: Three needles drop on enemies
Duration: Once
Element: Aqua
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
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Damage: 30 x 3 Needles + Variable Targeting + Drop Attack
Accuracy: B
Description: Three needles drop on enemies
Duration: Once
Element: Aqua
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
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Damage: 40 x 3 Needles + Variable Targeting + Drop Attack
Accuracy: B
Description: Three needles drop on enemies
Duration: Once
Element: Aqua
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
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Damage: 20 + Bubble Trap x 3 targets
Accuracy: D
Description: Three Bubbles trap enemies
Duration: Once, Trap for 1 turn
Element: Aqua
Special: Bubble Trap: Encases the target in a bubble for 1 turn that makes them vulnerable to Elec Damage. Trapped targets suffer from Hold, and their attacks cannot penetrate the bubble from the inside. Any attack that hits the bubble from the outside instantly breaks it, freeing the victim.
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Damage: 40 + Bubble Trap x 3 targets
Accuracy: D
Description: Three Bubbles trap enemies
Duration: Once, Trap for 1 turn
Element: Aqua
Special: Bubble Trap: Encases the target in a bubble for 1 turn that makes them vulnerable to Elec Damage. Trapped targets suffer from Hold, and their attacks cannot penetrate the bubble from the inside. Any attack that hits the bubble from the outside instantly breaks it, freeing the victim.
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Damage: 60 + Bubble Trap x 3 targets
Accuracy: D
Description: Three Bubbles trap enemies
Duration: Once, Trap for 1 turn
Element: Aqua
Special: Bubble Trap: Encases the target in a bubble for 1 turn that makes them vulnerable to Elec Damage. Trapped targets suffer from Hold, and their attacks cannot penetrate the bubble from the inside. Any attack that hits the bubble from the outside instantly breaks it, freeing the victim.
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Damage: 40 + Stun 1 + Homing
Accuracy: C
Description: Shoots a slow moving ball of electricity that homes in on its target.
Duration: Once
Element: Elec
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Damage: 80 + Stun 1 + Homing
Accuracy: C
Description: Shoots a slow moving ball of electricity that homes in on its target.
Duration: Once
Element: Elec
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Damage: 120 + Stun 1 + Homing
Accuracy: C
Description: Shoots a slow moving ball of electricity that homes in on its target.
Duration: Once
Element: Elec
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Damage: 80 + Spread 3 (Side + Behind)
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once
Element: Elec
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Damage: 100 + Spread 3 (Side + Behind)
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once
Element: Elec
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Damage: 120 + Spread 3 (Side + Behind)
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once
Element: Elec
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Damage: 80 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
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Damage: 100 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
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Damage: 120 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec