Sig Redo

Apparently I did everything wrong. So yeah...

I'm going to try it again.

I'm level 9 now, so cap is 100(150)/20. But I was higher, which is how I got a pool of 460.

Sigs: (000/460)

Summon: Flimsy Defense
Description: Summons a single oversized purple card, like the ones he uses for so many other things. This card stands up to defend all those who seek shelter behind it bravely. Sadly it's terribly weak and isn't likely to last long.
Effects: [10 HP Object [10] = 10] (Not using BP due to terrible numbers)
Cost: 10
Cooldown: 1 TCD

Summon: Startler
Description: Summons a small grenade. It explodes after a round passes from when it's trigger is pulled. The explosion doesn't deal any damage, but exudes a considerable amount of force, enough to throw many people off balance. The explosion's radius is fairly small, though, so it isn't very easy to get much use out of it. After exploding, the grenade obviously ceases existing. It appears to be made of the same purple cards that SummonerMan uses for everything.
Effects: [10 HP Object [5] + BLAST 1 Knockback [10*1 = 10] = 20 * BP = 15]
Cost: 15
Cooldown: 1 TCD

Summon: Doorway
Description: Summons a doorway wherever the card is activated. This card if activated against a surface will cause a hole through it, where the door will go. It doesn't deal damage to the structure, simply modifies it. If not activated against a surface, the doorway will be free standing. The door appears to be constructed out of the same purple cards SummonerMan uses for everything.
Effects: [10 HP Object[10] + Small Terrain Change(Broken)[10] = 20 * BP = 15]
Cost: 15
Cooldown: 1 TCD

Summon: Wall
Description: Summons a wall, which is apparently constructed out of the same purple cards that SummonerMan uses for everything else.
Effects: [40 HP Object[40] = 40 * BP = 30]
Cost: 30
Cooldown: 1 TCD

Summon: Spire
Description: Summons a spire, which shoots out of the ground and possibly into whatever it appears beneath. It narrows towards the top, obviously, and comes to a point. It appears to be made of the same purple cards that SummonerMan uses for everything.
Effects: [10 HP Object[10] + 30 Damage On Summon[30] = 40 * BP = 30]
Cost: 30
Cooldown: 1 TCD

Summon: Another Spire
Description: Summons a spire, which shoots out of the ground and possibly into whatever it appears beneath. It narrows towards the top, obviously, and comes to a point. It appears to be made of the same purple cards that SummonerMan uses for everything.
Effects: [10 HP Object[10] + 30 Damage On Summon[30] = 40 * BP = 30]
Cost: 30
Cooldown: 1 TCD

Summon: Deck
Description: SummonerMan creates a structure that can support weight. It must be attached to a currently standing structure, whether it is rising above the ground, or extending from the side of a wall. The deck may be of whatever shape is desired upon creation, whether that is a low square patio, or a higher rounded veranda, or a set of stairs tracing up a wall. It is created by 52 of SummonerMan's oversized purple backed cards, representing a deck of another kind. It is, as a result, limited in surface area to whatever those cards can create. Being made of cards also leads to it being incredibly susceptible to attacks and startlingly weak.
Effects: [40 HP Object [40] = 40 * BP = 30]
Cost: 30
Cooldown: 1 TCD

Summon: Column
Description: Summons a column which shoots out at high velocity. It flings anything unfortunate enough to be caught at the receiving end flying. It appears to be made of the same purple cards SummonerMan uses for everything.
Effects: [20 HP Object[20] + Microburst on Summon[40] = 60 * BP = 45]
Cost: 45
Cooldown: 2 TCD

Summon: Three-Card Monte
Description: Throws three cards at a target. Two will summon objects, while the last one will wrap the target in a casing. All three will look like identical cards, backs out, and will shuffle places on creation so as to obscure the location of the target. The objects, casing, and effect all disappear after a round.
Effects: [5 HP Object [5] + 5 HP Object [5] + 20 HP Casing on Creation [20] + Illusion[50] = 80 * BP = 60]
Cost: 60
Cooldown: 2 TCD

Summon: Junk Drop
Description: Gathers data and uses a junk model, skinned with SummonerMan's usual cards, to create an object. The Object is created in the air, and upon creation fires itself at a target.
Effects: [40 HP Object [40] + Microburst on Summon[40] = 80 * BP = 60]
Cost: 60
Cooldown: 2 TCD

Summon: Glass Sphere
Description: Summons a sphere of glass around the target, leaving the target inside the hollow interior. The glass is purple tinted, but not made up of cards. It doesn't prevent moving, as it's large enough to roll by walking carefully, nor does it prevent attacking. It does, however, get in the way of attacks coming towards or from whatever is locked inside the sphere.
Effects: [80 HP Object [80] = 80 * BP = 60]
Cost: 60
Cooldown: 2 TCD

Summon: Junk Blockade
Description: Summons a large object to use as defense. It appears to be made out of the same purple cards SummonerMan uses for everything, wrapped around a junk model.
Effects: [100 HP Objects [100] = 100 * BP = 75]
Cost: 75
Cooldown: 3 TCD

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EDIT: ADDED STARTLER AND FIXED DOORWAY AND THREE-CARD MONTE
Approved.