I'm honestly not sure about actual attack values since I'm not used to the battling system here yet, but otherwise the base work is there, I guess you can change damage values if you deem necessary.
And without further adieu:
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---=== Jewel Virus Family ===---
Name [Stage]: KillerJewel [1] / MegaJewel [2] / GigaJewel [3]
Appearance: At first, this virus appears very weak and fragile. From a distance, a person would see a delicate crystal, one that is perfectly long and hexagonal in body shape, except at the top and bottom where the edges form an apex. Shiny and reflective, many people in the past have mistaken these for lost data and tried to claim these as their own. Upon approaching the entity, however, they realise their mistake, as an eye, perfectly round and equally reflective, appears in the crystal. As it stares through you with a look of pure hatred, you suddenly feel the urge to destroy it.
Color Changes:
K: Green exterior, with a yellow iris for the eye.
M: Yellow exterior, with a red iris for the eye.
G: Red exterior, with a magenta iris for the eye.
HP:
K: 60
M: 120
G: 180
Attacks: In all examples of attacks, the virus begins its preparations by closing its eye. The area around its body immediately begins to grow dim and cold, while the cystal shell itself continues to grow brighter and brighter. In fact, the virus itself can be seen to shudder from the severe levels of concentration needed to charge and store so much energy. Then, when it feels the time is right and the necessary energy has been acquired, it begins its attack. Whichever form of attack it choses to release upon you can only be predicted from this stage onward:
Outside Resistance: The eye opens and allows the stored energy to swell onto its outer crystal casing. This creates a strong electromagnetic field in the immediate area around itself, with enough energy to even repel outside attacks.
K: Protects from attacks less than 40 HP damage.
M: Protects from attacks less than 80 HP damage.
G: Protects from attacks less than 120 HP damage.
(Wood-element attacks halve the necessary damage required to penetrate the field. Break-attribute attacks will pass through the field unaffected, but leave the field intact.)
Divide & Conquer: The eye opens and the crystal dissipates a strong electrical wave of energy that seeks to attach itself to as many victims as its current flow will allow.
Element: Elec
K: -20 HP to one foe.
M: -40 HP to one foe, and if successful, -20 HP to another foe.
G: -60 HP to one foe, and if successful, -40 HP to another foe, and if again successful, -20 HP to another additional foe.
Magnets From Above: The eye opens and throws its energy to the sky. Almost instantly, the energy converts itself into the form of storm clouds and navigates itself into enemy territory. Once in position, these storm clouds destroy the ground beneath them with highly-concentrated lighting blasts, specifically designed to convert the ground below into magnet-distorting platforms.
Element: Elec
K: N/A
M: +5% Magnet Panels, as well as -10 HP if caught in the strike.
G: +10% Magnet Panels, as well as -20 HP if caught in the strike.
Area Disrupter: The eye opens and expels a wave of energy in the direction of the enemy. Although only one target will receive any actual damage, the intensity of the wave is enough to have adverse effects on any entity in the area.
Element: Elec
K: N/A
M: N/A
G: -60 HP to one foe, as well as a 1 action stun to all allies of original target.
---=== MagneticField ===---
Protection: 1 Non-Wood attack per turn
Accuracy: S
Description: An electromagnetic field protects the user by preventing damage from 1 attack each turn. On top of this, if the attack repelled is close-range, the attacker will also be stunned by the field for a 1 action penalty. Wood-based attacks disrupt and ultimately destroy the field.
Duration: Until the end of the battle, or hit by a Wood-based attack.
Element: Elec