Quote (Elements and Subtypes)
Aqua
Won't slide on ice panels.
Fire
Takes no damage from lava panels.
Wood
Heals HP while standing on grass panels.
Elec
Unaffected by magnet panels.
There's no elemental bonuses...
If a Fire-type navi is standing on a Lava panel, shouldn't the panel by definition give the user more power, since it is magnifying the heat of the navi's core data?
What I was thinking was this: when a navi is standing on a panel with the same element as it, attacks should gain the same power using an elemental chip would give to a navi.
Quote (Elements and Subtypes)
Base: +5 to same element.
L5: +5 to same element. +5 additional to same element if attack only hits one opponent.
L10: +10 to same element. +5 additional to same element if attack only hits one opponent.
L15: +10 to same element. +10 additional to same element if attack only hits one opponent.
L20: +15 to same element. +10 additional to same element if attack only hits one opponent.
This is obviously stackable with the original bonus.
So, if a Wood-based level 10 navi was to fire a Cannon [40 dmg] on a Wood panel, it would gain 15 damage (10+5 for single hit.) HOWEVER, if an Elec-based level 10 navi was to fire a Magbolt1 [90 dmg] on a Metal panel, it would gain 30 damage (10+5 for single hit, 10+5 for same element.)
Of course, this would need balancing, or that would be overbalanced. Maybe once every round, you may use the terrain as a booster? Also, the terrain that allows this boosting would need to be limited to 1 type per element.
Basically, this is an example:
Quote (Elements and Subtypes)
Aqua
Won't slide on ice panels.
Bonus damage dealt while standing on sea panels.
Fire
Takes no damage from lava panels.
Bonus damage dealt while standing on lava panels.
Wood
Heals HP while standing on grass panels.
Bonus damage dealt while standing on wood panels.
Elec
Unaffected by magnet panels.
Bonus damage dealt while standing on metal panels.
Just something I felt should be mentioned.