Xypher and Merill

Operator
Name: Xypher
Age: 17
Gender: Male
Appearance: Xyph (as he prefers to be called) is 5'6 with short brown hair. He has one blue eye, and one green eye. He usually wears a white cloak, with a symbol of a sword implemented into the earth, with twin rotating beams of light rising upwards. An angelic wing can be seen on either side of the blade, spread out. Underneath his cloak, he normally wears a white shirt with his "Strap-Pack" bag. He wears the green strap that crosses his left shoulder to his right hip, and the blue strap around his right shoulder to his left hip. There is a slot on the front where he leaves his PET, where his Navi Merrill, is. He usually wears white shorts as well. His affinity to white being his desire to help/heal others.
Personality: Xyph is normally kindhearted. He can be soft as a cat, and ferocious as a lion, as far as his personality goes. He stands up for those who need it, and doesn't really tolerate bullying. He desires to be a nurse, so he can help save lives. He can be extremely competitive, and is always chivalrous when he can be. He and Merrill sometimes operate using Latin, to throw off opponents.
PET Modifications: His PET is white with a bit of black trim. It's got a small pendant that Xyph has attached on a chain. Its a teal tear gem that's at the end.

NetNavi

Name: Merrill
Gender: Male
Element: Wood
Subtype: Recovery
Appearance: Merrill is of medium height, with a decent build. He has short and spikey white hair, that has black tips. He has a teal crystal on his forehead. His doesn't wear armor. However, in Battle, Merrill emits light, that charges around him as if it was solid armor. He wears a short sleeved teal shirt, with teal pants. His shoes have small gripping spikes, with a short blade that sticks back out of his heels. He carries a sword as his weapon. He also has a pair of white wings that he can retract against his body, to make it seem like they don't exist. They are soft as satin, but as durable as Steel
Personality: Merrill's normally a calm navi, always watching his surroundings, and watching out for other navis. He is kindhearted, and always tries to do the right thing. He helps those that need it, and enjoys virus busting and helping out with Xyph. He wishes to help create a "Net Hospital", where he can heal other navis. Like his Operator, Merrill is competitive and also chivalrous.
Custom Weapon: The claymore type weapon that Merrill uses has two sharp points near the end of the blade, almost like Fangs. The hand-and-a-half sword has a gold hilt, embroidered with gems of all colors. the blade itself is pure white.

Stats


Merrill:
Hp: 100
Element: Wood
Weak to Fire. Boosts Wood chips. Associated Terrain: Grass, Mud, Soil

Effects:
Lv1: + 5 damage to wood chips per hit

Subtype: Recovery
Passive: Medical Mastery: All Healing actions restore an extra 20% HP. This ability does not apply to IV.

Ability: IV: As a free action, attach an IV pack to an ally that heals 5 HP per action. The IV pack breaks upon taking a hit and can't be used for the rest of the battle afterwards on that ally. (Once Per Turn)

Zenny: 0

Buster Stats:

Attack: 1

Speed: 1

Charge:1

Speed: 3

Attack: 10 damage/1 action/A-Rank/Shot

Merrill uses a basic Energy blast from his hand. Small, compact and effective

Half Charge 20 damage/2 Actions/A-Rank/Shot

Merrill charges up more energy into his hands. His body starts glowing as the energy compresses and when he fires, his body stops glowing.

Full Charge 40 dmg/3 Actions/Shot/A-Rank

Merrill draws his sword, charging up energy through his whole body. His body radiates light that reflects his three primary colors. His wings unfurl as he prepares his strike. He releases it through his sword in an arcing wave slash.


Signature Attacks


Sig Points.?[60/60 4/15 passive]

Regenerator [16 SP]
Merrill's body glows with a warm, white light. It grants him strength and recovers his wounds.
[Passive. Once per turn, as a Free Action, Merrill can restore 3 HP to any target. Accuracy is S when aimed at self or allies, and A when aimed at enemies.]

Energy Aura [20 SP]
Merrill focuses his mind on sycon icing energy to flow tightly around a himself or an ally, to protect them from harm.
[Summons a 20-HP Barrier around Merrill or an ally. 1 TCD.]

Vampiric Slash. [24 SP]
Merrill draws the Sword, a white energy swirling between the fangs at the tips. Merrill then fires at his opponent, and upon contact, steals life energy from them, returning and giving him increased vigor.
Damage: 12 Null + Life Drain; Shot Attack
Accuracy: A
1 TCD


NaviCust


Navi Customizer -- (25/40 NC Points)

[Under Shirt] -- [10 NCP]
[Prevents fatal hits against the User, causing them to drop to 1 HP instead]
(Does not work when at 1 HP)

Set Grass [15 NCP]
Merrill can Summon Grass Zone as a free action once per battle.

◾ Heals Wood Elementals for 5 HP per action
◾ A Fire element attack burns up Grass, adding an extra 100% to it's Base Fire Damage, and changing the terrain to Soil.
◾ Deals Wood Damage when used w/ Panel Shot.



Chip Folder


Chip Folder : [4/30]

Cannon
Damage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null

Shotgun
Damage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null

Rage Claw 1
Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw deals damage to both target and thrown object/enemy. Success is entirely dependent upon RP Quality. This chip has a variety of uses.

FireHit 1
Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.


Sub Chips


Mini Energy:
restores 50 Hp
Used between battles only
Quantity: [2/4]


Cross System


None


Key Items


None



Zenny =0
BF = 0
Approved. Post your Operator and Navi profiles in the appropriate subforums, and welcome to RERN.

GET CHIP: Cannon, RageClaw1, Shotgun, FireHit1
GET SUBCHIP: MiniEnergy x2
GET NCP: Undershirt, SetGrass