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the GURPS system
Heh heh, knew that looked familiar. The point-balance system for attack damages and effects.
The mods use something like it for comparing Sig Attacks and balancing them out with cool-down, though it breaks down a bit once you hit remainders... Then again, that's covered by adding effects or modifying damage appropriately.
As for chips, I use whatever system the game runs on as a base-line. Then I start looking for chips we have in the game. Once I've got those, I look for their various MMBN versions. I compare them all, giving weight to what we're using over the rest... THEN I make or convert a new chip to the system we're using with that data as a basic guideline for relative power levels versus rarity. That's how I made or converted the chips you see above.
Though, I have to admit, Big Wave is just broken. 190 Damage, Line Attack style Piercing, uber-fast attack speed, and cracks or breaks panels, all at once? That's just absurd. Any Navi with a chip like that could totally wreck this RP, unless the target had a way to break panels before the wave reached them. Keep in mind... Capcom made that monster, not I. I'm looking for a way to tone it down considerably... If I don't find it, I'll simply erase it and ignore the chips altogether.