PopStar/RockStar/MetalStar
HP: 300/600/900
Element: Null
Appearance: The RockStar series of viruses can be summed up in their appearance by one word: Planetoids. They are small- to large-size spheres which hover high over the floors of NAXA Net, planets adrift in the endless black. Normally they are rather plain spheres, their surfaces comprised of normal panels with a large, sleeping 'face' on the side facing the network floor. Their surfaces are not always plain, however; many RockStars have small forests, or ponds, some even have more exotic features like volcanoes or poisonous swamps. The main point of the RockStar series of virus, however, is that they are small planets.

Behavior: RockStar viruses differ from other viruses in that they are completely passive-- until half of their HP has been chewed off, that is. Jump on them, kick 'em, punch 'em, they'll just keep on smiling and dreamin' those blissful little dreams of theirs. Once their HP hits the halfway mark though, they wake up. And they get mad. They get real mad. They get so damn mad that they go blasting down straight outta the sky toward whatever just hit them and woke 'em up-- sure hope it ain't you. Once this process has begun, the RockStar virus cannot turn or track its' targets, so it WILL impact wherever its' target was when the attack was launched.

When the RockStar virus impacts, it explodes, changing the point of its' impact (15/20/25% of the terrain in a circle shape) into a small, medium, or large hill, either made of normal panels or dotted with patches of the terrain the RockStar virus carried on its' planetoid hide. This "corpse" is immune to terrain-change effects, as it is still not entirely terrain, but it is not immine to panel breaking or other panel-altering effects, like PanelShot. Due to their passive nature, RockStar viruses do not need to be defeated to complete a battle.

RockStar viruses are capable of movement, and indeed will float around the battlefield at their whim; dodging, however, is completely past them. They are simply too large to even attempt it.

Attack Description: The RockStar virus, once properly enraged, drops down from orbit to strike a target and a large amount of space around that target, dealing damage and causing the effects listed above.
Attack Effects: 40/60/80 Null damage + Blast 4/5/6 + Terrain Change: Normal (or others depending on virus; MetalStars are always Metal) - 15/20/25%
Attack Special: RockStar viruses die when they are killed are killed when they attack. Dying in this method reduces their zenny drop by half. Other deaths are unaffected.
Special - Planetoid: While they are in the air, RockStar viruses count as an extra 15/20/25% of terrain, and, assuming you can reach them, produce a gravity well that will draw in nearby entities and allow them to easily cling to and traverse their surfaces. They hover high enough that few normal jumps will reach them, but not high enough to attain High Altitude status, even at their topside. Teleports, knockback- or Microburst-assisted jumps, or other forms of propulsion are fair game.
Rewards: ColonyDrop1/2/3, Zenny

RollingRock1
Damage/HP: 90 + Break
Effect 1: Summons a large, spherical boulder that you can fling at a foe when summoned as a free action...
Effect 2: ...Or leave hanging in the air to act as a 5% patch of terrain-change-immune Normal panels.
Accuracy: D
Element: Null
Special: The boulder produces a small gravity well that allows navis to walk along even its' underside without falling off. Knockbacks/Pulls/etc will still blow you clean away, however.

RollingRock2
Damage/HP: 140 + Break
Effect 1: Summons a large, spherical boulder that you can fling at a foe when summoned as a free action...
Effect 2: ...Or leave hanging in the air to act as a 10% patch of terrain-change-immune Normal panels.
Accuracy: D
Element: Null
Special: The boulder produces a small gravity well that allows navis to walk along even its' underside without falling off. Knockbacks/Pulls/etc will still blow you clean away, however.

RollingRock3
Damage/HP: 200 + Break
Effect 1: Summons a large, spherical boulder that you can fling at a foe when summoned as a free action...
Effect 2: ...Or leave hanging in the air to act as a 15% patch of terrain-change-immune Normal panels.
Accuracy: D
Element: Null
Special: The boulder produces a small gravity well that allows navis to walk along even its' underside without falling off. Knockbacks/Pulls/etc will still blow you clean away, however.