Skully1
Damage: 100 + Homing + Confusion
Accuracy: C
Description: Throws a spinning bone at an enemy, if it misses it will swing back around. Confuses enemy on contact.
Duration: Once
Element: Null
Skully2
Damage: 120 + Homing + Confusion
Accuracy: C
Description: Throws a spinning bone at an enemy, if it misses it will swing back around. Confuses enemy on contact.
Duration: Once
Element: Null
Skully3
Damage: 140 + Homing + Confusion
Accuracy: C
Description: Throws a spinning bone at an enemy, if it misses it will swing back around. Confuses enemy on contact.
Duration: Once
Element: Null
PanelShot
Damage: 100 + Small Broken Terrain Change + Terrain Effect Bonus
Accuracy: B
Description: Rips up 1 panel and sends it flying at the designated target.
Duration: Once
Element: Depends on Terrain
Special: Terrain Effect Bonus: Adds an additional effect to an attack where applicable, depending on the type of terrain used.
DoubleShot
Damage: 60 + Small Broken Terrain Change x 2 Shots + Terrain Effect Bonus + Variable Targeting
Accuracy: B
Description: Rips up 2 panels and sends them flying at designated targets.
Duration: Once
Element: Depends on Terrain
Special: Terrain Effect Bonus: Adds an additional effect to an attack where applicable, depending on the type of terrain used.
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
TripleShot
Damage: 80 + Small Broken Terrain Change x 3 Shots + Terrain Effect Bonus + Variable Targeting
Accuracy: B
Description: Rips up 3 panels and sends them flying at designated targets.
Duration: Once
Element: Depends on Terrain
Special: Terrain Effect Bonus: Adds an additional effect to an attack where applicable, depending on the type of terrain used.
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
ElementalRage1
Damage: 60 + LineAttack3
Accuracy: A
Description: Fires a ray of energy in front of the player. If the user is standing on an elemental terrain, the blast gains that power. Can target up to three enemies.
Duration: Once
Element: Depends on Terrain
ElementalRage2
Damage: 90 + LineAttack3
Accuracy: A
Description: Fires a ray of energy in front of the player. If the user is standing on an elemental terrain, the blast gains that power. Can target up to three enemies.
Duration: Once
Element: Depends on Terrain
ElementalRage3
Damage: 120 + LineAttack3
Accuracy: A
Description: Fires a ray of energy in front of the player. If the user is standing on an elemental terrain, the blast gains that power. Can target up to three enemies.
Duration: Once
Element: Depends on Terrain
SideBubble1
Damage: (60 x2 bubbles / 60 + Break x2 anchors)
Accuracy: E / A
Description: Summons two bubbles; one to each side of you. Once summoned, they float slowly forward in a helix pattern until they reach the edge of the field, touch something, or sustain an attack. When touched, they will burst, and release the anchor within in the direction the bubble was touched from. The anchor is auto targeting, and flies very quickly, as if fired from a gun. Rare
Duration: One to Two turns.
Element: Aqua
Special: This chip attacks indiscriminately, and can harm the user or allies if used carelessly.
SideBubble2
Damage: (90 x2 bubbles / 90 + Break x2 anchors)
Accuracy: E / A
Description: Summons two bubbles; one to each side of you. Once summoned, they float slowly forward in a helix pattern until they reach the edge of the field, touch something, or sustain an attack. When touched, they will burst, and release the anchor within in the direction the bubble was touched from. The anchor is auto targeting, and flies very quickly, as if fired from a gun. Rare
Duration: One to Two turns.
Element: Aqua
Special: This chip attacks indiscriminately, and can harm the user or allies if used carelessly.
SideBubble3
Damage: (120 x2 bubbles / 120 + Break x2 anchors)
Accuracy: E / A
Description: Summons two bubbles; one to each side of you. Once summoned, they float slowly forward in a helix pattern until they reach the edge of the field, touch something, or sustain an attack. When touched, they will burst, and release the anchor within in the direction the bubble was touched from. The anchor is auto targeting, and flies very quickly, as if fired from a gun. Rare
Duration: One to Two turns.
Element: Aqua
Special: This chip attacks indiscriminately, and can harm the user or allies if used carelessly.
GravityHold1
Damage: 50 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
GravityHold2
Damage: 70 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits. This effect cannot be avoided.
GravityHold3
Damage: 90 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits. This effect cannot be avoided.
AirStorm1
Damage: (Pull, then 50) x3 shots + Variable Targeting
Accuracy: B
Description: Pulls three enemies towards user, than fires three tornadoes at them, may be divided however user wants.
Duration: Once
Element: Null
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Special: Pull: Brings a target one movement space closer to the source. Use of this effect on anchored objects may move the user instead of the target.
AirStorm2
Damage: (Pull, then 60) x3 shots + Variable Targeting
Accuracy: B
Description: Pulls three enemies towards user, than fires three tornadoes at them, may be divided however user wants.
Duration: Once
Element: Null
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Special: Pull: Brings a target one movement space closer to the source. Use of this effect on anchored objects may move the user instead of the target.
AirStorm3
Damage: (Pull, then 70) x3 shots + Variable Targeting
Accuracy: B
Description: Pulls three enemies towards user, than fires three tornadoes at them, may be divided however user wants.
Duration: Once
Element: Null
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Special: Pull: Brings a target one movement space closer to the source. Use of this effect on anchored objects may move the user instead of the target.
LilCloud
Damage: 70 + Wide Attack + Drop Attack
Accuracy: C
Description: Cloud moves up and down three enemies, raining on them for two turns. Enemies can move out from under it if possible.
Duration: Two turns
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
MediumCloud
Damage: 90 + Wide Attack + Drop Attack
Accuracy: C
Description: Cloud moves up and down three enemies, raining on them for two turns. Enemies can move out from under it if possible.
Duration: Two turns
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
BigCloud
Damage: 110 + Wide Attack + Drop Attack
Accuracy: C
Description: Cloud moves up and down three enemies, raining on them for two turns. Enemies can move out from under it if possible.
Duration: Two turns
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
RainyDay
Damage: 40 + (10 x Sea Terrain Boost) + Drop Attack + To-All-Clause (Enemies)
Accuracy: S
Description: Rains on all enemies. Add 10 extra Aqua Damage for every 5% of the field covered in Sea Terrain. Rare
Duration: Once
Element: Aqua
Special: You must be standing on Sea Terrain to get the attack boost.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Meteors
Damage: 40 + (10 x Lava Terrain Boost) + Drop Attack + To-All-Clause (Enemies)
Accuracy: S
Description: Drops flaming space debris on all enemies. Add 10 extra Fire Damage for every 5% of the field covered in Lava Terrain. Rare
Duration: Once
Element: Fire
Special: You must be standing on Lava Terrain to get the attack boost.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Typhoon
Damage: 30 x 3 Hits
Accuracy: (Special)
Description: Drops a tornado upon the target.
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Hurricane
Damage: 30 x 5 Hits
Accuracy: (Special)
Description: Drops a tornado upon the target.
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Cyclone
Damage: 30 x 8 Hits
Accuracy: (Special)
Description: Drops a tornado upon the target.
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Tornado
Damage: 20 x 12 Hits
Accuracy: (Special)
Description: Summons an especially violent funnel... Rare
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Blower
Damage: 20 x 8 Hits
Accuracy: (Special)
Description: A swirling pillar of fire engulfs the target.
Duration: Once
Element: Fire
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Twister
Damage: 20 x 8 Hits
Accuracy: (Special)
Description: A cyclone of deadly debris lashes at the target.
Duration: Once
Element: Wood
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Static
Damage: 20 x 8 Hits + Bug Spreader
Accuracy: (Special)
Description: Attacks the enemy with a whirlwind of noise. Its range is improved by glitches. Rare
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current batle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Bug Spreader: The number of targets this attack hits is increased by 1 for each bug or glitch the user has.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
AquaWhirl1
Damage: 70 + Small Sea Terrain Change (on-hit) + Gust Guided
Accuracy: C for the first target, then Random
Description: Summons a water spout, and sends it towards the designated target. The tornado then veers towards a second random target the following turn, and yet another the turn after until it has attacked every enemy on the field, encountered an object, or been blown off of the field by a Wind effect. Beware: it can turn on you.... It leaves Sea Terrain behind whenever it strikes something.
Duration: Once
Element: Aqua
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)
AquaWhirl2
Damage: 100 + Small Sea Terrain Change (on-hit) + Gust Guided
Accuracy: C for the first target, then Random
Description: Summons a water spout, and sends it towards the designated target. The tornado then veers towards a second random target the following turn, and yet another the turn after until it has attacked every enemy on the field, encountered an object, or been blown off of the field by a Wind effect. Beware: it can turn on you.... It leaves Sea Terrain behind whenever it strikes something.
Duration: Once
Element: Aqua
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)
AquaWhirl3
Damage: 130 + Small Sea Terrain Change (on-hit) + Gust Guided
Accuracy: C for the first target, then Random
Description: Summons a water spout, and sends it towards the designated target. The tornado then veers towards a second random target the following turn, and yet another the turn after until it has attacked every enemy on the field, encountered an object, or been blown off of the field by a Wind effect. Beware: it can turn on you.... It leaves Sea Terrain behind whenever it strikes something.
Duration: Once
Element: Aqua
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)
ShootingStar1
Damage: 40 x 5 + Drop Attack
Accuracy: E
Description: Fires 5 extremely inaccurate meteors at a single enemy.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
ShootingStar2
Damage: 50 x 5 + Drop Attack
Accuracy: E
Description: Fires 5 extremely inaccurate meteors at a single enemy.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
ShootingStar3
Damage: 60 x 5 + Drop Attack
Accuracy: E
Description: Fires 5 extremely inaccurate meteors at a single enemy.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Asteroid1
Damage: 40 x 4 + Drop Attack + Blast Zone
Accuracy: D
Description: The user selects a target, then flaming meteors crash down onto and around them.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Special: Blast Zone: The area this chip can target in is the equivalent of a Blast 3 area, centered on the chosen target. It will randomly target anything within this area, including the user if they are in that area. Mass Destruction does not affect Blast Zone's size.
Asteroid2
Damage: 40 x 5 + Drop Attack + Blast Zone
Accuracy: D
Description: The user selects a target, then flaming meteors crash down onto and around them.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Special: Blast Zone: The area this chip can target in is the equivalent of a Blast 3 area, centered on the chosen target. It will randomly target anything within this area, including the user if they are in that area. Mass Destruction does not affect Blast Zone's size.
Asteroid3
Damage: 40 x 6 + Drop Attack + Blast Zone
Accuracy: D
Description: The user selects a target, then flaming meteors crash down onto and around them.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Special: Blast Zone: The area this chip can target in is the equivalent of a Blast 3 area, centered on the chosen target. It will randomly target anything within this area, including the user if they are in that area. Mass Destruction does not affect Blast Zone's size.
TwinFang1
Damage: 70 x 2 targets
Accuracy: A
Description: Launches two fangs. Hits cannot be stacked on one opponent.
Duration: Once
Element: Null
TwinFang2
Damage: 100 x 2 targets
Accuracy: A
Description: Launches two fangs. Hits cannot be stacked on one opponent.
Duration: Once
Element: Null
TwinFang3
Damage: 130 x 2 targets
Accuracy: A
Description: Launches two fangs. Hits cannot be stacked on one opponent.
Duration: Once
Element: Null
Boomerang1
Damage: 60 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Boomerang2
Damage: 90 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Boomerang3
Damage: 120 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
QuickBoomerang1
Damage: 10 + Slashing + Group Attack (Arc) x 3 Boomerangs
Accuracy: C
Description: Throws a series of razor sharp boomerangs at the enemy in rapid succession.
Element: Null
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
QuickBoomerang2
Damage: 10 + Slashing + Group Attack (Arc) x 6 Boomerangs
Accuracy: C
Description: Throws a series of razor sharp boomerangs at the enemy in rapid succession.
Element: Null
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
QuickBoomerang3
Damage: 10 + Slashing + Group Attack (Arc) x 9 Boomerangs
Accuracy: C
Description: Throws a series of razor sharp boomerangs at the enemy in rapid succession.
Duration: Once
Element: Null
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
IceWave1
Damage: 80 + Freeze
Accuracy: A
Description: Sends a wave of ice at one enemy
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
IceWave2
Damage: 100 + Freeze
Accuracy: A
Description: Sends a wave of ice at one enemy
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
IceWave3
Damage: 120 + Freeze
Accuracy: A
Description: Sends a wave of ice at one enemy
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
IceSlasher1
Damage: 100 + Slashing
Accuracy: B
Description: Shoots a short ranged ice blade at an enemy.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
IceSlasher2
Damage: 130 + Slashing
Accuracy: B
Description: Shoots a short ranged ice blade at an enemy.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
IceSlasher3
Damage: 160 + Slashing
Accuracy: B
Description: Shoots a short ranged ice blade at an enemy.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
AquaNeedle1
Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
Accuracy: B
Description: Three needles drop on enemies
Duration: Once
Element: Aqua
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
AquaNeedle2
Damage: 30 x 3 Needles + Variable Targeting + Drop Attack
Accuracy: B
Description: Three needles drop on enemies
Duration: Once
Element: Aqua
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
AquaNeedle3
Damage: 40 x 3 Needles + Variable Targeting + Drop Attack
Accuracy: B
Description: Three needles drop on enemies
Duration: Once
Element: Aqua
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
BubbleStar1
Damage: 20 + Bubble Trap x 3 targets
Accuracy: D
Description: Three Bubbles trap enemies
Duration: Once, Trap for 1 turn
Element: Aqua
Special: Bubble Trap: Encases the target in a bubble for 1 turn that makes them vulnerable to Elec Damage. Trapped targets suffer from Hold, and their attacks cannot penetrate the bubble from the inside. Any attack that hits the bubble from the outside instantly breaks it, freeing the victim.
BubbleStar2
Damage: 40 + Bubble Trap x 3 targets
Accuracy: D
Description: Three Bubbles trap enemies
Duration: Once, Trap for 1 turn
Element: Aqua
Special: Bubble Trap: Encases the target in a bubble for 1 turn that makes them vulnerable to Elec Damage. Trapped targets suffer from Hold, and their attacks cannot penetrate the bubble from the inside. Any attack that hits the bubble from the outside instantly breaks it, freeing the victim.
BubbleStar3
Damage: 60 + Bubble Trap x 3 targets
Accuracy: D
Description: Three Bubbles trap enemies
Duration: Once, Trap for 1 turn
Element: Aqua
Special: Bubble Trap: Encases the target in a bubble for 1 turn that makes them vulnerable to Elec Damage. Trapped targets suffer from Hold, and their attacks cannot penetrate the bubble from the inside. Any attack that hits the bubble from the outside instantly breaks it, freeing the victim.
Thunder1
Damage: 40 + Stun 1 + Homing
Accuracy: C
Description: Shoots a slow moving ball of electricity that homes in on its target.
Duration: Once
Element: Elec
Thunder2
Damage: 80 + Stun 1 + Homing
Accuracy: C
Description: Shoots a slow moving ball of electricity that homes in on its target.
Duration: Once
Element: Elec
Thunder3
Damage: 120 + Stun 1 + Homing
Accuracy: C
Description: Shoots a slow moving ball of electricity that homes in on its target.
Duration: Once
Element: Elec
ElecReel1
Damage: 80 + Spread 3 (Side + Behind)
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once
Element: Elec
ElecReel2
Damage: 100 + Spread 3 (Side + Behind)
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once
Element: Elec
ElecReel3
Damage: 120 + Spread 3 (Side + Behind)
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once
Element: Elec
DollThunder1
Damage: 80 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
DollThunder2
Damage: 100 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
DollThunder3
Damage: 120 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
Other Chips
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Lightning
Damage: 180 + Seeking + Drop Attack
Accuracy: B
Description: Utilizing a target as a lightning rod, the user drops a powerful thunderbolt on it. Rare
Duration: Once
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Strike
Damage: 240 + Seeking + Drop Attack
Accuracy: B
Description: Utilizing a target as a lightning rod, the user drops a powerful thunderbolt on it. Rare
Duration: Once
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Bolt
Damage: 300 + Seeking + Drop Attack
Accuracy: B
Description: Utilizing a target as a lightning rod, the user drops a powerful thunderbolt on it. Rare
Duration: Once
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
RemotePlug1
Damage: 80 + Homing + Phasing
Accuracy: C
Description: Fires an obstacle penetrating plug that moves forward. Its path can be adjusted by the user.
Duration: Once
Element: Elec
RemotePlug2
Damage: 110 + Homing + Phasing
Accuracy: C
Description: Fires an obstacle penetrating plug that moves forward. Its path can be adjusted by the user.
Duration: Once
Element: Elec
RemotePlug3
Damage: 140 + Homing + Phasing
Accuracy: C
Description: Fires an obstacle penetrating plug that moves forward. Its path can be adjusted by the user.
Duration: Once
Element: Elec
MagnetMissile1
Damage: 20 + Seeking + Pincer Attack x 2 Missiles
Accuracy: B
Description: Launches North and South magnetic homing missiles that converge on one target.
Duration: Once
Element: Elec
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
MagnetMissile2
Damage: 40 + Seeking + Pincer Attack x 2 Missiles
Accuracy: B
Description: Launches North and South magnetic homing missiles that converge on one target.
Duration: Once
Element: Elec
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
MagnetMissile3
Damage: 60 + Seeking + Pincer Attack x 2 Missiles
Accuracy: B
Description: Launches North and South magnetic homing missiles that converge on one target.
Duration: Once
Element: Elec
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
ColorBall1
Damage: 40 + Rebound(4)
Accuracy: C
Description: Throws a bouncy rubber ball that can repeatedly rebound off enemies and objects.
Duration: Once
Element: Null
Special: Rebound(4): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked four additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
ColorBall2
Damage: 60 + Rebound(4)
Accuracy: C
Description: Throws a bouncy rubber ball that can repeatedly rebound off enemies and objects.
Duration: Once
Element: Null
Special: Rebound(4): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked four additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
ColorBall3
Damage: 80 + Rebound(4)
Accuracy: C
Description: Throws a bouncy rubber ball that can repeatedly rebound off enemies and objects.
Duration: Once
Element: Null
Special: Rebound(4): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked four additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
NumberBall1
Damage: ?? x 3 Targets
Accuracy: C
Description: Player rolls out three balls towards the enemies, each one with an attack power equal to the players last two HP digits when they were launched (I.E. 1940HP = 40dmg balls)
Duration: Once
Element: Null
NumberBall2
Damage: ?? x 4 Targets
Accuracy: C
Description: Player rolls out four balls towards the enemies, each one with an attack power equal to the players last two HP digits when they were launched (I.E. 1940HP = 40dmg balls)
Duration: Once
Element: Null
NumberBall3
Damage: ?? x 5 Targets
Accuracy: C
Description: Player rolls out five balls towards the enemies, each one with an attack power equal to the players last two HP digits when they were launched (I.E. 1940HP = 40dmg balls)
Duration: Once
Element: Null
Yo-Yo1
Damage: 40 x 2-3 + Slashing
Accuracy: C
Description: Yo-yo hits up to three enemies, two twice and one three times at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Sword Chip.
Duration: Once
Element: Null
Special: Yo-Yo can be destroyed by Break attacks with 40 or greater power.
Special: If two yo-yos collide with each other, both are destroyed at the same time.
Yo-Yo2
Damage: 50 x 2-3 + Slashing
Accuracy: C
Description: Yo-yo hits up to three enemies, two twice and one three times at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Sword Chip.
Duration: Once
Element: Null
Special: Yo-Yo can be destroyed by Break attacks with 40 or greater power.
Special: If two yo-yos collide with each other, both are destroyed at the same time.
Yo-Yo3
Damage: 60 x 2-3 + Slashing
Accuracy: C
Description: Yo-yo hits up to three enemies, two twice and one three times at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Sword Chip.
Duration: Once
Element: Null
Special: Yo-Yo can be destroyed by Break attacks with 40 or greater power.
Special: If two yo-yos collide with each other, both are destroyed at the same time.
IronShell1
Damage: 70 x 1-2 + Break
Accuracy: C
Description: IronShell hits up to four enemies, three once and the last one twice at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Melee Chip.
Duration: Once
Element: Null
Special: Accuracy drops 1 rank for each enemy hit, making it harder to strike larger groups.
Special: IronShell can be destroyed by Break attacks with 40 or greater power.
Special: If two IronShells collide with each other, both are destroyed at the same time.
IronShell2
Damage: 100 x 1-2 + Break
Accuracy: C
Description: IronShell hits up to four enemies, three once and the last one twice at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Melee Chip.
Duration: Once
Element: Null
Special: Accuracy drops 1 rank for each enemy hit, making it harder to strike larger groups.
Special: IronShell can be destroyed by Break attacks with 40 or greater power.
Special: If two IronShells collide with each other, both are destroyed at the same time.
IronShell3
Damage: 130 x 1-2 + Break
Accuracy: C
Description: IronShell hits up to four enemies, three once and the last one twice at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Melee Chip.
Duration: Once
Element: Null
Special: Accuracy drops 1 rank for each enemy hit, making it harder to strike larger groups.
Special: IronShell can be destroyed by Break attacks with 40 or greater power.
Special: If two IronShells collide with each other, both are destroyed at the same time.
SunFlare1
Damage: 20 + Solar Drain x 3 hits + Variable Targeting
Accuracy: B
Description: Launches three spheres of solar energy at enemies. Upon being hit, an enemy spontaneously shines healing light back at the user.
Duration: Once
Element: Null
Special: Solar Drain: Heals the user by half the damage dealt. Subject to other conditions that affect Life Drain.
SunFlare2
Damage: 30 + Solar Drain x 3 hits + Variable Targeting
Accuracy: B
Description: Launches three spheres of solar energy at enemies. Upon being hit, an enemy spontaneously shines healing light back at the user.
Duration: Once
Element: Null
Special: Solar Drain: Heals the user by half the total damage dealt. Subject to other conditions that affect Life Drain.
SunFlare3
Damage: 40 + Solar Drain x 3 hits + Variable Targeting
Accuracy: B
Description: Launches three spheres of solar energy at enemies. Upon being hit, an enemy spontaneously shines healing light back at the user.
Duration: Once
Element: Null
Special: Solar Drain: Heals the user by half the total damage dealt. Subject to other conditions that affect Life Drain.
RedSun
Damage: 50 + Solar Drain x 5 hits + Variable Targeting
Accuracy: B
Description: Launches five spheres of solar energy at enemies. Upon being hit, an enemy spontaneously shines healing light back at the user. Rare
Duration: Once
Element: Null
Special: Solar Drain: Heals the user by half the total damage dealt. Subject to other conditions that affect Life Drain.
MoonRay1
Damage: 80 + Lunar Drain
Accuracy: A
Description: Fires a ray of lunar energy at an enemy.
Duration: Once
Element: Null
Special: Lunar Drain: Removes the target's outermost defense layer, even if it wouldn't normally be removed by this attack. Nullifies any counterattacks from that defense. Still triggers other defenses' counterattacks, if applicable.
MoonRay2
Damage: 110 + Lunar Drain
Accuracy: A
Description: Fires a ray of lunar energy at an enemy.
Duration: Once
Element: Null
Special: Lunar Drain: Removes the target's outermost defense layer, even if it wouldn't normally be removed by this attack. Nullifies any counterattacks from that defense. Still triggers other defenses' counterattacks, if applicable.
MoonRay3
Damage: 140 + Lunar Drain
Accuracy: A
Description: Fires a ray of lunar energy at an enemy.
Duration: Once
Element: Null
Special: Lunar Drain: Removes the target's outermost defense layer, even if it wouldn't normally be removed by this attack. Nullifies any counterattacks from that defense. Still triggers other defenses' counterattacks, if applicable.
BlueMoon
Damage: 200 + Lunar Drain + Uninstall
Accuracy: A
Description: Fires a ray of lunar energy at an enemy, which also inhibits the NaviCust. Rare
Duration: Once
Element: Null
Special: Lunar Drain: Removes the target's outermost defense layer, even if it wouldn't normally be removed by this attack. Nullifies any counterattacks from that defense. Still triggers other defenses' counterattacks, if applicable.
Jealousy
Effect: Chips used this turn x 50
Accuracy: A
Description: Add up the number of chips used by your enemies in one turn, and deal 50 times that much damage to a single foe in one angst-filled blast. Rare
Duration: Once
Element: Null
Special: The resulting attack must target an enemy capable of using Battlechips (meaning it will not work on Objects, for example).
Poltergeist
Effect: Telekenesis 3
Accuracy: B
Description: Calls upon ethereal forces to move or launch objects at targets as the user desires. Rare
Duration: Until all 3 free action uses of Telekinesis are used up.
Element: Null
Special: The accuracy of this chip cannot be affected by other effects. - The accuracy of this chip cannot be boosted or decreased by RP. - The power of this chip depends on the objects being hurled.
ColonelArmy
Damage: 40 x 3 shots x up to 3 Objects
Accuracy: A
Description: Causes soldiers to appear from 3 obstacles and attack with a 3-shot machinegun before disappearing. Lasts 3 turns. Rare
Duration: 3-turns
Element: Null
Special: This attack only targets 3 objects, maximum. The objects targeted are those closest to the user first. If there are no objects on the field at the time of execution, this chip fizzles.
ColonelForce
Damage: 30 x Normal/5% Shots + Variable Targeting
Accuracy: A
Description: Can only be activated if there are normal panels on the field. Summons a soldier that snipes an enemy. For every 5% of the field that is normal, an added soldier appears and attacks. Each soldier can be separately directed. Rare
Duration: Once
Element: Null
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
OmegaRocket
Damage: 150 + Blast 5
Accuracy: C
Description: Launches a warhead capable of nuking entire battlefields. Rare
Duration: Once
Element: Null
Special: This chip does not discriminate between allies, enemies, and the user. User discretion is advised.
BlackWing
Damage: 20 + Homing x 3 Shots + Variable Targeting
Accuracy: C
Description: Creates three holes on the ground that last for 3 turns. Each turn, a bat flies from each hole to attack enemies. If a hole is blocked by something, no bats appear from it until the obstruction is removed. Rare
Duration: 3 turns
Element: Null
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Snake
Damage: 30 x Broken&Missing/5% Shots + Variable Targeting
Accuracy: B
Description: Can only be activated if there are broken or missing panels on the field. Summons one Snake that runs into an enemy. For every 5% of the field that is broken or missing, an added snake attacks. Each snake can be separately directed. Rare
Duration: Once
Element: Wood
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
GodStone
Damage: 150 x 6 Shots + Random Targeting + Drop Attack
Accuracy: C
Description: Can only be activated if there is a broken or missing panel on the field. Summons the Godstone who slams his hands on the ground and summons rocks from the ceiling. The rocks randomly fall on enemies heads, and may miss entirely. Six Rocks are dropped in all, each target is the mods discretion. Rare
Duration: Once
Element: Null
Special: To be clear, the user is safe from his chip.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
OldWood
Damage: 100 + Ground Attack x 6 Shots + Random Targeting
Accuracy: C
Description: Can only be activated if there is a broken or missing panel on the field. Summons the OldWood who roars and summons wood columns from the ground. The stakes randomly rise up beneath enemies, and may miss entirely. Six stakes rise in all, each target is the mods discretion. Rare
Duration: Once
Element: Wood
Special: To be clear, the user is safe from his chip.
Avalanche1
Damage: 50 x 3 Targets + Drop Attack + Freeze 10%
Accuracy: C
Description: The navi slams their fists together to make a loud noise. A shower of snow drops down on up to 3 targets. There's normally a 10% chance of freezing a target on-hit, but a 50/50 chance on Sea, and a guarantee if the target is on Snow or Ice Terrain.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Avalanche2
Damage: 100 x 3 Targets + Drop Attack + Freeze 10%
Accuracy: C
Description: The navi slams their fists together to make a loud noise. A shower of snow drops down on up to 3 targets. There's normally a 10% chance of freezing a target on-hit, but a 50/50 chance on Sea, and a guarantee if the target is on Snow or Ice Terrain.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Avalanche3
Damage: 150 x 3 Targets + Drop Attack + Freeze 10%
Accuracy: C
Description: The navi slams their fists together to make a loud noise. A shower of snow drops down on up to 3 targets. There's normally a 10% chance of freezing a target on-hit, but a 50/50 chance on Sea, and a guarantee if the target is on Snow or Ice Terrain.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Sunshine
Damage: 80 + Blind + Beam Attack; +80 damage to Non-Elemental targets
Accuracy: A
Description: A sphere resembling the sun appears high above the user, then releases a ray of sun light at a target designated by the user. The beam passes through everything in its path, causing great damage and blinding all it hits as it smashes through everything in a straight line. Rare
Duration: Once
Element: Null
Eclipse
Damage: 80 + Sleep + Beam Attack; +80 damage to Non-Elemental targets
Accuracy: A
Description: A sphere resembling the moon appears high above the user, then releases a ray of black light at a target designated by the user. The beam passes through everything in its path, causing great damage and comatosing all it hits as it smashes through everything in a straight line. Rare
Duration: Once
Element: Null
Twilight
Damage: 80 + Silence + Beam Attack; +80 damage to Non-Elemental targets
Accuracy: A
Description: Twin spheres resembling the sun and moon appear high above the user. When the user designates an attack target, the moon moves to eclipse the sun, and the sun fires a beam through the moon. A ray of silver twilight is released at the designated target. The beam passes through everything in its path, causing great damage and silencing all it hits as it smashes through everything in a straight line. Rare
Duration: Once
Element: Null
PowerBolt1
Damage: 60 + Drop Attack
Accuracy: A
Description: A kinetic energy strike from space.
Duration: Once
Element: Null
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
PowerBolt2
Damage: 90 + Drop Attack
Accuracy: A
Description: A kinetic energy strike from space.
Duration: Once
Element: Null
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
PowerBolt3
Damage: 120 + Drop Attack
Accuracy: A
Description: A kinetic energy strike from space.
Duration: Once
Element: Null
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Damage: 180 + Seeking + Drop Attack
Accuracy: B
Description: Utilizing a target as a lightning rod, the user drops a powerful thunderbolt on it. Rare
Duration: Once
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Strike
Damage: 240 + Seeking + Drop Attack
Accuracy: B
Description: Utilizing a target as a lightning rod, the user drops a powerful thunderbolt on it. Rare
Duration: Once
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Bolt
Damage: 300 + Seeking + Drop Attack
Accuracy: B
Description: Utilizing a target as a lightning rod, the user drops a powerful thunderbolt on it. Rare
Duration: Once
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
RemotePlug1
Damage: 80 + Homing + Phasing
Accuracy: C
Description: Fires an obstacle penetrating plug that moves forward. Its path can be adjusted by the user.
Duration: Once
Element: Elec
RemotePlug2
Damage: 110 + Homing + Phasing
Accuracy: C
Description: Fires an obstacle penetrating plug that moves forward. Its path can be adjusted by the user.
Duration: Once
Element: Elec
RemotePlug3
Damage: 140 + Homing + Phasing
Accuracy: C
Description: Fires an obstacle penetrating plug that moves forward. Its path can be adjusted by the user.
Duration: Once
Element: Elec
MagnetMissile1
Damage: 20 + Seeking + Pincer Attack x 2 Missiles
Accuracy: B
Description: Launches North and South magnetic homing missiles that converge on one target.
Duration: Once
Element: Elec
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
MagnetMissile2
Damage: 40 + Seeking + Pincer Attack x 2 Missiles
Accuracy: B
Description: Launches North and South magnetic homing missiles that converge on one target.
Duration: Once
Element: Elec
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
MagnetMissile3
Damage: 60 + Seeking + Pincer Attack x 2 Missiles
Accuracy: B
Description: Launches North and South magnetic homing missiles that converge on one target.
Duration: Once
Element: Elec
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
ColorBall1
Damage: 40 + Rebound(4)
Accuracy: C
Description: Throws a bouncy rubber ball that can repeatedly rebound off enemies and objects.
Duration: Once
Element: Null
Special: Rebound(4): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked four additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
ColorBall2
Damage: 60 + Rebound(4)
Accuracy: C
Description: Throws a bouncy rubber ball that can repeatedly rebound off enemies and objects.
Duration: Once
Element: Null
Special: Rebound(4): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked four additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
ColorBall3
Damage: 80 + Rebound(4)
Accuracy: C
Description: Throws a bouncy rubber ball that can repeatedly rebound off enemies and objects.
Duration: Once
Element: Null
Special: Rebound(4): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked four additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
NumberBall1
Damage: ?? x 3 Targets
Accuracy: C
Description: Player rolls out three balls towards the enemies, each one with an attack power equal to the players last two HP digits when they were launched (I.E. 1940HP = 40dmg balls)
Duration: Once
Element: Null
NumberBall2
Damage: ?? x 4 Targets
Accuracy: C
Description: Player rolls out four balls towards the enemies, each one with an attack power equal to the players last two HP digits when they were launched (I.E. 1940HP = 40dmg balls)
Duration: Once
Element: Null
NumberBall3
Damage: ?? x 5 Targets
Accuracy: C
Description: Player rolls out five balls towards the enemies, each one with an attack power equal to the players last two HP digits when they were launched (I.E. 1940HP = 40dmg balls)
Duration: Once
Element: Null
Yo-Yo1
Damage: 40 x 2-3 + Slashing
Accuracy: C
Description: Yo-yo hits up to three enemies, two twice and one three times at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Sword Chip.
Duration: Once
Element: Null
Special: Yo-Yo can be destroyed by Break attacks with 40 or greater power.
Special: If two yo-yos collide with each other, both are destroyed at the same time.
Yo-Yo2
Damage: 50 x 2-3 + Slashing
Accuracy: C
Description: Yo-yo hits up to three enemies, two twice and one three times at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Sword Chip.
Duration: Once
Element: Null
Special: Yo-Yo can be destroyed by Break attacks with 40 or greater power.
Special: If two yo-yos collide with each other, both are destroyed at the same time.
Yo-Yo3
Damage: 60 x 2-3 + Slashing
Accuracy: C
Description: Yo-yo hits up to three enemies, two twice and one three times at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Sword Chip.
Duration: Once
Element: Null
Special: Yo-Yo can be destroyed by Break attacks with 40 or greater power.
Special: If two yo-yos collide with each other, both are destroyed at the same time.
IronShell1
Damage: 70 x 1-2 + Break
Accuracy: C
Description: IronShell hits up to four enemies, three once and the last one twice at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Melee Chip.
Duration: Once
Element: Null
Special: Accuracy drops 1 rank for each enemy hit, making it harder to strike larger groups.
Special: IronShell can be destroyed by Break attacks with 40 or greater power.
Special: If two IronShells collide with each other, both are destroyed at the same time.
IronShell2
Damage: 100 x 1-2 + Break
Accuracy: C
Description: IronShell hits up to four enemies, three once and the last one twice at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Melee Chip.
Duration: Once
Element: Null
Special: Accuracy drops 1 rank for each enemy hit, making it harder to strike larger groups.
Special: IronShell can be destroyed by Break attacks with 40 or greater power.
Special: If two IronShells collide with each other, both are destroyed at the same time.
IronShell3
Damage: 130 x 1-2 + Break
Accuracy: C
Description: IronShell hits up to four enemies, three once and the last one twice at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Melee Chip.
Duration: Once
Element: Null
Special: Accuracy drops 1 rank for each enemy hit, making it harder to strike larger groups.
Special: IronShell can be destroyed by Break attacks with 40 or greater power.
Special: If two IronShells collide with each other, both are destroyed at the same time.
SunFlare1
Damage: 20 + Solar Drain x 3 hits + Variable Targeting
Accuracy: B
Description: Launches three spheres of solar energy at enemies. Upon being hit, an enemy spontaneously shines healing light back at the user.
Duration: Once
Element: Null
Special: Solar Drain: Heals the user by half the damage dealt. Subject to other conditions that affect Life Drain.
SunFlare2
Damage: 30 + Solar Drain x 3 hits + Variable Targeting
Accuracy: B
Description: Launches three spheres of solar energy at enemies. Upon being hit, an enemy spontaneously shines healing light back at the user.
Duration: Once
Element: Null
Special: Solar Drain: Heals the user by half the total damage dealt. Subject to other conditions that affect Life Drain.
SunFlare3
Damage: 40 + Solar Drain x 3 hits + Variable Targeting
Accuracy: B
Description: Launches three spheres of solar energy at enemies. Upon being hit, an enemy spontaneously shines healing light back at the user.
Duration: Once
Element: Null
Special: Solar Drain: Heals the user by half the total damage dealt. Subject to other conditions that affect Life Drain.
RedSun
Damage: 50 + Solar Drain x 5 hits + Variable Targeting
Accuracy: B
Description: Launches five spheres of solar energy at enemies. Upon being hit, an enemy spontaneously shines healing light back at the user. Rare
Duration: Once
Element: Null
Special: Solar Drain: Heals the user by half the total damage dealt. Subject to other conditions that affect Life Drain.
MoonRay1
Damage: 80 + Lunar Drain
Accuracy: A
Description: Fires a ray of lunar energy at an enemy.
Duration: Once
Element: Null
Special: Lunar Drain: Removes the target's outermost defense layer, even if it wouldn't normally be removed by this attack. Nullifies any counterattacks from that defense. Still triggers other defenses' counterattacks, if applicable.
MoonRay2
Damage: 110 + Lunar Drain
Accuracy: A
Description: Fires a ray of lunar energy at an enemy.
Duration: Once
Element: Null
Special: Lunar Drain: Removes the target's outermost defense layer, even if it wouldn't normally be removed by this attack. Nullifies any counterattacks from that defense. Still triggers other defenses' counterattacks, if applicable.
MoonRay3
Damage: 140 + Lunar Drain
Accuracy: A
Description: Fires a ray of lunar energy at an enemy.
Duration: Once
Element: Null
Special: Lunar Drain: Removes the target's outermost defense layer, even if it wouldn't normally be removed by this attack. Nullifies any counterattacks from that defense. Still triggers other defenses' counterattacks, if applicable.
BlueMoon
Damage: 200 + Lunar Drain + Uninstall
Accuracy: A
Description: Fires a ray of lunar energy at an enemy, which also inhibits the NaviCust. Rare
Duration: Once
Element: Null
Special: Lunar Drain: Removes the target's outermost defense layer, even if it wouldn't normally be removed by this attack. Nullifies any counterattacks from that defense. Still triggers other defenses' counterattacks, if applicable.
Jealousy
Effect: Chips used this turn x 50
Accuracy: A
Description: Add up the number of chips used by your enemies in one turn, and deal 50 times that much damage to a single foe in one angst-filled blast. Rare
Duration: Once
Element: Null
Special: The resulting attack must target an enemy capable of using Battlechips (meaning it will not work on Objects, for example).
Poltergeist
Effect: Telekenesis 3
Accuracy: B
Description: Calls upon ethereal forces to move or launch objects at targets as the user desires. Rare
Duration: Until all 3 free action uses of Telekinesis are used up.
Element: Null
Special: The accuracy of this chip cannot be affected by other effects. - The accuracy of this chip cannot be boosted or decreased by RP. - The power of this chip depends on the objects being hurled.
ColonelArmy
Damage: 40 x 3 shots x up to 3 Objects
Accuracy: A
Description: Causes soldiers to appear from 3 obstacles and attack with a 3-shot machinegun before disappearing. Lasts 3 turns. Rare
Duration: 3-turns
Element: Null
Special: This attack only targets 3 objects, maximum. The objects targeted are those closest to the user first. If there are no objects on the field at the time of execution, this chip fizzles.
ColonelForce
Damage: 30 x Normal/5% Shots + Variable Targeting
Accuracy: A
Description: Can only be activated if there are normal panels on the field. Summons a soldier that snipes an enemy. For every 5% of the field that is normal, an added soldier appears and attacks. Each soldier can be separately directed. Rare
Duration: Once
Element: Null
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
OmegaRocket
Damage: 150 + Blast 5
Accuracy: C
Description: Launches a warhead capable of nuking entire battlefields. Rare
Duration: Once
Element: Null
Special: This chip does not discriminate between allies, enemies, and the user. User discretion is advised.
BlackWing
Damage: 20 + Homing x 3 Shots + Variable Targeting
Accuracy: C
Description: Creates three holes on the ground that last for 3 turns. Each turn, a bat flies from each hole to attack enemies. If a hole is blocked by something, no bats appear from it until the obstruction is removed. Rare
Duration: 3 turns
Element: Null
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Snake
Damage: 30 x Broken&Missing/5% Shots + Variable Targeting
Accuracy: B
Description: Can only be activated if there are broken or missing panels on the field. Summons one Snake that runs into an enemy. For every 5% of the field that is broken or missing, an added snake attacks. Each snake can be separately directed. Rare
Duration: Once
Element: Wood
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
GodStone
Damage: 150 x 6 Shots + Random Targeting + Drop Attack
Accuracy: C
Description: Can only be activated if there is a broken or missing panel on the field. Summons the Godstone who slams his hands on the ground and summons rocks from the ceiling. The rocks randomly fall on enemies heads, and may miss entirely. Six Rocks are dropped in all, each target is the mods discretion. Rare
Duration: Once
Element: Null
Special: To be clear, the user is safe from his chip.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
OldWood
Damage: 100 + Ground Attack x 6 Shots + Random Targeting
Accuracy: C
Description: Can only be activated if there is a broken or missing panel on the field. Summons the OldWood who roars and summons wood columns from the ground. The stakes randomly rise up beneath enemies, and may miss entirely. Six stakes rise in all, each target is the mods discretion. Rare
Duration: Once
Element: Wood
Special: To be clear, the user is safe from his chip.
Avalanche1
Damage: 50 x 3 Targets + Drop Attack + Freeze 10%
Accuracy: C
Description: The navi slams their fists together to make a loud noise. A shower of snow drops down on up to 3 targets. There's normally a 10% chance of freezing a target on-hit, but a 50/50 chance on Sea, and a guarantee if the target is on Snow or Ice Terrain.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Avalanche2
Damage: 100 x 3 Targets + Drop Attack + Freeze 10%
Accuracy: C
Description: The navi slams their fists together to make a loud noise. A shower of snow drops down on up to 3 targets. There's normally a 10% chance of freezing a target on-hit, but a 50/50 chance on Sea, and a guarantee if the target is on Snow or Ice Terrain.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Avalanche3
Damage: 150 x 3 Targets + Drop Attack + Freeze 10%
Accuracy: C
Description: The navi slams their fists together to make a loud noise. A shower of snow drops down on up to 3 targets. There's normally a 10% chance of freezing a target on-hit, but a 50/50 chance on Sea, and a guarantee if the target is on Snow or Ice Terrain.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Sunshine
Damage: 80 + Blind + Beam Attack; +80 damage to Non-Elemental targets
Accuracy: A
Description: A sphere resembling the sun appears high above the user, then releases a ray of sun light at a target designated by the user. The beam passes through everything in its path, causing great damage and blinding all it hits as it smashes through everything in a straight line. Rare
Duration: Once
Element: Null
Eclipse
Damage: 80 + Sleep + Beam Attack; +80 damage to Non-Elemental targets
Accuracy: A
Description: A sphere resembling the moon appears high above the user, then releases a ray of black light at a target designated by the user. The beam passes through everything in its path, causing great damage and comatosing all it hits as it smashes through everything in a straight line. Rare
Duration: Once
Element: Null
Twilight
Damage: 80 + Silence + Beam Attack; +80 damage to Non-Elemental targets
Accuracy: A
Description: Twin spheres resembling the sun and moon appear high above the user. When the user designates an attack target, the moon moves to eclipse the sun, and the sun fires a beam through the moon. A ray of silver twilight is released at the designated target. The beam passes through everything in its path, causing great damage and silencing all it hits as it smashes through everything in a straight line. Rare
Duration: Once
Element: Null
PowerBolt1
Damage: 60 + Drop Attack
Accuracy: A
Description: A kinetic energy strike from space.
Duration: Once
Element: Null
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
PowerBolt2
Damage: 90 + Drop Attack
Accuracy: A
Description: A kinetic energy strike from space.
Duration: Once
Element: Null
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
PowerBolt3
Damage: 120 + Drop Attack
Accuracy: A
Description: A kinetic energy strike from space.
Duration: Once
Element: Null
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.