Wait, I'm still on vacation?
Meh, I can still fling two cents across a provincial border.
This'd also fix the old issue of the use of trap chips in PvP. Now, it might of already have been solved... I really wasn't paying attention. But if we're PMing the full replies, people won't need to mess around with triple question marks, which would betray the trap chip anyway. I mean, any metagamer with anything more than a horse's ass for a brain can tell that if their opponent has one trap and just used a "mystery chip..." Well.
I'm all for it, so long as the colosseum mods are willing to take on a little frustrating and repetitive work.
Pvp
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umm, heres a possible way for PVP and trap chips to work?
You can put it as a dodge but PM the mod to tell them it is not a dodge but a trap chip?
Just a thought
You can put it as a dodge but PM the mod to tell them it is not a dodge but a trap chip?
Just a thought
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Quote (RevivedSin)
YOU'VE ACTIVATED MY TRAP CARD! <shot>
Hey it's better than the GX series. 'I throw down a face down!' when you place a card and 'Reverse card open!' to play a trap. Oh, and a counter trap is 'I play Reverse of Reverse'. Also, only the engish dub sucks. Because it's done by 4Kids. Its like what they did to One Piece, Tokyo Mewmew, and more.
In the Japenese Origional (so much better it's capitalized), the charecters are more developed, there are guns, Kiba has shot people, blood, violence, an actual plot, and deep touching moments that don't involve card games. Also, Yu-gi's parents apear on screen.
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Quote (commondragon)
umm, heres a possible way for PVP and trap chips to work?
You can put it as a dodge but PM the mod to tell them it is not a dodge but a trap chip?
Just a thought
Nah, that's purposely misleading.
I think the PM style will work pretty well. Anyone else?
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Quote (Demonstar)
Quote (commondragon)
umm, heres a possible way for PVP and trap chips to work?
You can put it as a dodge but PM the mod to tell them it is not a dodge but a trap chip?
Just a thought
Nah, that's purposely misleading.
I think the PM style will work pretty well. Anyone else?
Not exactly too misleading. Unless u play well enough, your oppoenent might find something ifshy going on with your extra dodge, and take caution.
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When we say 'trap chip' do we mean anti-somethings?
They're hard to implement because folders are public. As soon as someone notices there's a trap, they just look in your file and see what you have and can metagame around it.
You could make ALL your dodges suspicious to fake out your opponent but then there wouldn't be that ominous "???" to tell you that there is indeed a trap.
We have to consider what we want.
1. That you know there's a trap and when it's set - (??? in effect on the turn it's activated)
2. That you know there's a trap but NOT when it's set - (??? is always in effect and set by a dodge)
3. That you don't know there's a trap or when it's set - (An attack that missed on purpose sets the trap, no ??? effect)
EDIT - What if, in pvp, anti-effects were randomized? Even if you use anti-elec, a random number generator is used and it changes to something else (or the same thing if you're lucky/unlucky). You know there's a trap and can't metagame it because you don't know what's being blocked. The person using it will be PMed what it is although I don't really see what good it would do.
They're hard to implement because folders are public. As soon as someone notices there's a trap, they just look in your file and see what you have and can metagame around it.
You could make ALL your dodges suspicious to fake out your opponent but then there wouldn't be that ominous "???" to tell you that there is indeed a trap.
We have to consider what we want.
1. That you know there's a trap and when it's set - (??? in effect on the turn it's activated)
2. That you know there's a trap but NOT when it's set - (??? is always in effect and set by a dodge)
3. That you don't know there's a trap or when it's set - (An attack that missed on purpose sets the trap, no ??? effect)
EDIT - What if, in pvp, anti-effects were randomized? Even if you use anti-elec, a random number generator is used and it changes to something else (or the same thing if you're lucky/unlucky). You know there's a trap and can't metagame it because you don't know what's being blocked. The person using it will be PMed what it is although I don't really see what good it would do.
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Proposal:
Have two versions of the "Anti" chips.
ANTIELEMENT: Mods use a 5# RNG to determine what element this chip will block: Null, Fire, Aqua, Elec, or Wood.
ANTIABILITY: Mods use a 3# RNG to determine what type of attack this chip will block: Subtype Ability, Sig Attack, ??? (Can't think of a third).
Sound good? In the battle, the person would obviously be PM'ed by the mod with the result of the RNG, but the other person would be left in the dark.
Have two versions of the "Anti" chips.
ANTIELEMENT: Mods use a 5# RNG to determine what element this chip will block: Null, Fire, Aqua, Elec, or Wood.
ANTIABILITY: Mods use a 3# RNG to determine what type of attack this chip will block: Subtype Ability, Sig Attack, ??? (Can't think of a third).
Sound good? In the battle, the person would obviously be PM'ed by the mod with the result of the RNG, but the other person would be left in the dark.
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AntiChip as the third perhaps?
Anyways, I personally think pm'ing the mods your entire posts would be silly. Sure, the turns are suppose to be simultaneous, but having absolutely nothing to go on when rping your own post might be a bit too hard.
So, why not just the summary? Sure, it isnt as anti-metagaming as the whole post, but it would make the mod's work significantly lighter.
Anyways, I personally think pm'ing the mods your entire posts would be silly. Sure, the turns are suppose to be simultaneous, but having absolutely nothing to go on when rping your own post might be a bit too hard.
So, why not just the summary? Sure, it isnt as anti-metagaming as the whole post, but it would make the mod's work significantly lighter.