Sylk Sig changes/upgrades version 2

360/420 sig points currently in use.

Removed:
Venom Torrent: Shot type - glitch+blast4 (80 ) 2 TCD

Sylk takes a deep breath, before exhaling a purple ball of highly concentrated spider venom from her mouth. The orb travels quickly towards the target, at which point it will expload. The blast radius is quite large, the venom rains down and outward which spreads amongst targets through contact, corrupting anything caught within it's range.


Spider's Hell: Lava zone (40) 1TCD

Sylk gathers up energy, and transfers it to each of her 6 hands. Each hand proceeds to ignite with a different color of flame, from the built up energy: Red, Orange. Green, Blue, Violet, and White. The navi will then proceed to either strike each arm into the ground, or shoot the flames towards the ground. The flames quickly spread out in every direction, forming a shape of a spiders web upon the entire battle field. The end result of the intense heat of the fire transforms panels in the area into lava.

Inner Fire: 10 strengthen passive (40)

After being utterly defeated by a navi duo in yumland, Sylk's drive to become stronger burned with a fiery passion, setting her soul ablaze in the heat of battle as she pushes forward towards the goal. This has caused sylk to harness her power during a fight, in order to increase her attacks destructive force.

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200/420 sig points still used.
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edits/new sigs:
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Spider's Web: Grass Zone (40) 1TCD

Sylk begins to create thread through the pores in her body, which quickly spread out across the ground in the shape of a spiders web. While not entirely sticky, the web is highly flamable, which she uses to boost her flames' attack power.

to:
Spider's Web: Grass Stage (100) 3TCD

Sylk begins to create thread through the pores in her body, which quickly spread out across the ground in the shape of a spiders web. While not entirely sticky, the web is highly flamable, which she uses to her advantage regularly.

260/420
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Spider's Venom: Multi-target shot type - 5x Stun + busterlock ( 100 points + 50 nerf)

Using her ability to create various types of sylk from her body, the spider navi will produce 5 hardened needles from the substance to be used as a weapon. The needles themselves have no real power, the main use is hidden within sylk's venom which coats each one. Upon striking a target, a paralictic posion infect thems, rendering them useless for a short time. Given her many hands and ability to focus on multiple targets, she can throw up to five simultanious shots against multiple enemies.

360/420
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Passives:

Viral Touch: passive glitch (60 + 20 points of glitch - bug subtype passive)

Sylk releases a portion of venomous liquid into the data of a chip or her silk needles, much like dipping a weapon in posion. As the infected attack hit's, the venom seeps into the targets body and corrupts it from the inside out, causing random effects to the victem.

to:


Viral Touch: passive glitch (40 + 40 points of glitch - bug subtype passive)

Sylk releases a portion of venomous liquid into the data of a chip or her silk needles, much like dipping a weapon in posion. As the infected attack hits, itseeps into the targets body and corrupts it from the inside out, causing random effects to the victim.

340/420

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Armor Weave: Passive 20 HP casing (80 points)

Sylks six arms weave back and forth infront of her body, as many tiny spider threads appear from each of her fingers. As her arms sway to an unknown rythm and with each flick of her wrist, the steel-like threads intertwine with each other creating a thin and semi-transparent layer of silk around her. The coating is soft to the touch, and comes to a stop at her neck, wrists and ankles while form-fitting her body and clothes otherwise. While a spiders thread is quite strong, the defense from the light weight outfit is very minimal. After being created once, any damage sustained will be mended with new threads mixing in with the old after a short period of time.

420/420

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Approved