}(o){

These virii can also be called Eyeder, Eyeder2, and Eyeder3 if you want to be a sissy. IronBody is meant to say that it takes 1 damage from all except Break attacks.

Credit goes to Drakim for the idea.

}(o){
50 HP
HardBody
The }(o){, or Eyeder, resembles a huge human eye held by a four-pronged metal claw onto a base resembling six mechanical insect legs. The legs are thin and light, and raise the eye to about, well, eye level. }(o){ moves rather quickly especially for its size, and makes an unnerving clicking sound with its feet. The eye can be any color, and is surrounded by an invisible forcefield projected by the base.

}(o){ attacks with a laser from its pupil. The laser is the same color as its iris, and it explodes on impact, damaging tiles and Navis alike. If it strikes a Navi with a direct hit, it has the Break property. }(o){'s attack deals 20 damage, for both direct hit and splash.

If hit with a Break attack or dealt 80 damage or more, it takes no damage, instead vanishing to be replaced by many smaller spiders-- one for each increment of 10 HP remaining. In the following round, they simply scuttle around and try to find each other. After one round, they reform. If a spider is destroyed, it cannot add its 10 HP back to the eye; thus if a 50 HP }(o){ splits, and three of the spiders are destroyed, the reformed }(o){ will have 20 HP remaining. If only one spider remains, it cannot become a large Eyeder again.

}<O>{
100 HP
HardBody

The }<O>{, or Eyeder2, resembles a huge human eye held by a helmet-like contraption onto a base resembling six mechanical insect legs. The legs are thickly armored, and raise the eye to about one foot above eye level. }<O>{ moves very quickly with its long legs, and makes an very loud clicking sound with its feet. The eye can be any color, and is surrounded by an invisible forcefield projected by the base.

}<O>{'s attack deals 40 damage, as its eye-laser is supplemented by two smaller lasers protruding from its armored "helmet."

}<O>{ takes no damage from an attack dealing 100 damage or more, or a Break attack; instead it splits into up to 10 spiders with 10 HP each.

[<(0)>]
200 HP
HardBody

The [<(0)>], or Eyeder3, resembles a huge human eye, almost as large as a Navi, hidden inside an armored shell atop a pair of heavily plated tank treads. The eye itself sits at about three feet above eye level. }<O>{ moves at a steady rate with its treads. The eye can be any color, and is well protected, barely visible inside its armored housing.

[<(0)>]'s attack deals 60 damage, as its eye-laser is supplemented by four smaller lasers concealed in its armored housing.

[<(0)>] takes no damage from an attack dealing 130 damage or more, or a Break attack; instead it splits into up to 20 spiders with 10 HP each.


[And for the chip... say it with me... Mikuru beeeeeeeeem!]

Eyebeam
This chip makes one of the Navi's eyes glow with power. The Navi then releases a powerful beam of energy. Holding the eye open manually is optional, but highly recommended.
50 Null damage, Piercing, Breaking, A accuracy

DblEyeBeam
This chip makes both of the Navi's eyes glow with power. The Navi then releases two powerful beams of energy, focused on one spot. Holding both eyes open manually is optional, but highly recommended.

80 Null damage, Piercing, Breaking, A accuracy

RedEyeBeam [RARE]
This chip makes both of the Navi's eyes glow with power, and then makes a portal above its head appear, resembling the pupil of an eye with a burning red iris. The Navi then releases three powerful beams of energy focused on one spot. Holding both eyes open manually is optional, but highly recommended.

120 Null damage, Piercing, Breaking, A accuracy
Aww, jeez. This chip is SO perfect for my Navi's 1001.GMO. Its better than my Diena-series, anyway.

Quote ()

These virii can also be called Eyeder, Eyeder2, and Eyeder3 if you want to be a sissy. IronBody is meant to say that it takes 1 damage from all except Break attacks.


That's StoneBody.

Ironbody is immunity to everything but Break, just like Shadow is ammunity to everything but Slashing.
Hmm, well, it doesn't really make a difference, since either way, 1 damage or no damage, the point is to slam it with a Break attack.