I have one of those second navi memory expansion thingy jiggers, so here goes! Suck it down!
Name: Majinman.EXE
Gender: Male
Element: Fire
Type: Wind
Appearance: The age Majinman appears to be varies based on his Signature Attack points. Since they are the main way to measure his power, he physically matures as he accumulates them and increases his power. Every 100 points equals a year. (Will probably update his appearance every 300 points and keep track of his current age in my signature)
Current Stage: Infant: Majinman has purple skin. He has red, curly hair cut short, about 2-3 inches long. He also has two tiny, black horns that his hair covers up. His eyes remain closed, since he hasn't quite developed far enough for them to open but underneath the lids they are red. The only things he wears at this point are a white diaper and red baby booties, each with a small point sticking up at the end. Both his arms and legs are extremely short, making it very hard for him to get around. At this point, he needs to have an ally in order to carry him or be forced to be a sitting duck.
Personality: Majinman was an attempt to copy Majin Wes's mind into a navi to either take over Requiem if something happened to him or serve as a guide to whoever it was that took over. He tried tinkering with a busted Pulse In device to achiev the results he wanted and it about half worked. While all of his memories and knowledge transferred, the personality came out quite off. The navi was very eccentric and perverted. Considered a failure, he was sealed away in the homepage, asleep. Eventually Majin Wes decided to give the navi a chance and allowed his apprentice to decide whether he was worthwhile or not.
Back to the present, Majinman is, as said before, eccentric and pervy. He's also fairly intelligent. Of course, if he has some idea that might benefit someone else, he's prone to tease them with hints rather than come right out and say it. This is especially true with Junior, who he treats like a kid. He spends a lot of time trying to aggrivate him though it might just be his odd way of trying to help him to try harder and improve himself. He seems to be on pretty good terms with Wes, his current netop. When being designed, he programmed to have traits of supernatural beings, hence his name. Of course, he seems to take most of his abilities and features from demons, which might explain his deviations in personality. Often times in battle, he'll try toying with his opponent with tricks in an attempt to break them down mentally.
Custom Weapon: Kunai: He'll either throw or stab with them. When charged up, he lights them on fire before striking.
Signature Attack: Great Wisp: Majinman summons up a ghostly flame which flies erradically into the opponent. (60 Fire, 2 turn Cool Down)
.GMO:
Meekman: Since Majinman doesn't wish to have to hide his identity when doing Requiem stuff, he has a disguise for everyday things, so that it won't cast suspicion upon Wes (not that he's done a very good job hiding his identity himself). Thus, he takes the form of a blue heelnavi, plain and simple.