The smarter alternative to cannonballs? LASERS!

Lasmart
HP: 120
Appearance: A futuristic-looking, gold-and-red turret with a wide-mouthed barrel, the end of which is stoppered with shiny glass. Two mechanized fins jut out from the back of the cannon's topside, and it is hooked into place by a large, riveted base.
Element: Elec
Attack 1 Desc: The Lasmart fires off a laser blast at a target, dealing damage and sapping their strength.
Attack 1 Effect: 40 Elec + Powerdrain 30
Attack 1 Accuracy: A
Special - Powerdrain: Reduces the damage of the target's next damaging action. Functions as an Attack+ chip would, but in reverse. Removed by Status Cure.
Drops: N.E.R.D. Gun1, Zenny.

Lasmarter
HP: 200 + Hardbody
Appearance: A futuristic-looking, gold-and-blue turret with a wide-mouthed barrel, the end of which is stoppered with shiny glass. Two mechanized fins jut out from the back of the cannon's topside, and it is hooked into place by a large, riveted base.
Element: Elec
Attack 1 Desc:
Attack 1 Effect: 60 Elec + Powerdrain 40 x2
Attack 1 Accuracy: A
Special - Powerdrain: Reduces the damage of the target's next damaging action. Functions as an Attack+ chip would, but in reverse. Only one stack is applied to each damaging action. Removed by Status Cure.
Drops: N.E.R.D. Gun2, Zenny.

Lasmartest
HP: 300 + Ironbody
Appearance: A futuristic-looking, gold-and-white turret with a wide-mouthed barrel, the end of which is stoppered with shiny glass. Two mechanized fins jut out from the back of the cannon's topside, and it is hooked into place by a large, riveted base.
Element: Elec
Attack 1 Desc: 100 Elec + Powerdrain 60 x2
Attack 1 Effect:
Attack 1 Accuracy: A
Special - Powerdrain: Reduces the damage of the target's next damaging action. Functions as an Attack+ chip would, but in reverse. Only one stack is applied to each damaging action. Removed by Status Cure.
Drops: N.E.R.D. Gun3, Zenny.

N.E.R.D. Gun1/2/3
Effect strength: 40/60/80
Accuracy: A
Description: Fires a fast laser at an enemy target which reduces the damage of their next 2/3/4 damaging actions by 40/60/80. Removed by Status Cure.
Duration: Once
Element: Null