Self-repair Signature

Name: Combat Repair and Healing System
Effect: Heal 15 HP each turn.
Cost: 80 points. (Heal 15=20passive=80points)
Description: This system was designed by Henry as a means of healing Delta during combat. The system steadily repairs damage to Delta's armor and heals his wounds over time. The effect can also be transferred to allies and objects at Delta's discretion.