Netpolice
Navi Prosecutions, Officer
Gender: Male, of course. I do have 'Man' in my name after all.
Age: Appears 24
Element: Null
Subtype: Break
Appearance: IMAGE: Click Pocket's rendition. HARBIN'S RENDITION?!?!1/1/1 Smilin' Soundman by Chardes
Soundman got a complete overhaul using Trenn's massively improved skills once Trenn managed to fix him: his hair is now a short-cut, sort of messy style that's, oddly enough, clear as the purest glass. It still moves and feels like normal hair, but it's completely clear. His shoulders have a pair of boombox speakers covering them as a sort of makeshift armor, and his torso is covered in one massive amplifier, with his emblem, a small musical note, dead-center of it. Blue and red wires run a spiral around Soundman's relatively unarmored arms, eventually stopping and connecting to a sort of soundboard-esque gauntlet, with a speaker in the center of the palms of his hands. More red and blue wires run their way down Soundman's legs, connecting to the pair of stereo speakers that are used as his boots. They have two speakers on each of the sides, and a single speaker crowning the top of the boots, with an output monitor monitoring the levels of sounds nobody except Soundman can seemingly hear... On his back rests a small backpack-like subwoofer.
Personality: Soundman's got a somewhat outgoing personality, though he still has his shy points at times. He's willing to fight for things he believes in, though he'll try to talk his way through confrontations if possible-- He also has a knack for growing attached to people very quickly. He loves music in all forms, though his favorite types are either the flowing symphonies of classical music, or the thundering bass and guitars of metal.
Weapon: Palm-speakers
Soundman can activate the speakers in his palms to send a blast of sound or music at a foe. His charge attack merely cranks the volume much higher.
Sig Attacks
-Sigs in
Backing Instrumentals: Soundman's speakers consistently play a faint, calming melody that restores health to either soundman or a nearby ally.
(Passive)
(Heal 20 = 25 pts + 4x passive mod. = 100 pts)
Off-beat: Soundman fires a blast of static at a target foe, stunning it and further throwing it off-beat for a while.
(Active)
(Stun (Initial hit); Delayed stun next turn, and turn after that.)
(Stun x3 = 90 pts = 3 TCD)
Stable Tempo: Soundman's speakers constantly produce a steady beat which is timed perfectly to blow away attacks.
(Passive)
(1-hit shield)
(20 + 4x passive mod. = 80 pts)
Soothing Melody: Soundman emits a short tune played by harp, stripping a status off of him or one of his allies.
(Active)
(Status Cure)
(30 pts = 1 TCD)
Primo: Soundman smacks a target with a blast of sound, sending them flying.
(Active)
(Microburst + 20 damage)
(60 pts = 2 TCD)
Secondo: Soundman sends a sonic pulse rippling through the air, rippling through a target and pulling them toward him.
(Active)
(Gravity)
(40 pts = 1 TCD)
Terzo: Soundman spikes a target high into the air with a burst of sound.
(Active)
(Microburst, pointed straight up)
(40 pts = 1 TCD)
Definitivo: Soundman forces one of his chips to violently vibrate by applying a subsonic pulse.
(Active)
(Strengthen 100)
(100 pts = 3 TCD)