Zetaman's new Sigs

Static Charge: When activated, Zetaman draws latent electrical energy from the stage he's on and recharges himself slightly. With more energy to use, he is able to recover wounds and restore lost armour. Can also be activated on others, restoring their power instead.
(Healing 30 Damage, 1 TCD)

40 Signature Points.
Approved.
Generator Shield: Zetaman's summon ability allows him to form a solid shield of electrical energy on his arm to block an incoming attack. This simple plate is so easy to create that he can activate the shield generation in a single thought to provide him with additional defenses.
(Passive, 1 Hit Shield [20])

80 Signature Points.
Passive shields make everything better. Approved.