StarNin is a virus roughly half as tall as an average human. It is shaped less like a two dimensional star and more like a starfish, but with a smooth texture. The top point of its star is yellow, while the rest of its body is dark purple. A thick black Y-shape runs from the intersections of its top and side points to the intersection of its bottom two points, with a hatched wire-mesh print running between the forks of the Y. A small, crooked smirk is constantly visible on its top point, but it has no eyes.
Virus Name: StarNin
HP: 90
Primary Attack Damage/Effect: [20 ELEC + Stun] x Number of Turns Charged + Self-Teleport
Primary Attack Accuracy: C
Primary Attack Description: Shoots into the air and throws a variable number of star-shaped projectiles to the floor. Virus lands anywhere else on the field, effectively a teleport movement.
Element: Elec
Possible Rewards (Per Virus): StarShower1, Zenny
Colors: Yellow Top, Purple Body, Black Y
-Moves around quickly while not charging an attack.
-While charging, any damage virus takes is reduced by 10.
-Any debuff or forced movement effects will force virus to stop charging without attacking.
-Cannot charge more than 3 turns. Must charge at least 1 turn.
Virus Name: StarNinEX
HP: 100
Primary Attack Damage/Effect: [20 ELEC + Stun] x Number of Turns Charged + Self-Teleport
Primary Attack Accuracy: C
Primary Attack Description: Shoots into the air and throws a variable number of star-shaped projectiles to the floor. Virus lands anywhere else on the field, effectively a teleport movement.
Element: Elec
Possible Rewards (Per Virus): StarShower1, Zenny
Colors: Yellow Top, Red Body, White Y
-Moves around quickly while not charging an attack.
-While charging, any damage virus takes is reduced by 20.
-Being attacked after one turn of charging will cause virus to immediately release the attack with B rank accuracy (only if virus survives: virus still takes the halved damage).
-Any debuff or forced movement effects will force virus to stop charging without attacking.
-Cannot charge more than 3 turns. Must charge at least 1 turn.
Virus Name: RhoNin
HP: 140
Primary Attack Damage/Effect: [30 ELEC + Stun] x Number of Turns Charged + Self-Teleport
Primary Attack Accuracy: C
Primary Attack Description: Shoots into the air and throws a variable number of star-shaped projectiles to the floor. Virus lands anywhere else on the field, effectively a teleport movement.
Element: Elec
Possible Rewards (Per Virus): StarShower2, Zenny
Colors: Red Top, Green Body, Black Y
-Moves around quickly while not charging an attack.
-While charging, any damage virus takes is reduced by 10.
-Any debuff or forced movement effects will force virus to stop charging without attacking.
-Cannot charge more than 3 turns. Must charge at least 1 turn.
Virus Name: RhoNinEX
HP: 150
Primary Attack Damage/Effect: [20 ELEC + Stun] x Number of Turns Charged + Self-Teleport
Primary Attack Accuracy: C
Primary Attack Description: Shoots into the air and throws a variable number of star-shaped projectiles to the floor. Virus lands anywhere else on the field, effectively a teleport movement.
Element: Elec
Possible Rewards (Per Virus): StarShower2, Zenny
Colors: Red Top, Black Body, White Y
-Moves around quickly while not charging an attack.
-While charging, any damage virus takes is reduced by 20.
-Being attacked after one turn of charging will cause virus to immediately release the attack with B rank accuracy (only if virus survives: virus still takes the halved damage).
-Any debuff or forced movement effects will force virus to stop charging without attacking.
-Cannot charge more than 3 turns. Must charge at least 1 turn.
Virus Name: PoNin
HP: 200
Primary Attack Damage/Effect: [40 ELEC + Stun] x Number of Turns Charged + Self-Teleport
Primary Attack Accuracy: C
Primary Attack Description: Shoots into the air and throws a variable number of star-shaped projectiles to the floor. Virus lands anywhere else on the field, effectively a teleport movement.
Element: Elec
Possible Rewards (Per Virus): StarShower3, Zenny
Colors: Black Top, Yellow Body, Black Y
-Moves around quickly while not charging an attack.
-While charging, any damage virus takes is reduced by 10.
-Any debuff or forced movement effects will force virus to stop charging without attacking.
-Cannot charge more than 3 turns. Must charge at least 1 turn.
Virus Name: PoNinEX
HP: 210
Primary Attack Damage/Effect: [40 ELEC + Stun] x Number of Turns Charged + Self-Teleport
Primary Attack Accuracy: C
Primary Attack Description: Shoots into the air and throws a variable number of star-shaped projectiles to the floor. Virus lands anywhere else on the field, effectively a teleport movement.
Element: Elec
Possible Rewards (Per Virus): StarShower3, Zenny
Colors: Black Top, Grey Body, White Y
-Moves around quickly while not charging an attack.
-While charging, any damage virus takes is reduced by 20.
-Being attacked after one turn of charging will cause virus to immediately release the attack with B rank accuracy (only if virus survives: virus still takes the halved damage).
-Any debuff or forced movement effects will force virus to stop charging without attacking.
-Cannot charge more than 3 turns. Must charge at least 1 turn.
Virus Name: StarNin Omega
HP: 250
Primary Attack Damage/Effect: [50 ELEC + Stun] x Number of Turns Charged + Self-Teleport
Primary Attack Accuracy: C
Primary Attack Description: Shoots into the air and throws a variable number of star-shaped projectiles to the floor. Virus lands anywhere else on the field, effectively a teleport movement.
Element: Elec
Possible Rewards (Per Virus): StarShower3, Zenny
Colors: White Top, Yellow Body, White Y
-Moves around quickly while not charging an attack.
-While charging, any damage virus takes is reduced by 20.
-Being attacked after one turn of charging will cause virus to immediately release the attack with B rank accuracy (only if virus survives: virus still takes the halved damage).
-Any debuff or forced movement effects will force virus to stop charging without attacking.
-Cannot charge more than 3 turns. Must charge at least 1 turn.
-Can use LeafShield once.
--Battlechips--
- StarShower1 (Traps & Counter)
Damage: (40 + Stun) x Number of Attacks Taken
Accuracy: C
Description: Reduces the damage of up to 3 hits taken during the turn of activation by 10 and throws up to three projectiles in return. Nullified by Knockback or Microburst.
Duration: One Turn
Element: Elec
- StarShower2 (Traps & Counter)
Damage: (50 + Stun) x Number of Attacks Taken
Accuracy: C
Description: Reduces the damage of up to 3 hits taken during the turn of activation by 15 and throws up to three projectiles in return. Nullified by Knockback or Microburst.
Duration: One Turn
Element: Elec
- StarShower3 (Traps & Counter)
Damage: (60 + Stun) x Number of Attacks Taken
Accuracy: C
Description: Reduces the damage of up to 3 hits taken during the turn of activation by 20 and throws up to three projectiles in return. Nullified by Knockback or Microburst.
Duration: One Turn
Element: Elec