I have one character slot left, and this pair (which I should be just the right total level to RP) gets it. MeleeMan's 21, Exorcist's 16, Ante's 6, Phero's 3, so the total level is 46.
Name: Jocelyn Yard
Appearance: Jocelyn is a woman of about about 5'8," with blond hair that bounces and waves with every moment, kept up with meticulously to keep its luster. Her hair is kept short and bobbed like a child's, as it always has been since she was a child. Her hair is combed away from her forehead and often topped with a black, bell-shaped cap that she wears as part of her job. The rest of her uniform tends to change depending on the whims of her manager, but the typical getup is a white, buttoned shirt, black tie, and black slacks. Because of her extraordinarily noteworthy proportions, anything she wears is too tight, not that her manager makes much of an effort to accommodate her. Jocelyn's face is pretty and childlike with long-lashed green eyes, despite never using make-up. She's something of a fascination to the mall-goers where she works due to her appearance. Often, she'll wear white, silk gloves with outfits where they don't necessarily match, such as her uniform, simply out of habit.
Personality: Everything about Jocelyn ostensibly gives her a magnetic personality: she's very kind to others, would never think of betraying anyone, and is eager to listen. On the flipside, she's the worst possible candidate to be a career mall cop that has ever existed. From an early age, Jocelyn adopted a personality whereby she accepted anything anyone told her, learned to think the best of others, and learned to, frankly, give up mentally challenging tasks to the easiest answer that presented themselves. She is naive to the point that she fails to question anything that is asked of her and she has a ridiculously short attention span. Still, she keeps up with friends at the mall and is known for being cheerful and likeable.
Jocelyn's greatest devotion is to the rules others set for her, in the order of Rodney (her manager), her geographically distant father, and then literally anyone else who tells her to do something that doesn't contradict what she's already learned. She enjoys things that are very easy to understand and will often annoy others by giggling at jokes simply for the fact that their jokes without considering subject matter. Once she draws an assumption about anything, it's hard to make her give it up; thankfully (or sometimes, regretfully), she tends to perceive only positive impressions.
Background: Jocelyn is heir to the Yard fortune as the only daughter of the elderly Lord Scott Yard, who owns a tremendous estate in Brightland. He has a hand in politics, business, philanthropy, and generally anything one with money can find power in. His only failing is that he dotes horribly and weepily over his daughter and basically ruined both her education and her outlook on what she should expect from the world with his affections. In the past, she also had an adopted sister named Scarlett, who similarly (but purposely) led her astray before vanishing mysteriously.
Only at the age of 20 did Jocelyn begin to get some independence, although she didn't ask for it and didn't particularly care for it. Still, she obeyed, and went out to get a part time job. To her father's horror, she chose the life of a mall cop at the casual advising of a stranger named Rodney Kidman. Her father has been wrought with regret for requesting that she obey her boss faithfully, as apparently Rodney's authority has trumped his own. Rodney seems to realize this as well as the nuances of Jocelyn's personality and takes whatever opportunity he can to exploit her good nature, sometimes for business, sometimes for pleasure.
Still, her father has been vigilant in ensuring that she stay safe. His first step was to assign her the navi, Sleuth, a well known detective with a reputation for thoroughness. When it turned out that the navi came with her own set of problems and didn't fix a lot of what he was looking for, he reluctantly assigned her a full security detail, which watches her constantly from the shadows. They can often be seen standing around the mall in the uniforms of old Brightland constables and are frequently mistaken for mall guards before vanishing like ninjas.
Jocelyn has no real ambitions at all and is content to continue working vigilantly as a mall cop. While she claims to see it as a great duty and honor, she seldom puts in the work to back up that claim. Her navi is disappointed with the number of small chances for mysteries that slip by as Jocelyn drifts wistfully around the mall. Jocelyn's favorite possession is the segway that her boss gave her, which she rides around all over the mall. She prefers it significantly over the blue buggy her father bought her, which causes no end of tears from her father. Of course, knowing how easily she can be tricked into doing almost anything, Rodney has chosen not to provide her with a gun, a taser, or even a night stick. If she actually judged that someone was committing a crime AND went so far as to try to apprehend them, it is unlikely she'd have any hope of success.
PET Modifications: Jocelyn's PET is a top of the line model designed to mount easily onto other devices with clasps and also function perfectly as a communicator, allowing her father to stay in touch with her (constantly). She often keeps it attached to her segue while it auto-steers. Unfortunately, it cannot auto-operate. The surface always looks meticulously polished and is brown and beige in color.
Appearance: Sleuth has been described as a "handsome woman" by many of her former employers; she stands at about 6'0" and has both athletic limberness, practiced flexibility, and an elegant posture. Her hair is light brown, cut boyishly short so that it extends just to the nape of her neck. Her eyes are dark brown and piercing, complimented by the always alert arch of her eyebrows. Unlike Jocelyn, she does look as though she wears makeup, but like Jocelyn, she has incredible, almost overblown womanly measurements. Hers, however, are usually tactfully hidden behind the layers of her wardrobe.
On that note, her wardrobe consists of a light brown deerskin hunting cap, as well as an Inverness travelling coat of similar make. Both are pattered with beige plaid, giving her the look of another well-known detective. The coat's cape falls around the shoulders, even in the front, and stops just below the thighs. The clasp in the front crosses her navi emblem, a light brown and silver handheld magnifying glass, with the emblem being embedded into the brown vest beneath her jacket. Beneath all of this coat, she wears a dark brown navisuit, which is designed not to be terribly snug, but is regardless thanks to the shape of her body. Additionally, she wears brown leather short boots and gloves of a similar make to her coat, but not of the same pattern.
She often travels with a cane, which she uses to make dramatic gestures and can fight with in a pinch. At the top of the cane sits a silver magnifying glass head, which is clearly far too large to be of any use by itself. Its design, however, actually allows advanced scoping features that the simplicity does not suggest, permitting her to inspect items on the net in detail that many others couldn't imagine. If she must engage in gunplay, she uses a compact, silver revolver, but she finds it boring compared to many of her other options.
Personality: Sleuth is the opposite of Jocelyn; her primary traits her inquisitiveness and defiance. She (generally) believes in right but always seems to find that everyone else is doing it wrong, so to speak, and tends to treat people in a peculiar way: the more ordinary they are, the more incompetent she believes them. To Sleuth, the ultimate joy is solving puzzles and mysteries, and as such, she treats people, places, and situations as more worthwhile if they are more difficult to figure out. She can be obstinate and provocative towards others and likes to try to coax the weirdest behaviors she can out of them. She's been known to meet close friends in disguise, just to rattle them unexpectedly and see how they react.
While Sleuth is renowned for several successes, the fact that she uses "deduction" to reason out her mysteries is misleading. In fact, she uses "abduction," starting from a small detail and working downward to draw very broad conjectures. For this reason, another of her necessary traits is persistence, as anything she does correctly often follows is often preceded by a series of incorrect, wacky, and sometimes unthinkable theories.
Cockiness is a flaw of hers that comes out fairly often, even amongst her friends and those she respects. Besides mystery-solving, she maintains a host of other hobbies and interests, including scientific studies, gambling, marksmanship, boxing, costuming, and (at one time) halucogenic drugs. Her curiosity can lead her to questionable decisions at times and is the driving motivation behind all that she does. She tends to become uncharacteristically morose in the face of boredom, but rarely allows herself to become bored. She is fairly haughty when it comes to matters of romance, but also interested and even, rumor has it, experienced. Again, it seems to be one of those areas where she loves to tease interesting behavior out of people and experiment with new things...
Background: Sleuth worked as a private investigator for several years under many operators who hired her, gaining much acclaim and also making many enemies. Still, her reputation made her ideal for Lord Yard, who supposed that tremendous cynicism and a dabbling in criminal justice would make her a fair accompaniment to his clueless daughter. Currently, her greatest enemy is boredom, since few real threats have presented themselves to the pair. She is often irritated by Jocelyn, who smiles vacantly at her keen insights and giggles at her veiled jabs.
While her battle competence is fairly high, the tools she retains to fight with are sparse, since she never carries over anything after a job. She absolutely loathes fighting viruses alone, as, regardless of whatever else one thinks about them, they rarely yield any additional tidbits to sate her curiosity or leads to pursue out of interest once they are defeated. She is disliked by most factions for various reasons: she tends to insult the NetPolice and tends to aid in thwarting the NetMafia.
One of Sleuth's ongoing self-appointed cases is discovering the whereabouts of Scarlett Yard, who vanished years ago from the Yard estate. Amusingly, she seems to care far more about it than does Jocelyn; the poor girl simply thinks that her sister must be doing well for herself out there and have had a very good reason for leaving. Unfortunately, Sleuth has found few leads.
Custom Weapon: A silver, short revolver serves as Sleuth's backup when no amount of intellectual persistence or amusing tactical experimentation will act as a substitute to old-fashioned digital bullets.
Starting Set: HP +50, Airshot1
Sig Attacks (60/60):
Name: Elementary Counterattack
Effect: Trap(Attack targeting Sleuth): Dodge then 20 damage melee to attacker
Description: Sleuth dances nimbly around an attack and returns a blow with her magnifier/cane's butt, dealing light damage. The primary use is to rouse the anger of the attacker. It's elementary!