Soundman 2.0

Soundman.exe
Netpolice
Navi Prosecutions, Officer
Gender: Male, of course. I do have 'Man' in my name after all.
Age: Appears 24
Element: Null
Subtype: Break
Appearance: IMAGE: Click Pocket's rendition. HARBIN'S RENDITION?!?!1/1/1 Smilin' Soundman by Chardes
Soundman got a complete overhaul using Trenn's massively improved skills once Trenn managed to fix him: his hair is now a short-cut, sort of messy style that's, oddly enough, clear as the purest glass. It still moves and feels like normal hair, but it's completely clear. His shoulders have a pair of boombox speakers covering them as a sort of makeshift armor, and his torso is covered in one massive amplifier, with his emblem, a small musical note, dead-center of it. Blue and red wires run a spiral around Soundman's relatively unarmored arms, eventually stopping and connecting to a sort of soundboard-esque gauntlet, with a speaker in the center of the palms of his hands. More red and blue wires run their way down Soundman's legs, connecting to the pair of stereo speakers that are used as his boots. They have two speakers on each of the sides, and a single speaker crowning the top of the boots, with an output monitor monitoring the levels of sounds nobody except Soundman can seemingly hear... On his back rests a small backpack-like subwoofer.

Personality: Soundman's got a somewhat outgoing personality, though he still has his shy points at times. He's willing to fight for things he believes in, though he'll try to talk his way through confrontations if possible-- He also has a knack for growing attached to people very quickly. He loves music in all forms, though his favorite types are either the flowing symphonies of classical music, or the thundering bass and guitars of metal.

Weapon: Palm-speakers
Soundman can activate the speakers in his palms to send a blast of sound or music at a foe. His charge attack merely cranks the volume much higher.

Sig Attacks
-Sigs in strikeout are not yet installed, or are on their way to being removed by a Sig Edit.

Backing Instrumentals: Soundman's speakers consistently play a faint, calming melody that restores health to either soundman or a nearby ally.
(Passive)
(Heal 20 = 25 pts + 4x passive mod. = 100 pts)

Off-beat: Soundman fires a blast of static at a target foe, stunning it and further throwing it off-beat for a while.
(Active)
(Stun (Initial hit); Delayed stun next turn, and turn after that.)
(Stun x3 = 90 pts = 3 TCD)

Stable Tempo: Soundman's speakers constantly produce a steady beat which is timed perfectly to blow away attacks.
(Passive)
(1-hit shield)
(20 + 4x passive mod. = 80 pts)

Soothing Melody: Soundman emits a short tune played by harp, stripping a status off of him or one of his allies.
(Active)
(Status Cure)
(30 pts = 1 TCD)

Primo: Soundman smacks a target with a blast of sound, sending them flying.
(Active)
(Microburst + 20 damage)
(60 pts = 2 TCD)

Secondo: Soundman sends a sonic pulse rippling through the air, rippling through a target and pulling them toward him.
(Active)
(Gravity)
(40 pts = 1 TCD)

Terzo: Soundman spikes a target high into the air with a burst of sound.
(Active)
(Microburst, pointed straight up)
(40 pts = 1 TCD)

Definitivo: Soundman forces one of his chips to violently vibrate by applying a subsonic pulse.
(Active)
(Strengthen 100)
(100 pts = 3 TCD)
GMOs

--Level 0 GMO--

Soundman Classic™

--Appearance--
----Soundman, in his original form, is covered from the neck down in a sunshine yellow jumpsuit with a few key features; dead-center of his chest is a single blue musical note inside a circle, given emphasis by two musical notes of the same design that are woven into the jumpsuit and curve from the front, around to the back, and then back to the front to arc up in a sort of X shape. On his boots, a single, physical musical note juts out from the outer side, towards the ankle and pointing backward, almost like little wings. These same two musical notes are present upon his helmet, but unlike the others, these two are special; they can be plucked off, where, when they are, they grow in size (and sharpness) to become a pair of note-axes that Soundman dual-wields in battle. When these note axes are detached, however, two small holes, one for each axe's original position, are left on the sides of his helmet. At first glance, these appear to be pitch black, with no details inside; but if one were to shine a light inside, one would find that, this time around at least, Soundman does indeed retain his transparent, messy hair from his new look.

Weapon: Note Axes
----Soundman, as formerly mentioned, can pluck the two notes off of the sides of his helmet, where they then grow to become a pair of large axes: They retain their original shape, however. These are dual-wielded, with one being used in each of Soundman's hands.

SPECIAL: When Soundman uses one of his new attacks that requires the use of one of the many speakers he has on his new form, the speaker will materialize on him long enough to perform the attack, then disappear. This is not the case with sigs like Whine or Prestissimo, where Soundman will simply hit the Note Axes together in order to create the necessary sound.
RuneCross



Fire/Break

Description: Soundman adopts the medieval style of Runeknight, but still keeps his overall groove. The armor covering his arms, legs, feet, and chest are reinforced with gray metal plates with dark turquoise trim while his upper arms, thighs, and abdomen are protected by a surprisingly light blue chain mail. The speakers on shoulders and legs have been replaced with shining brass horn bells. Soundman might not be able to play some of his favorite guitar solos or insane drum beats, but these horns pack a huge amount of acoustic power.
In his hands, he holds a ~3' polished-brass medieval heralding trumpet; holding a royal blue banner with Soundman's symbol emblazoned on the side. The trumpet is made of a very specialized material that can give the beautiful sound of brass, but also give the brutal beat-down of tempered steel. Soundman's palm speakers have been removed, so his trumpet is his primary weapon; capable of delivering damaging sound blasts from a distance and punishing blows at close range.
Soundman did originally have a helmet, but he discarded it. The visor was just not clear enough for him to see the minute distortions in the air as powerful sound waves passed through it; plus he didn't want to get helmet-hair.

I made this, though:

Cross Sig: Sonic Lancer
Soundman discards his Trumpet for a moment, hurling it end-over-end into the air-- and when he catches it, it is no longer a trumpet, but a rather detailed copy of Runeknight's typical lance... albeit with a few changes.

Soundman then whacks the lance upon the ground, which does two things.

One, it sets it on fire. Two, it stores up sonic vibrations in the specially-modified head, in a manner similar to Soundman's old 'Sonic Boomer' from way back in the day. Soundman then hurls this lance at a foe, an act which unleashes the stored vibrations from the tip of the lance upon impact. (30 Norm + 30 Fire = 60)
Melody.SP
HP: 40
Attack: 10
Speed: 1
Element: Elec
Subtype: Break
Gender(?!?!?!): Female
Description: Melody is an electric, Flying V-style guitar with a blue hue and a white faceplate. Her strings are gold-tinged, and occasionally bolts of electricity shoot down individual strings-- this 'electric' guitar is very, very electrified. Wrapped in a very loose, almost levitating spiral around her, from past the top of the headstock to hanging down below the bottom of the body is a long, beige bandage, as well. This bandage can be unwrapped from its' coiled position around Melody to cling onto Soundman like a guitar strap.

Songbird.GMO

Songbird is, depending on who you ask, either Melody's 'true' appearance or her humanized one-- namely, Melody in this GMO is a tall, leggy black woman in a sparkling blue, form-fitting, strapless evening gown, the hem of which comes down to her ankles, no farther, no shorter. The outfit comes complete with a pair of white, elbow-length dress gloves and a matching pair of white high-heeled shoes which, thankfully, Melody doesn't have to endure walking in given her ability to float. Melody's skin tone in this GMO is quite dark, even for most Netfrican-Netopians, and her figure fills out the dress she wears very well. Her hair is long and wavy, a voluminous, shiny, well-kept mane of dark brown hair that comes down past her shoulders to around chest-height. As a final touch, Melody's eyes are a deep, determined blue, shining with the force of her personality... and her usual paintjob.

Personality: Melody is usually chipper and light-hearted, and she quite enjoys being strummed on. She views Soundman less as a 'master' or 'brother' and more as a close friend, and her views on Trenn can be easily summed up as "Neither". She's not sure what to think of him just yet, but she is anything but hostile towards him; he did make her, after all.

Signature Attack: Strum
Soundman (Or someone else) strums Melody's strings once, sending out a wave of sound at enemies.
(Damage 40)
[40 = 1 TCD]