BEFORE:
Sig points: 220/220
Overheat: 80 Null dmg (80), 15 Self dmg (-20): 60 points (80 points before debuff), 2TCD
Healing Hand Grenade: 60 Heal (80), Blast 1 (80x0=0): 80 points, 2TCD
Molotov Cocktail: 40 Fire dmg (40), Large Area Lava Terrain Change (Zone) (40), Throw Type Attack Attribute: 80 points, 2TCD
NEW SIG:
Powder Keg
Nitro heaves a large, mettalic barrel over his head at an opponent, leaving a trail of gunpowder behind through a small hole. Nitro then materializes a match, and drops it onto the gunpowder trail, which burns up and reaches the barrel, causing it to explode with great force. This tossing/lighting action takes a while, however, and costs Nitro an extra action.
100 Fire dmg (100), Break (20), 1 Action Charge Time (-30), Ground Type Attack Attribute: 90 points (120 before debuff), 3TCD
SIG CHANGES:
+20 dmg to Overheat
+10 dmg to Molotov Cocktail
AFTER:
Sig Points: 340/340
Overheat: 100 Null dmg (100), 15 Self dmg (-20): 80 points (100 points before debuff), 2TCD
Healing Hand Grenade: 60 Heal (80), Blast 1(80x0=0): 80 points, 2TCD
Molotov Cocktail: 50 Fire dmg (50), Large Area Lava Terrain Change (Zone) (40): 90 points, 3TCD
Powder Keg: 100 Fire dmg (100), Break (20), 1 Action Charge Time (-30), Ground Type Attack Attribute: 90 points (120 before debuff), 3TCD