Changes because of subtype change
Positive Energy Infusion:Was
Pool of 90 additional healing to add to future attempts. Lasts Until Used. 3 TCD
Positive Energy Infusion:Now
Pool of 120 additional healing to add to future attempts. Lasts Until Used. 3 TCD
Same points used
Positive Energy Mastery:Was
Up to 75 damage healed this round by Splitman gain the blast1 effect. 3 TCD
Positive Energy Mastery:Now
Up to 120 damage healed this round by Splitman gain the blast2 effect*. 3 TCD
*blast definitions have changed since last version. Basically is same thing.
20 More points used(Increase to 100 because of change+20)
Result: 540/620 points used
Recovery is Awesome Now
last edited by
I suppose I will remake this now, it has been awhile.
Positive Energy Infusion:Was
Pool of 90 additional healing to add to future attempts. Lasts Until Used. 3 TCD
Total Cost: 120
Positive Energy Infusion: Now
Pool of 200 additional healing to add to future attempts. Slows Self for 1 turn. Lasts Until Used. 4 TCD
Shot Basex4(160): 200 Points
Self-Slow (40 Point Nerf)+120 Points=4TCD
Total Cost: 120
Positive Energy Mastery: Was
Up to 75 damage healed this round by Splitman gain the blast1 effect. 3 TCD
Total Cost: 100
Positive Energy Mastery:Now
Buster Basex2(80)+40(Sacrifice*2)(120): 140 Points to spend
Split has such a command over healing that he can overwork himself to distribute the energy into a large area. Splitman Takes 10 Damage and heals a large area for 40.
Nerf: Sacrificex2=40 points+30 damage to self
Effects: Heals self for 20(20), Blast3 Heal for 40(120),
Notes: Requires fully operational buster to use. Requires more than 30 health to use.
Total Cost: 80
New result: 500/620 Points used
Positive Energy Infusion:Was
Pool of 90 additional healing to add to future attempts. Lasts Until Used. 3 TCD
Total Cost: 120
Positive Energy Infusion: Now
Pool of 200 additional healing to add to future attempts. Slows Self for 1 turn. Lasts Until Used. 4 TCD
Shot Basex4(160): 200 Points
Self-Slow (40 Point Nerf)+120 Points=4TCD
Total Cost: 120
Positive Energy Mastery: Was
Up to 75 damage healed this round by Splitman gain the blast1 effect. 3 TCD
Total Cost: 100
Positive Energy Mastery:Now
Buster Basex2(80)+40(Sacrifice*2)(120): 140 Points to spend
Split has such a command over healing that he can overwork himself to distribute the energy into a large area. Splitman Takes 10 Damage and heals a large area for 40.
Nerf: Sacrificex2=40 points+30 damage to self
Effects: Heals self for 20(20), Blast3 Heal for 40(120),
Notes: Requires fully operational buster to use. Requires more than 30 health to use.
Total Cost: 80
New result: 500/620 Points used
last edited by
Ok, lets try this again.
Positive Energy Infusion:Was
Pool of 90 additional healing to add to future attempts. Lasts Until Used. 3 TCD
Total Cost: 120
Positive Energy Infusion: Now
Pool Of 230 Points for Healing, Self Slow turn it is used. Takes 60 Damage if zombified(30 healing+30 sacrifice). 7TCD
Cost:
180 Points+40(SelfSlow)+Sacrifice*2(40)
Healing: 260-30(Sacrifice)=230
Positive Energy Mastery: Now
Blast 4: Healing 30 (120) Deals 30 damage to self. 3TCD
Cost: 80+Sacrifice*2(40)
New Result: 540/660
Positive Energy Infusion:Was
Pool of 90 additional healing to add to future attempts. Lasts Until Used. 3 TCD
Total Cost: 120
Positive Energy Infusion: Now
Pool Of 230 Points for Healing, Self Slow turn it is used. Takes 60 Damage if zombified(30 healing+30 sacrifice). 7TCD
Cost:
180 Points+40(SelfSlow)+Sacrifice*2(40)
Healing: 260-30(Sacrifice)=230
Positive Energy Mastery: Now
Blast 4: Healing 30 (120) Deals 30 damage to self. 3TCD
Cost: 80+Sacrifice*2(40)
New Result: 540/660