The LaunchBud virus not only launches missiles, but is itself a missile. Its appearance is that of an erect standing missile wearing a military cap and jacket. Its body is always white, but the color of its jacket may be used to measure its strength. (green/blue/brown/red/white/silver/black). Despite its military nature and stature, the virus is actually a coward and prefers to hide behind objects whenever possible. The virus fights by transforming objects it hides behind into a base of operations. The virus has even been known to hijack the objects created by navis. In a pinch, it'll gather its own junk into a pile to make a silo, but it's lazy and also a mooch, so it'd rather not.
Virus Name: LaunchBud/LaunchBad/LaunchDud/LaunchBud Omega
HP: 90/120/160/190/230/260/320
Primary Attack Damage/Effect: Transform Object (100/140/180/220/260/300/400 HP, Heavy, Passive: 20/30/45/55/70/80/100 damage drop + seeking, A accuracy)
Attack Accuracy: A
Attack Description: The virus raises a cloud of activity over one object, then transforms it into a missile silo. The missile silo fires missiles in an air-to-ground arc in regular intervals. The LaunchBud can also use this skill to refresh damaged missile silos. Object deals 100 + impact if thrown.
Secondary Attack Damage/Effect: Create Object (20 HP)
Attack Accuracy: A
Attack Description: The virus creates a pile of useless parts and junk, which it may later form into a missile silo. Object deals 20 + impact if thrown.
Element: Null
Special: Moves by teleporting, teleports behind objects whenever possible
- SiloSetup1 (Other)
Effect: Transform Object (100 HP, Heavy, Passive: 20 damage drop + seeking, A accuracy)
Accuracy: A
Description: Transform one object into a missile silo. The silo releases missiles in an air-to-ground arc at regular intervals. Object deals 100 + impact if thrown.
Duration: Once
Element: Null
Special: This chip targets the object closest to the user first (random if multiple are just as close). If there are no objects on the field at the time of execution, this chip fizzles. Duration of the object is until destroyed.
- SiloSetup2 (Other)
Effect: Transform Object (100 HP, Heavy, Passive: 40 damage drop + seeking, A accuracy)
Accuracy: A
Description: Transform one object into a missile silo. The silo releases missiles in an air-to-ground arc at regular intervals. Object deals 100 + impact if thrown.
Duration: Once
Element: Null
Special: This chip targets the object closest to the user first (random if multiple are just as close). If there are no objects on the field at the time of execution, this chip fizzles. Duration of the object is until destroyed.
- SiloSetup3 (Other)
Effect: Transform Object (100 HP, Heavy, Passive: 60 damage drop + seeking, A accuracy)
Accuracy: A
Description: Transform one object into a missile silo. The silo releases missiles in an air-to-ground arc at regular intervals. Object deals 100 + impact if thrown.
Duration: Once
Element: Null
Special: This chip targets the object closest to the user first (random if multiple are just as close). If there are no objects on the field at the time of execution, this chip fizzles. Duration of the object is until destroyed.