The Survey Results

Original message.

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Subtypes are a constant issue here at RERN. So, to try and find a permanent solution, we're asking everyone what they want in Subtypes. Take some time to think about it and say what you really think. This is your own opinion; no one else's.

1: What do you like about Subtypes?

2: What do you dislike about Subtypes?

3: What would you change about them?

4: What would you like to see them as instead?

5: What would you add to them? (Elaborate as much as possible, please.)

6: What would you like to never see added to them?

7: Do you have your own unique ideas about it?

8: Would you like it if Elements were somehow involved? Explain.

9: If Elements were added into it, how would you like to see it done?

10: In light of question 9: What would you change?

11: In light of question 9: What would you leave the same?

12: If you like. feel free to add anything else you'd like to say about this topic or the survey itself here.

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Subtypes are a constant issue here at RERN. So, to try and find a permanent solution, we're asking everyone what they want in Subtypes. Take some time to think about it and say what you really think. This is your own opinion; no one else's.

1: What do you like about Subtypes?
Separates navis into more definite categories. Gives them more uniqueness with abilities too.

2: What do you dislike about Subtypes?
Constant Wind Abuse. I've been a perpratrator of this, so I know.

3: What would you change about them?
Maybe limit Wind's Gust to Knockback, Microburst, and Free Dodge.

4: What would you like to see them as instead?
Er- Might add some more, maybe?

5: What would you add to them? (Elaborate as much as possible, please.)
Trap type: Make some special ability that converts attacks to traps or something.

Summoner Type: Summons Objects and manipulates them.

Glitch Type: Adds Bugs and deteriorating effects to opponents, and boosts to allies.

6: What would you like to never see added to them?
OMGWTFHAX Type: Adds insta-kill to attacks.

n00b type: MY DAMAGE JUST INCREASE LOLZ

7: Do you have your own unique ideas about it?
No.

8: Would you like it if Elements were somehow involved? Explain.
Keep elements as is please.

9: If Elements were added into it, how would you like to see it done?
Double Slots. Choose two of the subtypes from the list, and you're done.

10: In light of question 9: What would you change?
Nothing, maybe give Normal Element a +boost to normal chips like the other elements do though.

11: In light of question 9: What would you leave the same?
Everything, but that thing I suggested above.

12: If you like. feel free to add anything else you'd like to say about this topic or the survey itself here.
DONE/

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1. Subtypes subtypes... Its a nice way to classify navis I guess... Reminds me of the Origins from COV...
2. Nothing comes to mind...
3. What would I change? Maybe more powers if you get enough power, as navis get stronger, their natural abilities should get stronger as well. Elements have done this with slight boosts, why can't Subtypes?
4. I got nothing... except maybe creating 4 powers of each Subtype, allowing a navi to choose 2-3.
5. See number 3, more powers as they reach certain levels like the ability to slice and dice as you dodge for sword Navis or the ability to get rid of obstacles as Break navis (if they are demolition navis as the rules say...)
6. Nothing here
7. I think number 5 fits here...
8. Elements huh? This could lead to interesting results... I think I'll wait and see on this one...
9. if elements were added... I got nothing
10. N/A
11. N/A
12. N/A

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Subtypes are a constant issue here at RERN. So, to try and find a permanent solution, we're asking everyone what they want in Subtypes. Take some time to think about it and say what you really think. This is your own opinion; no one else's.

1: What do you like about Subtypes?

I like how they can be used to add to your RP and their effects such as gust can be used for pretty much anything.

2: What do you dislike about Subtypes?

I really don't dislike anything about the Subtypes.

3: What would you change about them?

Nothing really, maybe enhance their effects, but other than that, absolutely nothing.

4: What would you like to see them as instead?

I don't know, maybe as free actions so that everyone can use the effects, not just one catagory of subtype.

5: What would you add to them? (Elaborate as much as possible, please.)

I don't know...I don't think we should add to the subtypes.

6: What would you like to never see added to them?

Penalties, like what we had on RECN, such as -10 to ranged chips like we had with sword types.

7: Do you have your own unique ideas about it?

Nooooope.

8: Would you like it if Elements were somehow involved? Explain.

Maybe...if we added elements, you would have to either reduce the subtype effects, or completely rework subtypes altogether.

9: If Elements were added into it, how would you like to see it done?

Maybe passive abilities that could like, add accuracy to attacks if you were a wind/normal type or something along those lines.

10: In light of question 9: What would you change?

I would probably reduce the effects the subtype abilities had, such as break could only break one type of defence per battle and it would have to be stated the first time it was used.

11: In light of question 9: What would you leave the same?

The subtype abilities themselves.

12: If you like. feel free to add anything else you'd like to say about this topic or the survey itself here.

I've got nothing else to say.

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Subtypes are a constant issue here at RERN. So, to try and find a permanent solution, we're asking everyone what they want in Subtypes. Take some time to think about it and say what you really think. This is your own opinion; no one else's.

1: What do you like about Subtypes?

The variety they add over just Elements.

2: What do you dislike about Subtypes?

The lack of depth. The current setup makes them seem more like an afterthought than a system. That, and I don't like the idea of choosing a certain subtype reducing your abilities elsewhere (i.e. a Break Navi being bad with guns).

3: What would you change about them?

Expand them. They're lacking in depth.

4: What would you like to see them as instead?

An actual system on equal standing with Elements.

5: What would you add to them? (Elaborate as much as possible, please.)

More subtypes (GIVE ME OBJECT, DAMNIT!) and more abilities per subtype. Having drawbacks/nerfs is probably necessary, although I'd want make them as small as possible.

6: What would you like to never see added to them?

PASSIVE NERFS. I am totally against a permanent reduction in any sort of ability. It's telling someone "You can't do this because you suck at it". Looking at it like that, would anyone want that?

7: Do you have your own unique ideas about it?

Considering I don't know what a "standard" idea would qualify as... probably not. <__<

8: Would you like it if Elements were somehow involved? Explain.

Eh... I doubt it. I see Elements as sort of the basis, where as subtypes are the specialization. Tampering with the base is usually a bad idea. <__<

9: If Elements were added into it, how would you like to see it done?

Ergh... I guess make it sort of a mix and match thing; combine Elements and Subtypes into just "types", and let players choose two of them.

10: In light of question 9: What would you change?

... I guess blend the effects of Elements and Subtypes together, considering my answer to 9. Of course, that would involve re-assigning to the Subtypes to Battlechips so they could get chip bonuses. <__<

11: In light of question 9: What would you leave the same?

The Element's chip bonus system seems fine to me, so I'd at least leave that in there.

12: If you like. feel free to add anything else you'd like to say about this topic or the survey itself here.

Bah, making it sound like you're the only one that's going to be looking at the results. This was my idea, damnit. <__<


You're looking at them now.

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1: What do you like about Subtypes?
They make things interesting; a little bit more than the usual 'elements lololol'. It's a nice, set-in-stone way of making your navi different than everyone else's. Sounds contradictory, dunnit? :'D

2: What do you dislike about Subtypes?
Not enough of them...

3: What would you change about them?
Moar. >.>

4: What would you like to see them as instead?
... ? Nothing?

5: What would you add to them? (Elaborate as much as possible, please.)
See #7 for ideas. Not much in terms of numbers, etc.

6: What would you like to never see added to them?
... I dunno... >.>

7: Do you have your own unique ideas about it?
Some sort of defensive type; small additions to HP or barriers instead of attack power or actions per turn. It'd make more interesting navis; right now, too many people are focusing on raw attack power.

8: Would you like it if Elements were somehow involved? Explain.
Meh... I suppose it'd make things interesting. I don't have any ideas for that, but I'd support it if it was voluntary, and not strictly necessary.

9: If Elements were added into it, how would you like to see it done?
Dunno lol.

10: In light of question 9: What would you change?
?

11: In light of question 9: What would you leave the same?
?

12: If you like. feel free to add anything else you'd like to say about this topic or the survey itself here.
I would've done it in a public place. Y'know, a topic? However, this IS more direct...

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Subtypes are a constant issue here at RERN. So, to try and find a permanent solution, we're asking everyone what they want in Subtypes. Take some time to think about it and say what you really think. This is your own opinion; no one else's.

1: What do you like about Subtypes?

I like that subtypes diversify Navis, giving them roles. I think that without subtypes, though people who have more "freedom" (not that they don't now, with Normal and what not) they would be less specialized, and some people like that. (Again, those who don't can take Normal/Normal

2: What do you dislike about Subtypes?

I dislike that subtypes are limited to the roles that we have their. I mean, I realize that we can't have everything, but we could have a good deal without causing an immense amount of headache. They could be handled almost like classes in RPGs.

3: What would you change about them?

I'd like there to be more, and also have more applying to battle strategy. Maybe (if people are willing to work out balancing hell) they could each give their own bonuses to their types of chips or abilities. I'd like to see them be affected by level, possible. (Though not start out as terribly ineffective as first level elements are)

4: What would you like to see them as instead?

I'd like to see them basically as they are, with more choices, and more influence.

5: What would you add to them? (Elaborate as much as possible, please.)

I'd add more Subtypes. And possibly have subtypes influence other things, like chips, sigs, or even available actions, hp, anything. (again, seems like that's wishful thinking, though, due to balance)

Remebered something I like better, how about Subtyoe abilities increase in strength with level, like elements? And also are applied in crosses.

Sword: Increased acc/damage on sword type (Slashing Melee)
Melee: Gets Atk+Atk+Ddg thing swords have now
Heal: Gets conversion
Medic: Gets heal-only buster
Shielder: Bonus strength to shields/barriers
Savior: Can defend/aid others (free action?)
Gunner: increased dmg on gun-type
Tank: Has good defense (Maybe increased Damage reduction?)
Sniper: Has increased Accuracy on ranged
Demolitioner: Increased effectiveness on explosion/bomb chips
Summoner: Adds HP to summoned objects
Buffer: Positive Statuses (+ Status Cure) more effective(last longer based on level?)
Debuffer: Negative stauses more effective/longer lasting (like above)
Leader: Allies get bonuses
Break: Smashes Things
Speed: Free dodge/ increased dodge effectiveness
Gambler: Can RND things for increased power?
Normal: Nothing special; (maybe like the static boost they have now?)
Specifically-Normal: (Gains bonus for normal/normal stuff, sor being devoted to nothing like it's something. Possible like elemental))
Mole: Stronger ground moves
Fly: Stronger Air/Wind type
Poison: Because I think it deserves it's own type, specializes in Poison attacks

If you really want the rest they were: (Telepath (Mind Reader), Freeze(Ice), Thief(chip steal), Vampire (drainer), Illusionist (illusions))

6: What would you like to never see added to them?

Well, I'd never want to see you have to choose between "Sword" or "Fire". So if anyone suggest adding Elements as Subtypes, I'd say make them pick 2, then.

7: Do you have your own unique ideas about it?

I don't understand what this question asks for specifically, as I would assume that this entire survey is full of my unique ideas (or stated lack thereof)

8: Would you like it if Elements were somehow involved? Explain.

Possibly, but I don't really care one way or the other.

9: If Elements were added into it, how would you like to see it done?

I would say either:

Elemental Specification: (Like "Ice or Sea" or "Ground or Wood")
Elemental Specialization: As in, subtype focuses on Element's abilities, making Navi more focused on the element in general
Elemental Influence: As in, Fire/Sword types get double bonus with FireSword chips, their swords are made of fire, etc.

10: In light of question 9: What would you change?

I don't know. Add additional subtypes, or have them influenced (optional) by element (like a said above).

11: In light of question 9: What would you leave the same?

I woud like to make sure that Normal/Normal was still available. Maybe an option to elect out of having your element affect your subtype.

12: If you like. feel free to add anything else you'd like to say about this topic or the survey itself here.

I like the idea of PMing surveys, as in topics, fights are started, people are influenced by other's opinions (before stating their own), and some people would choose not to respond to a topic, but a PM seems more personable, and encourages response.

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Subtypes are a constant issue here at RERN. So, to try and find a permanent solution, we're asking everyone what they want in Subtypes. Take some time to think about it and say what you really think. This is your own opinion; no one else's.

1: What do you like about Subtypes?
-They allow another degree of customization to peoples' navis.

2: What do you dislike about Subtypes?
-....I don't really dislike them at all. :'D

3: What would you change about them?
-If the "Weakness Circle" isn't already added, I'd like to see it added.

4: What would you like to see them as instead?
-....Whut?

5: What would you add to them? (Elaborate as much as possible, please.)
-Possibly more types. Like... say... Speed Subtype? Maybe? Or something else. Just other, unique types.

6: What would you like to never see added to them?
-Anything with a hax effect. :'D

7: Do you have your own unique ideas about it?
-Not really. It just, sorta, adds another skill to one's navi.

8: Would you like it if Elements were somehow involved? Explain.
-Sure. Any elements that aren't in the main four could be a subtype, sure.

9: If Elements were added into it, how would you like to see it done?
-Have each element be a separate subtype, so you could mix and match how you like.

10: In light of question 9: What would you change?
-...Hm. I'd like to add some strengths/weaknesses to each Subtype, to add specialties.

11: In light of question 9: What would you leave the same?
-The current Subtype effects. They are very useful.

12: If you like. feel free to add anything else you'd like to say about this topic or the survey itself here.
-....I didn't get most of it. :'D

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Subtypes are a constant issue here at RERN. So, to try and find a permanent solution, we're asking everyone what they want in Subtypes. Take some time to think about it and say what you really think. This is your own opinion; no one else's.

1: What do you like about Subtypes?
I like the ability to declare a specialization and stick to it. It gives both direction and the ability to give a general idea about a certain Navi. Finally, it forces people to make choices about their character, instead of just being able to do everything.

2: What do you dislike about Subtypes?
Effects are often weak, unbalanced, and easily mimicked by sig effects. People can change them very easily at times by whining about it.

3: What would you change about them?
That could fill topics, but basically I would make them more important. I would make normal as a subtype stronger, and sword as a subtype weaker

4: What would you like to see them as instead?
No idea what this means, but I would generally prefer them to be subtypes still. I have no strong feelings here

5: What would you add to them? (Elaborate as much as possible, please.)
I would add weapon/chip/effect specializations to make them better at the role. Weakness' might also be nice so that they are not only judged by their specialization. Perhaps the ability to determine both strength and weakness for any character would be good.

6: What would you like to never see added to them?
Greater imbalance, but that should be obvious.

7: Do you have your own unique ideas about it?
We should never make our subtype system go so far that a newbie cannot understand all he needs to know in 1 minute

8: Would you like it if Elements were somehow involved? Explain.
I would not dislike it if elements gained their own abilities or a unique subtype beyond the core set. I believe that it could get too complicated easily though.

9: If Elements were added into it, how would you like to see it done?
Such element subtypes could have abilities related to their element, basically making them the extreme representation of the element.

10: In light of question 9: What would you change?

11: In light of question 9: What would you leave the same?
Answer to 10 and 11. I would not change anything related to elements, but if people wanted it other than me I would be welcome to the idea of elemental subtypes.


12: If you like. feel free to add anything else you'd like to say about this topic or the survey itself here.

Many questions seemed repetitive or unclear including 4, 7, 10, and 11. Additionally, I would like to hear about what people generally thought if it would be possible to release publicly

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1: What do you like about Subtypes?
They're pretty useful early on, and can give a pretty strategic edge at times...

2: What do you dislike about Subtypes?
Very few of them are useful later on... Break types, for example, are a consistently useful ability, giving an opportunity to double damage, pierce a guard, etc... Sword types, on the other hand, get a single dodge that only activates on the specific condition that they attack with two melee attacks; an effect that I can easily see being heavily overshadowed by the other subtypes...

Subs that die quickly over time: Sword and Cursor
Subs with consistent usefulness: Wind, Break, Normal, Recover

3: What would you change about them?
Their static nature... Make them grow in some way instead of just letting them sit and rot as pointless over time... That would kill off the potential worthlessness of some, I'd say...

4: What would you like to see them as instead?
It'd be best that they remain subtypes that are chosen at creation... Unless you're willing to create some complex system of interchangeable styles, or something...

5: What would you add to them? (Elaborate as much as possible, please.)
Going back to 3: give them the capacity to grow in some way... Make them gain experience or create an upgrade of sorts that would improve them in some way... You could have each upgrade increase the singular effect of the subtype in some way, or you could instead create a group of abilities that are unlocked within the subtype as it is upgraded...

Since this site is about donning a creative edge, you could even go so far as to have another pool of points in which a player can create abilities from a more limited, more focused group of options... But of course, that would take a bit of time and effort...

Another possibility is to simply have your subtype give you an edge in sig choices... It would simplify the system in that it could discount certain sig effects to players with specific subtypes, or maybe give the opportunity to overstep certain boundaries or limitations that other subtypes normally couldn't... At the same time, other sig effects could cost more, and new boundaries would be created in the stead of those that are ignored...

6: What would you like to never see added to them?
Super-saiyans...

7: Do you have your own unique ideas about it?
None that I can think of...

8: Would you like it if Elements were somehow involved? Explain.
I'm sure that something interesting and cool would come of it, but I can't think of any way to actually do that...

9: If Elements were added into it, how would you like to see it done?
Not a clue, really...

10: In light of question 9: What would you change?
Refer to my answer in 9...

11: In light of question 9: What would you leave the same?
Refer to my answer in 10...

12: If you like. feel free to add anything else you'd like to say about this topic or the survey itself here.
May you die in a fire...


I'm touched....

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Subtypes are a constant issue here at RERN. So, to try and find a permanent solution, we're asking everyone what they want in Subtypes. Take some time to think about it and say what you really think. This is your own opinion; no one else's.

1: What do you like about Subtypes?

2: What do you dislike about Subtypes?

3: What would you change about them?

4: What would you like to see them as instead?

5: What would you add to them? (Elaborate as much as possible, please.)

6: What would you like to never see added to them?

7: Do you have your own unique ideas about it?

8: Would you like it if Elements were somehow involved? Explain.

9: If Elements were added into it, how would you like to see it done?

10: In light of question 9: What would you change?

11: In light of question 9: What would you leave the same?

12: If you like. feel free to add anything else you'd like to say about this topic or the survey itself here.




I didn't quite know there was a problem with sub-types. Mind telling me about the complaints? If you rather not go into detail, then from my view, they're fine.

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Subtypes are a constant issue here at RERN. So, to try and find a permanent solution, we're asking everyone what they want in Subtypes. Take some time to think about it and say what you really think. This is your own opinion; no one else's.

1: What do you like about Subtypes?

That they provide a semblance of 'uniqueness', allowing for more than one styling of 'uniqueness' within a form of rules. More essentially, it would be best if we could just 'do away with them', and make subtypes essentially completely free. However, this idea is near unfeasible, if not impossible in most cases.

2: What do you dislike about Subtypes?

The 'balance'. I'd like for all of them to be equally viable from start to finish, but this doesn't seem possible with Normal's ability, along with things that are simply only good 'late-game'

3: What would you change about them?

I'd like to see 'trees' of abilities which gave additional 'weaknesses', with gradual increase of the multiplier the more abilities of that tree you took.

4: What would you like to see them as instead?

...Hard question. Let's see. Rather than restrictions, more of a 'freedom' that has equally viable paths that NOONE ARGUES CONSTANTLY OVER BECAUSE THEY'RE ALL BALANCED. HAPPY HAPPY LAND. HAAAAPPY. RAAAINBOW POOOONEEEEEY. [froths]

5: What would you add to them? (Elaborate as much as possible, please.)

Something like this. Er-... Just a minute.
I guess it's rather like feats, really.

Navi Level: 60
6 Slots:

Water Tree

River's Embrace:
Benefit:Navi gains submerge while on water panels automatically.
Detriment: +.25 Multiplier against Electric attacks. (Electric attacks have a X+.25 Modifier. Thus, 1+.25 with a Zapring1 would do 50)

Slip'n Slide:
Benefit: Navi no longer slides on Ice panels, but can skate with ease, losing the -2 to accuracy, but retaining the +1 to dodge.
Detriment: +.25 Multiplier against Electric attacks. (Electric attacks have a X+.25 Modifier. Thus, 1+.25 with a Zapring1 would do 50)

Like a Fish to Water:
Requirements: River's Embrace, Slip'n Slide.
Benefit: Regular Buster as well as Charged Buster shots can have the [Water] element added.
Detriment: +.25 Multiplier against Electric attacks, Electric attacks against the navi automatically stun, or get +1 stun. Cannot take 'Conductive'



Fire Tree

Burning Heart:
Benefit: No longer take damage from Lava Panels
Detriment: +.25 Multiplier against Water attacks.

Skinny Dip:
Benefit: Automatically submerge in lava panels.
Detriment: +.25 Multiplier against Water attacks

Wood Tree

Grounded:
Benefit: Whenever you are stunned, subtract 1 stun, to a minimum of 1 stun.
Detriment: +.25 Multiplier against Fire attacks.



6: What would you like to never see added to them?

RP restrictions. 'You can't take this if your navi doesn't have a helmet', just absurd stupid things, I suppose.

7: Do you have your own unique ideas about it?

Kinda... *points up*

8: Would you like it if Elements were somehow involved? Explain.

Well, I sorta did that, but that's only expressing passives like up there. Potentially, it could be adapted to actives as well.

Yes. Elemental trees which engage with subtypes throughout, each having uniqueness-stuffs.

9: If Elements were added into it, how would you like to see it done?

TREEEEES. SAVE THEM. NOW!

10: In light of question 9: What would you change?

Everything.

11: In light of question 9: What would you leave the same?

I don't think anything is left the same in this. So- Nothing.

12: If you like. feel free to add anything else you'd like to say about this topic or the survey itself here.

...

<<

>>

<<

Stab EN and lock her into the R&D topic for this, as punishment for not fixing the pickpocket chip. >:'D


She didn't like that.

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(I don't really RP anymore, but I may come back once I get some updated designs done. In light of this, don't take too much note of these answers, but if you find something intruiging, feel free to read.)
1: I like how they add a little bit more variation to the characters further from the element system.
2: There aren't enough to really suit each character.
3: Nothing really, the system works.
4: Don't know what you mean by that
5: I would add a few more to suit some of the more original (out of the whole big guy, swordsman, marksman etc. framework) characters.
6: Never, ever, EVER, do I want to see a sub-type that allows people to OHK(one hit kill) opponents under ANY conditions. Of course that's a given.
7: They could allow special chips to be used (unless this is already the case, I haven't really checked)
8: Yes, they could allow for certain bonuses, like say there was an Explosives sub-type. Fire Element characters could gain additional attack power if they were an Explosives sub-type. There could even be special Sub-types for different elements. Like, that Explosives idea could be a Fire-only sub-type.
9: (See 8)
10: (See 3)
11: (See last three words of 3)

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1: What do you like about Subtypes?


They add diversity.

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2: What do you dislike about Subtypes?


Not diverse enough...

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3: What would you change about them?


Make them stronger, more defined... eh screw this, you knew it would come to this anyway. :'D

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4: What would you like to see them as instead?


I don't really get this question... But I have this handy link!

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5: What would you add to them? (Elaborate as much as possible, please.)


link

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6: What would you like to never see added to them?


Honestly? No idea. I'm pretty open, as long as it is not incorrigibly broken, or flat out retarded.

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7: Do you have your own unique ideas about it?


...

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8: Would you like it if Elements were somehow involved? Explain.


Yes. Elements right now feel kind of tacked on. They lack.. devotion. For example, Broadside. He is electric, and he has electric attacks... but primarily he is a mecha. His theme wouldn't have taken a blow if you make him fire (ALL GUNS BLAZIN, YEEEEHA, LETS BRING SOME HELLFIRE MISSILES!), or even Norm. Take any navi from the series that had an element; their element was the core of the design. Remove the element, and there would be very little of the navi left. I'd say, you'd be removing about half of it, if not more in cases... Remove elec from DNR, and all you have lost are some "shock" jokes. Remove it from Broadside, and all you'd have to redo is the element of a few attacks. Remove it from Volt... wait, he actually does it right

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9: If Elements were added into it, how would you like to see it done?

The usual...

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10: In light of question 9: What would you change?

I don't know why I even bother...

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11: In light of question 9: What would you leave the same?

Very few things...

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12: If you like. feel free to add anything else you'd like to say about this topic or the survey itself here.

I will admit that the DCS is not perfect, or even near perfect, especially because of the balance issues... but it is keeping all the good things of subtypes while adding versatility into the mix. Even those who would feel that they are forced into roles by it ("50 different combinations of just the base subtypes not including elements is not enough for you? WTF, son?") can still choose norm/norm...

But, this is becoming a giant ad for DCS <_<

What I would like to see at least:
-Improved/strenghtened subtypes
-Elements somehow involved

The rest.. doesn't matter that much, honestly. Sorry if I sounded pushy or anything. Can't wait to see the outcome of this.


Shameless promo? =P

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I'll try to answer as many of these I can. Since I haven't really battled yet since rejoining, I have little experience with them. How ever that doesn't mean I cant think over them logically.

1: What do you like about Subtypes?

They are a interesting idea, they add more to the individuality in battle.


2: What do you dislike about Subtypes?

They can be a little confusing at times, sometimes a little bit of a head scratcher, though that could be fixed from experiencing them a few times.


3: What would you change about them?

I'm not quite sure.


4: What would you like to see them as instead?

Same as above


5: What would you add to them? (Elaborate as much as possible, please.)

I would make them have a more interaction with the elements for differing abilities.


6: What would you like to never see added to them?

I'm not sure again.


7: Do you have your own unique ideas about it?

subtypes are a little confusing to me, though I haven't battled yet since rejoining, so I don't have any battle experience with them to give a idea on it.


8: Would you like it if Elements were somehow involved? Explain.

I would, though not as a subtype, but more of a subelement, while still allowing sybtypes to be added on with the element and subelement.


9: If Elements were added into it, how would you like to see it done?

Simply put I would have them as a subelement group. The Main Element would be for attacks, what their main attacks are strong against and not as effective against. While the sub element would be for defense, for what they are resistant against and what they are weak against. Though if the navi had both the main and sub element the same, it would double the attack potency against the element they are strong against, but would also make them double weak against elements they are weak against. same with resistance.

It'd be both advantage and disadvantage to have such a setup. It'd add more to strategy.

I would also like to see a variable element added, where it would change depending on what the chip that was just used. Example, if the chip had a fire element to it, the variable element would change to match that element.


10: In light of question 9: What would you change?

I dont have anything to add into this question


11: In light of question 9: What would you leave the same?

same as above


12: If you like. feel free to add anything else you'd like to say about this topic or the survey itself here.

The unfortunate thing for most changes that if you put too much thought into it, or make it too complex, it does at some point fall apart. So my suggestion would make it a little more simpler, even though that would be a bit contrary to my ideas i gave.

also if you consider both sub elements and the variable element idea, I recommend you make it so the navi cant have double Variable elements for main and sub.



I hope this was helpful

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1: What do you like about Subtypes?
They're simple, but important in their own way that helps define further a Navi's abilities in a way that none are truly overpowered than the other.
2: What do you dislike about Subtypes?
AFAIK, they're good the way they are, although Cursor and Break seem to be a tad less effective than Wind or Sword, imo.
3: What would you change about them?
Nothing. They're fine as is.
4: What would you like to see them as instead?
I don't follow.
5: What would you add to them? (Elaborate as much as possible, please.)
Cursor and Break seem like a damage boost would help thematically.
6: What would you like to never see added to them?
Sig Point affinities a la M:tG.
7: Do you have your own unique ideas about it?
Not really.
8: Would you like it if Elements were somehow involved? Explain.
I'm neutral in the fact that I have no clue how elements can be involved at all.
9: If Elements were added into it, how would you like to see it done?
See above.
10: In light of question 9: What would you change?
See above.
11: In light of question 9: What would you leave the same?
See above.
12: If you like. feel free to add anything else you'd like to say about this topic or the survey itself here.
N/A

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Subtypes are a constant issue here at RERN. So, to try and find a permanent solution, we're asking everyone what they want in Subtypes. Take some time to think about it and say what you really think. This is your own opinion; no one else's.

1: What do you like about Subtypes?
I just have one because it's part of it all... For Djinni I've got Target now, because I think she'd be awesome as a ranged fighter. But you can also achieve this without a subtype. There's nothing I really 'like' about Subtypes. I have one to have one.

2: What do you dislike about Subtypes?
They don't always fit your Navi, which in my opinion makes it more like others and less special. It's like choosing a skin color and everyone having black. In the end it's all like each other. And the actual reason, as far as I'm concerned, we're changing the subtypes AGAIN is because people want more power.

3: What would you change about them?
Make it so people have the possibility to become more unique without giving them too many options like Megaman Melee did.

4: What would you like to see them as instead?
Subtypes? We all got used to the word 'subtypes'. As for what in the system way of speaking... More passive than active, I'd say.

5: What would you add to them? (Elaborate as much as possible, please.)
Maybe the ability to give an attack/chip/Sig a specific effect once per turn, like Phasing and Break.

6: What would you like to never see added to them?
Regeneration as a Subtype ability. I've never liked Regeneration... Seems overpowered from whatever angle I look. But people wanted it that badly, I guess.

7: Do you have your own unique ideas about it?
I always try to make my Navis as unique as possible. If this new Subtype idea goes through, I'd have a more interesting way of creating them. I already thought up three Navis for Na'im and one of them will be using the new system a lot as none of the current elements/subtypes represent what she is.

8: Would you like it if Elements were somehow involved? Explain.
Elements... Subtypes... They're pretty similar. I wouldn't mind if they were combined into one package.

9: If Elements were added into it, how would you like to see it done?
I don't even know what the options are! How can I say how I want it if I don't even know what the people are planning?

10: In light of question 9: What would you change?
Four elements is enough. Maybe a light and dark, but eh... That seems so cliche.

11: In light of question 9: What would you leave the same?
Four elements. Period.

12: If you like, feel free to add anything else you'd like to say about this topic or the survey itself here.
I want a subtype ability that allows a Navi to cut down a tree with a herring. Also one to create a shrubbery if the Navi took the Wood Element too.

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Subtypes are a constant issue here at RERN. So, to try and find a permanent solution, we're asking everyone what they want in Subtypes. Take some time to think about it and say what you really think. This is your own opinion; no one else's.

1: What do you like about Subtypes?

they add a extra level to custimization.

2: What do you dislike about Subtypes?

they don't really improve with lvls, maybe something like extra charges(wind's gust, melee's dodge, cursors' aim) or stronger(double break?(hits tiles(now cracked) as well as target). powerup every 5(unlikely) or 10 levels(slightly better odds). also, when lvling subtypes I'd like to see secondary abilities(I miss wind's bonus dodge)

5: What would you add to them? (Elaborate as much as possible, please.)

see 2 again, but add...

subtype summon(cause we now have objects):

niax's bad ideas: reduced cost(objects cost 10 points less per sig), doubling(rules state that if a sig cools down and the object is still on the field, one overrides the other. this negates that), speed summon(can create a 10 hp cube per turn(or if you want to over complicate it, 10 free points to add to this ability per passive lvlup))

6: What would you like to never see added to them?

they go bye bye, or we start using sig poits to do the lvling thing I've suggested(or cust's, they get the bonus cause they've fought in battle and gotten better at using them.

7: Do you have your own unique ideas about it?

I get the vauge feeling these questions ask the same questions...

or i'm an idiot, which is also very possible...

8: Would you like it if Elements were somehow involved? Explain.

lol flame wind, no, I don't think it would work

9: If Elements were added into it, how would you like to see it done?

>.>; ok, they are repeating...

10: In light of question 9: What would you change?

-_-; ok that's enough...

11: In light of question 9: What would you leave the same?

>[]< stop it!

12: If you like. feel free to add anything else you'd like to say about this topic or the survey itself here.

X[Z] NO! now stop asking questions!! XP

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(Jun 23-04:26) Chat-Admin: Right then
(Jun 23-04:26) Chat-Admin: I've seen enough
(Jun 23-04:26) Chat-Admin: MOVING TOPIC
(Jun 23-04:26) Chat-Admin: *Grabs topic by the bottom*
(Jun 23-04:26) Chat-Admin: *Hefts*
(Jun 23-04:26) Chat-Admin: *Throws it at General La-De-Da*
(Jun 23-04:26) Chat-Admin: *Various ideas chip off along the way*
(Jun 23-04:27) Chat-Admin: *One or two clock some members in the head*
Now, to be fair...

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Subtypes are a constant issue here at RERN. So, to try and find a permanent solution, we're asking everyone what they want in Subtypes. Take some time to think about it and say what you really think. This is your own opinion; no one else's.

1: What do you like about Subtypes?
They add a little variety.

2: What do you dislike about Subtypes?
They don't add enough. Not cince they were dumbed down from what they were.

3: What would you change about them?
I would make more of them, and I would make them more in-depth, perhaps more unique in relation to one another, than they are now.

4: What would you like to see them as instead?
I wrote this question knowing people wouldn't answer it. Don't feel bad if you didn't.

5: What would you add to them? (Elaborate as much as possible, please.)
I would add incentives and deterrents for choosing a subtype, such that none was better than another.

6: What would you like to never see added to them?
H4X. Enough said.

7: Do you have your own unique ideas about it?
No, I'd rather do what the site wants. For the players, by the players.

8: Would you like it if Elements were somehow involved? Explain.
I'm up for it, yes. I will not elaborate.

9: If Elements were added into it, how would you like to see it done?
Carefully. Fun is the key, not power.

10: In light of question 9: What would you change?
Whatever I was told to.

11: In light of question 9: What would you leave the same?
Anything that isn't broken or doesn't need it.

12: If you like. feel free to add anything else you'd like to say about this topic or the survey itself here.

These are my thoughts on this matter. You told me yours, so I'm sharing mine. -- Pally