Name: KaijuMan.EXE
Element/Subtype: Fire/Break
Gender: Male
Description: This beast stands nearly 10 feet tall, but his length from nose to tail reaches almost 15 feet. He weighs in at almost 1 metric ton of muscle, armor, and teeth.
KaijuMan's body is rather heavy, but he isn't chunky by any means. His body is very sturdy, but toned. His muscle structure isn't very detailed due to his design, but the strength in his legs and tail is immense. His head is unsurprisingly very reptilian, covered with scales and shaped in rather abrupt angles, giving his head a very aggressive look. If the shape of his head wasn't intimidating enough, he has piercing yellow eyes and pitch black reptilian pupils and a mouth full of sharpened, dagger-like teeth. His Navi emblem, a silhouette of a person towering over a city landscape, is situated between his eyes. He has three pairs of bumps lining the top of his head, and each one has a long, spine-like spike that extends almost 2 feet away from his head. These spines have a limited range of movement, and help convey emotion on top of making him look even more intimidating.
KaijuMan's reptilian body is covered in small, dark olive drab scales to allow him a wide range of movement, from his neck all the way to his tail. His muscular arms are more human-like than reptilian, though they were covered in scales, and the shoulders were lined with some curved spines. His forearms are covered in dull gray vambraces, which have four claw-like blades circling the front edge, ready to spring forward and surround his clawed hands with jagged steel blades. His hands weren't the only sharpened parts of his body, the armor covering his thigh each have hardened spikes extending down to his clawed feet, and his spine is lined by dorsal spikes. To complete the pointy ensemble, a metal sleeve with four blades is secured at the end of his very long, muscular tail. He also has several long, flexible spines sprouting from his back, but they provide a slightly different purpose. When very excited or brimming with energy, these spines stick almost straight up and ignite, creating a "sail" of fire. This sail looks very similar to that of the ancient Dimetrodon species of dinosaurs, and similarly helps KaijuMan regulate his body temperature.
Personality: KaijuMan's personality is like a conglomeration of several different quirks; a mix of competitiveness, introversion, bloodlust, and a slight superiority complex. He prefers solo rampaging to a monster tag-team, and whenever he has allies he tends to become very competitive. He hates to have an ally defeat more enemies or cause more destruction than him, and may become aggressive towards him/her as a result. He tends to be rather stoic and silent outside of battle, but becomes much more outspoken and active in a fight. If he can't defeat a foe, he would still try to prove his superiority by destroying anything around him, anything to prove that he is the "king of destruction." KaijuMan tolerates John to a point, but he does appreciate the relatively high amount of freedom he now has thanks to his NetOp. After being trapped in his PET for months, he truly appreciates the opportunity to stomp around the open net.
Background: KaijuMan was originally created as a mascot/advertisement for an up-and-coming film company, specializing in monster movies. Unfortunately for them, Netopia wasn't really in the market for the genre, and the company went under. KaijuMan was out of a job, and was essentially caged in his PET for several months. Needless to say, the monster Navi was not amused by this. He became more and more aggressive, which caused the owner to have second thoughts about keeping the Navi, and abandoned the PET in a Yoka park. That was when John found him.
Custom Weapon:
Melee: KaijuMan uses any part of his body to bludgeon the enemy, like his claws, head, and tail.
Melee Charge Attack: KaijuMan charges his opponent and delivers a devastating headbutt and takes a bite out of his opponent.
Ranged: KaijuMan fires a blast of air from his mouth, damaging the enemy.
Ranged Charge Attack: KaijuMan adds a liquid propellant to his air blast, and ignites as it passes over his white-hot teeth
Signature Attacks: [60/60 (90)]
Drain Crunch: KaijuMan takes a bite out of the target, causing damage and restoring some of his health. The influx of energy into his system causes him to become slightly bloated and sluggish. (30 Drain Fire + Self Slow + 1TCD) (60pts + 30 Nerf pts to cooldown)
Lava Mortar: KaijuMan launches a fiery chunk of molten rock from his mouth, which explodes on contact with a spray of lava and flames over a wide area.
(30dmg Fire Blast2 + Shot Type + 2TCD)
Scorched Earth: The immediate area around KaijuMan becomes so hot from his built up body heat, the data itself starts to smolder and burn, turning the area into a bed of hot coals.
(Medium Coal Terrain [centered on self] + 1TCD)
NCP: Undershirt, HP +50
KaijuMan.EXE
last edited by
John & KaijuMan.EXE | Zenny: 2930z
[[url=http://z10.invisionfree.com/RockmanChaosNetwork/index.php?showtopic=7613&view=findpost&p=13630754]KaijuMan's Profile[/url]] [[url=http://z10.invisionfree.com/RockmanChaosNetwork/index.php?showtopic=7612&view=findpost&p=13630753]John's Profile[/url]]
KaijuMan.EXE
Navi Stats
Level: 6 (2 chip, 2 HP Mem, 1 Speed)
HP: 190
Element/Subtype: Fire/Break
Actions: 4
Buster Upgrades: None
NCP: [20/40] Undershirt (10), HP+50 (10)
Subchips: MiniEnergy x2
HP: 190
Element/Subtype: Fire/Break
Actions: 4
Buster Upgrades: None
NCP: [20/40] Undershirt (10), HP+50 (10)
Subchips: MiniEnergy x2
Signature Attacks
[300/300] PU #6 Max Cap: 100 (150 Nerf) 20 Passive
Drain Crunch: KaijuMan takes a bite out of the target, causing damage and restoring some of his health. The influx of energy into his system causes him to become slightly bloated and sluggish.
(70 Drain Fire + Self Slow + 4TCD) (100pts + 40 Nerf)
Lava Mortar: KaijuMan launches a fiery chunk of molten rock from his mouth, which explodes on contact with a spray of lava and flames over a wide area.
(70dmg Fire Blast2 + Shot Type + Self-Slow + 2TCD) (100pts + 40 Nerf)
Scorched Earth: The immediate area around KaijuMan becomes so hot from his built up body heat, the data itself starts to smolder and burn, turning the area into a bed of hot coals. The heat focuses the Navi's mind and loosens up his muscles, improving the accuracy of his next attack.
(Medium Coal Terrain [centered on self] + Take Aim + 1TCD) (30pts)
Crushing Terror: KaijuMan lunges headlong into the thick of battle, whether it be a mad dash or a powerful leap. The sheer speed and force put into his assault can cause enemies to stop dead in their tracks, nearly crippled with fear or shock, due to the fact a very large beast is now standing within chomping range. The faint-hearted freeze up, while others are shocked only briefly.
(Movement + Stun Nova3 + Self Slow + 3TCD) (70pts + 40 Nerf)
Drain Crunch: KaijuMan takes a bite out of the target, causing damage and restoring some of his health. The influx of energy into his system causes him to become slightly bloated and sluggish.
(70 Drain Fire + Self Slow + 4TCD) (100pts + 40 Nerf)
Lava Mortar: KaijuMan launches a fiery chunk of molten rock from his mouth, which explodes on contact with a spray of lava and flames over a wide area.
(70dmg Fire Blast2 + Shot Type + Self-Slow + 2TCD) (100pts + 40 Nerf)
Scorched Earth: The immediate area around KaijuMan becomes so hot from his built up body heat, the data itself starts to smolder and burn, turning the area into a bed of hot coals. The heat focuses the Navi's mind and loosens up his muscles, improving the accuracy of his next attack.
(Medium Coal Terrain [centered on self] + Take Aim + 1TCD) (30pts)
Crushing Terror: KaijuMan lunges headlong into the thick of battle, whether it be a mad dash or a powerful leap. The sheer speed and force put into his assault can cause enemies to stop dead in their tracks, nearly crippled with fear or shock, due to the fact a very large beast is now standing within chomping range. The faint-hearted freeze up, while others are shocked only briefly.
(Movement + Stun Nova3 + Self Slow + 3TCD) (70pts + 40 Nerf)
BattleChips (13)
ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
ShockWaveDamage: 40 + Line Attack + Ground Attack
Accuracy: C
Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
Duration: Once
Element: Null
Trader Rank: E
MiniBombDamage: 90 + Blast1
Accuracy: C
Description: A Multi-use bomb.
Duration: Once
Element: Null
Trader Rank: E
[chip=LockOn1,f]
FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D
ZapRing1Damage: 40 + Stun 1
Accuracy: A
Description: Shoots electricity in a ring shape to stun an enemy in their tracks.
Duration: Once
Element: Elec
Trader Rank: D
RemoteBit1HP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 80 + Panel Break + Drop Attack
Accuracy: B
Description: Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy.
Duration: 3 turns or Until destroyed
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D
MagBolt1Damage: 90 + Stun + Magnetic Pull
Accuracy: B
Description: Uses an electromagnet to pull the target into range, then stuns them with a close range electrical shock.
Duration: Once
Element: Elec
Special: Magnetic Pull: A stronger version of the Pull effect that either pulls the target towards you, or you towards the target over a greater distance than normal.
Trader Rank: D
Totem1HP: 100
Properties: Anchored, Element Shift
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 100 Fire + Line Attack (3) / Healing 50
Accuracy: A / S
Description: Summons a Totem to breath fire and heal you. Attacks once per turn, and switches faces when hit.
Duration: 3 turns, or until destroyed.
Element: Fire / Wood
Special: Element Shift: This Object alternates between Fire element when Attacking and Wood element when Healing.
Trader Rank: D
Rope1Damage: 50 + Hold + Ground Attack
Accuracy: A
Description: A vine sprouts from the ground to grab and damage an enemy for three turns. Can be destroyed with Slashing or Fire attacks, or other RP-based solutions. Destroying the vine instantly ends its effects.
Duration: Three turns
Element: Wood
Trader Rank: D
RollingLog1Damage: 50 + Ground Attack + Wide Attack (2) + Double Attack
Accuracy: C
Description: Rolls a log at enemies. Can hit up to two enemies at once per log.
Duration: Up to 2 uses before the end of the turn.
Element: Wood
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Note: This chip used to be known as RingLog1
Trader Rank: D
BubbleWrap1Protection: 1-hit Aqua element barrier, per turn, for 3 turns
Accuracy: S
Description: Encases the user in a protective bubble, which can take a single hit before bursting. The bubble reforms at the beginning of each turn. Elec attacks completely destroy the bubble and damage the user.
Duration: Until end of battle, hit with an Elec attack, or overridden.
Element: Aqua
Special: Status Guard: This chip blocks debuffs.
Special: If an Elec element attack hits BubbleWrap, it is destroyed, and will no longer regenerate. The user will also take full damage from the attack.
Special: The bubble regeneration stops after 3 turns. An existing bubble will remain in place until broken, however.
Trader Rank: D
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
ShockWaveDamage: 40 + Line Attack + Ground Attack
Accuracy: C
Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
Duration: Once
Element: Null
Trader Rank: E
MiniBombDamage: 90 + Blast1
Accuracy: C
Description: A Multi-use bomb.
Duration: Once
Element: Null
Trader Rank: E
[chip=LockOn1,f]
FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D
ZapRing1Damage: 40 + Stun 1
Accuracy: A
Description: Shoots electricity in a ring shape to stun an enemy in their tracks.
Duration: Once
Element: Elec
Trader Rank: D
RemoteBit1HP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 80 + Panel Break + Drop Attack
Accuracy: B
Description: Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy.
Duration: 3 turns or Until destroyed
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D
MagBolt1Damage: 90 + Stun + Magnetic Pull
Accuracy: B
Description: Uses an electromagnet to pull the target into range, then stuns them with a close range electrical shock.
Duration: Once
Element: Elec
Special: Magnetic Pull: A stronger version of the Pull effect that either pulls the target towards you, or you towards the target over a greater distance than normal.
Trader Rank: D
Totem1HP: 100
Properties: Anchored, Element Shift
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 100 Fire + Line Attack (3) / Healing 50
Accuracy: A / S
Description: Summons a Totem to breath fire and heal you. Attacks once per turn, and switches faces when hit.
Duration: 3 turns, or until destroyed.
Element: Fire / Wood
Special: Element Shift: This Object alternates between Fire element when Attacking and Wood element when Healing.
Trader Rank: D
Rope1Damage: 50 + Hold + Ground Attack
Accuracy: A
Description: A vine sprouts from the ground to grab and damage an enemy for three turns. Can be destroyed with Slashing or Fire attacks, or other RP-based solutions. Destroying the vine instantly ends its effects.
Duration: Three turns
Element: Wood
Trader Rank: D
RollingLog1Damage: 50 + Ground Attack + Wide Attack (2) + Double Attack
Accuracy: C
Description: Rolls a log at enemies. Can hit up to two enemies at once per log.
Duration: Up to 2 uses before the end of the turn.
Element: Wood
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Note: This chip used to be known as RingLog1
Trader Rank: D
BubbleWrap1Protection: 1-hit Aqua element barrier, per turn, for 3 turns
Accuracy: S
Description: Encases the user in a protective bubble, which can take a single hit before bursting. The bubble reforms at the beginning of each turn. Elec attacks completely destroy the bubble and damage the user.
Duration: Until end of battle, hit with an Elec attack, or overridden.
Element: Aqua
Special: Status Guard: This chip blocks debuffs.
Special: If an Elec element attack hits BubbleWrap, it is destroyed, and will no longer regenerate. The user will also take full damage from the attack.
Special: The bubble regeneration stops after 3 turns. An existing bubble will remain in place until broken, however.
Trader Rank: D
FXP/Crosses/GMOs