Two days before the deadline, but better late than never.

Name: Vega/Antares/Betelgeuse

Description:

Collectively known as the Sun series, these viruses are just that: suns. In fact, the only thing that distinguishes these digital stars from their genuine counterparts is a single eye that travels freely across the spherical surface of the virus. Vega, pale blue in color, rotates at a very fast speed, causing it to stretch out along its equator into a more elliptical shape. Antares is red and much larger than Vega. Its large size also makes it a bit slower than the other viruses in this family. Betelgeuse is large and red like Antares, but its form is somewhat amorphous, possibly due to the virus's maker being unable to completely contain its power.

HP: 60/90/120

Element: Fire

Abilities:

Center of Orbit -
The Sun viruses sit far above the battlefield, constantly in a state of High Altitude.

Evaporation -
As long as a Sun virus is present on the battlefield, any Sea or Ice panels will instantly evaporate and change into Normal panels.

Solar Heat -
The Sun viruses generate so much heat it renders them immune to any melee attacks that reach them, instead repelling the attack and dealing 10 damage to anyone fool enough to get close.

Sunspot -
Pillars of fire snake their way in and out of the Sun viruses on occasion, which they can shoot out at their opponents. (20/40/60 Fire damage)

Strategy:
All 3 Sun viruses share the same strategy - Keep some distance and fire away. They will make an effort to move away from opponents ASAP (Vega is fastest, Antares is slowest). Every other turn, they will fire a Sunspot at an enemy.

Battlechip: Sunspot
When activated, the user is engulfed in an orange glow. For the next two turns, the user has the option to respond to any non-Aqua attack by firing a Sunspot from their body, negating the attack and dealing 20 Fire damage to the attacker. Whenever a Sunspot is fired, however, the user suffers 10 recoil damage. The chip's effect ends when either the time limit runs out, or if the user is hit by an Aqua attack.
Accuracy: S(protection)/A(counter)
Duration: 2 turns or until destroyed
Element: Fire