All of my sigs are going to be changed around, so FORGET WHAT YOU THOUGHT YOU KNEW ABOUT MELEEMAN.
My pool's 660 right now and my caps are 180 (270) / 30.
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Points Used: (660/660)
Soul Fist: Berserk Blitz
Description: MeleeMan makes use of his boots, running into a tackle and then igniting them into a stream like jetfire. He extends forward his fists in front of him, delivering a powerful blow to anything unlucky enough to be caught in his way. The path of his travel is linear and the force of the thrust does not allow for mid-air maneuverability.
Effect: Melee + 140 Damage + Microburst + Fire element, 5 TCD
(180/660)
Survivor's Code: Flawless Weave
Description: MeleeMan's intensity is every bit as present when he is biding his time as it is when he is throwing a punch. His beast-like instincts allow him to bob, weave, and tumble until he gets his chance to inflict major damage. A smokescreen is also churned out from his gloves and boots, making his movements more difficult to follow.
Effect: Haste + Dodge x2, 3 TCD
(120/660)
Soul Fist: Iron Grip
Description: MeleeMan grapples with his opponent, bracing his body to assure that they are held right where he wants them: in close proximity.
Effect: Melee + Hold + Stonebody, 3 TCD
(110/660)
Survivor's Code: Red Rage
Description: MeleeMan's gauntlets are superheated so that his fists can crush his opponent's defenses and move cleanly into his vital areas.
Effect: Passive 30 Strengthen
(120/660)
Survivor's Code: Heatwave
Description: MeleeMan releases a blistering wave of heat, focused on one point by aiming with his whirring gauntlets. The heat is too powerful for most opponents to shrug off easily and may affect a navi's ability to communicate strategies with their operator as their senses and speech are slurred.
Effect: 10 damage + Silence + Slow, 4 TCD
(130/660)
MeleeMan Sig Rehaul
last edited by
My pool is now 700, due to 16 total Process Ups. All sigs will remain the same apart from Heatwave and Iron Grip, which I am modifying.
Quote (old)
Survivor's Code: Heatwave
Description: MeleeMan releases a blistering wave of heat, focused on one point by aiming with his whirring gauntlets. The heat is too powerful for most opponents to shrug off easily and may affect a navi's ability to communicate strategies with their operator as their senses and speech are slurred.
Effect: 10 damage + Silence + Slow, 4 TCD
(130/660)
Soul Fist: Iron Grip
Description: MeleeMan grapples with his opponent, bracing his body to assure that they are held right where he wants them: in close proximity.
Effect: Melee + Hold + Stonebody, 3 TCD
(110/660)
Quote (new)
Soul Fist: Heatwave Suplex
Description: MeleeMan executes a quick grapple, grabbing the opponent and hoisting them vertically upside down above his body with his massive strength. While there, he uses his heatwave technique to unleash a burst of heat that covers the enemy's body. Following this, he falls backward, slamming the unfortunate opponent down into the ground with a bone-shattering impact.
Effect: 180 fire damage, melee attack + Stun + Self-Slow, 6 TCD
(170/700)
Soul Fist: Iron Grip
Description: MeleeMan grapples with his opponent, bracing his body to assure that they are held right where he wants them: in close proximity.
Effect: 20 damage melee attack + Hold + Hardbody, 3 TCD
(110/700)
last edited by
Now Iron Grip can no longer be used for friendly non-damaging bear hugs.
Oh well.
Looks good to me.
[APPROVED]
Oh well.
Looks good to me.
[APPROVED]
last edited by
A mistake on the last one, my pool is 700 now and I'd written the pool as 660. I'll fix it.
Some more changes: I'd like to drop Survivor's Code: Perfect Weave entirely. That will free up 120 points. Using those points I will buff one of my sigs and get a new sig for my SP.
Some more changes: I'd like to drop Survivor's Code: Perfect Weave entirely. That will free up 120 points. Using those points I will buff one of my sigs and get a new sig for my SP.
Quote (new)
Steel Skin (for Damascus)
Description: Damascus' skin is said to possess a hardness equal to damascus steel. By bracing up her body, she can use the full advantage of this quality, deflecting most attacks that would pierce the average navi's flesh.
Effect: Ironbody, 2 TCD
(80/700)
Soul Fist: Berserk Blitz
Description: MeleeMan makes use of his boots, running into a tackle and then igniting them into a stream like jetfire. He extends forward his fists in front of him, delivering a powerful blow to anything unlucky enough to be caught in his way. The path of his travel is linear and the force of the thrust does not allow for mid-air maneuverability.
Effect: Melee + 180 Damage + Microburst + Fire element, 6 TCD
(220/700)
last edited by
I have a whole 40 MORE POINTS. I will use them in the most pedestrian way possible:
Upping the damage of the below sigs slightly!
Soul Fist: Iron Grip
Description: MeleeMan grapples with his opponent, bracing his body to assure that they are held right where he wants them: in close proximity.
Effect: 30 damage melee attack + Hold + Hardbody, 3 TCD
(120/740)
((Increased damage by 10))
Soul Fist: Heatwave Suplex
Description: MeleeMan executes a quick grapple, grabbing the opponent and hoisting them vertically upside down above his body with his massive strength. While there, he uses his heatwave technique to unleash a burst of heat that covers the enemy's body. Following this, he falls backward, slamming the unfortunate opponent down into the ground with a bone-shattering impact.
Effect: 210 fire damage, melee attack + Stun + Self-Slow, 6 TCD
(200/740)
((Increased damage by 30))
All of the others remain the same (including the one on Damascus).
Upping the damage of the below sigs slightly!
Soul Fist: Iron Grip
Description: MeleeMan grapples with his opponent, bracing his body to assure that they are held right where he wants them: in close proximity.
Effect: 30 damage melee attack + Hold + Hardbody, 3 TCD
(120/740)
((Increased damage by 10))
Soul Fist: Heatwave Suplex
Description: MeleeMan executes a quick grapple, grabbing the opponent and hoisting them vertically upside down above his body with his massive strength. While there, he uses his heatwave technique to unleash a burst of heat that covers the enemy's body. Following this, he falls backward, slamming the unfortunate opponent down into the ground with a bone-shattering impact.
Effect: 210 fire damage, melee attack + Stun + Self-Slow, 6 TCD
(200/740)
((Increased damage by 30))
All of the others remain the same (including the one on Damascus).