Making required changes

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ROM Reboot: As explained before, Nachahmen's ability to rearrange and reform his data is quite impressive. So impressive, in fact, that he can even reform loosened or separated data belonging to him. This effect is similar to regeneration...

Effects: Passive. Nac gains Regen1 each turn.

Point Cost: Passive 20 (80)


To...

ROM Reboot: As explained before, Nachahmen's ability to rearrange and reform his data is quite impressive. So impressive, in fact, that he can even reform loosened or separated data belonging to him. This effect is similar to regeneration...

Effects: Passive. Nac gains 15HP each turn.

Point Cost: Passive 20 (80)


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Clockshift: Blue: Nachahmen's emblem turns a pale, icy blue. This change signifies new protocols in his defensive systems, allowing him to effectively expand and/or overclock them.

Effects: Passive. Nachahmen gains a 1-hit barrier each turn, and may select an alternate target to affect. Further, if the FirstBarrier NCP is equipped, it is shut down, instead making Nac's 1-hit barrier a 2-hit.'
Point Cost: Passive 20 (80)


To...

Clockshift: Blue: Nachahmen's emblem turns a pale, icy blue. This change signifies new protocols in his defensive systems, allowing him to effectively expand and/or overclock them.

Effects: Passive. Nachahmen gains a 20HP barrier each turn, and may select an alternate target to affect. Further, if the FirstBarrier NCP is equipped, it is shut down, instead adding 10HP to the barrier created by this effect.'
Point Cost: Passive 20 (80)



K?
ROM Reboot is approved, but the First Barrier clause on Clockshift: Blue doesn't work. Barriers overwrite each other instead of stacking.
That's fine. I'll just sell/trade the FirstBarr. XD
Alright, Clockshift: Blue approved provided you remove that clause.