Changes because of subtype change

Positive Energy Infusion:Was

Pool of 90 additional healing to add to future attempts. Lasts Until Used. 3 TCD

Positive Energy Infusion:Now

Pool of 120 additional healing to add to future attempts. Lasts Until Used. 3 TCD

Same points used

Positive Energy Mastery:Was

Up to 75 damage healed this round by Splitman gain the blast1 effect. 3 TCD

Positive Energy Mastery:Now

Up to 120 damage healed this round by Splitman gain the blast2 effect*. 3 TCD

*blast definitions have changed since last version. Basically is same thing.

20 More points used(Increase to 100 because of change+20)

Result: 540/620 points used

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# Recovery is Awesome Now

last edited by

I suppose I will remake this now, it has been awhile.

Positive Energy Infusion:Was

Pool of 90 additional healing to add to future attempts. Lasts Until Used. 3 TCD

Total Cost: 120

Positive Energy Infusion: Now

Pool of 200 additional healing to add to future attempts. Slows Self for 1 turn. Lasts Until Used. 4 TCD

Shot Basex4(160): 200 Points

Self-Slow (40 Point Nerf)+120 Points=4TCD

Total Cost: 120

Positive Energy Mastery: Was

Up to 75 damage healed this round by Splitman gain the blast1 effect. 3 TCD

Total Cost: 100

Positive Energy Mastery:Now

Buster Basex2(80)+40(Sacrifice*2)(120): 140 Points to spend

Split has such a command over healing that he can overwork himself to distribute the energy into a large area. Splitman Takes 10 Damage and heals a large area for 40.

Nerf: Sacrificex2=40 points+30 damage to self

Effects: Heals self for 20(20), Blast3 Heal for 40(120),

Notes: Requires fully operational buster to use. Requires more than 30 health to use.

Total Cost: 80

New result: 500/620 Points used

Positive Energy Infusion:Was

Pool of 90 additional healing to add to future attempts. Lasts Until Used. 3 TCD

Total Cost: 120

Positive Energy Infusion: Now

Pool of 200 additional healing to add to future attempts. Slows Self for 1 turn. Lasts Until Used. 4 TCD

Shot Basex4(160): 200 Points

Self-Slow (40 Point Nerf)+120 Points=4TCD

Total Cost: 120

Positive Energy Mastery: Was

Up to 75 damage healed this round by Splitman gain the blast1 effect. 3 TCD

Total Cost: 100

Positive Energy Mastery:Now

Buster Basex2(80)+40(Sacrifice*2)(120): 140 Points to spend

Split has such a command over healing that he can overwork himself to distribute the energy into a large area. Splitman Takes 10 Damage and heals a large area for 40.

Nerf: Sacrificex2=40 points+30 damage to self

Effects: Heals self for 20(20), Blast3 Heal for 40(120),

Notes: Requires fully operational buster to use. Requires more than 30 health to use.

Total Cost: 80

New result: 500/620 Points used

last edited by

Ok, lets try this again.

Positive Energy Infusion:Was

Pool of 90 additional healing to add to future attempts. Lasts Until Used. 3 TCD

Total Cost: 120

Positive Energy Infusion: Now

Pool Of 230 Points for Healing, Self Slow turn it is used. Takes 60 Damage if zombified(30 healing+30 sacrifice). 7TCD

Cost:

180 Points+40(SelfSlow)+Sacrifice*2(40)

Healing: 260-30(Sacrifice)=230

Positive Energy Mastery: Now

Blast 4: Healing 30 (120) Deals 30 damage to self. 3TCD

Cost: 80+Sacrifice*2(40)

New Result: 540/660

Positive Energy Infusion:Was

Pool of 90 additional healing to add to future attempts. Lasts Until Used. 3 TCD

Total Cost: 120

Positive Energy Infusion: Now

Pool Of 230 Points for Healing, Self Slow turn it is used. Takes 60 Damage if zombified(30 healing+30 sacrifice). 7TCD

Cost:

180 Points+40(SelfSlow)+Sacrifice*2(40)

Healing: 260-30(Sacrifice)=230

Positive Energy Mastery: Now

Blast 4: Healing 30 (120) Deals 30 damage to self. 3TCD

Cost: 80+Sacrifice*2(40)

New Result: 540/660