MeleeMan Cross Changes

New text for Level 1 SeraphCross

Changes: MeleeMan's helmet, gloves, and jacket glow briefly with a white intensity. His undersuit immediately changes from red to black; his gauntlets and boots change from their normal bulky, dark metal to a shining silver craft with guards at the knuckles and shins. Fire is no longer produced from his armor; instead, his armor utilizes Seraphim's same system of miniature batteries, but in a more crude design that is less effective at protection and more at providing energy to his attacks. His jacket becomes gray-brown colored; it is less fire-retardant, but beneath it is Kevlar intended to help him against piercing blows. His pants take on a brown cargo look. He does not adopt the undershirt concept from Seraphim, however, so his chest is still exposed with the mesh of Kevlar across it. His helmet disappears, revealing his brown hair, which lengthens slightly. A single blade sticks up, in imitation of Seraphim's own hair, although he's constantly trying to slick it down. His orange, fiery eyes are covered with green contact lenses that function much like Seraphim's, but he's even more apt to ignore the information than Seraphim. His symbol maintains its place on the back of the jacket.

While in this cross, MeleeMan sees things through the strange perspective of a top-tier fighting game character. He makes references to joystick movements with many of his attacks, and frequently talks about things such as "win by time out," "technical recoveries," and "guard breaks." He always makes a point to point out any combos he makes and list the number of hits. His personality is generally more charismatic during this cross, but at the same time, it's also much less realistic, as he seems to have lost much of his grasp on reality. He can also be annoying energetic for one with such a deep, slow voice. While he's more charismatic, that same old chauvinism and thinking he's the best is still in there.

MeleeMan's custom weapon changes to a rapid energy blast, fired from his palm which is covered in a sort of a chain-mesh material as part of his new gauntlets.

Element/Subtype: Normal/Melee

Bonuses: +10 to all normal chip damage

Signatures (Hero Fist):

--Hero's Code: Dynamic Speed- Equipped with his new armor, MeleeMan feels like he can nearly fly powered by his suit. It's not as effective as Seraphim's own, thus, he cannot actually leave the ground, but he can use its thrusters to propel him along the ground faster.

Effects: Passive +1 Movement (80)

New text for Level 2 RassCross

Changes: In this cross, MeleeMan's helmet, glove, and boots adopt a slightly lighter gray color and his coat transforms becomes a pink colored leather short-coat, ending about halfway to his groin and sleeveless. His neck is covered by a thick, tightly wrapped yellow scarf. His helmet gains four holes for gems; the last three are filled with different colored gems, a blue gem, green gem, and red gem from second to fourth. The helmet also becomes tighter, losing its back extension and becoming more like a pilot's helmet, covering the sides of the face. The skinsuit underneath becomes pitch-black. No smoke or fire comes out of his armor, but there is a rather gruesome tendency for the crevices to leak gooey subsystem fluid.

New to this form are three concious beings inhabiting MeleeMan's own thoughts; they manifest themselves only by voice and are composed of different conflicting aspects of his original fighting style and personality. Unlike Rass' systems, they are not actually at all effective for instructing him. One is a hot-headed voice that takes offense with everything, although her ideas are actually usually quite effective; she will almost never take no for an answer. Oddly enough, this one is a female voice. She helps MeleeMan with strategy, and she often has her way amongst the consciousnesses. The second is a very lazy sounding voice, belonging to the system which helps MeleeMan increase the force of his close-range attacks. The voice is terribly irresponsible, and will often put things off on others; it recognizes no value of friendship or teamwork. Luckily, his job does not require much thinking. The fourth and final is one that talks almost entirely in butchered sentences, misusing different words or forgetting what it was going to say mid-sentence. It is also the loudest of the four consciousnesses, which could likely cause insanity in anyone of weaker constitution than MeleeMan. This system helps him with his aim, supposedly, but in actuality, when it takes control of his arm in select situations, it causes it to twitch terribly, succeeding most likely only by its ability to stop the motion of the body's arm at the correct time. Understandably, things can be quite hectic amongst them all. MeleeMan keeps his old personality, which makes all of this as confusing as hell to him. As the girl system is the only one he actively converses with, he's given only her a name, which is crudely "Sys."

Element/Subtype: Normal/Recovery

Bonuses: +15 to nonelemental chips, +20 HP, 6 speed

Signatures (Fusion Fist):

--Fusion Fist: Sys-Spew- MeleeMan deploys his second subsystem, a hot-headed female, and gives her temporary control of the body. She executes a powerful punch, full of vigor and muscle technique, but then promptly shoots out of his fist in all directions as burst of gooey subsystem fluid.

Effect: Lava Seed Terrain Change centered just past enemy and 120 melee damage (160)
Cooldown: 4 TCD


... Wait, I don't have that.
Approval... PUNCH!