This works almost exactly the opposite of my suggestion for Wind, in just about every way (and it's balanced).
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Break
Pros:
- Base HP set at 125.
- Gains +25 HP per HP Memory instead of +20.
- Charged shot can pierce all defenses, causing 1/2 damage. If there are no such defenses, the shot deals full damage.
- Can smash obstacles, traps, defenses, and terrain with the right skills and a good RP post. (Mass destruction anyone?)
Cons:
- Recovers 3/4 (-25%) the normal amount from chips and sigatks. Subchips heal Break types for the normal amount.
- Barriers have 1/2 the usual HP and Auras are 1/2 as powerful.
- Charged shots are less accurate than other types.
- Dodges are less effective.