Appearance: Big and stocky, the Flop series of viruses appear as though they were giant, ripped-up chunks of concrete with huge stone arms, capped off at the end with big, beefy fists. Possessing no legs, the Flop viruses move about by 'jumping' using their arms or, well, just flipping end-over-end. One side of their stone facades has a passive, almost relaxed face carved into it-- this face distorts into an angry grimace when they attack. EX versions of these viruses have a literal 'chip' off their shoulder; the upper-right corner of their stone bodies is always missing a chunk.

Flop viruses also differ from many others in that they will not actively seek out navis to attack, and, even if in a battle against a navi, will only fight back if either struck first or approached too closely.

Flop
HP: 80 (Hardbody)
Primary Attack Effects: 40 + Stun
PA Description:: The Flop virus digs into the ground with its' hands, then thrusts its' main body forward in a bodyslam, knocking targets back.
PA Accuracy: B
Secondary Attack Effects: 60 + Hold
SA Description: The Flop virus leaps into the air and then slams its' body down on a target, flattening them into the dirt. (Note: The hold does not function on Metal or Magnetic terrain.)
SA Accuracy: C
Element: Null
Special: Hardbody: Reduces all non-break damage to half. Break bypasses and deals double damage.
Drops: Zenny, Slam1, Pound1

Flop-EX
HP: 120 (Hardbody)
Primary Attack Effects: 60 + Stun
PA Description: The Flop virus digs into the ground with its' hands, then thrusts its' main body forward in a bodyslam, knocking targets back.
PA Accuracy: B
Secondary Attack Effects: 80 + Hold
SA Description: The Flop virus leaps into the air and then slams its' body down on a target, flattening them into the dirt. (Note: The hold does not function on Metal or Magnetic terrain.)
SA Accuracy: C
Element: Null
Special: Hardbody: Reduces all non-break damage to half. Break bypasses and deals double damage.
Drops: Zenny, Slam1, Pound1

Flip viruses have a darker-shaded countenance, and rather than having rough, torn edges, their stone sides are surrounded by a steel frame. Their faces also now bear a moustache.

Flip
HP: 160 (Stonebody)
Primary Attack Effects: 80 + Stun
PA Description: The Flip virus digs into the ground with its' hands, then thrusts its' main body forward in a bodyslam, knocking targets back.
PA Accuracy: B
Secondary Attack Effects: 100 + Hold
SA Description: The Flip virus leaps into the air and then slams its' body down on a target, flattening them into the dirt. (Note: The hold does not function on Metal or Magnetic terrain.)
SA Accuracy: C
Element: Null
Special: Stonebody: Reduces all non-break damage to 1. The Flip viruses are slower than their Flop counterparts, however, and are very slow-moving, despite the speed with which they will pound anything that gets close into the dirt. Break damage bypasses and deals double damage.
Drops: Zenny, Slam2, Pound2

Flip-EX
HP: 200 (Stonebody)
Primary Attack Effects: 100 + Stun
PA Description: The Flip virus digs into the ground with its' hands, then thrusts its' main body forward in a bodyslam, knocking targets back.
PA Accuracy: B
Secondary Attack Effects: 120 + Hold
SA Description: The Flip virus leaps into the air and then slams its' body down on a target, flattening them into the dirt. (Note: The hold does not function on Metal or Magnetic terrain.)
SA Accuracy: C
Element: Null
Special: Stonebody: Reduces all non-break damage to 1. The Flip viruses are slower than their Flop counterparts, however, and are very slow-moving, despite the speed with which they will pound anything that gets close into the dirt. Break damage bypasses and deals double damage.
Drops: Zenny, Slam2, Pound2

Flap viruses appear to be made entirely out of steel, with large rivets covering their boxy steel frames. Their mustached faces also now bear a pointed beard.

Flap
HP: 240 (Stonebody)
Primary Attack Effects: 140 + Stun
PA Description: The Flap virus digs into the ground with its' hands, then thrusts its' main body forward in a bodyslam, knocking targets back.
PA Accuracy: B
Secondary Attack Effects: 160 + Hold
SA Description: The Flap virus leaps into the air and then slams its' body down on a target, flattening them into the dirt. (Note: The hold does not function on Metal or Magnetic terrain.)
SA Accuracy: C
Element: Null
Special: Stonebody: Reduces all non-break damage to 1. The Flap viruses are slower than their Flop counterparts, however, and are very slow-moving, despite the speed with which they will pound anything that gets close into the dirt. Break damage bypasses and deals double damage.
Drops: Zenny, Slam3, Pound3

Flap-EX
HP: 280 (Stonebody)
Primary Attack Effects: 200 + Stun
PA Description: The Flap virus digs into the ground with its' hands, then thrusts its' main body forward in a bodyslam, knocking targets back.
PA Accuracy: B
Secondary Attack Effects: 240 + Hold
SA Description: The Flap virus leaps into the air and then slams its' body down on a target, flattening them into the dirt. (Note: The hold does not function on Metal or Magnetic terrain.)
SA Accuracy: C
Element: Null
Special: Stonebody: Reduces all non-break damage to 1. The Flap viruses are slower than their Flop counterparts, however, and are very slow-moving, despite the speed with which they will pound anything that gets close into the dirt. Break damage bypasses and deals double damage.
Drops: Zenny, Slam3, Pound3

Flump viruses differ from all of their other counterparts in two ways; the first is that, while they bear the more filed-edged, tapered-point look of their later cousins, they have no metal on their frames, instead appearing to be made entirely out of Jet. The second is that Flump viruses have no 'calm' face. Their jet facades consistently bear a malice-filled glare, and unlike their cousins, they will aggressively attack any navis they see at a terrifying speed.

Flump
HP: 320 (Stoneskin)
Primary Attack Effects: 280 + Stun
PA Description: The Flump virus digs into the ground with its' hands, then thrusts its' main body forward in a bodyslam, knocking targets back.
PA Accuracy: B
Secondary Attack Effects: 320 + Hold
SA Description: The Flump virus leaps into the air and then slams its' body down on a target, flattening them into the dirt. (Note: The hold does not function on Metal or Magnetic terrain.)
SA Accuracy: C
Element: Null
Special: Stoneskin: Reduces all non-break damage to 1. Does not hinder movement. Drops: Zenny, Slam3, Pound3, BodySlam(Rare), GroundPound(Rare)

--Slam1--
Damage: 60 + Stun
Accuracy: C
Description: The user slams into the target with the bulk of their weight, bowling the target over and dealing damage.
Duration: Once
Element: Null

--Slam2--
Damage: 100 + Stun
Accuracy: C
Description: The user slams into the target with the bulk of their weight, bowling the target over and dealing damage.
Duration: Once
Element: Null

--Slam3--
Damage: 160 + Stun
Accuracy: C
Description: The user slams into the target with the bulk of their weight, bowling the target over and dealing damage.
Duration: Once
Element: Null

--BodySlam-- (Rare)
Damage: 240 + Stun + Microburst
Accuracy: C
Description: The user slams into the target with the bulk of their weight, knocking the target away from them and dealing a great amount of damage.
Duration: Once
Element: Null

--Pound1--
Damage: 80 + Hold (Until broken)
Accuracy: D
Description: The user stomps, pounds, bashes, crushes, or otherwise embeds the target in the ground with a powerful downward blow.
Duration: Once
Element: Null
Special: Does not function on Metal or Magnetic terrain. Using on targets standing on "dangerous" terrain (Lava, Glass, etc) will cause the effects that attempting to submerge in that terrain would cause. (IE: Glass will shatter, Lava/Poison will deal more damage over time until the target escapes the hold, etc)

--Pound2--
Damage: 120 + Hold (Until broken)
Accuracy: D
Description: The user stomps, pounds, bashes, crushes, or otherwise embeds the target in the ground with a powerful downward blow.
Duration: Once
Element: Null
Special: Does not function on Metal or Magnetic terrain. Using on targets standing on "dangerous" terrain (Lava, Glass, etc) will cause the effects that attempting to submerge in that terrain would cause. (IE: Glass will shatter, Lava/Poison will deal more damage over time until the target escapes the hold, etc)

--Pound3--
Damage: 160 + Hold (Until broken)
Accuracy: D
Description: The user stomps, pounds, bashes, crushes, or otherwise embeds the target in the ground with a powerful downward blow.
Duration: Once
Element: Null
Special: Does not function on Metal or Magnetic terrain. Using on targets standing on "dangerous" terrain (Lava, Glass, etc) will cause the effects that attempting to submerge in that terrain would cause. (IE: Glass will shatter, Lava/Poison will deal more damage over time until the target escapes the hold, etc)

--GroundPound-- (Rare)
Damage: 200 + Hold (Until broken)
Accuracy: D
Description: The user stomps, pounds, bashes, crushes, or otherwise embeds the target in the ground with a powerful downward blow.
Duration: Once
Element: Planeswalker (See "Panel Shot" notes on terrain listing for which element is used; changes based on terrain target is standing on.)
Special: Does not function on Metal or Magnetic terrain. Using on targets standing on "dangerous" terrain (Lava, Glass, etc) will cause the effects that attempting to submerge in that terrain would cause. (IE: Glass will shatter, Lava/Poison will deal more damage over time until the target escapes the hold, etc)