Basic appearance of the Conehead, not colored.

V1: Conehead
HP: 60
Element: Null
Description: The Conehead is a small virus with an appearance like an upside-down cup moving upon a circular base. It is brown in color with a single menacing, red, down-curved eye. The base is serrated with teeth, as is the mouth of the cone. Inside is a bomb that it keeps atop its tongue. It moves by sliding around on its base.
Behavior:
- The Conehead cannot leave the ground without aid.
- The Conehead, at first opportunity, will become a copy of another virus somewhere on the field. It starts by forming a cone over itself and the virus, then rapidly swaps between the two. When the cone is lifted, the Conehead virus itself has become a perfect duplicate of its ally (including HP and any statuses inflicted upon it).
-If this virus is hit with any one attack that deals over or equal to 60 damage, the top of the cone flies off, rocketing the bomb up off the base with its tongue into its attacker in a lobbed path of flight. The bomb deals 40 damage in a very small radius around the area of connection.
-If hit with any attack under 60 damage while transformed, it will revert to normal and cannot change back. It will then try to use a bite attack for 10 damage.
Drops: TrapCone1

V1EX: ConeheadEX
HP: 90
Element: Null
Description: The ConeheadEX appears basically the same as the Conehead, only red in color with a blue eye.
Behavior:
- The ConeheadEX cannot leave the ground without aid.
- The ConeheadEX, at first opportunity, will become a copy of another virus somewhere on the field. It starts by forming a cone over itself and the virus, then rapidly swaps between the two. When the cone is lifted, the ConeheadEX virus itself has become a perfect duplicate of its ally (including HP and any statuses inflicted upon it).
-If this virus is hit with any one attack that deals over or equal to 90 damage, the top of the cone flies off, rocketing the bomb up off the base with its tongue into its attacker in a lobbed path of flight. The bomb deals 50 damage in a very small radius around the area of connection.
-If hit with any attack under 90 damage while transformed, it will revert to normal and cannot change back. It will then try to use a bite attack for 15 damage.
Drops: TrapCone1

V2: Clonehead
HP: 120
Element: Null
Description: The Clonehead appears basically the same as the Conehead, only blue in color with a yellow eye.
Behavior:
- The Clonehead cannot leave the ground without aid.
- The Clonehead, at first opportunity, will become a copy of another virus somewhere on the field. It starts by forming a cone over itself and the virus, then rapidly swaps between the two. When the cone is lifted, the Clonehead virus itself has become a perfect duplicate of its ally (including HP and any statuses inflicted upon it).
-If this virus is hit with any one attack that deals over or equal to 120 damage, the top of the cone flies off, rocketing the bomb up off the base with its tongue into its attacker in a lobbed path of flight. The bomb deals 70 damage in a medium-sized radius around the area of connection.
-If hit with any attack under 120 damage while transformed, it will revert to normal and cannot change back. It will then try to use a bite attack for 20 damage.
Drops: TrapCone2

V2EX: CloneheadEX
HP: 150
Element: Null
Description: The CloneheadEX appears basically the same as the Conehead, only green in color with a brown eye.
Behavior:
- The CloneheadEX cannot leave the ground without aid.
- The CloneheadEX, at first opportunity, will become a copy of another virus somewhere on the field. It starts by forming a cone over itself and the virus, then rapidly swaps between the two. When the cone is lifted, the CloneheadEX virus itself has become a perfect duplicate of its ally (including HP and any statuses inflicted upon it).
-If this virus is hit with any one attack that deals over or equal to 150 damage, the top of the cone flies off, rocketing the bomb up off the base with its tongue into its attacker in a lobbed path of flight. The bomb deals 80 damage in a medium-sized radius around the area of connection.
-If hit with any attack under 150 damage while transformed, it will revert to normal and cannot change back. It will then try to use a bite attack for 25 damage.
Drops: TrapCone2

V3: Zonehead
HP: 180
Element: Null
Description: The Zonehead appears basically the same as the Conehead, only gray in color with a white eye. Its tongue is also a sickly black color.
Behavior:
- The Zonehead cannot leave the ground without aid.
- The Zonehead, at first opportunity, will become a copy of another virus somewhere on the field. It starts by forming a cone over itself and the virus, then rapidly swaps between the two. When the cone is lifted, the Zonehead virus itself has become a perfect duplicate of its ally (including HP and any statuses inflicted upon it).
-If this virus is hit with any one attack that deals 100 damage or over, the top of the cone flies off, rocketing the bomb up off the base with its tongue into its attacker in a lobbed path of flight. The bomb deals 100 damage in a large radius around the area of connection.
-If hit with any attack under 180 damage while transformed, it will revert to normal. It can actually transform again, unlike its predecessors, so long as it has other allies. If it doesn't, it will try to use a bite attack for 30 damage.
Drops: TrapCone3

V3: ZoneheadEX
HP: 210
Element: Null
Description: The ZoneheadEX appears basically the same as the Conehead, only jet black in color with a blood red eye.
Behavior:
- The ZoneheadEX cannot leave the ground without aid.
- The ZoneheadEX, at first opportunity, will become a copy of another virus somewhere on the field. It starts by forming a cone over itself and the virus, then rapidly swaps between the two. When the cone is lifted, the ZoneheadEX virus itself has become a perfect duplicate of its ally (including HP and any statuses inflicted upon it).
-If this virus is hit with any one attack that deals 100 damage or over, the top of the cone flies off, rocketing the bomb up off the base with its tongue into its attacker in a lobbed path of flight. The bomb deals 120 damage in a large radius around the area of connection.
-If hit with any attack under 180 damage while transformed, it will revert to normal. It can actually transform again, unlike its predecessors, so long as it has other allies. If it doesn't, it will try to use a bite attack for 30 damage.
Drops: TrapCone3

OmegaV: Bonehead
HP: 250
Element: Null
Description: The Bonehead appears basically the same as the Conehead, only white with a red bomb and a black eye. Its tongue is also a sickly black color and it has several row of teeth like a shark.
Behavior:
- The Bonehead cannot leave the ground without aid.
- The Bonehead has iron body before transforming and takes most damage in increments of 1. Takes double damage from breaking attacks before transforming.
- The Bonehead, at first opportunity, will become a copy of another virus somewhere on the field. It starts by forming a cone over itself and the virus, then rapidly swaps between the two. When the cone is lifted, the Zonehead virus itself has become a perfect duplicate of its ally (including HP and any statuses inflicted upon it).
-If this virus is hit with any one attack that deals 100 damage or higher, the top of the cone flies off, rocketing the bomb up off the base with its tongue into its attacker in a lobbed path of flight. The bomb deals 150 damage in a radius of nearly half the field around the area of connection.
-If hit with any attack under 250 damage while transformed, it will revert to normal. It can actually transform again, unlike its predecessors, so long as it has other allies. If it doesn't, it will try to use a bite attack for 40 damage.
Drops: TrapCone3


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TrapCone1 Chip
Type: Object
HP: 20
Description: Creates a cone with a bomb underneath. When the cone is attacked with a hit of 20 damage or more, it will tilt open and lob a bomb with a small blast radius that damages 40 (even to allies).
Accuracy: C (discounting explosion)

TrapCone2 Chip
Type: Object
HP: 20
Description: Creates a cone with a bomb underneath. When the cone is attacked with a hit of 20 damage or more, it will tilt open and release a bomb with a mid-sized blast radius that damages 80 (even to allies).
Accuracy: C (discounting explosion)

TrapCone3 Chip
Type: Object
HP: 20
Description: Creates a cone with a bomb underneath. When the cone is attacked with a hit of 60 damage or more, it will tilt open and release a bomb with a large-sized blast radius that damages 120 (even to allies).
Accuracy: C (discounting explosion)