Age: 27
Gender: Male
Appearance: Jack generally dresses in clothing that accentuates his personality, his pants being mostly slacks and dress pants, are colored black, while he wears white dress shirts and black lather shoes to complete the outfit. Being somewhat tall, he is about 6'7 and weighing in at around 190 pounds, his is tall but average in his build. He is a redhead who's hair is short and well kept while his eyes are a "sparkling" sea blue color, his skin tone is white and pasty while he has a small ruby colored ring on his left pinky finger.
Personality: Being of sound mind, Jack is quite out spoken and open with people as he tends to be more social than his navi and tends to do things more on his own if he can. Even with his general personality, he's learned to keep his voice and his out spokeness down due to his job as a performance magician/puppeteer and the children he performs for on a weekly basis. He can also be kind of a klutz at times, breaking all manner of dishes, loosing track of time and being late and the like due to his poor sense of balance and time.
PET Modifications: the PET is protected by a black casing with enough space to allow for a little magician hit keychain to dangle from the side of it. The actual PET has no real customization except for a brown colored pattern resembling the bark of a tree.
Name: Mask.exe
Gender: Female
Element: Fire
Subtype: Break
Appearance: Mask's body takes on a more humanoid form once her data is transferred and re-coded to a Navi from an SP. Mask, besides having a human face and general body structure, retains her rat-like claws and her tail, the claws dirty and yellowish while her tail is brown and scaly with small hairs growing out from it. Her body takes on the form of a 20-something gymnast, a toned and lithe form that clocks in at about five feet, give or take a few inches, her body weighing about as much as a 140 pound human with tan skin. Her claws about a foot in length with serrated under edges that she can smooth out on a whim.
Her tail is about two feet in length and generally it drags across the ground, regardless of terrain, but it also acts as a third limb for the navi, able to be moved around and used as a whip, wrap around something and a variety of other things. This does not, however, give her the ability to have more than two equipped battle chips/items/etc and if cut off during a battle, it regrows after the battle routine is cleared. Her body is covered with a red, skin tight body suit, a pair of claws and a tail being her crest on her chest where someone's heart would be. Her face is clear of most any blemishes, save a mole and a couple whiskers on her cheeks, her eyes a blazing ruby red and she does have hair, white as snow in color, only a few inches in length much like a tomboy's, but keeps it hidden under a black, sloppily spray painted, helmet that covers her mouth.
Personality: Mask is...a quiet navi to say the least, mainly nodding or shaking her head, though she has a lean towards flipping Jack and whomever she doesn't like, even with her large rat claws. When she DOES say something, mainly after removing her helmet, her voice is rough around the edges and a little raspy from the disuse of her vocal cords, but can be heard well and she also adds a little bit of an accent to her R's and S'es, often extending her words for an additional second or two. Usually, however, she's cold and calculating, trying to do things on her own without regard for her safety and well being of others, but Jack often blames the break subtype in her new programing.
Custom Weapon: Tail and claws: Her tail can whip enemies while her claws can slice and dice her foes for normal attacks, charge attacks glow red and catch on fire before attacking.
Signature Attack:
Tail Crack: Mask lifts her tail into the air and simply smacks it onto the ground, attacking the enemy without flair with fire. (60 fire, Melee, 2TCD)
Jack and Mask's stuff 1280z
Jack Magi
DBLBeam1Damage: Special
Accuracy: S
Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
Duration: Once
Element: Null
Special: Randomly uses one of the below effects...
- 40 Null to all Enemies (Red Beam)
- 30 Heal to all Allies. Random (Blue Beam)
Trader Rank: D[x2]
ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E[x2]
IronShield1Effect: 2-Hit Shield
Accuracy: S
Description: Block 2 attacks with Tower Shield, then breaks. Break attacks destroy the Shield.
Duration: Until broken or overridden.
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D
TankCannon1Damage: 80 / 80 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: D
Boomerang1Damage: 60 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: D
Mask.exe
Fire/Break (+1 range with Blast/Spread/Splash/nova chips/Add Breaking to one attack)
Same Element Boost:+5/+0
Level:1
Buster Stats (Attack/Rapid/Charge): 1/1/1
speed:0/3
HP:100
Buster Element: NONE
Buster Effect: NONE
Key Items
key Items: PET
Sub Chips
Mini energyx3, smallEnergypackx0, Sneakrunx0 escapex0, untrapx0, unlockerx0, Process Editx0
9 chips, +1 levels
DBLBeam1Damage: Special
Accuracy: S
Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
Duration: Once
Element: Null
Special: Randomly uses one of the below effects...
- 40 Null to all Enemies (Red Beam)
- 30 Heal to all Allies. Random (Blue Beam)
Trader Rank: D[x2]
ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E[x2]
IronShield1Effect: 2-Hit Shield
Accuracy: S
Description: Block 2 attacks with Tower Shield, then breaks. Break attacks destroy the Shield.
Duration: Until broken or overridden.
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D
TankCannon1Damage: 80 / 80 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: D
Boomerang1Damage: 60 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: D
Navi Stats
Fire/Break (+1 range with Blast/Spread/Splash/nova chips/Add Breaking to one attack)
Same Element Boost:+5/+0
Level:1
Buster Stats (Attack/Rapid/Charge): 1/1/1
speed:0/3
HP:100
Buster Element: NONE
Buster Effect: NONE
Navicust stats
Navicust points: 35/40 Used Parts: undershirt(10), Set Grass(15) Unused parts: NONE
Upgrades Obtained
PU ups:1
HP ups:0
NC ups:0
Speed ups:0/3
sub up:0/4
Buster UP: 0/12
HP ups:0
NC ups:0
Speed ups:0/3
sub up:0/4
Buster UP: 0/12
Mask's Signature Attacks
Points:100/100
Passives -------------
None as of yet
Actives -------------
Tail Crack (60 Fire, 2TCD)[60p]
Scrounger recover (30 heal, 1TCD)[40p]
Passives -------------
None as of yet
Actives -------------
Tail Crack (60 Fire, 2TCD)[60p]
Scrounger recover (30 heal, 1TCD)[40p]
FXP
None
Crosses
None